diff --git a/ProjectSportCar/ProjectSportCar/DrawningLinkor.cs b/ProjectSportCar/ProjectSportCar/DrawningLinkor.cs
deleted file mode 100644
index 317c331..0000000
--- a/ProjectSportCar/ProjectSportCar/DrawningLinkor.cs
+++ /dev/null
@@ -1,271 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace ProjectLinkor;
-
-///
-/// Класс отвечающий за прорисовку и перемещение объекта-сущности
-///
-public class DrawningLinkor
-{
- ///
- /// Класс-сущность
- ///
- public EntityLinkor? EntityLinkor { get; private set; }
-
- ///
- /// Ширина окна
- ///
- private int? _pictureWidth;
-
- ///
- /// Высота окна
- ///
- private int? _pictureHeight;
-
- ///
- /// Левая кордината прорисовки линкора
- ///
- private int? _startPosX;
-
- ///
- /// Верхняя кордината прорисовки линкора
- ///
- private int? _startPosY;
-
- ///
- /// Ширина прорисовки линкора
- ///
- private readonly int _drawningLinkorWidth = 150;
-
- ///
- /// Высота прорисовки линкора
- ///
- private readonly int _drawningLinkorHeight = 80;
-
- ///
- /// Иницилизация полей объекта-класса линкора
- ///
- /// Скорость
- /// Вес линкора
- /// Основной цвет
- /// Дополнительный цвет
- /// Признак наличия орудийной башни
- /// Признак наличия отсека под ракеты
- /// Признак наличия
- public void Init(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor)
- {
- EntityLinkor = new EntityLinkor();
- EntityLinkor.Init(speed, weigth, bodyColor, additionalColor, gunTurret, compartment, linkorMotor);
- _pictureWidth = null;
- _pictureHeight = null;
- _startPosX = null;
- _startPosY = null;
- }
-
- ///
- /// Установка границ поля
- ///
- /// Ширина поля
- /// Высота поля
- /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
- public bool SetPictureSize(int width, int height)
- {
- // TODO проверка, что объект "влезает" в размеры поля
- // если влезает, сохраняем границы и корректируем позицию объекта, если она была уже устоновлена
- if (_drawningLinkorWidth <= width && _drawningLinkorHeight <= height)
- {
- _pictureWidth = width;
- _pictureHeight = height;
-
- if (_startPosX.HasValue && _startPosY.HasValue)
- {
- if (_startPosX + _drawningLinkorWidth > _pictureWidth )
- {
- _startPosX = _pictureWidth - _drawningLinkorWidth;
- }
-
- if (_startPosY + _drawningLinkorWidth <= _pictureHeight)
- {
- _startPosY = _pictureHeight - _drawningLinkorHeight;
- }
-
- }
- return true;
- }
- return false;
- }
-
- ///
- /// Установка позиции
- ///
- /// Кордината X
- /// Кордината Y
- public void SetPosition(int x, int y)
- {
- if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
- {
- return;
- }
- // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
- // то надо изменить координаты, чтобы он оставался в этих границах
-
- if (x < 0)
- {
- x = 0;
- }
-
- else if (x + _drawningLinkorWidth > _pictureWidth)
- {
- x = _pictureWidth.Value - _drawningLinkorWidth;
- }
-
- if (y < 0)
- {
- y = 0;
- }
- else if (y + _drawningLinkorHeight > _pictureHeight)
- {
- y = _pictureHeight.Value - _drawningLinkorHeight;
- }
-
- _startPosX = x;
- _startPosY = y;
- }
-
- ///
- /// изменение направления перемещения
- ///
- /// Направление
- /// true - перемещение выполнено, false - перемещение невозможно
- public bool MoveTransport(DirectionType direction)
- {
- if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
- {
- return false;
- }
-
- switch (direction)
- {
- //влево
- case DirectionType.Left:
- if (_startPosX.Value - EntityLinkor.Step > 0)
- {
- _startPosX -= (int)EntityLinkor.Step;
- }
- return true;
- //вверх
- case DirectionType.Up:
- if (_startPosY.Value - EntityLinkor.Step > 0)
- {
- _startPosY -= (int)EntityLinkor.Step;
- }
- return true;
- //вправо
- case DirectionType.Right:
- if (_startPosX.Value+_drawningLinkorWidth + EntityLinkor.Step < _pictureWidth)
- {
- _startPosX += (int)EntityLinkor.Step;
- }
- return true;
- //вниз
- case DirectionType.Down:
- if (_startPosY.Value+_drawningLinkorHeight + EntityLinkor.Step < _pictureHeight)
- {
- _startPosY += (int)EntityLinkor.Step;
- }
- return true;
- default:
- return false;
- }
- }
-
- ///
- /// Прорисовка объекта
- ///
