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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectDumpTruck", "ProjectDumpTruck\ProjectDumpTruck.csproj", "{0045C558-05F7-4B43-8DE8-C584B0F61ED9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0045C558-05F7-4B43-8DE8-C584B0F61ED9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0045C558-05F7-4B43-8DE8-C584B0F61ED9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0045C558-05F7-4B43-8DE8-C584B0F61ED9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0045C558-05F7-4B43-8DE8-C584B0F61ED9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {3D9D0B1A-F218-49F4-953E-48B3D60F206A}
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EndGlobalSection
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EndGlobal
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@ -1,112 +0,0 @@
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using ProjectDumpTruck.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectDumpTruck.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 120;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 120;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningTruck>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight,
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ICollectionGenericObjects<DrawningTruck> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="truck">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningTruck truck)
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{
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return company._collection.Insert(truck);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningTruck operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningTruck? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningTruck? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -1,51 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectDumpTruck.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// /// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -1,104 +0,0 @@
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using ProjectDumpTruck.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectDumpTruck.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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public T? Get(int position)
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{
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if (position >= 0 && position < Count && _collection[position] != null)
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return _collection[position];
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return null;
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}
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public int Insert(T obj)
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{
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for (int i = 0; i < _collection.Length; ++i)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return i;
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}
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}
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return -1;
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}
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public int Insert(T obj, int position)
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{
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if (position < 0 || position > Count)
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{
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return -1;
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}
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if (_collection[position] == null)
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{
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_collection[position] = obj;
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return position;
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}
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for (int i = position + 1; i < _collection.Length; ++i)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return position;
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}
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}
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for (int i = 0; i < position; ++i)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return position;
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}
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}
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return -1;
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}
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public T Remove(int position)
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||||||
{
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if (position >= 0 && position < Count)
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{
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T remove = _collection[position];
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_collection[position]= null;
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return remove;
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}
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return null;
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||||||
}
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||||||
}
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@ -1,85 +0,0 @@
