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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectLinkor", "ProjectSportCar\ProjectLinkor.csproj", "{42AA0D5D-C1B5-4758-9837-1557C2CFD37D}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "ProjectSportCar\ProjectSportCar.csproj", "{42AA0D5D-C1B5-4758-9837-1557C2CFD37D}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -1,118 +0,0 @@
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using ProjectLinkor.Drawnings;
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namespace ProjectLinkor.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию линкора
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 240;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 95;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected int _pictureHeight;
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protected ICollectionGenericObjects<DrawingWarship>? _collection = null;
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protected static int amountOfObjects = 0;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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public static int getAmountOfObjects()
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{
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return amountOfObjects;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллеккция кораблей</param>
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///
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawingWarship> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.MaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перезагрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="car">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawingWarship warship)
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{
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return company._collection.Insert(warship);
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}
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/// <summary>
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/// Перезагрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawingWarship operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawingWarship? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackground(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawingWarship? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackground(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -1,22 +0,0 @@
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namespace ProjectLinkor.CollectionGenericObjects;
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/// <summary>
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/// Тип коллекции
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/// </summary>
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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@ -1,60 +0,0 @@
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namespace ProjectLinkor.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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/// <returns></returns>
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int MaxCount { get; set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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/// <summary>
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/// Получение типа коллекции
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/// </summary>
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CollectionType GetCollectionType { get; }
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/// <summary>
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/// Получение объектов коллекции по одному
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/// </summary>
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/// <returns></returns>
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IEnumerable<T> GetItems();
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}
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@ -1,99 +0,0 @@
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namespace ProjectLinkor.CollectionGenericObjects;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List<T?> _collection;
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/// <summary>
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/// Максимально допустимое число объектов в списке
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/// </summary>
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private int _maxCount;
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public int Count => _collection.Count;
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public int MaxCount
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{
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get
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{
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return Count;
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}
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set
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{
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if (value > 0)
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{
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_maxCount = value;
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}
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}
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}
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public CollectionType GetCollectionType => CollectionType.List;
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/// <summary>
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/// Конструктор
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/// </summary>
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public ListGenericObjects()
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{
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_collection = new();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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if (position >= Count || position < 0)
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return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO проверка позиции
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// TODO вставка по позиции
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if (Count == _maxCount) return -1;
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_collection.Add(obj);
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return Count;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO проверка позиции
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// TODO вставка по позиции
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if (position >= Count || position < 0)
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{
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return -1;
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}
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if (Count == _maxCount)
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{
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return -1;
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}
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_collection.Insert(position, obj);
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return position;
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}
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public T Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из списка
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if (position >= Count || position < 0)
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return null;
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T obj = _collection[position];
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_collection.RemoveAt(position);
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return obj;
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}
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public IEnumerable<T> GetItems()
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{
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for (int i = 0; i < Count; ++i)
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{
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yield return _collection[i];
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}
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}
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}
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@ -1,128 +0,0 @@
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using ProjectLinkor.CollectionGenericObjects;
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namespace ProjectLinkor.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int MaxCount
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{
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get
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{
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return _collection.Length;
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||||||
}
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set
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||||||
{
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||||||
if (value > 0)
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||||||
{
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||||||
if (Count > 0)
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||||||
{
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Array.Resize(ref _collection, value);
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}
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||||||
else
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||||||
{
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_collection = new T?[value];
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||||||
}
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||||||
}
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||||||
}
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||||||
}
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|
||||||
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|
||||||
public CollectionType GetCollectionType => CollectionType.Massive;
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||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
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|
||||||
/// </summary>
|
|
||||||
public MassiveGenericObjects()
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|
||||||
{
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||||||
_collection = Array.Empty<T?>();
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|
||||||
}
