done lab 3
This commit is contained in:
parent
430bc0b3f3
commit
7a26e24c82
115
ProjectCruiser/CollectionGenericObjects/AbstractCompany.cs
Normal file
115
ProjectCruiser/CollectionGenericObjects/AbstractCompany.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using ProjectCruiser.Drawnings;
|
||||
|
||||
namespace ProjectCruiser.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Абстракция компании, хранящий коллекцию автомобилей
|
||||
/// </summary>
|
||||
public abstract class AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Размер места (ширина)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeWidth = 180;
|
||||
|
||||
/// <summary>
|
||||
/// Размер места (высота)
|
||||
/// </summary>
|
||||
protected readonly int _placeSizeHeight = 70;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
protected readonly int _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Коллекция автомобилей
|
||||
/// </summary>
|
||||
protected ICollectionGenericObjects<DrawningCruiser>? _collection = null;
|
||||
|
||||
/// <summary>
|
||||
/// Вычисление максимального количества элементов, который можно разместить в окне
|
||||
/// </summary>
|
||||
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth">Ширина окна</param>
|
||||
/// <param name="picHeight">Высота окна</param>
|
||||
/// <param name="collection">Коллекция автомобилей</param>
|
||||
public AbstractCompany(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningCruiser> collection)
|
||||
{
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = collection;
|
||||
_collection.SetMaxCount = GetMaxCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="сruiser">Добавляемый объект</param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(AbstractCompany company, DrawningCruiser сruiser)
|
||||
{
|
||||
return company._collection.Insert(сruiser);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перегрузка оператора удаления для класса
|
||||
/// </summary>
|
||||
/// <param name="company">Компания</param>
|
||||
/// <param name="position">Номер удаляемого объекта</param>
|
||||
/// <returns></returns>
|
||||
public static DrawningCruiser operator -(AbstractCompany company, int position)
|
||||
{
|
||||
return company._collection?.Remove(position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение случайного объекта из коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public DrawningCruiser? GetRandomObject()
|
||||
{
|
||||
Random rnd = new();
|
||||
return _collection?.Get(rnd.Next(GetMaxCount));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вывод всей коллекции
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap? Show()
|
||||
{
|
||||
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
|
||||
Graphics graphics = Graphics.FromImage(bitmap);
|
||||
DrawBackgound(graphics);
|
||||
SetObjectsPosition();
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
|
||||
{
|
||||
DrawningCruiser? obj = _collection?.Get(i);
|
||||
obj?.DrawTransport(graphics);
|
||||
}
|
||||
return bitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод заднего фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
protected abstract void DrawBackgound(Graphics g);
|
||||
|
||||
/// <summary>
|
||||
/// Расстановка объектов
|
||||
/// </summary>
|
||||
protected abstract void SetObjectsPosition();
|
||||
}
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using ProjectCruiser.Drawnings;
|
||||
|
||||
namespace ProjectCruiser.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация абстрактной компании - каршеринг
|
||||
/// </summary>
|
||||
public class CruiserDockingService : AbstractCompany
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
/// <param name="collection"></param>
|
||||
public CruiserDockingService(int picWidth, int picHeight,
|
||||
ICollectionGenericObjects<DrawningCruiser> collection) : base(picWidth, picHeight, collection)
|
||||
{
|
||||
}
|
||||
protected override void DrawBackgound(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
Pen pen = new(Color.Black, 2);
|
||||
for (int i = 0; i < width; i++)
|
||||
{
|
||||
for (int j = 0; j < height + 1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
|
||||
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void SetObjectsPosition()
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
int curWidth = 0;
|
||||
int curHeight = 0;
|
||||
|
||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
||||
{
|
||||
if (_collection.Get(i) != null)
|
||||
{
|
||||
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
||||
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
|
||||
}
|
||||
|
||||
if (curWidth < width - 1)
|
||||
curWidth++;
|
||||
else
|
||||
{
|
||||
curWidth = 0;
|
||||
curHeight ++;
|
||||
}
|
||||
|
||||