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using ProjectDumpTruck.Drawnings;
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using System;
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|
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using System.Collections.Generic;
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|
||||||
using System.Linq;
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|
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using System.Text;
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|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.CollectionGenericObjects;
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||||||
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||||||
/// <summary>
|
|
||||||
/// Реализация абстрактной компании - тракшеринг
|
|
||||||
/// </summary>
|
|
||||||
public class TruckSharingService : AbstractCompany
|
|
||||||
{
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||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="picWidth"></param>
|
|
||||||
/// <param name="picHeight"></param>
|
|
||||||
/// <param name="collection"></param>
|
|
||||||
public TruckSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningTruck> collection) : base(picWidth, picHeight, collection)
|
|
||||||
{
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|
||||||
}
|
|
||||||
|
|
||||||
private int start_width = 10, start_height = 20;
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|
||||||
private int width_between = 60;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вывод заднего фона
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
protected override void DrawBackgound(Graphics g)
|
|
||||||
{
|
|
||||||
Pen pen = new(Color.Black, 5);
|
|
||||||
int height = 5, width = 5;
|
|
||||||
|
|
||||||
int maxWidth = _pictureWidth / (_placeSizeWidth + width_between);
|
|
||||||
int maxHeight = _pictureHeight / _placeSizeHeight;
|
|
||||||
|
|
||||||
for (int i = 0; i < maxWidth; i++)
|
|
||||||
{
|
|
||||||
height = 10;
|
|
||||||
for (int j = 0; j < maxHeight; j++)
|
|
||||||
{
|
|
||||||
g.DrawLine(pen, width, height, width + _placeSizeWidth, height);
|
|
||||||
g.DrawLine(pen, width, height, width, height + _placeSizeHeight);
|
|
||||||
height += _placeSizeHeight;
|
|
||||||
}
|
|
||||||
g.DrawLine(pen, width, height, width + _placeSizeWidth, height);
|
|
||||||
width = width + _placeSizeWidth + width_between;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Расстановка объектов
|
|
||||||
/// </summary>
|
|
||||||
protected override void SetObjectsPosition()
|
|
||||||
{
|
|
||||||
int maxWidth = _pictureWidth / (_placeSizeWidth + width_between);
|
|
||||||
int maxHeight = _pictureHeight / _placeSizeHeight;
|
|
||||||
int i_collection = 0;
|
|
||||||
int x_pos = start_width, y_pos = start_height;
|
|
||||||
|
|
||||||
|
|
||||||
if (_collection != null) {
|
|
||||||
for (int j = 0; j < maxHeight; j++)
|
|
||||||
{
|
|
||||||
x_pos = start_width;
|
|
||||||
for (int i = 0; i < maxWidth; i++)
|
|
||||||
{
|
|
||||||
if (_collection.Get(i_collection) != null)
|
|
||||||
{
|
|
||||||
_collection.Get(i_collection).SetPictureSize(_pictureWidth, _pictureHeight);
|
|
||||||
_collection.Get(i_collection).SetPosition(x_pos, y_pos);
|
|
||||||
x_pos += _placeSizeWidth + width_between;
|
|
||||||
i_collection++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
y_pos = y_pos + _placeSizeHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Напривление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum DirectionType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
||||||
Unknow = -1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4,
|
|
||||||
}
|
|
@ -1,73 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using ProjectDumpTruck.Entities;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningDumpTruck : DrawningTruck
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// </summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="body">Признак наличия кузова</param>
|
|
||||||
/// <param name="tent">Признак наличия тента</param>
|
|
||||||
public DrawningDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool body, bool tent) : base(110, 100)
|
|
||||||
{
|
|
||||||
EntityTruck = new EntityDumpTruck(speed, weight, bodyColor, additionalColor, body, tent);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityTruck == null || EntityTruck is not EntityDumpTruck entityTruck || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_startPosX += 10;
|
|
||||||
base.DrawTransport(g);
|
|
||||||
_startPosX -= 10;
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(entityTruck.AdditionalColor);
|
|
||||||
|
|
||||||
Brush brBody = new SolidBrush(entityTruck.AdditionalColor);
|
|
||||||
|
|
||||||
if (entityTruck.Body)
|
|
||||||
{
|
|
||||||
Point[] body =
|
|
||||||
{
|
|
||||||
new Point (_startPosX.Value, _startPosY.Value + 15),
|
|
||||||
new Point (_startPosX.Value + 77, _startPosY.Value + 15),
|
|
||||||
new Point (_startPosX.Value + 77, _startPosY.Value + 50),
|
|
||||||
new Point (_startPosX.Value + 20, _startPosY.Value + 50)
|
|
||||||
};
|
|
||||||
g.DrawPolygon(pen, points: body);
|
|
||||||
|
|
||||||
g.FillPolygon(brBody, body);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entityTruck.Tent && entityTruck.Body)
|
|
||||||
{
|
|
||||||
Point[] tent =
|
|
||||||
{
|
|
||||||
new Point (_startPosX.Value, _startPosY.Value + 13),
|
|
||||||
