Лабораторная работа №2
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@ -1,22 +1,30 @@
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namespace ProjectLiner;
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namespace ProjectLiner.Drawnings;
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/// <summary>
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/// Направление передвижения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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69
ProjectLiner/ProjectLiner/Drawnings/DrawningLiner.cs
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69
ProjectLiner/ProjectLiner/Drawnings/DrawningLiner.cs
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@ -0,0 +1,69 @@
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using ProjectLiner.Entities;
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namespace ProjectLiner.Drawnings;
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/// <summary>
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/// Класс-прорисовка сущности "Лайнер"
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/// </summary>
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public class DrawningLiner : DrawningSmallLiner
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="secondDeck">Наличие второй палубы</param>
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/// <param name="pool">Наличие басейна</param>
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public DrawningLiner(int speed, double weight, Color bodyColor, Color additionalColor, bool secondDeck, bool pool) : base(150, 65)
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{
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EntitySmallLiner = new EntityLiner(speed, weight, bodyColor, additionalColor, secondDeck, pool);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntitySmallLiner == null || EntitySmallLiner is not EntityLiner Liner || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush br = new SolidBrush(Liner.BodyColor);
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Brush additionalBrush = new SolidBrush(Liner.AdditionalColor);
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// Вторая палуба
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if (Liner.SecondDeck)
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{
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g.FillPolygon(additionalBrush, new[]
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{
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new Point(_startPosX.Value + 20, _startPosY.Value + 15),
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new Point(_startPosX.Value + 30, _startPosY.Value + 0),
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new Point(_startPosX.Value + 95, _startPosY.Value + 0),
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new Point(_startPosX.Value + 100, _startPosY.Value + 15)
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});
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g.DrawPolygon(pen, new[]
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{
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new Point(_startPosX.Value + 20, _startPosY.Value + 15),
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new Point(_startPosX.Value + 30, _startPosY.Value + 0),
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new Point(_startPosX.Value + 95, _startPosY.Value + 0),
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new Point(_startPosX.Value + 100, _startPosY.Value + 15)
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});
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}
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// Бассейн
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if (Liner.Pool)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 25, 30, 5);
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + 25, 30, 5);
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g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 20, 8, 8, 180, 180);
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g.DrawLine(pen, _startPosX.Value + 143, _startPosY.Value + 25, _startPosX.Value + 143, _startPosY.Value + 30);
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}
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// Основные элементы
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_startPosY += 15;
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base.DrawTransport(g);
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_startPosY -= 15;
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}
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}
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@ -1,14 +1,13 @@
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namespace ProjectLiner;
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using ProjectLiner.Entities;
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/// <summary>
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/// Класс-прорисовка сущности "Лайнер"
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/// </summary>
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public class DrawningLiner
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namespace ProjectLiner.Drawnings;
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public class DrawningSmallLiner
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{
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/// <summary>
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/// Класс-сущность "Лайнер"
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/// Класс-сущность "Маленький Лайнер"
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/// </summary>
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public EntityLiner? EntityLiner { get; private set; }
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public EntitySmallLiner? EntitySmallLiner { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -23,12 +22,12 @@ public class DrawningLiner
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/// <summary>
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/// Левая координата прорисовки сущности "Лайнер"
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхнаяя координата прорисовки сущности "Лайнер"
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки сущности "Лайнер"
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@ -36,29 +35,64 @@ public class DrawningLiner
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private readonly int _drawningLinerWidth = 150;
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/// <summary>
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/// Высота сущности "Лайнер"
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/// Высота прорисовки сущности "Лайнер"
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/// </summary>
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private readonly int _drawningLinerHeight = 65;
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private readonly int _drawningLinerHeight = 50;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="secondDeck">Наличие второй палубы</param>
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/// <param name="pool">Наличие басейна</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool secondDeck, bool pool)
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningLinerWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningLinerHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningSmallLiner()
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{
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EntityLiner = new EntityLiner();