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|
||||||
|
|
||||||
public T? Get(int position)
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|
||||||
{
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|
||||||
// TODO проверка позиции
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|
||||||
if (position >= _collection.Length || position < 0) return null;
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|
||||||
return _collection[position];
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|
||||||
}
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|
||||||
|
|
||||||
public int Insert(T obj)
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|
||||||
{
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|
||||||
// TODO вставка в свободное место набора
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|
||||||
int index = 0;
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|
||||||
while (index < _collection.Length)
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|
||||||
{
|
|
||||||
if (_collection[index] == null)
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|
||||||
{
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|
||||||
_collection[index] = obj;
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|
||||||
return index;
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|
||||||
}
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||||||
index++;
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||||||
}
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|
||||||
return -1;
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|
||||||
}
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|
||||||
|
|
||||||
public int Insert(T obj, int position)
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|
||||||
{
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|
||||||
// TODO проверка позиции
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|
||||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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|
||||||
// ищется свободное место после этой позиции и идет вставка туда
|
|
||||||
// если нет после, ищем до
|
|
||||||
// TODO вставка
|
|
||||||
if (position >= _collection.Length || position < 0) return -1;
|
|
||||||
if (_collection[position] == null)
|
|
||||||
{
|
|
||||||
_collection[position] = obj;
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|
||||||
return position;
|
|
||||||
}
|
|
||||||
int index = position + 1;
|
|
||||||
while (index < _collection.Length)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
|
|
||||||
_collection[index] = obj;
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
index = position - 1;
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|
||||||
while (index >= 0)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
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|
||||||
_collection[index] = obj;
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
index--;
|
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public T? Remove(int position)
|
|
||||||
{
|
|
||||||
// TODO проверка позиции
|
|
||||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
|
||||||
if (position >= _collection.Length || position < 0)
|
|
||||||
return null;
|
|
||||||
T obj = _collection[position];
|
|
||||||
_collection[position] = null;
|
|
||||||
return obj;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<T> GetItems()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < _collection.Length; ++i)
|
|
||||||
{
|
|
||||||
yield return _collection[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,220 +0,0 @@
|
|||||||
using ProjectLinkor.Drawnings;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.CollectionGenericObjects;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-хранилище коллекций
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T"></typeparam>
|
|
||||||
public class StorageCollection<T>
|
|
||||||
where T : DrawingWarship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Словарь (хранилище) с коллекциями
|
|
||||||
/// </summary>
|
|
||||||
private Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращение списка названий коллекции
|
|
||||||
/// </summary>
|
|
||||||
public List<string> Keys => _storages.Keys.ToList();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public StorageCollection()
|
|
||||||
{
|
|
||||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly string _collectionKey = "CollectionsStorage";
|
|
||||||
|
|
||||||
private readonly string _separatorForKeyValue = "|";
|
|
||||||
|
|
||||||
private readonly string _separatorItems = ";";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление коллекции в хранилище
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name">Название коллекции</param>
|
|
||||||
/// <param name="collectionType">Тип коллекции</param>
|
|
||||||
public void AddCollection(string name, CollectionType collectionType)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(name) || _storages.ContainsKey(name))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// TODO Прописать логику для добавления
|
|
||||||
if (collectionType == CollectionType.List)
|
|
||||||
{
|
|
||||||
_storages.Add(name, new ListGenericObjects<T>());
|
|
||||||
}
|
|
||||||
if (collectionType == CollectionType.Massive)
|
|
||||||
{
|
|
||||||
_storages.Add(name, new MassiveGenericObjects<T>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name"></param>
|
|
||||||
public void DelCollection(string name)
|
|
||||||
{
|
|
||||||
// TODO Прописать логику для удаления коллекции
|
|
||||||
if (!_storages.ContainsKey(name))
|
|
||||||
return;
|
|
||||||
_storages.Remove(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Доступ к коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public ICollectionGenericObjects<T> this[string name]
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
// TODO Продумать логику получения объекта
|
|
||||||
if (_storages.ContainsKey((string)name))
|
|
||||||
{
|
|
||||||
return _storages[name];
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Сохранение информации по кораблям в хранилище в файл
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="filename"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool SaveData(string filename)
|
|
||||||
{
|
|
||||||
if (_storages.Count == 0)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (File.Exists(filename))
|
|
||||||
{
|
|
||||||
File.Delete(filename);
|
|
||||||
}
|
|
||||||
|
|
||||||
using (StreamWriter writer = new StreamWriter(filename))
|
|
||||||
{
|
|
||||||
writer.Write(_collectionKey);
|
|
||||||
foreach (KeyValuePair<string, ICollectionGenericObjects<T>> value in _storages)
|
|
||||||
{
|
|
||||||
writer.Write(Environment.NewLine);
|
|
||||||
// не сохраняем пустые коллекции
|
|
||||||
if (value.Value.Count == 0)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
writer.Write(value.Key);
|
|
||||||
writer.Write(_separatorForKeyValue);
|
|
||||||
writer.Write(value.Value.GetCollectionType);
|
|
||||||
writer.Write(_separatorForKeyValue);
|
|
||||||
writer.Write(value.Value.MaxCount);
|
|
||||||
writer.Write(_separatorForKeyValue);
|
|
||||||
|
|
||||||
foreach (T? item in value.Value.GetItems())
|
|
||||||
{
|
|
||||||
string data = item?.GetDataForSave() ?? string.Empty;
|
|
||||||
if (string.IsNullOrEmpty(data))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
writer.Write(data);
|
|
||||||
writer.Write(_separatorItems);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Загрузка информации по кораблям в хранилище из файла
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="filename"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool LoadData(string filename)
|
|
||||||
{
|
|
||||||
if (!File.Exists(filename))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
using (StreamReader reader = File.OpenText(filename))
|
|
||||||
{
|
|
||||||
string str = reader.ReadLine();
|
|
||||||
|
|
||||||
if (str == null || str.Length == 0)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!str.StartsWith(_collectionKey))
|
|
||||||
{
|
|
||||||
//если нет такой записи, то это не те данные
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
_storages.Clear();
|
|
||||||
string strs = "";
|
|
||||||
while ((strs = reader.ReadLine()) != null)
|
|
||||||
{
|
|
||||||
string[] record = strs.Split(_separatorForKeyValue, StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
if (record.Length != 4)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
CollectionType collectionType = (CollectionType)Enum.Parse(typeof(CollectionType), record[1]);
|
|
||||||
ICollectionGenericObjects<T>? collection = StorageCollection<T>.CreateCollection(collectionType);
|
|
||||||
if (collection == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
collection.MaxCount = Convert.ToInt32(record[2]);
|
|
||||||
|
|
||||||
string[] set = record[3].Split(_separatorItems, StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
foreach (string elem in set)
|
|
||||||
{
|
|
||||||
if (elem?.CreateDrawingWarship() is T bulldozer)
|
|
||||||
{
|
|
||||||
if (collection.Insert(bulldozer) == -1)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_storages.Add(record[0], collection);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание коллекции по типу
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="collectionType"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static ICollectionGenericObjects<T>? CreateCollection(CollectionType collectionType)
|
|
||||||
{
|
|
||||||
return collectionType switch
|
|
||||||
{
|
|
||||||
CollectionType.Massive => new MassiveGenericObjects<T>(),
|
|
||||||
CollectionType.List => new ListGenericObjects<T>(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,62 +0,0 @@
|
|||||||
using ProjectLinkor.Drawnings;
|
|
||||||
namespace ProjectLinkor.CollectionGenericObjects;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Реализация абстрактной компании - доки
|
|
||||||
/// </summary>
|
|
||||||
public class WarshipSharingService : AbstractCompany
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="picWidth"></param>
|
|
||||||
/// <param name="picHeight"></param>
|
|
||||||
/// <param name="collection"></param>
|
|
||||||
public WarshipSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawingWarship> collection) : base(picWidth, picHeight, collection)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void DrawBackground(Graphics g)
|
|
||||||
{
|
|
||||||
Pen pen = new(Color.DarkSlateBlue, 4);
|
|
||||||
for (int i = 0; i <= _pictureWidth / _placeSizeWidth; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j <= _pictureHeight / _placeSizeHeight; j++)
|
|
||||||
{
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
|
|
||||||
}
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//установка объектов
|
|
||||||