if (curHeight >= height)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,45 @@
|
||||
namespace ProjectCruiser.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс описания действий для набора хранимых объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public interface ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Количество объектов в коллекции
|
||||
/// </summary>
|
||||
int Count { get; }
|
||||
/// <summary>
|
||||
/// Установка максимального количества элементов
|
||||
/// </summary>
|
||||
int SetMaxCount { set; }
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj);
|
||||
/// <summary>
|
||||
/// Добавление объекта в коллекцию на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="obj">Добавляемый объект</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
|
||||
int Insert(T obj, int position);
|
||||
/// <summary>
|
||||
/// Удаление объекта из коллекции с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
|
||||
T? Remove(int position);
|
||||
/// <summary>
|
||||
/// Получение объекта по позиции
|
||||
/// </summary>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns>Объект</returns>
|
||||
T? Get(int position);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,97 @@
|
||||
using ProjectCruiser.Drawnings;
|
||||
|
||||
namespace ProjectCruiser.CollectionGenericObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметризованный набор объектов
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
|
||||
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private T?[] _collection;
|
||||
public int Count => _collection.Length;
|
||||
public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public MassiveGenericObjects()
|
||||
{
|
||||
_collection = Array.Empty<T?>();
|
||||
}
|
||||
public T? Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _collection[position];
|
||||
}
|
||||
public int Insert(T obj)
|
||||
{
|
||||
// TODO вставка в свободное место набора
|
||||
int index = 0;
|
||||
while (index < _collection.Length)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[index] = obj;
|
||||
return index;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public int Insert(T obj, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// ищется свободное место после этой позиции и идет вставка туда
|
||||
// если нет после, ищем до
|
||||
// TODO вставка
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{ return -1; }
|
||||
|
||||
if (_collection[position] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
int index;
|
||||
|
||||
for (index = position + 1; index < _collection.Length; ++index)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
for (index = position - 1; index >= 0; --index)
|
||||
{
|
||||
if (_collection[index] == null)
|
||||
{
|
||||
_collection[position] = obj;
|
||||
return position;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
||||
if (position >= _collection.Length || position < 0)
|
||||
{ return null; }
|
||||
T drawningCruiser = _collection[position];
|
||||
_collection[position] = null;
|
||||
return drawningCruiser;
|
||||
}
|
||||
}
|
||||
}
|
28
ProjectCruiser/FormCruiser.Designer.cs
generated
28
ProjectCruiser/FormCruiser.Designer.cs
generated
@ -30,13 +30,11 @@
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormCruiser));
|
||||
pictureBoxCruiser = new PictureBox();
|
||||
button1 = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonCretaeCruiser = new Button();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
|
||||
SuspendLayout();
|
||||
@ -51,17 +49,6 @@
|
||||
pictureBoxCruiser.TabIndex = 0;
|
||||
pictureBoxCruiser.TabStop = false;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(12, 409);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(213, 29);
|
||||
button1.TabIndex = 1;
|
||||
button1.Text = "создать военный крейсер";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonCreateCruiser_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
@ -121,17 +108,6 @@
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonCretaeCruiser
|
||||
//
|
||||
buttonCretaeCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCretaeCruiser.Location = new Point(240, 410);
|
||||
buttonCretaeCruiser.Name = "buttonCretaeCruiser";
|
||||
buttonCretaeCruiser.Size = new Size(213, 29);
|
||||
buttonCretaeCruiser.TabIndex = 7;
|
||||
buttonCretaeCruiser.Text = "создать крейсер";
|
||||
buttonCretaeCruiser.UseVisualStyleBackColor = true;
|
||||
buttonCretaeCruiser.Click += buttonCretaeCruiser_Click;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
@ -148,13 +124,11 @@
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(buttonCretaeCruiser);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBoxCruiser);
|
||||
Name = "FormCruiser";
|
||||
Text = "FormCruiser";
|
||||
