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Lab1(Razzh
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master
@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.32112.339
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stormtrooper", "Stormtrooper\Stormtrooper.csproj", "{921570CB-0EBB-4B7A-94D7-6B2E7AC5B34C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{921570CB-0EBB-4B7A-94D7-6B2E7AC5B34C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{921570CB-0EBB-4B7A-94D7-6B2E7AC5B34C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{921570CB-0EBB-4B7A-94D7-6B2E7AC5B34C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{921570CB-0EBB-4B7A-94D7-6B2E7AC5B34C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {9A70ADC6-A14D-4219-8E7D-3EBA79D2F7AF}
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EndGlobalSection
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EndGlobal
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -1,292 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal class DrowningStormtrooper
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{
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public EntityStormtrooper Stormtrooper { private set; get; }
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/// <summary>
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/// Левая координата отрисовки автомобиля
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/// </summary>
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private float _startPosX;
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/// <summary>
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/// Верхняя кооридната отрисовки автомобиля
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/// </summary>
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private float _startPosY;
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private int? _pictureWidth = null;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private int? _pictureHeight = null;
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/// <summary>
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/// Ширина отрисовки автомобиля
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/// </summary>
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private readonly int _stormtrooperWidth = 90;
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/// <summary>
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/// Высота отрисовки автомобиля
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/// </summary>
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private readonly int _stormtrooperHeight = 120;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Цвет кузова</param>
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public void Init(int speed, float weight, Color bodyColor)
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{
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Stormtrooper = new EntityStormtrooper();
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Stormtrooper.Init(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции автомобиля
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public void SetPosition(int x, int y, int width, int height)
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{
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if(x > 0 && y > 0 && width >= _stormtrooperWidth && height >= _stormtrooperHeight && x + _stormtrooperWidth < width && y + _stormtrooperHeight < height)
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{
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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}
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return;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _stormtrooperWidth + Stormtrooper.Step < _pictureWidth)
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{
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_startPosX += Stormtrooper.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Stormtrooper.Step > 0)
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{
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_startPosX -= Stormtrooper.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - Stormtrooper.Step > 0)
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{
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_startPosY -= Stormtrooper.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _stormtrooperHeight + Stormtrooper.Step < _pictureHeight)
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{
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_startPosY += Stormtrooper.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Отрисовка автомобиля
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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PointF point1 = new PointF(_startPosX, _startPosY + 30);
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PointF point2 = new PointF(_startPosX + 10, _startPosY + 40);
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PointF point3 = new PointF(_startPosX + 10, _startPosY + 50);
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PointF point4 = new PointF(_startPosX + 30, _startPosY + 50);
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PointF point5 = new PointF(_startPosX + 40, _startPosY + 10);
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PointF point6 = new PointF(_startPosX + 50, _startPosY);
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PointF point7 = new PointF(_startPosX + 50, _startPosY + 10);
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PointF point8 = new PointF(_startPosX + 55, _startPosY + 10);
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PointF point9 = new PointF(_startPosX + 60, _startPosY + 15);
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PointF point10 = new PointF(_startPosX + 55, _startPosY + 20);
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PointF point11 = new PointF(_startPosX + 50, _startPosY + 20);
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PointF point12 = new PointF(_startPosX + 50, _startPosY + 30);
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PointF point13 = new PointF(_startPosX + 55, _startPosY + 30);
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PointF point14 = new PointF(_startPosX + 60, _startPosY + 35);
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PointF point15 = new PointF(_startPosX + 55, _startPosY + 40);
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PointF point16 = new PointF(_startPosX + 50, _startPosY + 40);
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PointF point17 = new PointF(_startPosX + 50, _startPosY + 50);
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PointF point18 = new PointF(_startPosX + 70, _startPosY + 50);
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PointF point19 = new PointF(_startPosX + 80, _startPosY + 60);