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EntityLiner.Init(speed, weight, bodyColor, additionalColor, secondDeck, pool);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningSmallLiner(int speed, double weight, Color bodyColor) : this()
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{
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EntitySmallLiner = new EntitySmallLiner(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningLinerWidth">Ширина прорисовки сущности "Маленький Лайнер"</param>
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/// <param name="drawningLinerHeight">Высота прорисовки сущности "Маленький Лайнер"</param>
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protected DrawningSmallLiner(int drawningLinerWidth, int drawningLinerHeight) : this()
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{
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_drawningLinerWidth = drawningLinerWidth;
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_drawningLinerHeight = drawningLinerHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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@ -73,8 +107,6 @@ public class DrawningLiner
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosX + _drawningLinerWidth > width) _startPosX = _pictureWidth - _drawningLinerWidth;
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if (_startPosY.HasValue && _startPosY + _drawningLinerHeight > height) _startPosY = _pictureHeight - _drawningLinerHeight;
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return true;
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}
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@ -116,7 +148,7 @@ public class DrawningLiner
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntitySmallLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -124,34 +156,31 @@ public class DrawningLiner
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{
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// Влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityLiner.Step > 0)
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if (_startPosX.Value - EntitySmallLiner.Step > 0)
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{
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_startPosX -= (int)EntityLiner.Step;
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_startPosX -= (int)EntitySmallLiner.Step;
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}
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return true;
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// Вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityLiner.Step > 0)
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if (_startPosY.Value - EntitySmallLiner.Step > 0)
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{
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_startPosY -= (int)EntityLiner.Step;
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_startPosY -= (int)EntitySmallLiner.Step;
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}
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return true;
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// Вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningLinerWidth + EntityLiner.Step < _pictureWidth.Value)
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if (_startPosX.Value + _drawningLinerWidth + EntitySmallLiner.Step < _pictureWidth.Value)
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{
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_startPosX += (int)EntityLiner.Step;
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_startPosX += (int)EntitySmallLiner.Step;
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}
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return true;
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// Вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningLinerHeight + EntityLiner.Step < _pictureHeight.Value)
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if (_startPosY.Value + _drawningLinerHeight + EntitySmallLiner.Step < _pictureHeight.Value)
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{
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_startPosY += (int)EntityLiner.Step;
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_startPosY += (int)EntitySmallLiner.Step;
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}
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return true;
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default:
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@ -163,79 +192,50 @@ public class DrawningLiner
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntitySmallLiner == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black, 2);
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Brush br = new SolidBrush(EntityLiner.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityLiner.AdditionalColor);
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// Вторая палуба
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if (EntityLiner.SecondDeck)
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{
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g.FillPolygon(additionalBrush, new[]
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{
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new Point(_startPosX.Value + 20, _startPosY.Value + 15),
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new Point(_startPosX.Value + 30, _startPosY.Value + 0),
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new Point(_startPosX.Value + 95, _startPosY.Value + 0),
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new Point(_startPosX.Value + 100, _startPosY.Value + 15)
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});
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g.DrawPolygon(pen, new[]
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{
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new Point(_startPosX.Value + 20, _startPosY.Value + 15),
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new Point(_startPosX.Value + 30, _startPosY.Value + 0),
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new Point(_startPosX.Value + 95, _startPosY.Value + 0),
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new Point(_startPosX.Value + 100, _startPosY.Value + 15)
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});
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}
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// Бассейн
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if (EntityLiner.Pool)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 25, 30, 5);
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value + 25, 30, 5);
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g.DrawArc(pen, _startPosX.Value + 135, _startPosY.Value + 20, 8, 8, 180, 180);
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g.DrawLine(pen, _startPosX.Value + 143, _startPosY.Value + 25, _startPosX.Value + 143, _startPosY.Value + 30);
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}
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Brush br = new SolidBrush(EntitySmallLiner.BodyColor);
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// Корпус и палуба Лайнера
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g.FillPolygon(br, new[]
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{
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new Point(_startPosX.Value + 0, _startPosY.Value + 30),
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new Point(_startPosX.Value + 150, _startPosY.Value + 30),
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new Point(_startPosX.Value + 120, _startPosY.Value + 65),
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new Point(_startPosX.Value + 30, _startPosY.Value + 65)
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new Point(_startPosX.Value + 0, _startPosY.Value + 15),