new Point (_startPosX.Value + 39, _startPosY.Value),
|
|
||||||
new Point (_startPosX.Value + 77, _startPosY.Value + 13)
|
|
||||||
};
|
|
||||||
g.DrawPolygon(pen, points: tent);
|
|
||||||
|
|
||||||
g.FillPolygon(brBody, tent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,250 +0,0 @@
|
|||||||
using ProjectDumpTruck.Entities;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.Drawnings;
|
|
||||||
|
|
||||||
public class DrawningTruck
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityTruck? EntityTruck { get; protected set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
protected private int? _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя кооридната прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
protected private int? _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки самосвала
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningTruckWidth = 100;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки самосвала
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawningTruckHeight = 92;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Х объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosX => _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата У объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosY => _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetWidth => _drawningTruckWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetHeight => _drawningTruckHeight;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Пустой конструктор
|
|
||||||
/// </summary>
|
|
||||||
private DrawningTruck()
|
|
||||||
{
|
|
||||||
_pictureWidth = null;
|
|
||||||
_pictureHeight = null;
|
|
||||||
_startPosX = null;
|
|
||||||
_startPosY = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// </summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public DrawningTruck(int speed, double weight, Color bodyColor) : this()
|
|
||||||
{
|
|
||||||
EntityTruck = new EntityTruck(speed, weight, bodyColor);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// </summary>
|
|
||||||
/// Конструктор для наследников
|
|
||||||
/// <param name="drawningTruckWidth">Ширина прорисовки самосвала</param>
|
|
||||||
/// <param name="drawningTruckHeight">Высота прорисовки самосвала</param>
|
|
||||||
protected DrawningTruck(int drawningTruckWidth, int drawningTruckHeight) : this()
|
|
||||||
{
|
|
||||||
_drawningTruckWidth = drawningTruckWidth;
|
|
||||||
_drawningTruckHeight = drawningTruckHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
// TODO проверка, что объект "влезает" в размеры поля
|
|
||||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
|
||||||
if (_drawningTruckWidth > width || _drawningTruckHeight > height)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_pictureWidth.HasValue && width != _pictureWidth || _pictureHeight.HasValue && height != _pictureHeight)
|
|
||||||
{
|
|
||||||
if (_startPosX + _drawningTruckWidth > width)
|
|
||||||
{
|
|
||||||
_startPosX -= _drawningTruckWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_startPosY + _drawningTruckHeight > height)
|
|
||||||
{
|
|
||||||
_startPosY -= _drawningTruckHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (x < 0)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
}
|
|
||||||
if (x + _drawningTruckWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
x = (int)_pictureWidth - _drawningTruckWidth;
|
|
||||||
}
|
|
||||||
if (y < 0)
|
|
||||||
{
|
|
||||||
y = 0;
|
|
||||||
}
|
|
||||||
if (y + _drawningTruckHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
y = (int)_pictureHeight - _drawningTruckHeight;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
|
||||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityTruck.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - EntityTruck.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX.Value + _drawningTruckWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + _drawningTruckHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityTruck.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
|
|
||||||
|
|
||||||
//Границы самосвала
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 53, 100, 13);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 30, 36);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 20, 20, 20);
|
|
||||||
|
|
||||||
// Колеса
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 67, 25, 25);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 28, _startPosY.Value + 67, 25, 25);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 73, _startPosY.Value + 67, 25, 25);
|
|
||||||
|
|
||||||
// Кузов
|
|
||||||
Brush br = new SolidBrush(EntityTruck.BodyColor);
|
|
||||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 53, 100, 13);
|
|
||||||
g.FillRectangle(br, _startPosX.Value + 70, _startPosY.Value + 15, 30, 36);
|
|
||||||
|
|
||||||
|
|
||||||
// Колеса
|
|
||||||
Brush brBlack = new SolidBrush(Color.Black);
|
|
||||||
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value + 67, 25, 25);
|
|
||||||
g.FillEllipse(brBlack, _startPosX.Value + 28, _startPosY.Value + 67, 25, 25);
|
|
||||||
g.FillEllipse(brBlack, _startPosX.Value + 73, _startPosY.Value + 67, 25, 25);
|
|
||||||
|
|
||||||
//Окно
|
|
||||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
|
||||||
g.FillRectangle(brBlue, _startPosX.Value + 75, _startPosY.Value + 20, 20, 20);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,42 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность Самосвала
