PIbd-14_Antonova_A.A.__Hard/MovementStrategy/AbstractStrategy.java

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2024-06-10 13:56:47 +04:00
package MovementStrategy;
public abstract class AbstractStrategy {
private IMoveableObject _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldWidth;
protected int FieldHeight;
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected boolean MoveLeft() { return MoveTo(MovementDirection.Left);}
protected boolean MoveRight() { return MoveTo(MovementDirection.Right);}
protected boolean MoveUp() { return MoveTo(MovementDirection.Up);}
protected boolean MoveDown() { return MoveTo(MovementDirection.Down);}
protected ObjectParameters GetObjectParameters(){ return _moveableObject.GetObjectPosition();}
protected Integer GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject.GetStep();
}
protected abstract void MoveToTarget();
protected abstract boolean IsTargetDestinaion();
private boolean MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
if (_moveableObject.TryMoveObject(movementDirection))
return true;
else
return false;
}
}