97 lines
3.5 KiB
C#
97 lines
3.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class LineMap : AbstractMap
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{
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/// <summary>
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/// Цвет участка закрытого
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/// </summary>
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private readonly Brush barrierColor = new SolidBrush(Color.Black);
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/// <summary>
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/// Цвет участка открытого
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/// </summary>
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private readonly Brush roadColor = new SolidBrush(Color.Aquamarine);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int lineCounter = 0;
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int numOfLines = _random.Next(1, 4);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (lineCounter < numOfLines)
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{
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int randomInt = _random.Next(0, 1000);
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bool vertical = false;
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if (randomInt % 2 == 0) vertical = true;
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if (vertical)
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{
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int x = _random.Next(0, 89);
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int lineWidth = _random.Next(2, 5);
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if (x + lineWidth >= _map.GetLength(0)) x = _random.Next(_map.GetLength(0) - lineWidth - 1, _map.GetLength(0));
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bool isFreeSpace = true;
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for (int i = x; i < x + lineWidth; i++)
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{
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if (_map[i, 0] != _freeRoad) isFreeSpace = false;
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}
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if (isFreeSpace)
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{
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for (int i = x; i < x + lineWidth; i++)
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{
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for (int j = 0; j < _map.GetLength(0); j++)
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{
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_map[i, j] = _barrier;
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}
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}
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lineCounter++;
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}
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}
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else
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{
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int y = _random.Next(0, 89);
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int lineHeigth = _random.Next(2, 5);
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if (y + lineHeigth >= _map.GetLength(1)) y = _random.Next(_map.GetLength(1) - lineHeigth - 1, _map.GetLength(1));
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bool isFreeSpace = true;
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for (int j = y; j < y + lineHeigth; j++)
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{
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if (_map[0, j] != _freeRoad) isFreeSpace = false;
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}
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if (isFreeSpace)
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{
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for (int j = y; j < y + lineHeigth; j++)
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{
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for (int i = 0; i < _map.GetLength(1); i++)
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{
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_map[i, j] = _barrier;
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}
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}
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lineCounter++;
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}
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}
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}
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}
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}
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}
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