Compare commits

...

1 Commits
main ... Lab01

Author SHA1 Message Date
238312a1ad Лабораторная работа №1 2024-02-21 02:55:24 +04:00
8 changed files with 302 additions and 45 deletions

4
.gitignore vendored
View File

@ -412,3 +412,7 @@ FodyWeavers.xsd
# Built Visual Studio Code Extensions
*.vsix
/DoubleDeckerBus/DoubleDeckerBus/Form1.Designer.cs
/DoubleDeckerBus/DoubleDeckerBus/Form1.cs
/DoubleDeckerBus/DoubleDeckerBus/Form1.Designer.cs
/DoubleDeckerBus/DoubleDeckerBus/Form1.resx

View File

@ -0,0 +1,27 @@
namespace DoubleDeckerBus;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,154 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DoubleDeckerBus;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение Автобуса
/// </summary>
public class DrawingDDB
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityDDB? EntityDDB {get; private set;}
/// <summary>
/// Ширина окна
/// </summary>
public int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
public int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки автобуса
/// </summary>
private readonly int _drawingBusWidth = 0;
/// <summary>
/// Высота прорисовки автобуса
/// </summary>
private readonly int _drawingBusHeight = 0;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Осн.цвет</param>
/// <param name="additionalColor">Доп.цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="busLine">Признак наличия автобусной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool busLine)
{
EntityDDB = new EntityDDB();
EntityDDB.Init(speed, weight, bodyColor, additionalColor, bodyKit, busLine);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (_pictureWidth != null) { }
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO Усли при установке объекта в эти координаты, он будет "выходить за границы формы
// то надо изменить координаты, чтобы остался в этих границах
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">направление</param>
/// <returns>true - перемещение возможно, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityDDB == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch(direction)
{
// влево
case DirectionType.Left:
if(_startPosX.Value - EntityDDB.Step > 0)
{
_startPosX -= (int)EntityDDB.Step;
}
return true;
// вверх
case DirectionType.Up:
if (_startPosY.Value - EntityDDB.Step > 0)
{
_startPosY -= (int)EntityDDB.Step;
}
return true;
// вправо
case DirectionType.Right:
if(_startPosX.Value - EntityDDB.Step < 0)
{
_startPosX += (int)EntityDDB.Step;
}
return true;
// вниз
case DirectionType.Down:
if(_startPosY.Value - EntityDDB.Step < 0)
{
_startPosY += (int)EntityDDB.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if(EntityDDB == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
}
}

View File

@ -0,0 +1,56 @@
namespace DoubleDeckerBus
{
/// <summary>
/// Класс-сущность "Двухэтажный автобус"
/// </summary>
public class EntityDDB
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Осн.цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Доп.цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия автобусной полосы
/// </summary>
public bool BusLine { get; private set; }
/// <summary>
/// Шаг перемещения автобуса
/// </summary>
public double Step => Speed * 50 / Weight;
/// <summary>
/// Инициализация полей объекта класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Осн.цвет</param>
/// <param name="additionalColor">Доп.цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="busLine">Признак наличия автобусной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool busLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
BusLine = busLine;
}
}
}

View File

@ -1,10 +0,0 @@
namespace DoubleDeckerBus
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -1,14 +1,14 @@
namespace DoubleDeckerBus
{
partial class Form1
partial class FormDDB
{
/// <summary>
/// Required designer variable.
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
@ -23,17 +23,23 @@
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
SuspendLayout();
//
// FormDDB
//
AutoScaleDimensions = new SizeF(8F, 21F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "FormDDB";
Text = "Двухэтажный автобус";
ResumeLayout(false);
}
#endregion
}
}
}

View File

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DoubleDeckerBus
{
public partial class FormDDB : Form
{
public FormDDB()
{
InitializeComponent();
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->