diff --git a/ProjectCruiser/DirectionType.cs b/ProjectCruiser/Drawnings/DirectionType.cs
similarity index 53%
rename from ProjectCruiser/DirectionType.cs
rename to ProjectCruiser/Drawnings/DirectionType.cs
index 5d71959..1ef4846 100644
--- a/ProjectCruiser/DirectionType.cs
+++ b/ProjectCruiser/Drawnings/DirectionType.cs
@@ -1,13 +1,17 @@
-namespace ProjectCruiser;
+namespace ProjectCruiser.Drawnings;
///
///
///
public enum DirectionType
{
- ///
- ///
- ///
- Up = 1,
+ ///
+ ///
+ ///
+ Unknow = -1,
+ ///
+ ///
+ ///
+ Up = 1,
///
///
///
diff --git a/ProjectCruiser/DrawningCruiser.cs b/ProjectCruiser/Drawnings/DrawningCruiser.cs
similarity index 72%
rename from ProjectCruiser/DrawningCruiser.cs
rename to ProjectCruiser/Drawnings/DrawningCruiser.cs
index 5f6a85a..b8cbec0 100644
--- a/ProjectCruiser/DrawningCruiser.cs
+++ b/ProjectCruiser/Drawnings/DrawningCruiser.cs
@@ -1,6 +1,6 @@
-using System.Drawing.Drawing2D;
+using ProjectCruiser.Entities;
-namespace ProjectCruiser;
+namespace ProjectCruiser.Drawnings;
///
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
///
@@ -9,7 +9,7 @@ public class DrawningCruiser
///
/// Класс-сущность
///
- public EntityCruiser? EntityCruiser { get; private set; }
+ public EntityCruiser? EntityCruiser { get; protected set; }
///
/// Ширина окна
///
@@ -21,11 +21,11 @@ public class DrawningCruiser
///
/// Левая координата прорисовки автомобиля
///
- private int? _startPosX;
+ protected int? _startPosX;
///
/// Верхняя кооридната прорисовки автомобиля
///
- private int? _startPosY;
+ protected int? _startPosY;
///
/// Ширина прорисовки крейсера
@@ -36,27 +36,56 @@ public class DrawningCruiser
///
private readonly int _drawningCruiserHeight = 50;
private readonly int _drawningEnginesWidth = 3;
+
///
- /// Инициализация свойств
+ /// Координата X объекта
///
- /// Скорость
- /// Вес
- /// Основной цвет
- /// Дополнительный цвет
- /// Признак наличия вертолетной площадки
- /// Признак наличия шлюпок
- /// Признак наличия пушки
- public void Init(int speed, double weight, Color bodyColor, Color
- additionalColor, bool helicopterArea, bool boat, bool wepon)
+ public int? GetPosX => _startPosX;
+ ///
+ /// Координата Y объекта
+ ///
+ public int? GetPosY => _startPosY;
+ ///
+ /// Ширина объекта
+ ///
+ public int GetWidth => _drawningCruiserWidth;
+ ///
+ /// Высота объекта
+ ///
+ public int GetHeight => _drawningCruiserHeight;
+
+ ///
+ /// Пустой онструктор
+ ///
+ private DrawningCruiser()
{
- EntityCruiser = new EntityCruiser();
- EntityCruiser.Init(speed, weight, bodyColor, additionalColor,
- helicopterArea, boat, wepon);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
+
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ public DrawningCruiser(int speed, double weight, Color bodyColor) : this()
+ {
+ EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
+ }
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки автомобиля
+ /// Высота прорисовки автомобиля
+ protected DrawningCruiser(int drawningCarWidth, int drawningCarHeight) : this()
+ {
+ _drawningCruiserWidth = drawningCarWidth;
+ _pictureHeight = drawningCarHeight;
+ }
+
///
/// Установка границ поля
///
@@ -96,7 +125,7 @@ public class DrawningCruiser
return;
}
- if (x < 0 || x + _drawningCruiserWidth > _pictureWidth || y < 0 || y + _drawningCruiserHeight > _pictureHeight)
+ if (x < 0 || x + _drawningCruiserWidth > _pictureWidth || y < 0 || y + _drawningCruiserHeight > _pictureHeight)
{
_startPosX = _pictureWidth - _drawningCruiserWidth;
_startPosY = _pictureHeight - _drawningCruiserHeight;
@@ -158,7 +187,7 @@ public class DrawningCruiser
/// Прорисовка объекта
///
///
- public void DrawTransport(Graphics g)
+ public virtual void DrawTransport(Graphics g)
{
if (EntityCruiser == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
@@ -167,10 +196,6 @@ public class DrawningCruiser
}
Pen pen = new(EntityCruiser.BodyColor, 2);
Brush additionalBrush = new SolidBrush(Color.Black);
- Brush weaponBrush = new SolidBrush(Color.Black);
- Brush weaponBrush2 = new SolidBrush(EntityCruiser.AdditionalColor);
- Brush helicopterAreaBrush = new HatchBrush(HatchStyle.ZigZag, EntityCruiser.AdditionalColor, Color.FromArgb(163, 163, 163));
- Brush boatBrush = new SolidBrush(EntityCruiser.AdditionalColor);
//границы круисера
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
@@ -191,28 +216,5 @@ public class DrawningCruiser
g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 7, 3, 14);
g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 26, 3, 14);