protected override void SetObjectsPosition()
|
|
||||||
{
|
|
||||||
int width = _pictureWidth / _placeSizeWidth;
|
|
||||||
int height = _pictureHeight / _placeSizeHeight;
|
|
||||||
|
|
||||||
int posWidth = 0;
|
|
||||||
int posHeight = height - 1;
|
|
||||||
|
|
||||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
|
||||||
{
|
|
||||||
if (_collection?.Get(i) != null)
|
|
||||||
{
|
|
||||||
_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
|
|
||||||
_collection?.Get(i)?.SetPosition(_placeSizeWidth * posWidth + 4, posHeight * _placeSizeHeight + 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (posWidth < width)
|
|
||||||
posWidth++;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
posWidth = 0;
|
|
||||||
posHeight--;
|
|
||||||
}
|
|
||||||
if (posHeight > height)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,32 +0,0 @@
|
|||||||
namespace ProjectLinkor.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum DirectionType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
||||||
Unknow = -1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,279 +0,0 @@
|
|||||||
using ProjectLinkor.Entities;
|
|
||||||
using static System.Windows.Forms.LinkLabel;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawingWarship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityWarship? EntityWarship { get; protected set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки военного корабля
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя координата прорисовки военного корабля
|
|
||||||
/// </summary>
|
|
||||||
protected int? _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки военного корабля
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawingWarshipWidth = 148;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки военного корабля
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _drawingWarshipHeight = 75;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Х объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosX => _startPosX;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y объекта
|
|
||||||
/// </summary>
|
|
||||||
public int? GetPosY => _startPosY;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetWidth => _drawingWarshipWidth;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetHeight => _drawingWarshipHeight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Пустой конструктор
|
|
||||||
/// </summary>
|
|
||||||
private DrawingWarship()
|
|
||||||
{
|
|
||||||
_pictureWidth = null;
|
|
||||||
_pictureHeight = null;
|
|
||||||
_startPosX = null;
|
|
||||||
_startPosY = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public DrawingWarship(int speed, double weight, Color bodyColor) : this()
|
|
||||||
{
|
|
||||||
EntityWarship = new EntityWarship(speed, weight, bodyColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор для наследников
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="drawingWarshipWidth">Ширина прорисовки военного корабля</param>
|
|
||||||
/// <param name="drawingWarshipHeight">Высота прорисовки военного корабля</param>
|
|
||||||
protected DrawingWarship(int drawingWarshipWidth, int drawingWarshipHeight) : this()
|
|
||||||
{
|
|
||||||
this._drawingWarshipWidth = drawingWarshipWidth;
|
|
||||||
this._drawingWarshipHeight = drawingWarshipHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
public DrawingWarship(EntityWarship ship) : this()
|
|
||||||
{
|
|
||||||
EntityWarship = new EntityWarship(ship.Speed, ship.Weight, ship.BodyColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
|
||||||
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
//TODO проверка, что объект "влезает" в размеры поля
|
|
||||||
//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
|
|
||||||
|
|
||||||
if (_drawingWarshipWidth > width || _drawingWarshipHeight > height)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
|
|
||||||
if (_startPosX.HasValue || _startPosY.HasValue)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (_startPosX + _drawingWarshipWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawingWarshipWidth;
|
|
||||||
}
|
|
||||||
else if (_startPosX < 0) _startPosX = 0;
|
|
||||||
if (_startPosY + _drawingWarshipHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _drawingWarshipHeight;
|
|
||||||
}
|
|
||||||
else if (_startPosY < 0) _startPosY = 0;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
|
||||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
|
||||||
|
|
||||||
if (x + _drawingWarshipWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _drawingWarshipWidth;
|
|
||||||
}
|
|
||||||
else if (x < 0) _startPosX = 0;
|
|
||||||
else _startPosX = x;
|
|
||||||
|
|
||||||
if (y + _drawingWarshipHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _drawingWarshipHeight;
|
|
||||||
}
|
|
||||||
else if (y < 0) _startPosY = 0;
|
|
||||||
else _startPosY = y;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
|
||||||
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityWarship.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityWarship.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
//вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX.Value + EntityWarship.Step + _drawingWarshipWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityWarship.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - EntityWarship.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityWarship.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + EntityWarship.Step + _drawingWarshipHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityWarship.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
|
|
||||||
Brush main = new SolidBrush(EntityWarship.BodyColor);
|
|
||||||
//Заливка линкора
|
|
||||||
Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
|
|
||||||
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 5);
|
|
||||||
Point point3 = new Point(_startPosX.Value + 150, _startPosY.Value + 42);
|
|
||||||
Point point4 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
|
|
||||||
Point point5 = new Point(_startPosX.Value + 5, _startPosY.Value + 80);
|
|
||||||
Point point6 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
|
|
||||||
|
|
||||||
Point[] LinkorLine = { point1, point2, point3, point4, point5, point6 };
|
|
||||||
g.FillPolygon(main, LinkorLine);
|
|
||||||
|
|
||||||
//границы линкора
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 110, _startPosY.Value + 5);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 110, _startPosY.Value + 80);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 5, _startPosY.Value + 80);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 5, _startPosX.Value + 150, _startPosY.Value + 42);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 80, _startPosX.Value + 150, _startPosY.Value + 42);
|
|
||||||
|
|
||||||
|
|
||||||
//ракета
|
|
||||||
Brush brfara = new SolidBrush(Color.Blue);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
|
|
||||||
g.FillRectangle(brfara, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
|
|
||||||
g.FillRectangle(brfara, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
|
|
||||||
|
|
||||||
//Парус
|
|
||||||
g.DrawArc(pen, _startPosX.Value + 45, _startPosY.Value + 15, 35, 60, 280, 160);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 17, _startPosX.Value + 67, _startPosY.Value + 72);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 72);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 17);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 45);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 35);
|
|
||||||
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 55);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,80 +0,0 @@
|
|||||||
using ProjectLinkor.Entities;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.Drawnings;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawningLinkor : DrawingWarship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weigth">Вес линкора</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="gunTurret">Признак наличия орудийной башни</param>
|
|
||||||
/// <param name="compartment">Признак наличия отсека под ракеты</param>
|
|
||||||
/// <param name="linkorMotor">Признак наличия</param>
|
|
||||||
public DrawningLinkor(int speed, double weigth, Color bodyColor, bool gunTurret, bool compartment, bool linkorMotor, Color additionalColor) : base(148, 75)
|
|
||||||
{
|
|
||||||
EntityWarship = new EntityLinkor(speed, weigth, bodyColor, gunTurret, compartment, linkorMotor, additionalColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
public DrawningLinkor(EntityLinkor warship) : base(129, 80)
|
|
||||||
{
|
|
||||||
EntityWarship = new EntityLinkor(warship.Speed, warship.Weight, warship.BodyColor, warship.GunTurret, warship.Сompartment, warship.LinkorMotor, warship.AdditionalColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityWarship == null || EntityWarship is not EntityLinkor linkor || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(linkor.AdditionalColor);
|
|
||||||
|
|
||||||
base.DrawTransport(g);
|
|
||||||
|
|
||||||
//Орудийная башня
|
|
||||||
if (linkor.GunTurret)
|
|
||||||
{
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
|
|
||||||
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
|
|
||||||
g.FillEllipse(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
|
|
||||||
g.FillEllipse(additionalBrush, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Дополнительная ракета
|
|
||||||
if (linkor.Сompartment)
|
|
||||||
{
|
|
||||||
//границы ракет
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Мотор
|
|
||||||
if (linkor.LinkorMotor)
|
|
||||||
{
|
|
||||||
Brush br = new SolidBrush(Color.Black);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 59, 5, 15);
|
|
||||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 59, 5, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 15);
|
|
||||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 5, 15);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
using ProjectLinkor.Entities;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.Drawnings;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Расширение для класса EntityWarship
|
|
||||||
/// </summary>
|
|
||||||
public static class ExtentionDrawingWarship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Разделитель для записи информации по объекту в файл
|
|
||||||
/// </summary>
|
|
||||||
private static readonly string _separatorForObject = ":";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта из строки
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="info"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static DrawingWarship? CreateDrawingWarship(this string info)
|
|
||||||
{
|
|
||||||
string[] strs = info.Split(_separatorForObject);
|
|
||||||
EntityWarship? warship = EntityLinkor.CreateEntityLinkor(strs);