- ///
- public void DrawTransport(Graphics g)
- {
- if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
- {
- return;
- }
-
- Pen pen = new(Color.Black);
- Brush additionalBrush = new SolidBrush(EntityLinkor.AdditionalColor);
- Brush bodybrush = new SolidBrush(EntityLinkor.BodyColor);
-
-
- //Заливка лодки
- Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
- Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 5);
- Point point3 = new Point(_startPosX.Value + 150, _startPosY.Value + 42);
- Point point4 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
- Point point5 = new Point(_startPosX.Value + 5, _startPosY.Value + 80);
- Point point6 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
-
- Point[] LinkorLine = { point1, point2, point3, point4, point5, point6 };
- g.FillPolygon(additionalBrush, LinkorLine);
-
- //границы линкора
- g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 110, _startPosY.Value + 5);
- g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 110, _startPosY.Value + 80);
- g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 5, _startPosY.Value + 80);
- g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 5, _startPosX.Value + 150, _startPosY.Value + 42);
- g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 80, _startPosX.Value + 150, _startPosY.Value + 42);
- g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
- g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
- g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
- g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
- //Парус
- g.DrawArc(pen, _startPosX.Value + 45, _startPosY.Value + 15, 35, 60, 280, 160);
- g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 17, _startPosX.Value + 67, _startPosY.Value + 72);
- g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 72);
- g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 17);
- g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 45);
- g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 35);
- g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 55);
-
-
- //заливка ракет
- Brush br = new SolidBrush(Color.Black);
- g.FillRectangle(bodybrush, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
- g.FillRectangle(bodybrush, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
- g.FillRectangle(bodybrush, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
- g.FillRectangle(bodybrush, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
-
- //Орудийная башня
- if (EntityLinkor.GunTurret)
- {
- Brush bri = new SolidBrush(Color.Gray);
- g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
- g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
- g.FillEllipse(bri, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
- g.FillEllipse(br, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
- }
-
- //Дополнительная ракета
- if (EntityLinkor.Сompartment)
- {
- Brush brfara = new SolidBrush(Color.Blue);
- g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
- g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
- g.FillRectangle(brfara, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
- g.FillRectangle(brfara, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
-
- }
-
- //Мотор
- if (EntityLinkor.LinkorMotor)
- {
- g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 59, 5, 15);
- g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 59, 5, 15);
- g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 15);
- g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 5, 15);
- }
-
- }
-}
diff --git a/ProjectSportCar/ProjectSportCar/DirectionType.cs b/ProjectSportCar/ProjectSportCar/Drawnings/DirectionType.cs
similarity index 91%
rename from ProjectSportCar/ProjectSportCar/DirectionType.cs
rename to ProjectSportCar/ProjectSportCar/Drawnings/DirectionType.cs
index 0aaf8c7..14bf3f2 100644
--- a/ProjectSportCar/ProjectSportCar/DirectionType.cs
+++ b/ProjectSportCar/ProjectSportCar/Drawnings/DirectionType.cs
@@ -1,4 +1,4 @@
-namespace ProjectLinkor;
+namespace ProjectLinkor.Drawnings;
///
/// Направление перемещения
