1 шаг(IEuatable)
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@ -39,5 +39,48 @@ namespace Warship
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public string GetInfo() => _warship?.GetDataForSave();
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public string GetInfo() => _warship?.GetDataForSave();
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public static IDrawingObject Create(string data) => new DrawingObjectWarship(data.CreateDrawingWarship());
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public static IDrawingObject Create(string data) => new DrawingObjectWarship(data.CreateDrawingWarship());
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public bool Equals(IDrawingObject? other)
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{
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if (other == null)
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return false;
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var otherWarship = other as DrawingObjectWarship;
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if (otherWarship == null)
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return false;
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var warship = _warship.Warship;
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var otherWarshipWarship = otherWarship._warship.Warship;
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if (warship.GetType() != otherWarshipWarship.GetType())
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return false;
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if (warship.Speed != otherWarshipWarship.Speed)
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return false;
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if (warship.Weight != otherWarshipWarship.Weight)
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return false;
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if (warship.BodyColor != otherWarshipWarship.BodyColor)
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return false;
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if(warship is EntityAdvancedWarship adv && otherWarshipWarship is EntityAdvancedWarship otherAdv)
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{
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if (adv.DopColor != otherAdv.DopColor)
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return false;
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if (adv.Antenna != otherAdv.Antenna)
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return false;
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if (adv.Helipad != otherAdv.Helipad)
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return false;
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if (adv.Missile != otherAdv.Missile)
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return false;
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}
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return true;
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}
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}
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}
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}
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}
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Warship
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namespace Warship
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{
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{
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internal interface IDrawingObject
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internal interface IDrawingObject : IEquatable<IDrawingObject>
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{
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{
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public float Step { get; }
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public float Step { get; }
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void SetObject(int x, int y, int width, int height);
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void SetObject(int x, int y, int width, int height);
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace Warship
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namespace Warship
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{
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{
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internal class MapWithSetWarshipsGeneric<T,U>
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internal class MapWithSetWarshipsGeneric<T,U>
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where T : class, IDrawingObject
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where T : class, IDrawingObject, IEquatable<T>
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where U : AbstractMap
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where U : AbstractMap
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{
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{
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private readonly int _pictureWidth;
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private readonly int _pictureWidth;
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@ -7,7 +7,7 @@ using System.Threading.Tasks;
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namespace Warship
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namespace Warship
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{
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{
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internal class SetWarshipsGeneric<T>
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internal class SetWarshipsGeneric<T>
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where T : class
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where T : class, IEquatable<T>
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{
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{
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private readonly List<T> _places;
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private readonly List<T> _places;
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@ -25,15 +25,22 @@ namespace Warship
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{
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{
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if (Count >= _maxCount)
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if (Count >= _maxCount)
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throw new StorageOverflowException(_maxCount);
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throw new StorageOverflowException(_maxCount);
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_places.Insert(0, warship);
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_places.Insert(0, warship);
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return 0;
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return 0;
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}
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}
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public int Insert(T warship, int position)
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public int Insert(T warship, int position)
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{
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{
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if (_places.Contains(warship))
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return -1;
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if (position >= _maxCount || position < 0)
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if (position >= _maxCount || position < 0)
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throw new StorageOverflowException(_maxCount);
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throw new StorageOverflowException(_maxCount);
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_places.Insert(position, warship);
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_places.Insert(position, warship);
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return position;
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return position;
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}
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}
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