|
|
||||||
if (warship != null)
|
|
||||||
{
|
|
||||||
return new DrawningLinkor((EntityLinkor)warship);
|
|
||||||
}
|
|
||||||
|
|
||||||
warship = EntityWarship.CreateEntityWarship(strs);
|
|
||||||
if (warship != null)
|
|
||||||
{
|
|
||||||
return new DrawingWarship(warship);
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение данных для сохранения в файл
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="drawingWarship"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static string GetDataForSave(this DrawingWarship drawingWarship)
|
|
||||||
{
|
|
||||||
string[]? array = drawingWarship?.EntityWarship?.GetStringRepresentation();
|
|
||||||
|
|
||||||
if (array == null)
|
|
||||||
{
|
|
||||||
return string.Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
return string.Join(_separatorForObject, array);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,80 +0,0 @@
|
|||||||
namespace ProjectLinkor.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Линкор"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityLinkor : EntityWarship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия орудийной башни
|
|
||||||
/// </summary>
|
|
||||||
public bool GunTurret { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия доп. ракеты
|
|
||||||
/// </summary>
|
|
||||||
public bool Сompartment { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия моторов
|
|
||||||
/// </summary>
|
|
||||||
public bool LinkorMotor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
public void SetAdditionalColor(Color color)
|
|
||||||
{
|
|
||||||
AdditionalColor = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение линкора
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
///
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weigth">Вес линкора</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="gunTurret">Признак наличия орудийной башни</param>
|
|
||||||
/// <param name="compartment">Признак наличия отсека под ракеты</param>
|
|
||||||
/// <param name="linkorMotor">Признак наличия</param>
|
|
||||||
public EntityLinkor(int speed, double weigth, Color bodyColor, bool gunTurret, bool compartment, bool linkorMotor, Color additionalColor) : base(speed, weigth, bodyColor)
|
|
||||||
{
|
|
||||||
GunTurret = gunTurret;
|
|
||||||
Сompartment = compartment;
|
|
||||||
LinkorMotor = linkorMotor;
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение строки с значением свойств объекта класса-сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public override string[] GetStringRepresentation()
|
|
||||||
{
|
|
||||||
return new[] { nameof(EntityLinkor), Speed.ToString(), Weight.ToString(), BodyColor.Name, GunTurret.ToString(), Сompartment.ToString(), LinkorMotor.ToString(), AdditionalColor.Name };
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание продвинутого объекта из массива строк
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="strs"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static EntityLinkor? CreateEntityLinkor(string[] strs)
|
|
||||||
{
|
|
||||||
if (strs.Length != 8 || strs[0] != nameof(EntityLinkor))
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new EntityLinkor(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]), Convert.ToBoolean(strs[4]), Convert.ToBoolean(strs[5]), Convert.ToBoolean(strs[6]), Color.FromName(strs[7]));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,66 +0,0 @@
|
|||||||
namespace ProjectLinkor.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Военный корабль"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityWarship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
public void SetBodyColor(Color color)
|
|
||||||
{
|
|
||||||
BodyColor = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение военного корабля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
public EntityWarship(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение строки с значением свойств объекта класса-сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public virtual string[] GetStringRepresentation()
|
|
||||||
{
|
|
||||||
return new[] { nameof(EntityWarship), Speed.ToString(), Weight.ToString(), BodyColor.Name };
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта из массива строк
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="strs"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static EntityWarship? CreateEntityWarship(string[] strs)
|
|
||||||
{
|
|
||||||
if (strs.Length != 4 || strs[0] != nameof(EntityWarship))
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return new EntityWarship(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
|
|
||||||
}
|
|
||||||
}
|
|
39
ProjectSportCar/ProjectSportCar/Form1.Designer.cs
generated
Normal file
39
ProjectSportCar/ProjectSportCar/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace ProjectSportCar
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Text = "Form1";
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
ProjectSportCar/ProjectSportCar/Form1.cs
Normal file
10
ProjectSportCar/ProjectSportCar/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace ProjectSportCar
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
146
ProjectSportCar/ProjectSportCar/FormLinkor.Designer.cs
generated
146
ProjectSportCar/ProjectSportCar/FormLinkor.Designer.cs
generated
@ -1,146 +0,0 @@
|
|||||||
namespace ProjectLinkor
|
|
||||||
{
|
|
||||||
partial class FormLinkor
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxLinkor = new PictureBox();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxLinkor
|
|
||||||
//
|
|
||||||
pictureBoxLinkor.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxLinkor.Location = new Point(0, 0);
|
|
||||||
pictureBoxLinkor.Name = "pictureBoxLinkor";
|
|
||||||
pictureBoxLinkor.Size = new Size(931, 524);
|
|
||||||
pictureBoxLinkor.TabIndex = 0;
|
|
||||||
pictureBoxLinkor.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.str_Left;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonLeft.Location = new Point(806, 477);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(35, 35);
|
|
||||||
buttonLeft.TabIndex = 2;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = Properties.Resources.str_Right;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonRight.Location = new Point(888, 477);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(35, 35);
|
|
||||||
buttonRight.TabIndex = 3;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.str_Up;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonUp.Location = new Point(847, 437);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(35, 35);
|
|
||||||
buttonUp.TabIndex = 4;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = Properties.Resources.str_Down;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonDown.Location = new Point(847, 477);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(35, 35);
|
|
||||||
buttonDown.TabIndex = 5;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(768, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(151, 28);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(825, 55);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(94, 29);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormLinkor
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(931, 524);
|
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(pictureBoxLinkor);
|
|
||||||
Name = "FormLinkor";
|
|
||||||
Text = "Линкор";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxLinkor;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,127 +0,0 @@
|
|||||||
using ProjectLinkor.Drawnings;
|
|
||||||
using ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectLinkor;
|
|
||||||
|
|
||||||
public partial class FormLinkor : Form
|
|
||||||
{
|
|
||||||
private DrawingWarship? _drawingWarship;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта
|
|
||||||
/// </summary>
|
|
||||||
public DrawingWarship SetWarship
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_drawingWarship = value;
|
|
||||||
_drawingWarship.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public FormLinkor()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
|
|
||||||
if (_drawingWarship == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawingWarship.DrawTransport(gr);
|
|
||||||
pictureBoxLinkor.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// кнопки вверх/вниз/влево/вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingWarship == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawingWarship.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawingWarship.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawingWarship.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawingWarship.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingWarship == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex
|
|
||||||
switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableWarship(_drawingWarship),
|
|
||||||
pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,346 +0,0 @@
|
|||||||
namespace ProjectLinkor
|
|
||||||
{
|
|
||||||
partial class FormWarshipCollection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxTools = new GroupBox();
|
|
||||||
panelCompanyTools = new Panel();
|
|
||||||
buttonAddWarship = new Button();
|
|
||||||
maskedTextBox1 = new MaskedTextBox();
|
|
||||||
buttonRemoveWarship = new Button();
|
|
||||||
buttonRefresh = new Button();
|
|
||||||
buttonGoToCheck = new Button();
|
|
||||||
buttonCreateCompany = new Button();
|
|
||||||
panelStorage = new Panel();
|
|
||||||
buttonCollectionDel = new Button();
|
|
||||||
listBoxCollection = new ListBox();
|
|
||||||
buttonCollectionAdd = new Button();
|
|
||||||
radioButtonList = new RadioButton();
|
|
||||||
radioButtonMassive = new RadioButton();
|
|
||||||
textBoxCollectionName = new TextBox();
|
|
||||||
labelCollectionName = new Label();
|
|
||||||
comboBoxSelectionCompany = new ComboBox();
|
|
||||||
pictureBox = new PictureBox();
|
|
||||||
menuStrip = new MenuStrip();
|
|
||||||
файлToolStripMenuItem = new ToolStripMenuItem();
|
|
||||||
saveToolStripMenuItem = new ToolStripMenuItem();
|
|
||||||
loadToolStripMenuItem = new ToolStripMenuItem();
|
|
||||||
saveFileDialog = new SaveFileDialog();
|
|
||||||
openFileDialog = new OpenFileDialog();
|
|
||||||
groupBoxTools.SuspendLayout();
|
|
||||||
panelCompanyTools.SuspendLayout();
|
|
||||||
panelStorage.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
|
||||||
menuStrip.SuspendLayout();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxTools
|
|
||||||
//
|
|
||||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
|
||||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
|
||||||
groupBoxTools.Controls.Add(panelStorage);
|
|
||||||
groupBoxTools.Controls.Add(comboBoxSelectionCompany);
|
|
||||||
groupBoxTools.Dock = DockStyle.Right;
|
|
||||||