@ -167,13 +141,11 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonCretaeCruiser;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -15,6 +15,25 @@ namespace ProjectCruiser
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningCruiser SetCruiser
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningCruiser = value;
|
||||
_drawningCruiser.SetPictureSize(pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -37,57 +56,6 @@ namespace ProjectCruiser
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningCruiser):
|
||||
_drawningCruiser = new DrawningCruiser(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningMilitaryCruiser):
|
||||
_drawningCruiser = new DrawningMilitaryCruiser(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningCruiser.SetPictureSize(pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCretaeCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -104,16 +72,13 @@ namespace ProjectCruiser
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Up);
|
||||
result = _drawningCruiser.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Down);
|
||||
result = _drawningCruiser.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningCruiser.MoveTransport(DirectionType.Left);
|
||||
result = _drawningCruiser.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
|
173
ProjectCruiser/FormCruisersCollection.Designer.cs
generated
Normal file
173
ProjectCruiser/FormCruisersCollection.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
|
||||
namespace ProjectCruiser
|
||||
{
|
||||
partial class FormCruisersCollection
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBoxTools = new GroupBox();
|
||||
maskedTextBoxPosision = new MaskedTextBox();
|
||||
buttonRefresh = new Button();
|
||||
buttonGetToTest = new Button();
|
||||
ButtonRemoveCruiser = new Button();
|
||||
ButtonAddMilitaryCruiser = new Button();
|
||||
ButtonAddCruiser = new Button();
|
||||
comboBoxSelectorCompany = new ComboBox();
|
||||
pictureBoxCruiser = new PictureBox();
|
||||
groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
groupBoxTools.Controls.Add(maskedTextBoxPosision);
|
||||
groupBoxTools.Controls.Add(buttonRefresh);
|
||||
groupBoxTools.Controls.Add(buttonGetToTest);
|
||||
groupBoxTools.Controls.Add(ButtonRemoveCruiser);
|
||||
groupBoxTools.Controls.Add(ButtonAddMilitaryCruiser);
|
||||
groupBoxTools.Controls.Add(ButtonAddCruiser);
|
||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||
groupBoxTools.Dock = DockStyle.Right;
|
||||
groupBoxTools.Location = new Point(596, 0);
|
||||
groupBoxTools.Name = "groupBoxTools";
|
||||
groupBoxTools.Size = new Size(222, 574);
|
||||
groupBoxTools.TabIndex = 0;
|
||||
groupBoxTools.TabStop = false;
|
||||
groupBoxTools.Text = "инструменты";
|
||||
//
|
||||
// maskedTextBoxPosision
|
||||
//
|
||||
maskedTextBoxPosision.Location = new Point(20, 229);
|
||||
maskedTextBoxPosision.Mask = "00";
|
||||
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
|
||||
maskedTextBoxPosision.Size = new Size(186, 27);
|
||||
maskedTextBoxPosision.TabIndex = 2;
|
||||
maskedTextBoxPosision.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRefresh
|
||||
//
|
||||
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRefresh.Location = new Point(20, 479);
|
||||
buttonRefresh.Name = "buttonRefresh";
|
||||
buttonRefresh.Size = new Size(186, 40);
|
||||
buttonRefresh.TabIndex = 5;
|
||||
buttonRefresh.Text = "обновить";
|
||||
buttonRefresh.UseVisualStyleBackColor = true;
|
||||
buttonRefresh.Click += ButtonRefresh_Click;
|
||||
//
|
||||
// buttonGetToTest
|
||||
//
|
||||
buttonGetToTest.Anchor = AnchorStyles.Right;
|
||||
buttonGetToTest.Location = new Point(20, 366);
|
||||
buttonGetToTest.Name = "buttonGetToTest";
|
||||
buttonGetToTest.Size = new Size(186, 40);
|
||||
buttonGetToTest.TabIndex = 4;
|
||||
buttonGetToTest.Text = "передать на тесты";
|
||||
buttonGetToTest.UseVisualStyleBackColor = true;
|
||||
buttonGetToTest.Click += ButtonGetToTest_Click;
|
||||
//
|
||||
// ButtonRemoveCruiser
|
||||
//
|
||||
ButtonRemoveCruiser.Anchor = AnchorStyles.Right;
|
||||
ButtonRemoveCruiser.Location = new Point(20, 271);
|
||||
ButtonRemoveCruiser.Name = "ButtonRemoveCruiser";
|
||||
ButtonRemoveCruiser.Size = new Size(186, 40);
|
||||
ButtonRemoveCruiser.TabIndex = 3;
|
||||
ButtonRemoveCruiser.Text = "удалить крейсер";
|
||||
ButtonRemoveCruiser.UseVisualStyleBackColor = true;
|
||||
ButtonRemoveCruiser.Click += ButtonRemoveCruiser_Click;
|
||||
//
|
||||
// ButtonAddMilitaryCruiser
|
||||
//
|
||||
ButtonAddMilitaryCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddMilitaryCruiser.Location = new Point(20, 152);
|
||||
ButtonAddMilitaryCruiser.Name = "ButtonAddMilitaryCruiser";
|
||||
ButtonAddMilitaryCruiser.Size = new Size(186, 50);
|
||||
ButtonAddMilitaryCruiser.TabIndex = 2;