- if (EntityCruiser.HelicopterArea)
- {
- g.FillEllipse(helicopterAreaBrush, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
- g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
- }
-
- if (EntityCruiser.Boat)
- {
- g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
- g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
-
- g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
- g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
- }
-
- if (EntityCruiser.Weapon)
- {
- g.DrawEllipse(pen, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
- g.FillEllipse(weaponBrush2, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
-
- g.FillRectangle(weaponBrush, _startPosX.Value + 107, _startPosY.Value + 40, 15, 5);
- }
-
}
}
\ No newline at end of file
diff --git a/ProjectCruiser/Drawnings/DrawningMilitaryCruiser.cs b/ProjectCruiser/Drawnings/DrawningMilitaryCruiser.cs
new file mode 100644
index 0000000..a21ade3
--- /dev/null
+++ b/ProjectCruiser/Drawnings/DrawningMilitaryCruiser.cs
@@ -0,0 +1,67 @@
+using System.Drawing.Drawing2D;
+using ProjectCruiser.Entities;
+
+namespace ProjectCruiser.Drawnings
+{
+ public class DrawningMilitaryCruiser : DrawningCruiser
+ {
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия вертолетной площадки
+ /// Признак наличия шлюпок
+ /// Признак наличия пушки
+
+ public DrawningMilitaryCruiser(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool boat, bool weapon)
+ : base(150, 50)
+ {
+ EntityCruiser = new EntityMilitaryCruiser(speed, weight, bodyColor, additionalColor, helicopterArea, boat, weapon);
+ }
+
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityCruiser == null || EntityCruiser is not EntityMilitaryCruiser entityMilitaryCruiser || !_startPosX.HasValue ||
+ !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(entityMilitaryCruiser.BodyColor, 2);
+ Brush additionalBrush = new SolidBrush(Color.Black);
+ Brush weaponBrush = new SolidBrush(Color.Black);
+ Brush weaponBrush2 = new SolidBrush(entityMilitaryCruiser.AdditionalColor);
+ Brush helicopterAreaBrush = new HatchBrush(HatchStyle.ZigZag, entityMilitaryCruiser.AdditionalColor, Color.FromArgb(163, 163, 163));
+ Brush boatBrush = new SolidBrush(entityMilitaryCruiser.AdditionalColor);
+
+ base.DrawTransport(g);
+
+ if (entityMilitaryCruiser.HelicopterArea)
+ {
+ g.FillEllipse(helicopterAreaBrush, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
+ g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
+ }
+
+ if (entityMilitaryCruiser.Boat)
+ {
+ g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
+ g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
+
+ g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
+ g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
+ }
+
+ if (entityMilitaryCruiser.Weapon)
+ {
+ g.DrawEllipse(pen, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
+ g.FillEllipse(weaponBrush2, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
+
+ g.FillRectangle(weaponBrush, _startPosX.Value + 107, _startPosY.Value + 40, 15, 5);
+ }
+
+ }
+ }
+}
diff --git a/ProjectCruiser/Entities/EntityCruiser.cs b/ProjectCruiser/Entities/EntityCruiser.cs
new file mode 100644
index 0000000..d7e81bc
--- /dev/null
+++ b/ProjectCruiser/Entities/EntityCruiser.cs
@@ -0,0 +1,38 @@
+namespace ProjectCruiser.Entities;
+
+///
+/// Класс-сущность "крейсер"
+///
+public class EntityCruiser
+{
+ //свойства
+ ///
+ /// Скорость
+ ///
+ public int Speed { get; private set; }
+ ///
+ /// Вес
+ ///
+ public double Weight { get; private set; }
+ ///
+ /// Основной цвет
+ ///
+ public Color BodyColor { get; private set; }
+
+ ///
+ /// Шаг перемещения автомобиля
+ ///
+ public double Step => Speed * 100 / Weight;
+ ///
+ /// Инициализация полей объекта-класса крейсера
+ ///
+ /// скорость
+ /// вес
+ /// основной цвет
+ public EntityCruiser(int speed, double weight, Color bodyColor)
+ {
+ Speed = speed;
+ Weight = weight;
+ BodyColor = bodyColor;
+ }
+}
diff --git a/ProjectCruiser/Entities/EntityMilitaryCruiser.cs b/ProjectCruiser/Entities/EntityMilitaryCruiser.cs
new file mode 100644
index 0000000..46925ff
--- /dev/null
+++ b/ProjectCruiser/Entities/EntityMilitaryCruiser.cs
@@ -0,0 +1,30 @@
+namespace ProjectCruiser.Entities
+{
+ internal class EntityMilitaryCruiser : EntityCruiser
+ {
+ ///
+ /// Признак (опция) наличие вертолетной площадки
+ ///
+ public bool HelicopterArea { get; private set; }
+ ///
+ /// Признак (опция) наличие шлюпок
+ ///
+ public bool Boat { get; private set; }
+ ///
+ /// Признак (опция) наличие пушки