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PointF point20 = new PointF(_startPosX + 70, _startPosY + 70);
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PointF point21 = new PointF(_startPosX + 50, _startPosY + 70);
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PointF point22 = new PointF(_startPosX + 50, _startPosY + 80);
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PointF point23 = new PointF(_startPosX + 55, _startPosY + 80);
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PointF point24 = new PointF(_startPosX + 60, _startPosY + 85);
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PointF point25 = new PointF(_startPosX + 55, _startPosY + 90);
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PointF point26 = new PointF(_startPosX + 50, _startPosY + 90);
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PointF point27 = new PointF(_startPosX + 50, _startPosY + 100);
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PointF point28 = new PointF(_startPosX + 55, _startPosY + 100);
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PointF point29 = new PointF(_startPosX + 60, _startPosY + 105);
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PointF point30 = new PointF(_startPosX + 55, _startPosY + 110);
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PointF point31 = new PointF(_startPosX + 50, _startPosY + 110);
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PointF point32 = new PointF(_startPosX + 50, _startPosY + 120);
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PointF point33 = new PointF(_startPosX + 40, _startPosY + 110);
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PointF point34 = new PointF(_startPosX + 30, _startPosY + 70);
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PointF point35 = new PointF(_startPosX + 10, _startPosY + 70);
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PointF point36 = new PointF(_startPosX + 10, _startPosY + 80);
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PointF point37 = new PointF(_startPosX, _startPosY + 90);
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PointF[] all_stoormtrooper =
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{
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point1,
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point2,
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point3,
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point4,
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point5,
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point6,
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point7,
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point8,
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point9,
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point10,
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point11,
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point12,
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point13,
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point14,
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point15,
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point16,
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point17,
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point18,
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point19,
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point20,
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point21,
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point22,
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point23,
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point24,
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point25,
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point26,
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point27,
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point28,
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point29,
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point30,
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point31,
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point32,
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point33,
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point34,
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point35,
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point36,
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point37,
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};
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g.FillPolygon(Brushes.Black, all_stoormtrooper);
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/*g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX, _startPosY + 30, 20, 20);
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g.DrawEllipse(pen, _startPosX + 70, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX + 70, _startPosY + 30, 20, 20);
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g.DrawRectangle(pen, _startPosX - 1, _startPosY + 10, 10, 30);
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g.DrawRectangle(pen, _startPosX + 80, _startPosY + 10, 10, 30);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY - 1, 70, 52);
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//задние фары
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Brush brRed = new SolidBrush(Color.Red);
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g.FillEllipse(brRed, _startPosX, _startPosY, 20, 20);
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g.FillEllipse(brRed, _startPosX, _startPosY + 30, 20, 20);
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//передние фары
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 70, _startPosY, 20, 20);
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g.FillEllipse(brYellow, _startPosX + 70, _startPosY + 30, 20, 20);*/
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//кузов
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Brush br = new SolidBrush(Stormtrooper?.BodyColor ?? Color.Black);
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point1 = new PointF(_startPosX + 30, _startPosY + 50);
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point2 = new PointF(_startPosX + 40, _startPosY + 10);
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point3 = new PointF(_startPosX + 40, _startPosY + 50);
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PointF[] up_wing =
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{
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point1,
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point2,
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point3,
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};
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g.FillPolygon(br, up_wing);