|
|
||||||
/// </summary>
|
|
||||||
public class EntityDumpTruck : EntityTruck
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Наличие кузова
|
|
||||||
/// </summary>
|
|
||||||
public bool Body { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Наличие тента
|
|
||||||
/// </summary>
|
|
||||||
public bool Tent { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес самосвала</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="body">Признак наличия кузова</param>
|
|
||||||
/// <param name="tent">Признак наличия тента</param>
|
|
||||||
public EntityDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool body, bool tent) : base(speed, weight, bodyColor: bodyColor)
|
|
||||||
{
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Body = body;
|
|
||||||
Tent = tent;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,46 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Грузовик"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityTruck
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения самосвала
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес самосвала</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
|
|
||||||
public EntityTruck(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,148 +0,0 @@
|
|||||||
namespace ProjectDumpTruck
|
|
||||||
{
|
|
||||||
partial class FormDumpTruck
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxDumpTruck = new PictureBox();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxDumpTruck).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxDumpTruck
|
|
||||||
//
|
|
||||||
pictureBoxDumpTruck.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxDumpTruck.Location = new Point(0, 0);
|
|
||||||
pictureBoxDumpTruck.Name = "pictureBoxDumpTruck";
|
|
||||||
pictureBoxDumpTruck.Size = new Size(894, 545);
|
|
||||||
pictureBoxDumpTruck.TabIndex = 0;
|
|
||||||
pictureBoxDumpTruck.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.Left;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonLeft.Location = new Point(761, 500);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(35, 35);
|
|
||||||
buttonLeft.TabIndex = 2;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonUp.Location = new Point(803, 460);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(35, 35);
|
|
||||||
buttonUp.TabIndex = 3;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = Properties.Resources.Down;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonDown.Location = new Point(803, 500);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(35, 35);
|
|
||||||
buttonDown.TabIndex = 4;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = Properties.Resources.Right;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonRight.Location = new Point(844, 500);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(35, 35);
|
|
||||||
buttonRight.TabIndex = 5;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(731, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(151, 28);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(785, 46);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(94, 29);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += ВuttonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormDumpTruck
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(894, 545);
|
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(pictureBoxDumpTruck);
|
|
||||||
Name = "FormDumpTruck";
|
|
||||||
Text = "Самосвал";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxDumpTruck).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxDumpTruck;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,141 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
using ProjectDumpTruck.Drawnings;
|
|
||||||
using ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck;
|
|
||||||
|
|
||||||
public partial class FormDumpTruck : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле
|
|
||||||
/// объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningTruck? _drawningTruck;
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта
|
|
||||||
/// </summary>
|
|
||||||
public DrawningTruck SetTruck
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_drawningTruck = value;
|
|
||||||
_drawningTruck.SetPictureSize(pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public FormDumpTruck()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки машины
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningTruck == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningTruck.DrawTransport(gr);
|
|
||||||
pictureBoxDumpTruck.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTruck == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result =
|
|
||||||
_drawningTruck.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result =
|
|
||||||
_drawningTruck.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result =
|
|
||||||
_drawningTruck.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result =
|
|
||||||
_drawningTruck.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ВuttonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningTruck == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableTruck(_drawningTruck), pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
|
|
||||||
}
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,169 +0,0 @@
|
|||||||
namespace ProjectDumpTruck
|
|
||||||
{
|
|
||||||
partial class FormTruckCollection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxTools = new GroupBox();