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new Point(_startPosX.Value + 150, _startPosY.Value + 15),
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new Point(_startPosX.Value + 120, _startPosY.Value + 50),
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new Point(_startPosX.Value + 30, _startPosY.Value + 50)
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});
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g.FillPolygon(br, new[]
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{
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new Point(_startPosX.Value + 5, _startPosY.Value + 30),
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new Point(_startPosX.Value + 15, _startPosY.Value + 15),
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new Point(_startPosX.Value + 100, _startPosY.Value + 15),
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new Point(_startPosX.Value + 105, _startPosY.Value + 30)
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new Point(_startPosX.Value + 5, _startPosY.Value + 15),
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new Point(_startPosX.Value + 15, _startPosY.Value + 0),
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new Point(_startPosX.Value + 100, _startPosY.Value + 0),
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new Point(_startPosX.Value + 105, _startPosY.Value + 15)
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});
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g.DrawPolygon(pen, new[]
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{
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new Point(_startPosX.Value + 0, _startPosY.Value + 15),
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new Point(_startPosX.Value + 150, _startPosY.Value + 15),
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new Point(_startPosX.Value + 120, _startPosY.Value + 50),
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new Point(_startPosX.Value + 30, _startPosY.Value + 50)
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});
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g.DrawPolygon(pen, new[]
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{
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new Point(_startPosX.Value + 0, _startPosY.Value + 30),
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new Point(_startPosX.Value + 150, _startPosY.Value + 30),
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new Point(_startPosX.Value + 120, _startPosY.Value + 65),
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new Point(_startPosX.Value + 30, _startPosY.Value + 65)
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});
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g.DrawPolygon(pen, new[]
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{
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new Point(_startPosX.Value + 5, _startPosY.Value + 30),
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new Point(_startPosX.Value + 15, _startPosY.Value + 15),
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new Point(_startPosX.Value + 100, _startPosY.Value + 15),
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new Point(_startPosX.Value + 105, _startPosY.Value + 30)
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new Point(_startPosX.Value + 5, _startPosY.Value + 15),
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new Point(_startPosX.Value + 15, _startPosY.Value + 0),
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new Point(_startPosX.Value + 100, _startPosY.Value + 0),
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new Point(_startPosX.Value + 105, _startPosY.Value + 15)
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});
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// Якорь
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 33, _startPosX.Value + 30, _startPosY.Value + 45);
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g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value + 36, _startPosX.Value + 33, _startPosY.Value + 36);
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g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 40, _startPosX.Value + 30, _startPosY.Value + 45);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 45, _startPosX.Value + 35, _startPosY.Value + 40);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 18, _startPosX.Value + 30, _startPosY.Value + 30);
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g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value + 21, _startPosX.Value + 33, _startPosY.Value + 21);
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g.DrawLine(pen, _startPosX.Value + 25, _startPosY.Value + 25, _startPosX.Value + 30, _startPosY.Value + 30);
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g.DrawLine(pen, _startPosX.Value + 30, _startPosY.Value + 30, _startPosX.Value + 35, _startPosY.Value + 25);
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}
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}
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@ -1,25 +1,10 @@
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namespace ProjectLiner;
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namespace ProjectLiner.Entities;
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/// <summary>
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/// Класс-сущность "Лайнер"
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/// </summary>
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public class EntityLiner
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public class EntityLiner : EntitySmallLiner
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет
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/// </summary>
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@ -36,24 +21,16 @@ public class EntityLiner
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public bool Pool { get; private set; }
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/// <summary>
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/// Шаг перемещения сущности "Лайнер"
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта класса "Лайнер"
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основой цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="secondDeck">Наличие второй палубы</param>
|
||||
/// <param name="pool">Наличие бассейна</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool secondDeck, bool pool)
|
||||
/// <param name="pool">Наличие бассейна</param>
|
||||
public EntityLiner(int speed, double weight, Color bodyColor, Color additionalColor, bool secondDeck, bool pool) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
SecondDeck = secondDeck;
|
||||
Pool = pool;
|
40
ProjectLiner/ProjectLiner/Entities/EntitySmallLiner.cs
Normal file
40
ProjectLiner/ProjectLiner/Entities/EntitySmallLiner.cs
Normal file
@ -0,0 +1,40 @@
|
||||
namespace ProjectLiner.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Маленький Лайнер"
|
||||
/// </summary>
|
||||
public class EntitySmallLiner
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения сущности
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности "Маленький Лайнер"
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основой цвет</param>
|
||||
public EntitySmallLiner(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
64
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
generated
64
ProjectLiner/ProjectLiner/FormLiner.Designer.cs
generated
@ -29,11 +29,14 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxLiner = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonCreateSmallLiner = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateLiner = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -46,16 +49,16 @@
|
||||