|
||||
ButtonAddMilitaryCruiser.Text = "добваление военного крейсера";
|
||||
ButtonAddMilitaryCruiser.UseVisualStyleBackColor = true;
|
||||
ButtonAddMilitaryCruiser.Click += ButtonAddMilitaryCruiser_Click;
|
||||
//
|
||||
// ButtonAddCruiser
|
||||
//
|
||||
ButtonAddCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
ButtonAddCruiser.BackgroundImageLayout = ImageLayout.Center;
|
||||
ButtonAddCruiser.Location = new Point(20, 106);
|
||||
ButtonAddCruiser.Name = "ButtonAddCruiser";
|
||||
ButtonAddCruiser.Size = new Size(186, 40);
|
||||
ButtonAddCruiser.TabIndex = 1;
|
||||
ButtonAddCruiser.Text = "добваление крейсера";
|
||||
ButtonAddCruiser.UseVisualStyleBackColor = true;
|
||||
ButtonAddCruiser.Click += ButtonAddCruiser_Click;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(20, 26);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(186, 28);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
|
||||
//
|
||||
// pictureBoxCruiser
|
||||
//
|
||||
pictureBoxCruiser.Dock = DockStyle.Fill;
|
||||
pictureBoxCruiser.Location = new Point(0, 0);
|
||||
pictureBoxCruiser.Name = "pictureBoxCruiser";
|
||||
pictureBoxCruiser.Size = new Size(596, 574);
|
||||
pictureBoxCruiser.TabIndex = 1;
|
||||
pictureBoxCruiser.TabStop = false;
|
||||
//
|
||||
// FormCruisersCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(818, 574);
|
||||
Controls.Add(pictureBoxCruiser);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormCruisersCollection";
|
||||
Text = "FormCruisersCollection";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button ButtonAddMilitaryCruiser;
|
||||
private Button ButtonAddCruiser;
|
||||
private Button ButtonRemoveCruiser;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGetToTest;
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private MaskedTextBox maskedTextBoxPosision;
|
||||
}
|
||||
}
|
169
ProjectCruiser/FormCruisersCollection.cs
Normal file
169
ProjectCruiser/FormCruisersCollection.cs
Normal file
@ -0,0 +1,169 @@
|
||||
using ProjectCruiser.CollectionGenericObjects;
|
||||
using ProjectCruiser.Drawnings;
|
||||
|
||||
namespace ProjectCruiser
|
||||
{
|
||||
public partial class FormCruisersCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormCruisersCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "хранилище":
|
||||
_company = new CruiserDockingService(pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height, new MassiveGenericObjects<DrawningCruiser>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Random random = new();
|
||||
DrawningCruiser drawningCruiser;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningCruiser):
|
||||
drawningCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningMilitaryCruiser):
|
||||
drawningCruiser = new DrawningMilitaryCruiser(random.Next(100, 300), random.Next(1000, 3000),
|
||||
GetColor(random),
|
||||
GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (_company + drawningCruiser != -1)
|
||||
{
|
||||
MessageBox.Show("объект добавлен");
|
||||
pictureBoxCruiser.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
||||
256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
//private void ButtonAddCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
|
||||
|
||||
//private void ButtonAddMilitaryCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
|
||||
private void ButtonAddCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningCruiser));
|
||||
}
|
||||
|
||||
private void ButtonAddMilitaryCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawningMilitaryCruiser));
|
||||
}
|
||||
|
||||
private void ButtonRemoveCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("удалить объект?", "удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("объект удален");
|
||||
pictureBoxCruiser.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGetToTest_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningCruiser? cruiser = null;
|
||||
int counter = 100;
|
||||
while (cruiser == null)
|
||||
{
|
||||
cruiser = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (cruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormCruiser form = new()
|
||||
{
|
||||
SetCruiser = cruiser
|
||||
};
|
||||
form.ShowDialog();
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBoxCruiser.Image = _company.Show();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
120
ProjectCruiser/FormCruisersCollection.resx
Normal file
120
ProjectCruiser/FormCruisersCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -8,10 +8,9 @@ namespace ProjectCruiser
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
// To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormCruiser());
|
||||
Application.Run(new FormCruisersCollection());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user