+ ///
+ public bool Weapon { get; private set; }
+ ///
+ /// Дополнительный цвет (для опциональных элементов)
+ ///
+ public Color AdditionalColor { get; private set; }
+
+ public EntityMilitaryCruiser(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool boat, bool weapon) : base(speed, weight, bodyColor)
+ {
+ AdditionalColor = additionalColor;
+ HelicopterArea = helicopterArea;
+ Boat = boat;
+ Weapon = weapon;
+ }
+ }
+}
diff --git a/ProjectCruiser/EntityCruiser.cs b/ProjectCruiser/EntityCruiser.cs
deleted file mode 100644
index aaabd12..0000000
--- a/ProjectCruiser/EntityCruiser.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-namespace ProjectCruiser;
-///
-/// Класс-сущность "крейсер"
-///
-public class EntityCruiser
-{
- //свойства
- ///
- /// Скорость
- ///
- public int Speed { get; private set; }
- ///
- /// Вес
- ///
- public double Weight { get; private set; }
- ///
- /// Основной цвет
- ///
- public Color BodyColor { get; private set; }
- ///
- /// Дополнительный цвет (для опциональных элементов)
- ///
- public Color AdditionalColor { get; private set; }
- ///
- /// Признак (опция) наличие вертолетной площадки
- ///
- public bool HelicopterArea { get; private set; }
- ///
- /// Признак (опция) наличие шлюпок
- ///
- public bool Boat { get; private set; }
- ///
- /// Признак (опция) наличие пушки
- ///
- public bool Weapon { get; private set; }
- //поле класса
- ///
- /// Шаг перемещения автомобиля
- ///
- public double Step => Speed * 100 / Weight;
- ///
- /// Инициализация полей объекта-класса крейсера
- ///
- /// скорость
- /// вес
- /// основной цвет
- /// дополнительный цвет
- /// вертолетная площадка
- /// шлюпки
- /// наличие пушки
- public void Init(int speed, double weight, Color bodyColor, Color
- additionalColor, bool helicopterArea, bool boat, bool wepon)
- {
- Speed = speed;
- Weight = weight;
- BodyColor = bodyColor;
- AdditionalColor = additionalColor;
- HelicopterArea = helicopterArea;
- Boat = boat;
- Weapon = wepon;
- }
-}
diff --git a/ProjectCruiser/FormCruiser.Designer.cs b/ProjectCruiser/FormCruiser.Designer.cs
index 21bd8ec..652e1eb 100644
--- a/ProjectCruiser/FormCruiser.Designer.cs
+++ b/ProjectCruiser/FormCruiser.Designer.cs
@@ -29,33 +29,36 @@
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormCruiser));
- pictureBox1 = new PictureBox();
+ pictureBoxCruiser = new PictureBox();
button1 = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
- ((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
+ comboBoxStrategy = new ComboBox();
+ buttonCretaeCruiser = new Button();
+ buttonStrategyStep = new Button();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
- // pictureBox1
+ // pictureBoxCruiser
//
- pictureBox1.Dock = DockStyle.Fill;
- pictureBox1.Location = new Point(0, 0);
- pictureBox1.Name = "pictureBox1";
- pictureBox1.Size = new Size(800, 450);
- pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
- pictureBox1.TabIndex = 0;
- pictureBox1.TabStop = false;
+ pictureBoxCruiser.Dock = DockStyle.Fill;
+ pictureBoxCruiser.Location = new Point(0, 0);
+ pictureBoxCruiser.Name = "pictureBoxCruiser";
+ pictureBoxCruiser.Size = new Size(800, 450);
+ pictureBoxCruiser.SizeMode = PictureBoxSizeMode.AutoSize;
+ pictureBoxCruiser.TabIndex = 0;
+ pictureBoxCruiser.TabStop = false;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(12, 409);
button1.Name = "button1";
- button1.Size = new Size(94, 29);
+ button1.Size = new Size(213, 29);
button1.TabIndex = 1;
- button1.Text = "создать";
+ button1.Text = "создать военный крейсер";
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateCruiser_Click;
//
@@ -107,32 +110,70 @@
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
- // Form1
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
+ comboBoxStrategy.Location = new Point(637, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(151, 28);
+ comboBoxStrategy.TabIndex = 6;
+ //
+ // buttonCretaeCruiser
+ //
+ buttonCretaeCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCretaeCruiser.Location = new Point(240, 410);
+ buttonCretaeCruiser.Name = "buttonCretaeCruiser";
+ buttonCretaeCruiser.Size = new Size(213, 29);
+ buttonCretaeCruiser.TabIndex = 7;
+ buttonCretaeCruiser.Text = "создать крейсер";
+ buttonCretaeCruiser.UseVisualStyleBackColor = true;
+ buttonCretaeCruiser.Click += buttonCretaeCruiser_Click;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(694, 46);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(94, 29);
+ buttonStrategyStep.TabIndex = 8;