|
|
||||||
buttonRefresh = new Button();
|
|
||||||
buttonGoToChek = new Button();
|
|
||||||
buttonRemoveTruck = new Button();
|
|
||||||
maskedTextBoxPosition = new MaskedTextBox();
|
|
||||||
buttonAddDumpTruck = new Button();
|
|
||||||
buttonAddTruck = new Button();
|
|
||||||
comboBoxSelectorCompany = new ComboBox();
|
|
||||||
pictureBox = new PictureBox();
|
|
||||||
groupBoxTools.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxTools
|
|
||||||
//
|
|
||||||
groupBoxTools.Controls.Add(buttonRefresh);
|
|
||||||
groupBoxTools.Controls.Add(buttonGoToChek);
|
|
||||||
groupBoxTools.Controls.Add(buttonRemoveTruck);
|
|
||||||
groupBoxTools.Controls.Add(maskedTextBoxPosition);
|
|
||||||
groupBoxTools.Controls.Add(buttonAddDumpTruck);
|
|
||||||
groupBoxTools.Controls.Add(buttonAddTruck);
|
|
||||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
|
||||||
groupBoxTools.Dock = DockStyle.Right;
|
|
||||||
groupBoxTools.Location = new Point(832, 0);
|
|
||||||
groupBoxTools.Name = "groupBoxTools";
|
|
||||||
groupBoxTools.Size = new Size(250, 753);
|
|
||||||
groupBoxTools.TabIndex = 0;
|
|
||||||
groupBoxTools.TabStop = false;
|
|
||||||
groupBoxTools.Text = "Инструменты";
|
|
||||||
//
|
|
||||||
// buttonRefresh
|
|
||||||
//
|
|
||||||
buttonRefresh.Location = new Point(18, 507);
|
|
||||||
buttonRefresh.Name = "buttonRefresh";
|
|
||||||
buttonRefresh.Size = new Size(220, 57);
|
|
||||||
buttonRefresh.TabIndex = 7;
|
|
||||||
buttonRefresh.Text = "Обновить";
|
|
||||||
buttonRefresh.UseVisualStyleBackColor = true;
|
|
||||||
buttonRefresh.Click += ButtonRefresh_Click;
|
|
||||||
//
|
|
||||||
// buttonGoToChek
|
|
||||||
//
|
|
||||||
buttonGoToChek.Location = new Point(18, 406);
|
|
||||||
buttonGoToChek.Name = "buttonGoToChek";
|
|
||||||
buttonGoToChek.Size = new Size(220, 57);
|
|
||||||
buttonGoToChek.TabIndex = 6;
|
|
||||||
buttonGoToChek.Text = "Передать на тесты";
|
|
||||||
buttonGoToChek.UseVisualStyleBackColor = true;
|
|
||||||
buttonGoToChek.Click += ButtonGoToChek_Click;
|
|
||||||
//
|
|
||||||
// buttonRemoveTruck
|
|
||||||
//
|
|
||||||
buttonRemoveTruck.Location = new Point(18, 309);
|
|
||||||
buttonRemoveTruck.Name = "buttonRemoveTruck";
|
|
||||||
buttonRemoveTruck.Size = new Size(220, 57);
|
|
||||||
buttonRemoveTruck.TabIndex = 5;
|
|
||||||
buttonRemoveTruck.Text = "Удаление грузовика";
|
|
||||||
buttonRemoveTruck.UseVisualStyleBackColor = true;
|
|
||||||
buttonRemoveTruck.Click += ButtonRemoveTruck_Click;
|
|
||||||
//
|
|
||||||
// maskedTextBoxPosition
|
|
||||||
//
|
|
||||||
maskedTextBoxPosition.Location = new Point(18, 276);
|
|
||||||
maskedTextBoxPosition.Mask = "00";
|
|
||||||
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
|
||||||
maskedTextBoxPosition.Size = new Size(226, 27);
|
|
||||||
maskedTextBoxPosition.TabIndex = 4;
|
|
||||||
maskedTextBoxPosition.ValidatingType = typeof(int);
|
|
||||||
//
|
|
||||||
// buttonAddDumpTruck
|
|
||||||
//
|
|
||||||
buttonAddDumpTruck.Location = new Point(18, 173);
|
|
||||||
buttonAddDumpTruck.Name = "buttonAddDumpTruck";
|
|
||||||
buttonAddDumpTruck.Size = new Size(220, 57);
|
|
||||||
buttonAddDumpTruck.TabIndex = 2;
|
|
||||||
buttonAddDumpTruck.Text = "Добавление самосвала";
|
|
||||||
buttonAddDumpTruck.UseVisualStyleBackColor = true;
|
|
||||||
buttonAddDumpTruck.Click += ButtonAddDumpTruck_Click;
|
|
||||||
//
|
|
||||||
// buttonAddTruck
|
|
||||||
//
|
|
||||||
buttonAddTruck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonAddTruck.Location = new Point(18, 110);
|
|
||||||
buttonAddTruck.Name = "buttonAddTruck";
|
|
||||||
buttonAddTruck.Size = new Size(220, 57);
|
|
||||||
buttonAddTruck.TabIndex = 1;
|
|
||||||
buttonAddTruck.Text = "Добавление грузовика";
|
|
||||||
buttonAddTruck.UseVisualStyleBackColor = true;
|
|
||||||
buttonAddTruck.Click += ButtonAddTruck_Click;
|
|
||||||
//
|
|
||||||
// comboBoxSelectorCompany
|
|
||||||
//
|
|
||||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
|
||||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
|
||||||
comboBoxSelectorCompany.Location = new Point(18, 26);
|
|
||||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
|
||||||
comboBoxSelectorCompany.Size = new Size(220, 28);
|
|
||||||
comboBoxSelectorCompany.TabIndex = 0;
|
|
||||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
|
||||||
//
|
|
||||||
// pictureBox
|
|
||||||
//
|
|
||||||
pictureBox.Dock = DockStyle.Fill;
|
|
||||||
pictureBox.Location = new Point(0, 0);
|
|
||||||
pictureBox.Name = "pictureBox";
|
|
||||||
pictureBox.Size = new Size(832, 753);
|
|
||||||
pictureBox.TabIndex = 3;
|
|
||||||
pictureBox.TabStop = false;
|
|
||||||
//
|
|
||||||
// FormTruckCollection
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(1082, 753);
|
|
||||||
Controls.Add(pictureBox);
|
|
||||||
Controls.Add(groupBoxTools);
|
|
||||||
Name = "FormTruckCollection";
|
|
||||||
Text = "Коллекция грузовиков";
|
|
||||||
groupBoxTools.ResumeLayout(false);
|
|
||||||
groupBoxTools.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxTools;
|
|
||||||
private Button buttonAddDumpTruck;
|
|
||||||
private Button buttonAddTruck;
|
|
||||||
private ComboBox comboBoxSelectorCompany;
|
|
||||||
private Button buttonRemoveTruck;
|
|
||||||
private MaskedTextBox maskedTextBoxPosition;
|
|
||||||
private PictureBox pictureBox;
|
|
||||||
private Button buttonRefresh;
|
|
||||||
private Button buttonGoToChek;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,185 +0,0 @@
