63 lines
2.2 KiB
C#
63 lines
2.2 KiB
C#
using ProjectCruiser.Drawnings;
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namespace ProjectCruiser.MovementStrategy
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{
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/// <summary>
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/// класс реалтзация для IMoveableObject с использованием DrawningCruiser
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/// </summary>
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public class MoveableCruiser : IMoveableObject
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{
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/// <summary>
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/// Поле-объект класса DrawningCruiser или его наследника
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/// </summary>
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private readonly DrawningCruiser? _cruiser = null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="cruiser">Объект класса DrawningCruiser</param>
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public MoveableCruiser(DrawningCruiser cruiser)
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{
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_cruiser = cruiser;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_cruiser == null || _cruiser.EntityCruiser == null ||
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!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_cruiser.GetPosX.Value,
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_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
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}
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}
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public int GetStep => (int)(_cruiser?.EntityCruiser?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_cruiser == null || _cruiser.EntityCruiser == null)
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{
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return false;
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}
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return _cruiser.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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}
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