pictureBoxLiner.TabIndex = 0;
|
||||
pictureBoxLiner.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// buttonCreateSmallLiner
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 426);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
buttonCreateSmallLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateSmallLiner.Location = new Point(12, 426);
|
||||
buttonCreateSmallLiner.Name = "buttonCreateSmallLiner";
|
||||
buttonCreateSmallLiner.Size = new Size(154, 23);
|
||||
buttonCreateSmallLiner.TabIndex = 1;
|
||||
buttonCreateSmallLiner.Text = "Создать малый лайнер";
|
||||
buttonCreateSmallLiner.UseVisualStyleBackColor = true;
|
||||
buttonCreateSmallLiner.Click += ButtonCreateSmallLiner_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -105,16 +108,50 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateLiner
|
||||
//
|
||||
buttonCreateLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateLiner.Location = new Point(172, 426);
|
||||
buttonCreateLiner.Name = "buttonCreateLiner";
|
||||
buttonCreateLiner.Size = new Size(154, 23);
|
||||
buttonCreateLiner.TabIndex = 6;
|
||||
buttonCreateLiner.Text = "Создать лайнер";
|
||||
buttonCreateLiner.UseVisualStyleBackColor = true;
|
||||
buttonCreateLiner.Click += ButtonCreateLiner_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(751, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(797, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormLiner
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(884, 461);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateLiner);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(buttonCreateSmallLiner);
|
||||
Controls.Add(pictureBoxLiner);
|
||||
Name = "FormLiner";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
@ -126,10 +163,13 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxLiner;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateSmallLiner;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateLiner;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectLiner;
|
||||
using ProjectLiner.Drawnings;
|
||||
using ProjectLiner.MovementStrategy;
|
||||
|
||||
namespace ProjectLiner;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Лайнер"
|
||||
@ -8,7 +11,12 @@ public partial class FormLiner : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningLiner? _drawningLiner;
|
||||
private DrawningSmallLiner? _drawningSmallLiner;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -16,6 +24,7 @@ public partial class FormLiner : Form
|
||||
public FormLiner()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -23,35 +32,62 @@ public partial class FormLiner : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
if (_drawningSmallLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxLiner.Width,
|
||||
pictureBoxLiner.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningLiner.DrawTransport(gr);
|
||||
_drawningSmallLiner.DrawTransport(gr);
|
||||
pictureBoxLiner.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningSmallLiner):
|
||||
_drawningSmallLiner = new DrawningSmallLiner(
|
||||
random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningLiner):
|
||||
_drawningSmallLiner = new DrawningLiner(
|
||||
random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningSmallLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
_drawningSmallLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать лайнер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningLiner = new DrawningLiner();
|
||||
_drawningLiner.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningLiner.SetPictureSize(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
_drawningLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
private void ButtonCreateLiner_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLiner));
|
||||
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать малый лайнер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateSmallLiner_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSmallLiner));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопок навигации движения
|
||||
@ -60,7 +96,7 @@ public partial class FormLiner : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLiner == null)
|
||||
if (_drawningSmallLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -69,16 +105,16 @@ public partial class FormLiner : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Up);
|
||||
result = _drawningSmallLiner.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Down);
|
||||
result = _drawningSmallLiner.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Left);
|
||||
result = _drawningSmallLiner.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningLiner.MoveTransport(DirectionType.Right);
|
||||
result = _drawningSmallLiner.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -86,4 +122,50 @@ public partial class FormLiner : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningSmallLiner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_strategy.SetData(new MoveableLiner(_drawningSmallLiner),
|
||||
pictureBoxLiner.Width, pictureBoxLiner.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
136
ProjectLiner/ProjectLiner/MovementStrategy/AbstractStrategy.cs
Normal file
136
ProjectLiner/ProjectLiner/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,136 @@
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
38
ProjectLiner/ProjectLiner/MovementStrategy/MoveToBorder.cs
Normal file
38
ProjectLiner/ProjectLiner/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,38 @@
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в угол экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0) MoveLeft();
|
||||
else MoveRight();
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0) MoveUp();
|
||||
else MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
53
ProjectLiner/ProjectLiner/MovementStrategy/MoveToCenter.cs
Normal file
53
ProjectLiner/ProjectLiner/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
79
ProjectLiner/ProjectLiner/MovementStrategy/MoveableLiner.cs
Normal file
79
ProjectLiner/ProjectLiner/MovementStrategy/MoveableLiner.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using ProjectLiner.Drawnings;
|
||||
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием drawningSmallLiner
|
||||
/// </summary>
|
||||
public class MoveableLiner : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningSmallLiner или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningSmallLiner? _liner = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningSmallLiner</param>
|
||||
public MoveableLiner(DrawningSmallLiner liner)
|
||||
{
|
||||
_liner = liner;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_liner == null || _liner.EntitySmallLiner == null ||
|
||||
!_liner.GetPosX.HasValue || !_liner.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_liner.GetPosX.Value,
|
||||
_liner.GetPosY.Value, _liner.GetWidth, _liner.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_liner?.EntitySmallLiner?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_liner == null || _liner.EntitySmallLiner == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _liner.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
|
||||
/*public MoveableLiner(DrawningSmallLiner drawningSmallLiner)
|
||||
{
|
||||
_drawningSmallLiner = drawningSmallLiner;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition => throw new NotImplementedException();
|
||||
|
||||
public int GetStep => throw new NotImplementedException();
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}*/
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
20
ProjectLiner/ProjectLiner/MovementStrategy/StrategyStatus.cs
Normal file
20
ProjectLiner/ProjectLiner/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace ProjectLiner.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user