diff --git a/ProjectSportCar/ProjectSportCar/Drawnings/DrawingWarship.cs b/ProjectSportCar/ProjectSportCar/Drawnings/DrawingWarship.cs
new file mode 100644
index 0000000..5353fe9
--- /dev/null
+++ b/ProjectSportCar/ProjectSportCar/Drawnings/DrawingWarship.cs
@@ -0,0 +1,273 @@
+using ProjectLinkor.Entities;
+using static System.Windows.Forms.LinkLabel;
+
+namespace ProjectLinkor.Drawnings;
+
+///
+/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
+///
+public class DrawingWarship
+{
+ ///
+ /// Класс-сущность
+ ///
+ public EntityWarship? EntityWarship { get; protected set; }
+
+ ///
+ /// Ширина
+ ///
+ private int? _pictureWidth;
+
+ ///
+ /// Высота
+ ///
+ private int? _pictureHeight;
+
+ ///
+ /// Левая координата прорисовки военного корабля
+ ///
+ protected int? _startPosX;
+
+ ///
+ /// Верхняя координата прорисовки военного корабля
+ ///
+ protected int? _startPosY;
+
+ ///
+ /// Ширина прорисовки военного корабля
+ ///
+ private readonly int _drawingWarshipWidth = 148;
+
+ ///
+ /// Высота прорисовки военного корабля
+ ///
+ private readonly int _drawingWarshipHeight = 75;
+
+ ///
+ /// Координата Х объекта
+ ///
+ public int? GetPosX => _startPosX;
+
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawingWarshipWidth;
+
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawingWarshipHeight;
+
+ ///
+ /// Пустой конструктор
+ ///
+ private DrawingWarship()
+ {
+ _pictureWidth = null;
+ _pictureHeight = null;
+ _startPosX = null;
+ _startPosY = null;
+ }
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ public DrawingWarship(int speed, double weight, Color bodyColor) : this()
+ {
+ EntityWarship = new EntityWarship(speed, weight, bodyColor);
+ }
+
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки военного корабля
+ /// Высота прорисовки военного корабля
+ protected DrawingWarship(int drawingWarshipWidth, int drawingWarshipHeight) : this()
+ {
+ _drawingWarshipWidth = drawingWarshipWidth;
+ _drawingWarshipHeight = drawingWarshipHeight;
+ }
+
+ ///
+ /// Установка границ поля
+ ///
+ /// Ширина поля
+ /// Высота поля
+ /// true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах
+
+ public bool SetPictureSize(int width, int height)
+ {
+ //TODO проверка, что объект "влезает" в размеры поля
+ //если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
+
+ if (_drawingWarshipWidth > width || _drawingWarshipHeight > height)
+ {
+ return false;
+ }
+ _pictureWidth = width;
+ _pictureHeight = height;
+
+ if (_startPosX.HasValue || _startPosY.HasValue)
+ {
+
+ if (_startPosX + _drawingWarshipWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _drawingWarshipWidth;
+ }
+ else if (_startPosX < 0) _startPosX = 0;
+ if (_startPosY + _drawingWarshipHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _drawingWarshipHeight;
+ }
+ else if (_startPosY < 0) _startPosY = 0;
+ }
+ return true;
+
+ }
+
+ ///
+ /// Установка позиции
+ ///
+ /// Координата X
+ /// Координата Y
+
+ public void SetPosition(int x, int y, int width, int height)
+ {
+ if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
+ {
+ return;
+ }
+
+ // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
+ // то надо изменить координаты, чтобы он оставался в этих границах
+
+ if (x + _drawingWarshipWidth > _pictureWidth)
+ {
+ _startPosX = _pictureWidth - _drawingWarshipWidth;
+ }
+ else if (x < 0) _startPosX = 0;
+ else _startPosX = x;
+
+ if (y + _drawingWarshipHeight > _pictureHeight)
+ {
+ _startPosY = _pictureHeight - _drawingWarshipHeight;
+ }
+ else if (y < 0) _startPosY = 0;
+ else _startPosY = y;
+
+ }
+
+ ///
+ /// Изменение направления перемещения
+ ///
+ /// Направление
+ /// true - перемещение выполнено, false - перемещение невозможно
+
+ public bool MoveTransport(DirectionType direction)
+ {
+ if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return false;
+ }
+
+ switch (direction)
+ {
+ //влево
+ case DirectionType.Left:
+ if (_startPosX.Value - EntityWarship.Step > 0)
+ {
+ _startPosX -= (int)EntityWarship.Step;
+ }
+ return true;
+
+ //вправо
+ case DirectionType.Right:
+ if (_startPosX.Value + EntityWarship.Step + _drawingWarshipWidth < _pictureWidth)
+ {
+ _startPosX += (int)EntityWarship.Step;
+ }
+ return true;
+
+ //вверх
+ case DirectionType.Up:
+ if (_startPosY.Value - EntityWarship.Step > 0)
+ {
+ _startPosY -= (int)EntityWarship.Step;
+ }
+ return true;
+
+ //вниз
+ case DirectionType.Down:
+ if (_startPosY.Value + EntityWarship.Step + _drawingWarshipHeight < _pictureHeight)
+ {
+ _startPosY += (int)EntityWarship.Step;
+ }
+ return true;
+
+ default:
+ return false;
+ }
+
+ }
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public virtual void DrawTransport(Graphics g)
+ {
+ if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+
+ Brush main = new SolidBrush(EntityWarship.BodyColor);
+ //Заливка линкора
+ Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
+ Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 5);
+ Point point3 = new Point(_startPosX.Value + 150, _startPosY.Value + 42);
+ Point point4 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
+ Point point5 = new Point(_startPosX.Value + 5, _startPosY.Value + 80);
+ Point point6 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
+
+ Point[] LinkorLine = { point1, point2, point3, point4, point5, point6 };
+ g.FillPolygon(main, LinkorLine);
+
+ //границы линкора
+ g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 110, _startPosY.Value + 5);
+ g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 110, _startPosY.Value + 80);
+ g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 5, _startPosY.Value + 80);
+ g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 5, _startPosX.Value + 150, _startPosY.Value + 42);
+ g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 80, _startPosX.Value + 150, _startPosY.Value + 42);
+
+
+ //ракета
+ Brush brfara = new SolidBrush(Color.Blue);
+ g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
+ g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
+ g.FillRectangle(brfara, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
+ g.FillRectangle(brfara, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
+
+ //Парус
+ g.DrawArc(pen, _startPosX.Value + 45, _startPosY.Value + 15, 35, 60, 280, 160);
+ g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 17, _startPosX.Value + 67, _startPosY.Value + 72);
+ g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 72);
+ g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 17);
+ g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 45);
+ g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 35);
+ g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 55);
+
+ }
+
+
+}
diff --git a/ProjectSportCar/ProjectSportCar/Drawnings/DrawningLinkor.cs b/ProjectSportCar/ProjectSportCar/Drawnings/DrawningLinkor.cs
new file mode 100644
index 0000000..59bbcd5
--- /dev/null
+++ b/ProjectSportCar/ProjectSportCar/Drawnings/DrawningLinkor.cs
@@ -0,0 +1,75 @@
+using ProjectLinkor.Entities;
+
+namespace ProjectLinkor.Drawnings;
+///
+/// Класс отвечающий за прорисовку и перемещение объекта-сущности
+///
+public class DrawningLinkor : DrawingWarship
+{
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес линкора
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия орудийной башни
+ /// Признак наличия отсека под ракеты
+ /// Признак наличия
+ public DrawningLinkor(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor) : base(148, 75)
+ {
+ EntityWarship = new EntityLinkor(speed, weigth, bodyColor, additionalColor, gunTurret, compartment, linkorMotor);
+ }
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityWarship == null || EntityWarship is not EntityLinkor linkor || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(linkor.AdditionalColor);
+
+ base.DrawTransport(g);
+
+ //Орудийная башня
+ if (linkor.GunTurret)
+ {
+ g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
+ g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
+ g.FillEllipse(additionalBrush, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
+ }
+
+ //Дополнительнst ракетs
+ if (linkor.Сompartment)
+ {
+ //границы ракет