groupBoxTools.Location = new Point(961, 28);
|
|
||||||
groupBoxTools.Name = "groupBoxTools";
|
|
||||||
groupBoxTools.Size = new Size(292, 676);
|
|
||||||
groupBoxTools.TabIndex = 0;
|
|
||||||
groupBoxTools.TabStop = false;
|
|
||||||
groupBoxTools.Text = "Инструменты";
|
|
||||||
//
|
|
||||||
// panelCompanyTools
|
|
||||||
//
|
|
||||||
panelCompanyTools.Controls.Add(buttonAddWarship);
|
|
||||||
panelCompanyTools.Controls.Add(maskedTextBox1);
|
|
||||||
panelCompanyTools.Controls.Add(buttonRemoveWarship);
|
|
||||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
|
||||||
panelCompanyTools.Controls.Add(buttonGoToCheck);
|
|
||||||
panelCompanyTools.Dock = DockStyle.Bottom;
|
|
||||||
panelCompanyTools.Enabled = false;
|
|
||||||
panelCompanyTools.Location = new Point(3, 362);
|
|
||||||
panelCompanyTools.Name = "panelCompanyTools";
|
|
||||||
panelCompanyTools.Size = new Size(286, 311);
|
|
||||||
panelCompanyTools.TabIndex = 9;
|
|
||||||
//
|
|
||||||
// buttonAddWarship
|
|
||||||
//
|
|
||||||
buttonAddWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonAddWarship.Location = new Point(3, 16);
|
|
||||||
buttonAddWarship.Name = "buttonAddWarship";
|
|
||||||
buttonAddWarship.Size = new Size(271, 33);
|
|
||||||
buttonAddWarship.TabIndex = 1;
|
|
||||||
buttonAddWarship.Text = "Добавление военного корабля";
|
|
||||||
buttonAddWarship.UseVisualStyleBackColor = true;
|
|
||||||
buttonAddWarship.Click += ButtonAddWarship_Click;
|
|
||||||
//
|
|
||||||
// maskedTextBox1
|
|
||||||
//
|
|
||||||
maskedTextBox1.Anchor = AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
maskedTextBox1.Location = new Point(3, 91);
|
|
||||||
maskedTextBox1.Mask = "00";
|
|
||||||
maskedTextBox1.Name = "maskedTextBox1";
|
|
||||||
maskedTextBox1.Size = new Size(271, 27);
|
|
||||||
maskedTextBox1.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonRemoveWarship
|
|
||||||
//
|
|
||||||
buttonRemoveWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonRemoveWarship.Location = new Point(3, 124);
|
|
||||||
buttonRemoveWarship.Name = "buttonRemoveWarship";
|
|
||||||
buttonRemoveWarship.Size = new Size(271, 42);
|
|
||||||
buttonRemoveWarship.TabIndex = 4;
|
|
||||||
buttonRemoveWarship.Text = "Удалить корабль";
|
|
||||||
buttonRemoveWarship.UseVisualStyleBackColor = true;
|
|
||||||
buttonRemoveWarship.Click += ButtonRemoveWarship_Click_1;
|
|
||||||
//
|
|
||||||
// buttonRefresh
|
|
||||||
//
|
|
||||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonRefresh.Location = new Point(3, 220);
|
|
||||||
buttonRefresh.Name = "buttonRefresh";
|
|
||||||
buttonRefresh.Size = new Size(271, 30);
|
|
||||||
buttonRefresh.TabIndex = 6;
|
|
||||||
buttonRefresh.Text = "Обновить";
|
|
||||||
buttonRefresh.UseVisualStyleBackColor = true;
|
|
||||||
buttonRefresh.Click += ButtonRefresh_Click;
|
|
||||||
//
|
|
||||||
// buttonGoToCheck
|
|
||||||
//
|
|
||||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonGoToCheck.Location = new Point(3, 172);
|
|
||||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
|
||||||
buttonGoToCheck.Size = new Size(271, 42);
|
|
||||||
buttonGoToCheck.TabIndex = 5;
|
|
||||||
buttonGoToCheck.Text = "Передать на тесты";
|
|
||||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
|
||||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
|
||||||
//
|
|
||||||
// buttonCreateCompany
|
|
||||||
//
|
|
||||||
buttonCreateCompany.Location = new Point(6, 339);
|
|
||||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
|
||||||
buttonCreateCompany.Size = new Size(268, 29);
|
|
||||||
buttonCreateCompany.TabIndex = 7;
|
|
||||||
buttonCreateCompany.Text = "Создать компанию";
|
|
||||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
|
||||||
//
|
|
||||||
// panelStorage
|
|
||||||
//
|
|
||||||
panelStorage.Controls.Add(buttonCollectionDel);
|
|
||||||
panelStorage.Controls.Add(listBoxCollection);
|
|
||||||
panelStorage.Controls.Add(buttonCollectionAdd);
|
|
||||||
panelStorage.Controls.Add(radioButtonList);
|
|
||||||
panelStorage.Controls.Add(radioButtonMassive);
|
|
||||||
panelStorage.Controls.Add(textBoxCollectionName);
|
|
||||||
panelStorage.Controls.Add(labelCollectionName);
|
|
||||||
panelStorage.Dock = DockStyle.Top;
|
|
||||||
panelStorage.Location = new Point(3, 23);
|
|
||||||
panelStorage.Name = "panelStorage";
|
|
||||||
panelStorage.Size = new Size(286, 276);
|
|
||||||
panelStorage.TabIndex = 8;
|
|
||||||
//
|
|
||||||
// buttonCollectionDel
|
|
||||||
//
|
|
||||||
buttonCollectionDel.Location = new Point(9, 241);
|
|
||||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
|
||||||
buttonCollectionDel.Size = new Size(268, 29);
|
|
||||||
buttonCollectionDel.TabIndex = 6;
|
|
||||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
|
||||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
|
||||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
|
||||||
//
|
|
||||||
// listBoxCollection
|
|
||||||
//
|
|
||||||
listBoxCollection.FormattingEnabled = true;
|
|
||||||
listBoxCollection.ItemHeight = 20;
|
|
||||||
listBoxCollection.Location = new Point(9, 131);
|
|
||||||
listBoxCollection.Name = "listBoxCollection";
|
|
||||||
listBoxCollection.Size = new Size(268, 104);
|
|
||||||
listBoxCollection.TabIndex = 5;
|
|
||||||
//
|
|
||||||
// buttonCollectionAdd
|
|
||||||
//
|
|
||||||
buttonCollectionAdd.Location = new Point(9, 96);
|
|
||||||
buttonCollectionAdd.Name = "buttonCollectionAdd";
|
|
||||||
buttonCollectionAdd.Size = new Size(268, 29);
|
|
||||||
buttonCollectionAdd.TabIndex = 4;
|
|
||||||
buttonCollectionAdd.Text = "Добавить коллекцию";
|
|
||||||
buttonCollectionAdd.UseVisualStyleBackColor = true;
|
|
||||||
buttonCollectionAdd.Click += ButtonCollectionAdd_Click;
|
|
||||||
//
|
|
||||||
// radioButtonList
|
|
||||||
//
|
|
||||||
radioButtonList.AutoSize = true;
|
|
||||||
radioButtonList.Location = new Point(170, 66);
|
|
||||||
radioButtonList.Name = "radioButtonList";
|
|
||||||
radioButtonList.Size = new Size(80, 24);
|
|
||||||
radioButtonList.TabIndex = 3;
|
|
||||||
radioButtonList.TabStop = true;
|
|
||||||
radioButtonList.Text = "Список";
|
|
||||||
radioButtonList.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// radioButtonMassive
|
|
||||||
//
|
|
||||||
radioButtonMassive.AutoSize = true;
|
|
||||||
radioButtonMassive.Location = new Point(34, 66);
|
|
||||||
radioButtonMassive.Name = "radioButtonMassive";
|
|
||||||
radioButtonMassive.Size = new Size(82, 24);
|
|
||||||
radioButtonMassive.TabIndex = 2;
|
|
||||||
radioButtonMassive.TabStop = true;
|
|
||||||
radioButtonMassive.Text = "Массив";
|
|
||||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// textBoxCollectionName
|
|
||||||
//
|
|
||||||
textBoxCollectionName.Location = new Point(9, 33);
|
|
||||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
|
||||||
textBoxCollectionName.Size = new Size(268, 27);
|
|
||||||
textBoxCollectionName.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// labelCollectionName
|
|
||||||
//
|
|
||||||
labelCollectionName.AutoSize = true;
|
|
||||||
labelCollectionName.Location = new Point(57, 10);
|
|
||||||
labelCollectionName.Name = "labelCollectionName";
|
|
||||||
labelCollectionName.Size = new Size(158, 20);
|
|
||||||
labelCollectionName.TabIndex = 0;
|
|
||||||
labelCollectionName.Text = "Название коллекции:";
|
|
||||||
//
|
|
||||||
// comboBoxSelectionCompany
|
|
||||||
//
|
|
||||||
comboBoxSelectionCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
comboBoxSelectionCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxSelectionCompany.FormattingEnabled = true;
|
|
||||||
comboBoxSelectionCompany.Items.AddRange(new object[] { "Хранилище" });
|
|
||||||
comboBoxSelectionCompany.Location = new Point(6, 305);
|
|
||||||
comboBoxSelectionCompany.Name = "comboBoxSelectionCompany";
|
|
||||||
comboBoxSelectionCompany.Size = new Size(274, 28);
|
|
||||||
comboBoxSelectionCompany.TabIndex = 0;
|
|
||||||
comboBoxSelectionCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
|
||||||
//
|
|
||||||
// pictureBox
|
|
||||||
//
|
|
||||||
pictureBox.Dock = DockStyle.Fill;
|
|
||||||
pictureBox.Location = new Point(0, 28);
|
|
||||||
pictureBox.Name = "pictureBox";
|
|
||||||
pictureBox.Size = new Size(961, 676);
|
|
||||||
pictureBox.TabIndex = 1;
|
|
||||||
pictureBox.TabStop = false;
|
|
||||||
//
|
|
||||||
// menuStrip
|
|
||||||
//
|
|
||||||
menuStrip.ImageScalingSize = new Size(20, 20);
|
|
||||||
menuStrip.Items.AddRange(new ToolStripItem[] { файлToolStripMenuItem });
|
|
||||||
menuStrip.Location = new Point(0, 0);
|
|
||||||
menuStrip.Name = "menuStrip";
|
|
||||||
menuStrip.Size = new Size(1253, 28);
|
|
||||||
menuStrip.TabIndex = 2;
|
|
||||||
menuStrip.Text = "menuStrip1";
|
|
||||||
//
|
|
||||||
// файлToolStripMenuItem
|
|
||||||
//
|
|
||||||
файлToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { saveToolStripMenuItem, loadToolStripMenuItem });
|
|
||||||
файлToolStripMenuItem.Name = "файлToolStripMenuItem";
|
|
||||||
файлToolStripMenuItem.Size = new Size(59, 24);
|
|
||||||
файлToolStripMenuItem.Text = "Файл";
|
|
||||||
//
|
|
||||||
// saveToolStripMenuItem
|
|
||||||
//
|
|
||||||
saveToolStripMenuItem.Name = "saveToolStripMenuItem";
|
|
||||||
saveToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.S;
|
|
||||||
saveToolStripMenuItem.Size = new Size(227, 26);
|
|
||||||
saveToolStripMenuItem.Text = "Сохранение";
|
|
||||||
saveToolStripMenuItem.Click += SaveToolStripMenuItem_Click;
|
|
||||||
//
|
|
||||||
// loadToolStripMenuItem
|
|
||||||
//
|
|
||||||
loadToolStripMenuItem.Name = "loadToolStripMenuItem";
|
|
||||||
loadToolStripMenuItem.ShortcutKeys = Keys.Control | Keys.L;
|
|
||||||
loadToolStripMenuItem.Size = new Size(227, 26);
|
|
||||||
loadToolStripMenuItem.Text = "Загрузка";
|
|
||||||
loadToolStripMenuItem.Click += LoadToolStripMenuItem_Click;
|
|
||||||
//
|
|
||||||
// saveFileDialog
|
|
||||||
//
|
|
||||||
saveFileDialog.Filter = "txt file | *.txt";
|
|
||||||
//
|
|
||||||
// openFileDialog
|
|
||||||
//
|
|
||||||
openFileDialog.Filter = "txt file | *.txt";
|
|
||||||
//
|
|
||||||
// FormWarshipCollection
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(1253, 704);
|
|
||||||
Controls.Add(pictureBox);
|
|
||||||
Controls.Add(groupBoxTools);
|
|
||||||
Controls.Add(menuStrip);
|
|
||||||
MainMenuStrip = menuStrip;
|
|
||||||
Name = "FormWarshipCollection";
|
|
||||||
Text = "Коллекция кораблей";
|
|
||||||
groupBoxTools.ResumeLayout(false);
|
|
||||||
panelCompanyTools.ResumeLayout(false);
|
|
||||||
panelCompanyTools.PerformLayout();
|
|
||||||
panelStorage.ResumeLayout(false);
|
|
||||||
panelStorage.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
|
||||||
menuStrip.ResumeLayout(false);
|
|
||||||
menuStrip.PerformLayout();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxTools;
|
|
||||||
