2024-02-21 16:56:08 +04:00

235 lines
7.9 KiB
C#

using ProjectCruiser;
using System.Drawing.Drawing2D;
namespace ProjectCruiser;
/// <summary>
/// Êëàññ, îòâå÷àþùèé çà ïðîðèñîâêó è ïåðåìåùåíèå îáúåêòà-ñóùíîñòè
/// </summary>
public class DrawningCruiser
{
/// <summary>
/// Êëàññ-ñóùíîñòü
/// </summary>
public EntityCruiser? EntityCruiser { get; private set; }
/// <summary>
/// Øèðèíà îêíà
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Âûñîòà îêíà
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Ëåâàÿ êîîðäèíàòà ïðîðèñîâêè àâòîìîáèëÿ
/// </summary>
private int? _startPosX;
/// <summary>
/// Âåðõíÿÿ êîîðèäíàòà ïðîðèñîâêè àâòîìîáèëÿ
/// </summary>
private int? _startPosY;
/// <summary>
/// Øèðèíà ïðîðèñîâêè àâòîìîáèëÿ
/// </summary>
private readonly int _drawningCruiserWidth = 110;
/// <summary>
/// Âûñîòà ïðîðèñîâêè àâòîìîáèëÿ
/// </summary>
private readonly int _drawningCruiserHeight = 60;
/// <summary>
/// Èíèöèàëèçàöèÿ ñâîéñòâ
/// </summary>
/// <param name="speed">Ñêîðîñòü</param>
/// <param name="weight">Âåñ</param>
/// <param name="bodyColor">Îñíîâíîé öâåò</param>
/// <param name="additionalColor">Äîïîëíèòåëüíûé öâåò</param>
/// <param name="helicopterArea">Ïðèçíàê íàëè÷èÿ îáâåñà</param>
/// <param name="boat">Ïðèçíàê íàëè÷èÿ àíòèêðûëà</param>
/// <param name="wepon">Ïðèçíàê íàëè÷èÿ ãîíî÷íîé ïîëîñû</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool helicopterArea, bool boat, bool wepon)
{
EntityCruiser = new EntityCruiser();
EntityCruiser.Init(speed, weight, bodyColor, additionalColor,
helicopterArea, boat, wepon);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Óñòàíîâêà ãðàíèö ïîëÿ
/// </summary>
/// <param name="width">Øèðèíà ïîëÿ</param>
/// <param name="height">Âûñîòà ïîëÿ</param>
/// <returns>true - ãðàíèöû çàäàíû, false - ïðîâåðêà íå ïðîéäåíà, íåëüçÿ ðàçìåñòèòü îáúåêò â ýòèõ ðàçìåðàõ</returns>
public bool SetPictureSize(int width, int height)
{
// TODO ïðîâåðêà, ÷òî îáúåêò "âëåçàåò" â ðàçìåðû ïîëÿ
// åñëè âëåçàåò, ñîõðàíÿåì ãðàíèöû è êîððåêòèðóåì ïîçèöèþ îáúåêòà,åñëè îíà áûëà óæå óñòàíîâëåíà
if (_startPosX + 150 > width)
{
_startPosX -= (_startPosX + 150) - width;
}
if (_startPosY + 80 > height)
{
_startPosY -= (_startPosY + 80) - height;
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Óñòàíîâêà ïîçèöèè
/// </summary>
/// <param name="x">Êîîðäèíàòà X</param>
/// <param name="y">Êîîðäèíàòà Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if(x + 150 > _pictureWidth)
{
x -= (x+150) - _pictureWidth.Value;
}
if (y + 50 > _pictureHeight)
{
y -= (y+50) - _pictureHeight.Value;
}
// TODO åñëè ïðè óñòàíîâêå îáúåêòà â ýòè êîîðäèíàòû, îí áóäåò "âûõîäèòü" çà ãðàíèöû ôîðìû
// òî íàäî èçìåíèòü êîîðäèíàòû, ÷òîáû îí îñòàâàëñÿ â ýòèõ ãðàíèöàõ
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Èçìåíåíèå íàïðàâëåíèÿ ïåðåìåùåíèÿ
/// </summary>
/// <param name="direction">Íàïðàâëåíèå</param>
/// <returns>true - ïåðåìåùåíå âûïîëíåíî, false - ïåðåìåùåíèå íåâîçìîæíî</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//âëåâî
case DirectionType.Left:
if (_startPosX.Value - EntityCruiser.Step > 0)
{
_startPosX -= (int)EntityCruiser.Step;
}
return true;
//ââåðõ
case DirectionType.Up:
if (_startPosY.Value - EntityCruiser.Step > 0)
{
_startPosY -= (int)EntityCruiser.Step;
}
return true;
// âïðàâî
case DirectionType.Right:
if (_startPosX.Value >= 640)
{
return true;
}
//TODO ïðîïèñàòü ëîãèêó ñäâèãà â ïðàâî
if (_startPosX.Value + EntityCruiser.Step > 0)
{
_startPosX += (int)EntityCruiser.Step;
}
return true;
//âíèç
case DirectionType.Down:
//TODO ïðîïèñàòü ëîãèêó ñäâèãà â âíèç
if(_startPosY.Value >= 390)
{
return true;
}
if (_startPosY.Value + EntityCruiser.Step > 0)
{
_startPosY += (int)EntityCruiser.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Ïðîðèñîâêà îáúåêòà
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCruiser == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush additionalBrush = new SolidBrush(Color.Black);
Brush weaponBrush = new SolidBrush(Color.Black);
Brush weaponBrush2 = new SolidBrush(EntityCruiser.AdditionalColor);
Brush helicopterAreaBrush = new HatchBrush(HatchStyle.ZigZag, EntityCruiser.AdditionalColor, Color.FromArgb(163, 163, 163));
Brush boatBrush = new SolidBrush(EntityCruiser.AdditionalColor);
//ãðàíèöû êðóèñåðà
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value, _startPosX.Value + 147, _startPosY.Value + 24);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 49, _startPosX.Value + 105, _startPosY.Value + 49);
g.DrawLine(pen, _startPosX.Value + 105, _startPosY.Value + 49, _startPosX.Value + 147, _startPosY.Value + 24);
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value, _startPosY.Value + 49);
//âíóòðåííîñòè êðóèñåðà
g.DrawEllipse(pen, _startPosX.Value + 94, _startPosY.Value + 14, 19, 19);
g.DrawRectangle(pen, _startPosX.Value + 63, _startPosY.Value + 11, 21, 28);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 17, 28, 14);
//çàä
g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 7, 3, 14);
g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 26, 3, 14);
if (EntityCruiser.HelicopterArea)
{
g.FillEllipse(helicopterAreaBrush, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
}
if (EntityCruiser.Boat)
{
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
}
if (EntityCruiser.Weapon)
{
g.DrawEllipse(pen, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
g.FillEllipse(weaponBrush2, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
g.FillRectangle(weaponBrush, _startPosX.Value + 107, _startPosY.Value + 40, 15, 5);
}
}
}