lab 1
400
.gitignore
vendored
Normal file
@ -0,0 +1,400 @@
|
||||
# ---> VisualStudio
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
25
AccordionBus/AccordionBus.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34525.116
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AccordionBus", "AccordionBus\AccordionBus.csproj", "{B5CF3FFC-9271-44CC-B29E-ED93A0DC2198}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B5CF3FFC-9271-44CC-B29E-ED93A0DC2198}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B5CF3FFC-9271-44CC-B29E-ED93A0DC2198}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B5CF3FFC-9271-44CC-B29E-ED93A0DC2198}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B5CF3FFC-9271-44CC-B29E-ED93A0DC2198}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {5B04A669-75E0-4A3E-9CFD-06884CA347E0}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
26
AccordionBus/AccordionBus/AccordionBus.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
31
AccordionBus/AccordionBus/DirectionType.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AccordionBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление премещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
}
|
286
AccordionBus/AccordionBus/DrawningAccordionBus.cs
Normal file
@ -0,0 +1,286 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AccordionBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за перемещение и прорисовку объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningAccordionBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityAccordionBus? EntityAccordionBus { get; private set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWeight;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки авто
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя координата прорисовки авто
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки авто
|
||||
/// </summary>
|
||||
private readonly int _drawningBusWeight = 130;
|
||||
/// <summary>
|
||||
/// Высота прорисовки авто
|
||||
/// </summary>
|
||||
private readonly int _drawningBusHeight = 20;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed"></param>
|
||||
/// <param name="weight"></param>
|
||||
/// <param name="bodyColor"></param>
|
||||
/// <param name="additionalColor"></param>
|
||||
/// <param name="threeDoors"></param>
|
||||
/// <param name="fourDoors"></param>
|
||||
/// <param name="fiveDoors"></param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool onePart, bool fiveDoors)
|
||||
{
|
||||
EntityAccordionBus = new EntityAccordionBus();
|
||||
EntityAccordionBus.Init(speed, weight, bodyColor, additionalColor, onePart, fiveDoors);
|
||||
_pictureWeight = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="weight">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена</returns>
|
||||
public bool SetPictureSize(int weight, int height)
|
||||
{
|
||||
if (weight < _drawningBusWeight || height < _drawningBusHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_pictureWeight = weight;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && _startPosX.Value + _drawningBusWeight > _pictureWeight)
|
||||
{
|
||||
_startPosX -= _startPosX.Value + _drawningBusWeight - _pictureWeight;
|
||||
}
|
||||
else if (_startPosY.HasValue && _startPosY.Value + _drawningBusHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY -= _startPosY.Value + _drawningBusHeight - _pictureHeight;
|
||||
}
|
||||
return true;
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (x + _drawningBusWeight > _pictureWeight)
|
||||
{
|
||||
_startPosX = x - ( x + _drawningBusWeight - _pictureWeight);
|
||||
}
|
||||
else if (x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
}
|
||||
|
||||
if (y + _drawningBusHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = y - ( y + _drawningBusHeight - _pictureHeight);
|
||||
}
|
||||
else if (y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможнор</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityAccordionBus == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityAccordionBus.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityAccordionBus.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = 0;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityAccordionBus.Step + _drawningBusWeight < _pictureWeight)
|
||||
{
|
||||
_startPosX += (int)EntityAccordionBus.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = _pictureWeight - _drawningBusWeight;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityAccordionBus.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityAccordionBus.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
return true;
|
||||
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityAccordionBus.Step + _drawningBusHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityAccordionBus.Step;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningBusHeight;
|
||||
}
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Отрисовка транспорта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAccordionBus == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityAccordionBus.AdditionalColor);
|
||||
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityAccordionBus.BodyColor);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value, 60, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 60, 15);
|
||||
|
||||
//колёса
|
||||
Brush brWhite = new SolidBrush(Color.White);
|
||||
g.FillEllipse(brWhite, _startPosX.Value + 5, _startPosY.Value + 10, 10, 10);
|
||||
g.FillEllipse(brWhite, _startPosX.Value + 40, _startPosY.Value + 10, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 10, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 10, 10, 10);
|
||||
|
||||
//стёкла