|
|||||||
using ProjectDumpTruck.CollectionGenericObjects;
|
|
||||||
using ProjectDumpTruck.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck;
|
|
||||||
|
|
||||||
public partial class FormTruckCollection : Form
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Компания
|
|
||||||
/// </summary>
|
|
||||||
private AbstractCompany? _company = null;
|
|
||||||
|
|
||||||
public FormTruckCollection()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выбор компании
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
switch (comboBoxSelectorCompany.Text)
|
|
||||||
{
|
|
||||||
case "Хранилище":
|
|
||||||
_company = new TruckSharingService(pictureBox.Width,
|
|
||||||
pictureBox.Height, new MassiveGenericObjects<DrawningTruck>());
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление грузовика
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonAddTruck_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTruck));
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление спортивного автомобиля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></pa
|
|
||||||
private void ButtonAddDumpTruck_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningDumpTruck));
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта класса-перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="type">Тип создаваемого объекта</param>
|
|
||||||
private void CreateObject(string type)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Random random = new();
|
|
||||||
DrawningTruck drawningTruck;
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case nameof(DrawningTruck):
|
|
||||||
drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
GetColor(random));
|
|
||||||
break;
|
|
||||||
case nameof(DrawningDumpTruck):
|
|
||||||
drawningTruck = new DrawningDumpTruck(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
GetColor(random), GetColor(random),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (_company + drawningTruck >= 0)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение цвета
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="random">Генератор случайных чисел</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static Color GetColor(Random random)
|
|
||||||
{
|
|
||||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
color = dialog.Color;
|
|
||||||
}
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonRemoveTruck_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
|
||||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
|
||||||
if (_company - pos != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Передача объекта в другую форму
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonGoToChek_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DrawningTruck? truck = null;
|
|
||||||
int counter = 100;
|
|
||||||
while (truck == null)
|
|
||||||
{
|
|
||||||
truck = _company.GetRandomObject();
|
|
||||||
counter--;
|
|
||||||
if (counter <= 0)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (truck == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
FormDumpTruck form = new()
|
|
||||||
{
|
|
||||||
SetTruck = truck
|
|
||||||
};
|
|
||||||
form.ShowDialog();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перерисовка коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,125 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true
|
|
||||||
/// удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,25 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,42 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffX = FieldWidth - objParams.RightBorder;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffY = FieldHeight - objParams.DownBorder;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,55 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,66 +0,0 @@
|
|||||||
using ProjectDumpTruck.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
|
||||||
/// </summary>
|
|
||||||
public class MoveableTruck : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningCar или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningTruck? _truck = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="truck">Объект класса DrawningCar</param>
|
|
||||||
public MoveableTruck(DrawningTruck truck)
|
|
||||||
{
|
|
||||||
_truck = truck;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_truck == null || _truck.EntityTruck == null ||
|
|
||||||
!_truck.GetPosX.HasValue || !_truck.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_truck == null || _truck.EntityTruck == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _truck.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,65 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
namespace ProjectDumpTruck
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormTruckCollection());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net7.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace ProjectDumpTruck.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectDumpTruck.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Down {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Down", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Left {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Left", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Right {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap Up {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
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Loading…
Reference in New Issue
Block a user