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point1 = new PointF(_startPosX + 30, _startPosY + 70);
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point2 = new PointF(_startPosX + 40, _startPosY + 70);
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point3 = new PointF(_startPosX + 40, _startPosY + 110);
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PointF[] down_wing =
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{
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point1,
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point2,
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point3,
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};
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g.FillPolygon(br, down_wing);
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point1 = new PointF(_startPosX + 72, _startPosY + 52);
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point2 = new PointF(_startPosX + 78, _startPosY + 60);
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point3 = new PointF(_startPosX + 72, _startPosY + 68);
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PointF[] cabin =
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||||||
{
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point1,
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point2,
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point3,
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||||||
};
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||||||
g.FillPolygon(Brushes.Brown, cabin);
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||||||
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||||||
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||||||
/*g.FillRectangle(br, _startPosX, _startPosY + 10, 10, 30);
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||||||
g.FillRectangle(br, _startPosX + 80, _startPosY + 10, 10, 30);
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||||||
g.FillRectangle(br, _startPosX + 10, _startPosY, 70, 50);
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||||||
//стекла
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||||||
Brush brBlue = new SolidBrush(Color.LightBlue);
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||||||
g.FillRectangle(brBlue, _startPosX + 60, _startPosY + 5, 5, 40);
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||||||
g.FillRectangle(brBlue, _startPosX + 20, _startPosY + 5, 5, 40);
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||||||
g.FillRectangle(brBlue, _startPosX + 25, _startPosY + 3, 35, 2);
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||||||
g.FillRectangle(brBlue, _startPosX + 25, _startPosY + 46, 35, 2);
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||||||
//выделяем рамкой крышу
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||||||
g.DrawRectangle(pen, _startPosX + 25, _startPosY + 5, 35, 40);
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||||||
g.DrawRectangle(pen, _startPosX + 65, _startPosY + 10, 25, 30);
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||||||
g.DrawRectangle(pen, _startPosX, _startPosY + 10, 15, 30);*/
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|
||||||
}
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|
||||||
/// <summary>
|
|
||||||
/// Смена границ формы отрисовки
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина картинки</param>
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|
||||||
/// <param name="height">Высота картинки</param>
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|
||||||
public void ChangeBorders(int width, int height)
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|
||||||
{
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||||||
_pictureWidth = width;
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|
||||||
_pictureHeight = height;
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|
||||||
if (_pictureWidth <= _stormtrooperWidth || _pictureHeight <= _stormtrooperHeight)
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|
||||||
{
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|
||||||
_pictureWidth = null;
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|
||||||
_pictureHeight = null;
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|
||||||
return;
|
|
||||||
}
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|
||||||
if (_startPosX + _stormtrooperWidth > _pictureWidth)
|
|
||||||
{
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|
||||||
_startPosX = _pictureWidth.Value - _stormtrooperWidth;
|
|
||||||
}
|
|
||||||
if (_startPosY + _stormtrooperHeight > _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight.Value - _stormtrooperHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,40 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Stormtrooper
|
|
||||||
{
|
|
||||||
internal class EntityStormtrooper
|
|
||||||
{
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public float Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Цвет кузова
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public float Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса автомобиля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed"></param>
|
|
||||||
/// <param name="weight"></param>
|
|
||||||
/// <param name="bodyColor"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public void Init(int speed, float weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
Speed = speed <= 0 ? rnd.Next(500, 1500) : speed;
|
|
||||||
Weight = weight <= 0 ? rnd.Next(4, 7) : weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
184
Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs
generated
184
Stormtrooper/Stormtrooper/FormStormtrooper.Designer.cs
generated
@ -1,184 +0,0 @@
|
|||||||
namespace Stormtrooper
|
|
||||||
{
|
|
||||||
partial class FormStormtrooper
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormStormtrooper));
|
|
||||||
this.pictureBoxStormtrooper = new System.Windows.Forms.PictureBox();
|
|
||||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
|
||||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.buttonCreate = new System.Windows.Forms.Button();
|
|
||||||
this.buttonUp = new System.Windows.Forms.Button();
|
|
||||||
this.buttonDown = new System.Windows.Forms.Button();
|
|
||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).BeginInit();
|
|
||||||
this.statusStrip1.SuspendLayout();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxStormtrooper
|
|
||||||
//
|
|
||||||
this.pictureBoxStormtrooper.Dock = System.Windows.Forms.DockStyle.Fill;
|
|
||||||
this.pictureBoxStormtrooper.Location = new System.Drawing.Point(0, 0);
|
|
||||||
this.pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
|
|
||||||
this.pictureBoxStormtrooper.Size = new System.Drawing.Size(800, 424);
|
|
||||||
this.pictureBoxStormtrooper.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
|
||||||