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 2, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 2, _startPosY.Value + 3, 5, 5);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 12, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 12, _startPosY.Value + 3, 5, 5);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 32, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 32, _startPosY.Value + 3, 5, 5);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 42, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 42, _startPosY.Value + 3, 5, 5);
|
||||
|
||||
//дверь
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 20, _startPosY.Value + 5, 5, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 5, 5, 10);
|
||||
|
||||
if (!EntityAccordionBus.OnePart)
|
||||
{
|
||||
//корпус
|
||||
g.FillRectangle(br, _startPosX.Value + 70, _startPosY.Value, 60, 15);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value, 60, 15);
|
||||
|
||||
//колёса
|
||||
g.FillEllipse(brWhite, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
|
||||
g.FillEllipse(brWhite, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 110, _startPosY.Value + 10, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 10, 10, 10);
|
||||
|
||||
//стёкла
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 3, 5, 5);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 82, _startPosY.Value + 3, 5, 5);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 92, _startPosY.Value + 3, 5, 5);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 102, _startPosY.Value + 3, 5, 5);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 112, _startPosY.Value + 3, 5, 5);
|
||||
|
||||
//гормошка
|
||||
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 62, _startPosY.Value + 3);
|
||||
g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 65, _startPosY.Value);
|
||||
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 67, _startPosY.Value + 3);
|
||||
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 70, _startPosY.Value);
|
||||
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 15, _startPosX.Value + 62, _startPosY.Value + 12);
|
||||
g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 12, _startPosX.Value + 65, _startPosY.Value + 15);
|
||||
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value + 15, _startPosX.Value + 67, _startPosY.Value + 12);
|
||||
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 12, _startPosX.Value + 70, _startPosY.Value + 15);
|
||||
g.DrawLine(pen, _startPosX.Value + 62, _startPosY.Value + 3, _startPosX.Value + 62, _startPosY.Value + 12);
|
||||
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 3, _startPosX.Value + 67, _startPosY.Value + 12);
|
||||
g.DrawLine(pen, _startPosX.Value + 65, _startPosY.Value, _startPosX.Value + 65, _startPosY.Value + 15);
|
||||
|
||||
//двери
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 123, _startPosY.Value + 5, 5, 10);
|
||||
if (EntityAccordionBus.FiveDoors)
|
||||
{
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 87, _startPosY.Value + 9, 21, 5);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 53, _startPosY.Value + 5, 5, 10);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 27, _startPosY.Value + 9, 11, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
AccordionBus/AccordionBus/EntityAccordionBus.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace AccordionBus
|
||||
{
|
||||
/// <summary>
|
||||
/// класс-сущность "автобус с гормошкой"
|
||||
/// </summary>
|
||||
public class EntityAccordionBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; set; }
|
||||
/// <summary>
|
||||
/// Одна часть
|
||||
/// </summary>
|
||||
public bool OnePart { get; set; }
|
||||
/// <summary>
|
||||
/// 5 дверей
|
||||
/// </summary>
|
||||
public bool FiveDoors { get; set; }
|
||||
/// <summary>
|
||||
/// Шаг
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// инициализация полей объекта-класса
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="threeDoors">3 двери</param>
|
||||
/// <param name="fourDoors">4 двери</param>
|
||||
/// <param name="fiveDoors">5 дверей</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool onePart, bool fiveDoors)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
OnePart = onePart;
|
||||
FiveDoors = fiveDoors;
|
||||
}
|
||||
}
|
||||
}
|
141
AccordionBus/AccordionBus/FormAccordionBus.Designer.cs
generated
Normal file
@ -0,0 +1,141 @@
|
||||
namespace AccordionBus
|
||||
{
|
||||
partial class FormAccordionBus
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxAccordionBus = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
ButtonUp = new Button();
|
||||
ButtonRight = new Button();
|
||||
ButtonLeft = new Button();
|
||||
ButtonDown = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAccordionBus).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxAccordionBus
|
||||
//
|
||||
pictureBoxAccordionBus.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
|
||||
pictureBoxAccordionBus.Location = new Point(0, 0);
|
||||
pictureBoxAccordionBus.Name = "pictureBoxAccordionBus";
|
||||
pictureBoxAccordionBus.Size = new Size(882, 453);
|
||||
pictureBoxAccordionBus.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxAccordionBus.TabIndex = 0;
|
||||
pictureBoxAccordionBus.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 412);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// ButtonUp
|
||||
//
|
||||
ButtonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
ButtonUp.BackgroundImage = Properties.Resources.buttUp;
|
||||
ButtonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonUp.ImageAlign = ContentAlignment.MiddleLeft;
|
||||
ButtonUp.Location = new Point(773, 375);
|
||||
ButtonUp.Name = "ButtonUp";
|
||||
ButtonUp.Size = new Size(30, 30);
|
||||
ButtonUp.TabIndex = 2;
|
||||