private ComboBox comboBoxSelectionCompany;
|
|
||||||
private Button buttonAddWarship;
|
|
||||||
private Button buttonRemoveWarship;
|
|
||||||
private PictureBox pictureBox;
|
|
||||||
private Button buttonRefresh;
|
|
||||||
private Button buttonGoToCheck;
|
|
||||||
private MaskedTextBox maskedTextBox1;
|
|
||||||
private Panel panelStorage;
|
|
||||||
private Label labelCollectionName;
|
|
||||||
private RadioButton radioButtonList;
|
|
||||||
private RadioButton radioButtonMassive;
|
|
||||||
private TextBox textBoxCollectionName;
|
|
||||||
private Button buttonCollectionDel;
|
|
||||||
private ListBox listBoxCollection;
|
|
||||||
private Button buttonCollectionAdd;
|
|
||||||
private Button buttonCreateCompany;
|
|
||||||
private Panel panelCompanyTools;
|
|
||||||
private MenuStrip menuStrip;
|
|
||||||
private ToolStripMenuItem файлToolStripMenuItem;
|
|
||||||
private ToolStripMenuItem saveToolStripMenuItem;
|
|
||||||
private ToolStripMenuItem loadToolStripMenuItem;
|
|
||||||
private SaveFileDialog saveFileDialog;
|
|
||||||
private OpenFileDialog openFileDialog;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,290 +0,0 @@
|
|||||||
using ProjectLinkor.CollectionGenericObjects;
|
|
||||||
using ProjectLinkor.Drawnings;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace ProjectLinkor;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Форма работы с компанией и ее коллекцией
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormWarshipCollection : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Хранилище коллекций
|
|
||||||
/// </summary>
|
|
||||||
private readonly StorageCollection<DrawingWarship> _storageCollection;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Компания
|
|
||||||
/// </summary>
|
|
||||||
private AbstractCompany? _company = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public FormWarshipCollection()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_storageCollection = new();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выбор компании
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
panelCompanyTools.Enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Передача на тесты
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DrawingWarship? warship = null;
|
|
||||||
int counter = 100;
|
|
||||||
while (warship == null)
|
|
||||||
{
|
|
||||||
warship = _company.GetRandomObject();
|
|
||||||
counter--;
|
|
||||||
if (counter < -0)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (warship == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
FormLinkor form = new()
|
|
||||||
{
|
|
||||||
SetWarship = warship
|
|
||||||
};
|
|
||||||
form.ShowDialog();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление корабля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonAddWarship_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
FormWarshipConfig form = new();
|
|
||||||
form.Show();
|
|
||||||
form.AddEvent(SetWarship);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление корабля в коллекцию
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="warship"></param>
|
|
||||||
private void SetWarship(DrawingWarship warship)
|
|
||||||
{
|
|
||||||
if (_company == null || warship == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_company + warship != -1)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonRemoveWarship_Click_1(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(maskedTextBox1.Text) || _company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int pos = Convert.ToInt32(maskedTextBox1.Text);
|
|
||||||
if (_company - pos != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обновление
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCollectionAdd_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не все данные заполнены", "Ошибка",
|
|
||||||
MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CollectionType collectionType = CollectionType.None;
|
|
||||||
if (radioButtonMassive.Checked)
|
|
||||||
{
|
|
||||||
collectionType = CollectionType.Massive;
|
|
||||||
}
|
|
||||||
else if (radioButtonList.Checked)
|
|
||||||
{
|
|
||||||
collectionType = CollectionType.List;
|
|
||||||
}
|
|
||||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
// TODO прописать логику удаления элемента из коллекции
|
|
||||||
// нужно убедиться, что есть выбранная коллекция
|
|
||||||
// спросить у пользователя через MessageBox, что он подтверждает, что хочет удалить запись
|
|
||||||
// удалить и обновить ListBox
|
|
||||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не выбрана");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (MessageBox.Show("Удалить коллекцию?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обновление списка в listBoxCollection
|
|
||||||
/// </summary>
|
|
||||||
private void RerfreshListBoxItems()
|
|
||||||
{
|
|
||||||
listBoxCollection.Items.Clear();
|
|
||||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
|
||||||
{
|
|
||||||
string? colName = _storageCollection.Keys?[i];
|
|
||||||
if (!string.IsNullOrEmpty(colName))
|
|
||||||
{
|
|
||||||
listBoxCollection.Items.Add(colName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Создание компании
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не выбрана");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ICollectionGenericObjects<DrawingWarship>? collection = _storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
|
|
||||||
|
|
||||||
if (collection == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не проинициализирована");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (comboBoxSelectionCompany.Text)
|
|
||||||
{
|
|
||||||
case "Хранилище":
|
|
||||||
_company = new WarshipSharingService(pictureBox.Width, pictureBox.Height, collection);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
panelCompanyTools.Enabled = true;
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия "Сохранить"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void SaveToolStripMenuItem_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (saveFileDialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
if (_storageCollection.SaveData(saveFileDialog.FileName))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Сохранение прошло успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не сохранилось", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия "Загрузка"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void LoadToolStripMenuItem_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (openFileDialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
if (_storageCollection.LoadData(openFileDialog.FileName))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Загрузка прошла успешно", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не сохранилось", "Результат", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,129 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<metadata name="menuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>17, 17</value>
|
|
||||||
</metadata>
|
|
||||||
<metadata name="saveFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>145, 17</value>
|
|
||||||
</metadata>
|
|
||||||
<metadata name="openFileDialog.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>310, 17</value>
|
|
||||||
</metadata>
|
|
||||||
</root>
|
|
@ -1,370 +0,0 @@
|
|||||||
namespace ProjectLinkor
|
|
||||||
{
|
|
||||||
partial class FormWarshipConfig
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxConfig = new GroupBox();
|
|
||||||
groupBoxColors = new GroupBox();
|
|
||||||
panelPurple = new Panel();
|
|
||||||
panelBlack = new Panel();
|
|
||||||
panelGray = new Panel();
|
|
||||||
panelWhite = new Panel();
|
|
||||||
panelYellow = new Panel();
|
|
||||||
panelBlue = new Panel();
|
|
||||||
panelGreen = new Panel();
|
|
||||||
panelRed = new Panel();
|
|
||||||
checkBoxLinkorMotor = new CheckBox();
|
|
||||||
checkBoxСompartment = new CheckBox();
|
|
||||||
checkBoxGunTurret = new CheckBox();
|
|
||||||
numericUpDownWeight = new NumericUpDown();
|
|
||||||
labelWeight = new Label();
|
|
||||||
numericUpDownSpeed = new NumericUpDown();
|
|
||||||
labelSpeed = new Label();
|
|
||||||
labelModifiedObject = new Label();
|
|
||||||
labelSimpleObject = new Label();
|
|
||||||
pictureBoxObject = new PictureBox();
|
|
||||||
buttonAdd = new Button();
|
|
||||||
buttonCancel = new Button();
|
|
||||||
panelObject = new Panel();
|
|
||||||
labelAdditionalColor = new Label();
|
|
||||||
labelBodyColor = new Label();
|
|
||||||
groupBoxConfig.SuspendLayout();
|
|
||||||
groupBoxColors.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).BeginInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).BeginInit();
|
|
||||||
panelObject.SuspendLayout();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxConfig
|
|
||||||
//
|
|
||||||
groupBoxConfig.Controls.Add(groupBoxColors);
|
|
||||||
groupBoxConfig.Controls.Add(checkBoxLinkorMotor);
|
|
||||||
groupBoxConfig.Controls.Add(checkBoxСompartment);
|
|
||||||
groupBoxConfig.Controls.Add(checkBoxGunTurret);
|
|
||||||
groupBoxConfig.Controls.Add(numericUpDownWeight);
|
|
||||||
groupBoxConfig.Controls.Add(labelWeight);
|
|
||||||
groupBoxConfig.Controls.Add(numericUpDownSpeed);
|
|
||||||
groupBoxConfig.Controls.Add(labelSpeed);
|
|
||||||
groupBoxConfig.Controls.Add(labelModifiedObject);
|
|
||||||
groupBoxConfig.Controls.Add(labelSimpleObject);
|
|
||||||
groupBoxConfig.Dock = DockStyle.Left;
|
|
||||||
groupBoxConfig.Location = new Point(0, 0);
|
|
||||||
groupBoxConfig.Name = "groupBoxConfig";
|
|
||||||
groupBoxConfig.Size = new Size(591, 331);
|
|
||||||
groupBoxConfig.TabIndex = 0;
|
|
||||||
groupBoxConfig.TabStop = false;
|
|
||||||
groupBoxConfig.Text = "Параметры";
|
|
||||||
//
|
|
||||||
// groupBoxColors
|
|
||||||
//
|
|
||||||
groupBoxColors.Controls.Add(panelPurple);
|
|
||||||
groupBoxColors.Controls.Add(panelBlack);
|
|
||||||
groupBoxColors.Controls.Add(panelGray);
|
|
||||||
groupBoxColors.Controls.Add(panelWhite);
|
|
||||||
groupBoxColors.Controls.Add(panelYellow);
|
|
||||||
groupBoxColors.Controls.Add(panelBlue);
|
|
||||||
groupBoxColors.Controls.Add(panelGreen);
|
|
||||||
groupBoxColors.Controls.Add(panelRed);
|
|
||||||
groupBoxColors.Location = new Point(305, 26);
|
|
||||||
groupBoxColors.Name = "groupBoxColors";
|
|
||||||
groupBoxColors.Size = new Size(268, 141);
|
|
||||||
groupBoxColors.TabIndex = 9;
|
|
||||||
groupBoxColors.TabStop = false;
|
|
||||||
groupBoxColors.Text = "Цвета";
|
|
||||||
//
|
|
||||||
// panelPurple
|
|
||||||
//
|
|
||||||
panelPurple.BackColor = Color.Purple;
|
|
||||||
panelPurple.Location = new Point(211, 80);
|
|
||||||
panelPurple.Name = "panelPurple";
|
|
||||||
panelPurple.Size = new Size(51, 48);
|
|
||||||
panelPurple.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelBlack
|
|
||||||
//
|
|
||||||
panelBlack.BackColor = Color.Black;
|
|