+ buttonStrategyStep.Text = "шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += ButtonStrategyStep_Click;
+ //
+ // FormCruiser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(buttonCretaeCruiser);
+ Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(button1);
- Controls.Add(pictureBox1);
- Name = "Form1";
+ Controls.Add(pictureBoxCruiser);
+ Name = "FormCruiser";
Text = "FormCruiser";
Click += ButtonMove_Click;
- ((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
+ ((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
- private PictureBox pictureBox1;
+ private PictureBox pictureBoxCruiser;
private Button button1;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
+ private ComboBox comboBoxStrategy;
+ private Button buttonCretaeCruiser;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/ProjectCruiser/FormCruiser.cs b/ProjectCruiser/FormCruiser.cs
index b14b170..2696789 100644
--- a/ProjectCruiser/FormCruiser.cs
+++ b/ProjectCruiser/FormCruiser.cs
@@ -1,4 +1,7 @@
-namespace ProjectCruiser
+using ProjectCruiser.Drawnings;
+using ProjectCruiser.MovementStrategy;
+
+namespace ProjectCruiser
{
public partial class FormCruiser : Form
{
@@ -6,10 +9,16 @@
/// Поле-объект для прорисовки объекта
///
private DrawningCruiser? _drawningCruiser;
+
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _strategy;
+
public FormCruiser()
{
InitializeComponent();
-
+ _strategy = null;
}
///
@@ -21,35 +30,64 @@
{
return;
}
- Bitmap bmp = new(pictureBox1.Width,
- pictureBox1.Height);
+ Bitmap bmp = new(pictureBoxCruiser.Width,
+ pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningCruiser.DrawTransport(gr);
- pictureBox1.Image = bmp;
+ pictureBoxCruiser.Image = bmp;
}
+
///
- /// Обработка нажатия кнопки "Создать"
+ /// Создание объекта класса-перемещения
+ ///
+ /// Тип создаваемого объекта
+ private void CreateObject(string type)
+ {
+ Random random = new();
+ switch (type)
+ {
+ case nameof(DrawningCruiser):
+ _drawningCruiser = new DrawningCruiser(random.Next(100, 300),
+ random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256), random.Next(0, 256)));
+ break;
+ case nameof(DrawningMilitaryCruiser):
+ _drawningCruiser = new DrawningMilitaryCruiser(random.Next(100,
+ 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256),
+ random.Next(0, 256), random.Next(0, 256)),
+ Convert.ToBoolean(random.Next(0, 2)),
+ Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
+ break;
+ default:
+ return;
+ }
+ _drawningCruiser.SetPictureSize(pictureBoxCruiser.Width,
+ pictureBoxCruiser.Height);
+ _drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
+ Draw();
+ }
+
+ ///
+ /// Обработка нажатия кнопки "Создать военный крейсер"
///
///
///
- private void ButtonCreateCruiser_Click(object sender, EventArgs e)
- {
- Random random = new();
- _drawningCruiser = new DrawningCruiser();
- _drawningCruiser.Init(random.Next(100, 300), random.Next(1000, 3000),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
- random.Next(0, 256)),
- Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
- random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)),
- Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningCruiser.SetPictureSize(pictureBox1.Width,
- pictureBox1.Height);
+ private void ButtonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
+
+ ///
+ /// Обработка нажатия кнопки "Создать крейсер"
+ ///
+ ///
+ ///
+ private void buttonCretaeCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
+
- //начальное положение круисера
- _drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
- Draw();
- }
///
/// Перемещение объекта по форме (нажатие кнопок навигации)
///
@@ -87,5 +125,50 @@
Draw();
}
}
+
+ ///
+ /// обработка нажатия кнопки шаг
+ ///
+ ///
+ ///
+ private void ButtonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningCruiser == null)
+ {
+ return;
+ }
+
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableCruiser(_drawningCruiser), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
+
}
}
diff --git a/ProjectCruiser/FormCruiser.resx b/ProjectCruiser/FormCruiser.resx
index 01513c1..8a26dc4 100644
--- a/ProjectCruiser/FormCruiser.resx
+++ b/ProjectCruiser/FormCruiser.resx
@@ -121,7 +121,7 @@
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diff --git a/ProjectCruiser/MovementStrategy/AbstractStrategy.cs b/ProjectCruiser/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..989cb90
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,123 @@
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// Класс-стратегия перемещения объекта