ButtonUp.UseVisualStyleBackColor = true;
|
||||
ButtonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonRight
|
||||
//
|
||||
ButtonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
ButtonRight.BackgroundImage = Properties.Resources.buttRIght;
|
||||
ButtonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonRight.ImageAlign = ContentAlignment.MiddleLeft;
|
||||
ButtonRight.Location = new Point(809, 411);
|
||||
ButtonRight.Name = "ButtonRight";
|
||||
ButtonRight.Size = new Size(30, 30);
|
||||
ButtonRight.TabIndex = 3;
|
||||
ButtonRight.UseVisualStyleBackColor = true;
|
||||
ButtonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonLeft
|
||||
//
|
||||
ButtonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
ButtonLeft.BackgroundImage = Properties.Resources.buttLeft;
|
||||
ButtonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonLeft.ImageAlign = ContentAlignment.MiddleLeft;
|
||||
ButtonLeft.Location = new Point(737, 411);
|
||||
ButtonLeft.Name = "ButtonLeft";
|
||||
ButtonLeft.Size = new Size(30, 30);
|
||||
ButtonLeft.TabIndex = 4;
|
||||
ButtonLeft.UseVisualStyleBackColor = true;
|
||||
ButtonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonDown
|
||||
//
|
||||
ButtonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
ButtonDown.BackgroundImage = Properties.Resources.buttDown;
|
||||
ButtonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
ButtonDown.ImageAlign = ContentAlignment.MiddleLeft;
|
||||
ButtonDown.Location = new Point(773, 411);
|
||||
ButtonDown.Name = "ButtonDown";
|
||||
ButtonDown.Size = new Size(30, 30);
|
||||
ButtonDown.TabIndex = 5;
|
||||
ButtonDown.UseVisualStyleBackColor = true;
|
||||
ButtonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormAccordionBus
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(ButtonDown);
|
||||
Controls.Add(ButtonLeft);
|
||||
Controls.Add(ButtonRight);
|
||||
Controls.Add(ButtonUp);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxAccordionBus);
|
||||
Name = "FormAccordionBus";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Автобус с гормошкой";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAccordionBus).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxAccordionBus;
|
||||
private Button buttonCreate;
|
||||
private Button ButtonUp;
|
||||
private Button ButtonRight;
|
||||
private Button ButtonLeft;
|
||||
private Button ButtonDown;
|
||||
}
|
||||
}
|
76
AccordionBus/AccordionBus/FormAccordionBus.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace AccordionBus
|
||||
{
|
||||
public partial class FormAccordionBus : Form
|
||||
{
|
||||
private DrawningAccordionBus? _drawningAccordionBus;
|
||||
public FormAccordionBus()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAccordionBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxAccordionBus.Width, pictureBoxAccordionBus.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAccordionBus.DrawTransport(gr);
|
||||
pictureBoxAccordionBus.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAccordionBus = new DrawningAccordionBus();
|
||||
_drawningAccordionBus.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)),
|
||||
Color.FromArgb(random.Next(0, 255), random.Next(0, 255), random.Next(0, 255)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAccordionBus.SetPictureSize(pictureBoxAccordionBus.Width, pictureBoxAccordionBus.Height);
|
||||
_drawningAccordionBus.SetPosition(random.Next(50, 300), random.Next(50, 300));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAccordionBus == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "ButtonUp":
|
||||
result = _drawningAccordionBus.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "ButtonDown":
|
||||
result = _drawningAccordionBus.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "ButtonLeft":
|
||||
result = _drawningAccordionBus.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "ButtonRight":
|
||||
result = _drawningAccordionBus.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
AccordionBus/AccordionBus/FormAccordionBus.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
17
AccordionBus/AccordionBus/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace AccordionBus
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormAccordionBus());
|
||||
}
|
||||
}
|
||||
}
|
103
AccordionBus/AccordionBus/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace AccordionBus.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AccordionBus.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttRIght {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttRIght", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
AccordionBus/AccordionBus/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="buttDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="buttLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="buttRIght" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttRIght.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="buttUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
AccordionBus/AccordionBus/Resources/buttDown.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
AccordionBus/AccordionBus/Resources/buttLeft.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
AccordionBus/AccordionBus/Resources/buttRIght.png
Normal file
After Width: | Height: | Size: 8.0 KiB |
BIN
AccordionBus/AccordionBus/Resources/buttUp.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
AccordionBus/Graphics/buttDown.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
AccordionBus/Graphics/buttLeft.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
AccordionBus/Graphics/buttRIght.png
Normal file
After Width: | Height: | Size: 8.0 KiB |
BIN
AccordionBus/Graphics/buttUp.png
Normal file
After Width: | Height: | Size: 8.5 KiB |