||||||
panelBlack.Location = new Point(143, 80);
|
|
||||||
panelBlack.Name = "panelBlack";
|
|
||||||
panelBlack.Size = new Size(51, 48);
|
|
||||||
panelBlack.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelGray
|
|
||||||
//
|
|
||||||
panelGray.BackColor = Color.Gray;
|
|
||||||
panelGray.Location = new Point(75, 80);
|
|
||||||
panelGray.Name = "panelGray";
|
|
||||||
panelGray.Size = new Size(51, 48);
|
|
||||||
panelGray.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelWhite
|
|
||||||
//
|
|
||||||
panelWhite.BackColor = Color.White;
|
|
||||||
panelWhite.Location = new Point(6, 80);
|
|
||||||
panelWhite.Name = "panelWhite";
|
|
||||||
panelWhite.Size = new Size(51, 48);
|
|
||||||
panelWhite.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelYellow
|
|
||||||
//
|
|
||||||
panelYellow.BackColor = Color.Yellow;
|
|
||||||
panelYellow.Location = new Point(211, 26);
|
|
||||||
panelYellow.Name = "panelYellow";
|
|
||||||
panelYellow.Size = new Size(51, 48);
|
|
||||||
panelYellow.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelBlue
|
|
||||||
//
|
|
||||||
panelBlue.BackColor = Color.Blue;
|
|
||||||
panelBlue.Location = new Point(143, 26);
|
|
||||||
panelBlue.Name = "panelBlue";
|
|
||||||
panelBlue.Size = new Size(51, 48);
|
|
||||||
panelBlue.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelGreen
|
|
||||||
//
|
|
||||||
panelGreen.BackColor = Color.Green;
|
|
||||||
panelGreen.Location = new Point(75, 26);
|
|
||||||
panelGreen.Name = "panelGreen";
|
|
||||||
panelGreen.Size = new Size(51, 48);
|
|
||||||
panelGreen.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// panelRed
|
|
||||||
//
|
|
||||||
panelRed.BackColor = Color.Red;
|
|
||||||
panelRed.Location = new Point(6, 26);
|
|
||||||
panelRed.Name = "panelRed";
|
|
||||||
panelRed.Size = new Size(51, 48);
|
|
||||||
panelRed.TabIndex = 0;
|
|
||||||
//
|
|
||||||
// checkBoxLinkorMotor
|
|
||||||
//
|
|
||||||
checkBoxLinkorMotor.AutoSize = true;
|
|
||||||
checkBoxLinkorMotor.Location = new Point(12, 173);
|
|
||||||
checkBoxLinkorMotor.Name = "checkBoxLinkorMotor";
|
|
||||||
checkBoxLinkorMotor.Size = new Size(219, 24);
|
|
||||||
checkBoxLinkorMotor.TabIndex = 8;
|
|
||||||
checkBoxLinkorMotor.Text = "Признак наличия моторов";
|
|
||||||
checkBoxLinkorMotor.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// checkBoxСompartment
|
|
||||||
//
|
|
||||||
checkBoxСompartment.AutoSize = true;
|
|
||||||
checkBoxСompartment.Location = new Point(12, 143);
|
|
||||||
checkBoxСompartment.Name = "checkBoxСompartment";
|
|
||||||
checkBoxСompartment.Size = new Size(229, 24);
|
|
||||||
checkBoxСompartment.TabIndex = 7;
|
|
||||||
checkBoxСompartment.Text = "Признак наличия доп. ракет";
|
|
||||||
checkBoxСompartment.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// checkBoxGunTurret
|
|
||||||
//
|
|
||||||
checkBoxGunTurret.AutoSize = true;
|
|
||||||
checkBoxGunTurret.Location = new Point(12, 113);
|
|
||||||
checkBoxGunTurret.Name = "checkBoxGunTurret";
|
|
||||||
checkBoxGunTurret.Size = new Size(287, 24);
|
|
||||||
checkBoxGunTurret.TabIndex = 6;
|
|
||||||
checkBoxGunTurret.Text = "Признак наличия орудийной башни";
|
|
||||||
checkBoxGunTurret.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// numericUpDownWeight
|
|
||||||
//
|
|
||||||
numericUpDownWeight.Location = new Point(94, 63);
|
|
||||||
numericUpDownWeight.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
|
||||||
numericUpDownWeight.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
numericUpDownWeight.Name = "numericUpDownWeight";
|
|
||||||
numericUpDownWeight.Size = new Size(87, 27);
|
|
||||||
numericUpDownWeight.TabIndex = 5;
|
|
||||||
numericUpDownWeight.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// labelWeight
|
|
||||||
//
|
|
||||||
labelWeight.AutoSize = true;
|
|
||||||
labelWeight.Location = new Point(12, 70);
|
|
||||||
labelWeight.Name = "labelWeight";
|
|
||||||
labelWeight.Size = new Size(36, 20);
|
|
||||||
labelWeight.TabIndex = 4;
|
|
||||||
labelWeight.Text = "Вес:";
|
|
||||||
//
|
|
||||||
// numericUpDownSpeed
|
|
||||||
//
|
|
||||||
numericUpDownSpeed.Location = new Point(94, 32);
|
|
||||||
numericUpDownSpeed.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
|
|
||||||
numericUpDownSpeed.Minimum = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
numericUpDownSpeed.Name = "numericUpDownSpeed";
|
|
||||||
numericUpDownSpeed.Size = new Size(87, 27);
|
|
||||||
numericUpDownSpeed.TabIndex = 3;
|
|
||||||
numericUpDownSpeed.Value = new decimal(new int[] { 100, 0, 0, 0 });
|
|
||||||
//
|
|
||||||
// labelSpeed
|
|
||||||
//
|
|
||||||
labelSpeed.AutoSize = true;
|
|
||||||
labelSpeed.Location = new Point(12, 34);
|
|
||||||
labelSpeed.Name = "labelSpeed";
|
|
||||||
labelSpeed.Size = new Size(76, 20);
|
|
||||||
labelSpeed.TabIndex = 2;
|
|
||||||
labelSpeed.Text = "Скорость:";
|
|
||||||
//
|
|
||||||
// labelModifiedObject
|
|
||||||
//
|
|
||||||
labelModifiedObject.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelModifiedObject.Location = new Point(458, 192);
|
|
||||||
labelModifiedObject.Name = "labelModifiedObject";
|
|
||||||
labelModifiedObject.Size = new Size(115, 46);
|
|
||||||
labelModifiedObject.TabIndex = 1;
|
|
||||||
labelModifiedObject.Text = "Продвинутый";
|
|
||||||
labelModifiedObject.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelModifiedObject.MouseDown += LabelObject_MouseDown;
|
|
||||||
//
|
|
||||||
// labelSimpleObject
|
|
||||||
//
|
|
||||||
labelSimpleObject.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelSimpleObject.Location = new Point(305, 192);
|
|
||||||
labelSimpleObject.Name = "labelSimpleObject";
|
|
||||||
labelSimpleObject.Size = new Size(115, 46);
|
|
||||||
labelSimpleObject.TabIndex = 0;
|
|
||||||
labelSimpleObject.Text = "Простой";
|
|
||||||
labelSimpleObject.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelSimpleObject.MouseDown += LabelObject_MouseDown;
|
|
||||||
//
|
|
||||||
// pictureBoxObject
|
|
||||||
//
|
|
||||||
pictureBoxObject.Location = new Point(25, 73);
|
|
||||||
pictureBoxObject.Name = "pictureBoxObject";
|
|
||||||
pictureBoxObject.Size = new Size(205, 128);
|
|
||||||
pictureBoxObject.TabIndex = 1;
|
|
||||||
pictureBoxObject.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonAdd
|
|
||||||
//
|
|
||||||
buttonAdd.Location = new Point(622, 249);
|
|
||||||
buttonAdd.Name = "buttonAdd";
|
|
||||||
buttonAdd.Size = new Size(94, 29);
|
|
||||||
buttonAdd.TabIndex = 2;
|
|
||||||
buttonAdd.Text = "Добавить";
|
|
||||||
buttonAdd.UseVisualStyleBackColor = true;
|
|
||||||
buttonAdd.Click += ButtonAdd_Click;
|
|
||||||
//
|
|
||||||
// buttonCancel
|
|
||||||
//
|
|
||||||
buttonCancel.Location = new Point(733, 249);
|
|
||||||
buttonCancel.Name = "buttonCancel";
|
|
||||||
buttonCancel.Size = new Size(94, 29);
|
|
||||||
buttonCancel.TabIndex = 3;
|
|
||||||
buttonCancel.Text = "Отмена";
|
|
||||||
buttonCancel.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// panelObject
|
|
||||||
//
|
|
||||||
panelObject.AllowDrop = true;
|
|
||||||
panelObject.Controls.Add(labelAdditionalColor);
|
|
||||||
panelObject.Controls.Add(labelBodyColor);
|
|
||||||
panelObject.Controls.Add(pictureBoxObject);
|
|
||||||
panelObject.Location = new Point(597, 12);
|
|
||||||
panelObject.Name = "panelObject";
|
|
||||||
panelObject.Size = new Size(255, 226);
|
|
||||||
panelObject.TabIndex = 4;
|
|
||||||
panelObject.DragDrop += PanelObject_DragDrop;
|
|
||||||
panelObject.DragEnter += PanelObject_DragEnter;
|
|
||||||
//
|
|
||||||
// labelAdditionalColor
|
|
||||||
//
|
|
||||||
labelAdditionalColor.AllowDrop = true;
|
|
||||||
labelAdditionalColor.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelAdditionalColor.Location = new Point(136, 35);
|
|
||||||
labelAdditionalColor.Name = "labelAdditionalColor";
|
|
||||||
labelAdditionalColor.Size = new Size(110, 27);
|
|
||||||
labelAdditionalColor.TabIndex = 11;
|
|
||||||
labelAdditionalColor.Text = "Доп. цвет";
|
|
||||||
labelAdditionalColor.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelAdditionalColor.DragDrop += LabelAdditionalColor_DragDrop;
|
|
||||||
labelAdditionalColor.DragEnter += LabelAdditionalColor_DragEnter;
|
|
||||||
//
|
|
||||||
// labelBodyColor
|
|
||||||
//
|
|
||||||
labelBodyColor.AllowDrop = true;
|
|
||||||
labelBodyColor.BorderStyle = BorderStyle.FixedSingle;
|
|
||||||
labelBodyColor.Location = new Point(14, 35);
|
|
||||||
labelBodyColor.Name = "labelBodyColor";
|
|
||||||
labelBodyColor.Size = new Size(116, 27);
|
|
||||||
labelBodyColor.TabIndex = 10;
|
|
||||||
labelBodyColor.Text = "Цвет";
|
|
||||||
labelBodyColor.TextAlign = ContentAlignment.MiddleCenter;
|
|
||||||
labelBodyColor.DragDrop += LabelBodyColor_DragDrop;
|
|
||||||
labelBodyColor.DragEnter += LabelBodyColor_DragEnter;
|
|
||||||
//
|
|
||||||
// FormWarshipConfig
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(855, 331);
|
|
||||||
Controls.Add(panelObject);
|
|
||||||
Controls.Add(buttonCancel);
|
|
||||||
Controls.Add(buttonAdd);
|
|
||||||
Controls.Add(groupBoxConfig);
|
|
||||||
Name = "FormWarshipConfig";
|
|
||||||
Text = "Создание объекта";
|
|
||||||
groupBoxConfig.ResumeLayout(false);
|
|
||||||
groupBoxConfig.PerformLayout();
|
|
||||||
groupBoxColors.ResumeLayout(false);
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownWeight).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)numericUpDownSpeed).EndInit();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxObject).EndInit();
|
|
||||||
panelObject.ResumeLayout(false);
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxConfig;
|
|
||||||
private Label labelSimpleObject;
|
|
||||||
private NumericUpDown numericUpDownSpeed;
|
|
||||||
private Label labelSpeed;
|
|
||||||
private Label labelModifiedObject;
|
|
||||||
private NumericUpDown numericUpDownWeight;
|
|
||||||
private Label labelWeight;
|
|
||||||
private CheckBox checkBoxGunTurret;
|
|
||||||
private CheckBox checkBoxСompartment;
|
|
||||||
private GroupBox groupBoxColors;
|
|
||||||
private CheckBox checkBoxLinkorMotor;
|
|
||||||
private Panel panelPurple;
|
|
||||||
private Panel panelBlack;
|
|
||||||
private Panel panelGray;
|
|
||||||
private Panel panelWhite;
|
|
||||||
private Panel panelYellow;
|
|
||||||
private Panel panelBlue;
|
|
||||||
private Panel panelGreen;
|
|
||||||
private Panel panelRed;
|
|
||||||
private PictureBox pictureBoxObject;
|
|
||||||
private Button buttonAdd;
|
|
||||||
private Button buttonCancel;
|
|
||||||
private Panel panelObject;
|
|
||||||
private Label labelAdditionalColor;
|
|
||||||
private Label labelBodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,190 +0,0 @@
|
|||||||
using ProjectLinkor.Drawnings;
|
|
||||||
using ProjectLinkor.Entities;
|
|
||||||
|
|
||||||
namespace ProjectLinkor;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Форма конфигурации объекта