this.pictureBoxStormtrooper.TabIndex = 0;
|
|
||||||
this.pictureBoxStormtrooper.TabStop = false;
|
|
||||||
this.pictureBoxStormtrooper.Resize += new System.EventHandler(this.PictureBoxStormtrooper_Resize);
|
|
||||||
//
|
|
||||||
// statusStrip1
|
|
||||||
//
|
|
||||||
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
|
|
||||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
|
||||||
this.toolStripStatusLabelSpeed,
|
|
||||||
this.toolStripStatusLabelWeight,
|
|
||||||
this.toolStripStatusLabelBodyColor});
|
|
||||||
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
|
|
||||||
this.statusStrip1.Name = "statusStrip1";
|
|
||||||
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
|
|
||||||
this.statusStrip1.TabIndex = 1;
|
|
||||||
this.statusStrip1.Text = "statusStrip1";
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelSpeed
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
|
||||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(76, 20);
|
|
||||||
this.toolStripStatusLabelSpeed.Text = "Скорость:";
|
|
||||||
this.toolStripStatusLabelSpeed.Click += new System.EventHandler(this.ToolStripStatusLabelSpeed_Click);
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelWeight
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
|
||||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(36, 20);
|
|
||||||
this.toolStripStatusLabelWeight.Text = "Вес:";
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelBodyColor
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
|
||||||
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(45, 20);
|
|
||||||
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
|
|
||||||
//
|
|
||||||
// buttonCreate
|
|
||||||
//
|
|
||||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.buttonCreate.Location = new System.Drawing.Point(31, 364);
|
|
||||||
this.buttonCreate.Name = "buttonCreate";
|
|
||||||
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
|
|
||||||
this.buttonCreate.TabIndex = 2;
|
|
||||||
this.buttonCreate.Text = "Create";
|
|
||||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonUp.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonUp.BackgroundImage")));
|
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonUp.Location = new System.Drawing.Point(713, 328);
|
|
||||||
this.buttonUp.Name = "buttonUp";
|
|
||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonUp.TabIndex = 3;
|
|
||||||
this.buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonDown.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonDown.BackgroundImage")));
|
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonDown.Location = new System.Drawing.Point(713, 364);
|
|
||||||
this.buttonDown.Name = "buttonDown";
|
|
||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonDown.TabIndex = 4;
|
|
||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonLeft.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonLeft.BackgroundImage")));
|
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonLeft.Location = new System.Drawing.Point(677, 365);
|
|
||||||
this.buttonLeft.Name = "buttonLeft";
|
|
||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonLeft.TabIndex = 5;
|
|
||||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonRight.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("buttonRight.BackgroundImage")));
|
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
|
||||||
this.buttonRight.Location = new System.Drawing.Point(749, 364);
|
|
||||||
this.buttonRight.Name = "buttonRight";
|
|
||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonRight.TabIndex = 6;
|
|
||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// FormStormtrooper
|
|
||||||
//
|
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Controls.Add(this.buttonRight);
|
|
||||||
this.Controls.Add(this.buttonLeft);
|
|
||||||
this.Controls.Add(this.buttonDown);
|
|
||||||
this.Controls.Add(this.buttonUp);
|
|
||||||
this.Controls.Add(this.buttonCreate);
|
|
||||||
this.Controls.Add(this.pictureBoxStormtrooper);
|
|
||||||
this.Controls.Add(this.statusStrip1);
|
|
||||||
this.Name = "FormStormtrooper";
|
|
||||||
this.Text = "Военный самолёт";
|
|
||||||
this.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).EndInit();
|
|
||||||
this.statusStrip1.ResumeLayout(false);
|
|
||||||
this.statusStrip1.PerformLayout();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
this.PerformLayout();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxStormtrooper;
|
|
||||||
private StatusStrip statusStrip1;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
|
||||||
private Button buttonCreate;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonRight;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,78 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Stormtrooper
|
|
||||||
{
|
|
||||||
public partial class FormStormtrooper : Form
|
|
||||||
{
|
|
||||||
|
|
||||||
private DrowningStormtrooper _stormtrooper;
|
|
||||||
|
|
||||||
public FormStormtrooper()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ToolStripStatusLabelSpeed_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_stormtrooper?.DrawTransport(gr);
|
|
||||||
pictureBoxStormtrooper.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
_stormtrooper = new DrowningStormtrooper();
|
|
||||||
_stormtrooper.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
|
||||||
_stormtrooper.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
|
||||||
pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
|
||||||
toolStripStatusLabelSpeed.Text = $"Скорость: {_stormtrooper.Stormtrooper.Speed}";
|
|
||||||
toolStripStatusLabelWeight.Text = $"Вес: {_stormtrooper.Stormtrooper.Weight}";
|
|
||||||
toolStripStatusLabelBodyColor.Text = $"Цвет:{ _stormtrooper.Stormtrooper.BodyColor.Name}";
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
//получаем имя кнопки
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_stormtrooper?.MoveTransport(Direction.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_stormtrooper?.MoveTransport(Direction.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_stormtrooper?.MoveTransport(Direction.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_stormtrooper?.MoveTransport(Direction.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PictureBoxStormtrooper_Resize(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
_stormtrooper?.ChangeBorders(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -1,17 +0,0 @@
|
|||||||
namespace Stormtrooper
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormStormtrooper());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Stormtrooper.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stormtrooper.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,26 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net6.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
Loading…
x
Reference in New Issue
Block a user