+ g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
+ g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
+ g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
+ g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
+
+ }
+
+ //Мотор
+ if (linkor.LinkorMotor)
+ {
+ Brush br = new SolidBrush(Color.Black);
+ g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 59, 5, 15);
+ g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 59, 5, 15);
+ g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 15);
+ g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 5, 15);
+ }
+
+ }
+}
diff --git a/ProjectSportCar/ProjectSportCar/EntityLinkor.cs b/ProjectSportCar/ProjectSportCar/Entities/EntityLinkor.cs
similarity index 78%
rename from ProjectSportCar/ProjectSportCar/EntityLinkor.cs
rename to ProjectSportCar/ProjectSportCar/Entities/EntityLinkor.cs
index 9f433ec..9d5f749 100644
--- a/ProjectSportCar/ProjectSportCar/EntityLinkor.cs
+++ b/ProjectSportCar/ProjectSportCar/Entities/EntityLinkor.cs
@@ -1,23 +1,20 @@
-namespace ProjectLinkor;
+namespace ProjectLinkor.Entities;
///
/// Класс-сущность "Линкор"
///
-public class EntityLinkor
+public class EntityLinkor : EntityWarship
{
-
///
/// Скорость
///
public int Speed { get; private set; }
-
///
/// Вес
///
- public double Weigth { get; private set; }
-
+ public double Weight { get; private set; }
///
- /// Основной цвет
+ /// Основной цвет
///
public Color BodyColor { get; private set; }
@@ -42,12 +39,12 @@ public class EntityLinkor
public bool LinkorMotor { get; private set; }
///
- /// Шаг перемещения линкора
+ /// Перемещение линкора
///
- public double Step => Speed * 100 / Weigth;
+ public double Step => Speed * 100 / Weight;
///
- /// Иницилизация полей объекта-класса линкора
+ /// Конструктор
///
///
/// Скорость
@@ -57,10 +54,10 @@ public class EntityLinkor
/// Признак наличия орудийной башни
/// Признак наличия отсека под ракеты
/// Признак наличия
- public void Init(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor)
+ public EntityLinkor(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor) : base(speed, weigth, bodyColor)
{
Speed = speed;
- Weigth = weigth;
+ Weight = weigth;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
GunTurret = gunTurret;
diff --git a/ProjectSportCar/ProjectSportCar/Entities/EntityWarship.cs b/ProjectSportCar/ProjectSportCar/Entities/EntityWarship.cs
new file mode 100644
index 0000000..6e22d99
--- /dev/null
+++ b/ProjectSportCar/ProjectSportCar/Entities/EntityWarship.cs
@@ -0,0 +1,37 @@
+namespace ProjectLinkor.Entities;
+
+///
+/// Класс-сущность "Военный корабль"
+///
+public class EntityWarship
+{
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+ ///
+ /// Перемещение военного корабля
+ ///
+ public double Step => Speed * 100 / Weight;
+
+ ///
+ /// Конструктор сущности
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ public EntityWarship(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+}
diff --git a/ProjectSportCar/ProjectSportCar/FormLinkor.Designer.cs b/ProjectSportCar/ProjectSportCar/FormLinkor.Designer.cs
index 4597716..1e5b884 100644
--- a/ProjectSportCar/ProjectSportCar/FormLinkor.Designer.cs
+++ b/ProjectSportCar/ProjectSportCar/FormLinkor.Designer.cs
@@ -34,6 +34,7 @@
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
+ buttonWarship = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).BeginInit();
SuspendLayout();
//
@@ -51,9 +52,9 @@
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 433);
buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(94, 29);
+ buttonCreate.Size = new Size(191, 29);
buttonCreate.TabIndex = 1;
- buttonCreate.Text = "Создать";
+ buttonCreate.Text = "Создать Линкор";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
@@ -105,11 +106,22 @@
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
+ // buttonWarship
+ //
+ buttonWarship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonWarship.Location = new Point(209, 433);
+ buttonWarship.Name = "buttonWarship";
+ buttonWarship.Size = new Size(216, 29);
+ buttonWarship.TabIndex = 6;