+ ///
+ public abstract class AbstractStrategy
+ {
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters =>
+ _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+ }
+
+}
diff --git a/ProjectCruiser/MovementStrategy/IMoveableObject.cs b/ProjectCruiser/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..b6a27e5
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,24 @@
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// Интерфейс для работы с перемещаемым объектом
+ ///
+ public interface IMoveableObject
+ {
+ ///
+ /// Получение координаты объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ /// Направление
+ /// true - объект перемещен, false - перемещение невозможно
+ bool TryMoveObject(MovementDirection direction);
+ }
+
+}
diff --git a/ProjectCruiser/MovementStrategy/MoveToBorder.cs b/ProjectCruiser/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..1e2d6ac
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,53 @@
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// Стратегия перемещения объекта к краю экрана
+ ///
+ internal class MoveToBorder : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder - GetStep() <= FieldWidth
+ && objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder - GetStep() <= FieldHeight
+ && objParams.DownBorder + GetStep() >= FieldHeight;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
diff --git a/ProjectCruiser/MovementStrategy/MoveToCenter.cs b/ProjectCruiser/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..540208e
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,53 @@
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// Стратегия перемещения объекта в центр экрана
+ ///
+ public class MoveToCenter : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
+ && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
+ && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
diff --git a/ProjectCruiser/MovementStrategy/MoveableCruiser.cs b/ProjectCruiser/MovementStrategy/MoveableCruiser.cs
new file mode 100644
index 0000000..766c933
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/MoveableCruiser.cs
@@ -0,0 +1,62 @@
+using ProjectCruiser.Drawnings;
+
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// класс реалтзация для IMoveableObject с использованием DrawningCruiser
+ ///
+ public class MoveableCruiser : IMoveableObject
+ {
+ ///
+ /// Поле-объект класса DrawningCruiser или его наследника
+ ///
+ private readonly DrawningCruiser? _cruiser = null;
+ ///
+ /// Конструктор
+ ///
+ /// Объект класса DrawningCruiser
+ public MoveableCruiser(DrawningCruiser cruiser)
+ {
+ _cruiser = cruiser;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_cruiser == null || _cruiser.EntityCruiser == null ||
+ !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_cruiser.GetPosX.Value,
+ _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_cruiser?.EntityCruiser?.Step ?? 0);
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_cruiser == null || _cruiser.EntityCruiser == null)
+ {
+ return false;
+ }
+ return _cruiser.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _ => DirectionType.Unknow,
+ };
+ }
+ }
+}
+
diff --git a/ProjectCruiser/MovementStrategy/MovementDirection.cs b/ProjectCruiser/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..d66685a
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,26 @@
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// Направление перемещения
+ ///
+ public enum MovementDirection
+ {
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4
+ }
+
+}
diff --git a/ProjectCruiser/MovementStrategy/ObjectParameters.cs b/ProjectCruiser/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..ac6715e
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,64 @@
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// Параметры-координаты объекта
+ ///
+ public class ObjectParameters
+ {
+ ///
+ /// Координата X
+ ///
+ private readonly int _x;
+ ///
+ /// Координата Y
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+ }
+
+}
diff --git a/ProjectCruiser/MovementStrategy/StrategyStatus.cs b/ProjectCruiser/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..397e23e
--- /dev/null
+++ b/ProjectCruiser/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,22 @@
+namespace ProjectCruiser.MovementStrategy
+{
+ ///
+ /// Статус выполнения операции перемещения
+ ///
+ public enum StrategyStatus
+ {
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+ ///
+ /// Завершено
+ ///
+ Finish
+ }
+
+}