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormWarshipConfig : Form
|
|
||||||
{
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Объект - прорисовка корабля
|
|
||||||
/// </summary>
|
|
||||||
private DrawingWarship? _warship;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Событие для передачи объекта
|
|
||||||
/// </summary>
|
|
||||||
private event Action<DrawingWarship>? WarshipDelegate;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public FormWarshipConfig()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
|
|
||||||
panelRed.MouseDown += Panel_MouseDown;
|
|
||||||
panelGreen.MouseDown += Panel_MouseDown;
|
|
||||||
panelBlue.MouseDown += Panel_MouseDown;
|
|
||||||
panelYellow.MouseDown += Panel_MouseDown;
|
|
||||||
panelWhite.MouseDown += Panel_MouseDown;
|
|
||||||
panelGray.MouseDown += Panel_MouseDown;
|
|
||||||
panelBlack.MouseDown += Panel_MouseDown;
|
|
||||||
panelPurple.MouseDown += Panel_MouseDown;
|
|
||||||
|
|
||||||
//к buttonCancel.Click привязать анонимный метод через lambda с закрытием формы
|
|
||||||
buttonCancel.Click += (sender, e) => Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Привязка внешнего метода к событию
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="warshipDelegate"></param>
|
|
||||||
public void AddEvent(Action<DrawingWarship> warshipDelegate)
|
|
||||||
{
|
|
||||||
if (WarshipDelegate == null)
|
|
||||||
{
|
|
||||||
WarshipDelegate = warshipDelegate;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
WarshipDelegate += warshipDelegate;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
private void DrawObject()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(pictureBoxObject.Width, pictureBoxObject.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_warship?.SetPictureSize(pictureBoxObject.Width, pictureBoxObject.Height);
|
|
||||||
_warship?.SetPosition(5, 5);
|
|
||||||
_warship?.DrawTransport(gr);
|
|
||||||
pictureBoxObject.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Передаем информацию при нажатии Label
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void LabelObject_MouseDown(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
(sender as Label)?.DoDragDrop((sender as Label)?.Name ?? string.Empty, DragDropEffects.Move | DragDropEffects.Copy);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка получаемой информации (ее типа на соответствие требуемому)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void PanelObject_DragEnter(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (e.Data?.GetDataPresent(DataFormats.Text) ?? false)
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.Copy;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Действие при приеме перетаскивающей информации
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void PanelObject_DragDrop(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
switch (e.Data?.GetData(DataFormats.Text)?.ToString())
|
|
||||||
{
|
|
||||||
case "labelSimpleObject":
|
|
||||||
_warship = new DrawingWarship((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White);
|
|
||||||
break;
|
|
||||||
case "labelModifiedObject":
|
|
||||||
_warship = new DrawningLinkor((int)numericUpDownSpeed.Value, (double)numericUpDownWeight.Value, Color.White,
|
|
||||||
checkBoxGunTurret.Checked, checkBoxСompartment.Checked, checkBoxLinkorMotor.Checked, Color.Black);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
DrawObject();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Логика смены цветов
|
|
||||||
|
|
||||||
private void LabelBodyColor_DragEnter(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (e.Data?.GetDataPresent(typeof(Color)) ?? false)
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.Copy;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LabelBodyColor_DragDrop(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (_warship != null)
|
|
||||||
{
|
|
||||||
if (e.Data?.GetDataPresent(typeof(Color)) ?? false)
|
|
||||||
{
|
|
||||||
_warship.EntityWarship.SetBodyColor((Color)e.Data.GetData(typeof(Color)));
|
|
||||||
|
|
||||||
}
|
|
||||||
DrawObject();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LabelAdditionalColor_DragEnter(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (_warship != null && _warship is DrawningLinkor)
|
|
||||||
{
|
|
||||||
if (e.Data?.GetDataPresent(typeof(Color)) ?? false)
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.Copy;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
e.Effect = DragDropEffects.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void LabelAdditionalColor_DragDrop(object sender, DragEventArgs e)
|
|
||||||
{
|
|
||||||
if (_warship != null && _warship.EntityWarship is EntityLinkor _battleship)
|
|
||||||
{
|
|
||||||
if (e.Data.GetDataPresent(typeof(Color)))
|
|
||||||
{
|
|
||||||
_battleship.SetAdditionalColor((Color)e.Data.GetData(typeof(Color)));
|
|
||||||
|
|
||||||
}
|
|
||||||
DrawObject();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Panel_MouseDown(object sender, MouseEventArgs e)
|
|
||||||
{
|
|
||||||
// TODO отправка цвета в Drag&Drop
|
|
||||||
(sender as Control).DoDragDrop((sender as Control).BackColor, DragDropEffects.Move | DragDropEffects.Copy);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonAdd_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_warship != null)
|
|
||||||
{
|
|
||||||
WarshipDelegate?.Invoke(_warship);
|
|
||||||
Close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,140 +0,0 @@
|
|||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObjectcs? _moveableObjects;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotIInit;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set;}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObjectcs">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObjectcs moveableObjectcs, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObjectcs == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotIInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObjects = moveableObjectcs;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (IsTargetDestination())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters => _moveableObjects?.GetObjectPosition;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObjects?.GetStep;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestination();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _moveableObjects?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObjectcs
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение кординаты объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,57 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,57 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return objParams.ObjectMiddleHorizontall - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontall + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontall - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,69 +0,0 @@
|
|||||||
using ProjectLinkor.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-реализация IMoveableObjectcs с использованием DrawingWarship
|
|
||||||
/// </summary>
|
|
||||||
public class MoveableWarship : IMoveableObjectcs
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Gле-объект класса DrawingWarship или его наследника
|
|
||||||
/// </summary>
|
|
||||||
private DrawingWarship? _warship = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="warship"></param>
|
|
||||||
public MoveableWarship(DrawingWarship warship)
|
|
||||||
{
|
|
||||||
_warship = warship;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
|
|
||||||
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_warship == null || _warship.EntityWarship == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _warship.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_ => DirectionType.Unknow,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
@ -1,72 +0,0 @@
|
|||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры-координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Х
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontall => _x + _width / 2;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата Х</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
namespace ProjectLinkor.MovementStrategy;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotIInit,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
@ -1,4 +1,4 @@
|
|||||||
namespace ProjectLinkor
|
namespace ProjectSportCar
|
||||||
{
|
{
|
||||||
internal static class Program
|
internal static class Program
|
||||||
{
|
{
|
||||||
@ -11,7 +11,7 @@ namespace ProjectLinkor
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormWarshipCollection());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,26 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net7.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
11
ProjectSportCar/ProjectSportCar/ProjectSportCar.csproj
Normal file
11
ProjectSportCar/ProjectSportCar/ProjectSportCar.csproj
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net7.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace ProjectLinkor.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectLinkor.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap str_Down {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("str.Down", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap str_Left {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("str.Left", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap str_Right {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("str.Right", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap str_Up {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("str.Up", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="str.Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\str.Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="str.Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\str.Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="str.Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\str.Right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="str.Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\str.Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 24 KiB |
Binary file not shown.
Before Width: | Height: | Size: 22 KiB |
Binary file not shown.
Before Width: | Height: | Size: 21 KiB |
Binary file not shown.
Before Width: | Height: | Size: 24 KiB |
@ -1,10 +0,0 @@
|
|||||||
using ProjectLinkor.Drawnings;
|
|
||||||
|
|
||||||
namespace ProjectLinkor;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Делегат передачи объекта прорисовки
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="warship"></param>
|
|
||||||
public delegate void WarshipDelegate(DrawingWarship warship);
|
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user