+ buttonWarship.Text = "Создать Военный корабль";
+ buttonWarship.UseVisualStyleBackColor = true;
+ //
// FormLinkor
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(857, 474);
+ Controls.Add(buttonWarship);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
@@ -130,5 +142,6 @@
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
+ private Button buttonWarship;
}
}
\ No newline at end of file
diff --git a/ProjectSportCar/ProjectSportCar/FormLinkor.cs b/ProjectSportCar/ProjectSportCar/FormLinkor.cs
index a7c126b..09b1cb8 100644
--- a/ProjectSportCar/ProjectSportCar/FormLinkor.cs
+++ b/ProjectSportCar/ProjectSportCar/FormLinkor.cs
@@ -1,81 +1,100 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Data;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
+using ProjectLinkor.Drawnings;
-namespace ProjectLinkor
+namespace ProjectLinkor;
+
+public partial class FormLinkor : Form
{
- public partial class FormLinkor : Form
+ private DrawingWarship? _drawningWarship;
+
+ public FormLinkor()
{
- private DrawningLinkor? _drawningLinkor;
+ InitializeComponent();
+ }
- public FormLinkor()
+ private void Draw()
+ {
+
+ if (_drawningWarship == null)
{
- InitializeComponent();
+ return;
}
- private void Draw()
+ Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
+ Graphics gr = Graphics.FromImage(bmp);
+ _drawningWarship.DrawTransport(gr);
+ pictureBoxLinkor.Image = bmp;
+ }
+
+ private void CreateObject(string type)
+ {
+ Random random = new();
+ switch (type)
{
-
- if (_drawningLinkor == null)
- {
- return;
- }
-
- Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
- Graphics gr = Graphics.FromImage(bmp);
- _drawningLinkor.DrawTransport(gr);
- pictureBoxLinkor.Image = bmp;
- }
-
- private void ButtonCreate_Click(object sender, EventArgs e)
- {
- Random random = new();
- _drawningLinkor = new DrawningLinkor();
- _drawningLinkor.Init(random.Next(100, 300), random.Next(1000, 3000),
+ case nameof(DrawingWarship):
+ _drawningWarship = new DrawingWarship(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningLinkor):
+ _drawningWarship = new DrawningLinkor(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
- _drawningLinkor.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ break;
+ default:
+ return;
+ }
+ _drawningWarship.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
+ _drawningWarship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxLinkor.Width, pictureBoxLinkor.Height);
+ Draw();
+ }
- Draw();
+ ///
+ /// обработка нажатия кнопки "создать линкор"
+ ///
+ ///
+ ///
+ private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLinkor));
+ ///
+ /// обработка нажатия кнопки "создать военный корабль"
+ ///
+ ///
+ ///
+ private void ButtonWarship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingWarship));
+
+ ///
+ /// кнопки вверх/вниз/влево/вправо
+ ///
+ ///
+ ///
+ private void ButtonMove_Click(object sender, EventArgs e)
+ {
+ if (_drawningWarship == null)
+ {
+ return;
}
- private void ButtonMove_Click(object sender, EventArgs e)
+ string name = ((Button)sender)?.Name ?? string.Empty;
+ bool result = false;
+ switch (name)
{
- if (_drawningLinkor == null)
- {
- return;
- }
-
- string name = ((Button)sender)?.Name ?? string.Empty;
- bool result = false;
- switch (name)
- {
- case "buttonUp":
- result = _drawningLinkor.MoveTransport(DirectionType.Up);
- break;
- case "buttonDown":
- result = _drawningLinkor.MoveTransport(DirectionType.Down);
- break;
- case "buttonLeft":
- result = _drawningLinkor.MoveTransport(DirectionType.Left);
- break;
- case "buttonRight":
- result = _drawningLinkor.MoveTransport(DirectionType.Right);
- break;
- }
- if (result)
- {
- Draw();
- }
+ case "buttonUp":
+ result = _drawningWarship.MoveTransport(DirectionType.Up);
+ break;
+ case "buttonDown":
+ result = _drawningWarship.MoveTransport(DirectionType.Down);
+ break;
+ case "buttonLeft":
+ result = _drawningWarship.MoveTransport(DirectionType.Left);
+ break;
+ case "buttonRight":
+ result = _drawningWarship.MoveTransport(DirectionType.Right);
+ break;
+ }
+ if (result)
+ {
+ Draw();
}
}
+
}