laba done

This commit is contained in:
Anna Sentimental 2023-12-18 21:12:13 +04:00
parent a88869747e
commit aa78b7859b
6 changed files with 806 additions and 0 deletions

484
tasks/zinoveva-ad/lab_6/.gitignore vendored Normal file
View File

@ -0,0 +1,484 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from `dotnet new gitignore`
# dotenv files
.env
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET
project.lock.json
project.fragment.lock.json
artifacts/
# Tye
.tye/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace
# Local History for Visual Studio Code
.history/
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml
.idea
##
## Visual studio for Mac
##
# globs
Makefile.in
*.userprefs
*.usertasks
config.make
config.status
aclocal.m4
install-sh
autom4te.cache/
*.tar.gz
tarballs/
test-results/
# Mac bundle stuff
*.dmg
*.app
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
# General
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
# Windows thumbnail cache files
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
# Vim temporary swap files
*.swp

View File

@ -0,0 +1,72 @@
# Отчет по лабораторной работе №6
Выполнила студентка гр. ИСЭбд-41 Зиновьева А. Д.
## Создание приложения
Было выбрано консольное приложение, язык программирования - c#.
Обычный алгоритм:
```cs
static double CalculateDeterminantSequential(int[,] matrix)
{
int size = matrix.GetLength(0);
double determinant = 0;
if (size == 1)
{
determinant = matrix[0, 0];
}
else if (size == 2)
{
determinant = matrix[0, 0] * matrix[1, 1] - matrix[0, 1] * matrix[1, 0];
}
else
{
for (int j = 0; j < size; j++)
{
determinant += matrix[0, j] * CalculateMinor(matrix, 0, j) * Math.Pow(-1, j);
}
}
return determinant;
}
```
Параллельный алгоритм:
```cs
static double CalculateDeterminantParallel(int[,] matrix, int threads)
{
int size = matrix.GetLength(0);
double determinant = 0;
if (size == 1)
{
determinant = matrix[0, 0];
}
else if (size == 2)
{
determinant = matrix[0, 0] * matrix[1, 1] - matrix[0, 1] * matrix[1, 0];
}
else
{
Parallel.For(0, size, new ParallelOptions { MaxDegreeOfParallelism = threads }, j =>
{
determinant += matrix[0, j] * CalculateMinor(matrix, 0, j) * Math.Pow(-1, j);
});
}
return determinant;
}
```
## Бенчмарки
Для примера была взята матрица размерностью 10х10, поскольку для матриц больших размеров детерминант вычисляется слишком долго.
![](pic/pic1.jpg)
``Вывод``: Обычный (последовательный) алгоритм работает быстрее, если количество элементов не слишком много. Параллельный же алгоритм работает быстрее только при наличии большого количества операций и данных.

View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34330.188
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConsoleAppLab6", "ConsoleAppLab6\ConsoleAppLab6.csproj", "{BB915677-B73E-45C7-85DD-F66D7FC9E97E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BB915677-B73E-45C7-85DD-F66D7FC9E97E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BB915677-B73E-45C7-85DD-F66D7FC9E97E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BB915677-B73E-45C7-85DD-F66D7FC9E97E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BB915677-B73E-45C7-85DD-F66D7FC9E97E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {20D650BB-330E-48AD-8607-6220061D9FDE}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,215 @@
using System;
using System.Diagnostics;
using System.Threading.Tasks;
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Выберите задание для выполнения:");
//Console.WriteLine("1 - Нахождение детерминанта квадратной матрицы");
Console.WriteLine("2 - Бенчмарки");
string choice = Console.ReadLine();
if (choice == "1")
{
//int threads = GetNumberOfThreads(); // Запрашиваем количество потоков у пользователя
//int matrixSize = 10; // Размер матрицы
//int[,] matrixA = GenerateRandomMatrix(matrixSize);
//int[,] matrixB = GenerateRandomMatrix(matrixSize);
//Console.WriteLine("Выполняется обычное умножение матриц...");
//Stopwatch stopwatch = Stopwatch.StartNew();
//int[,] result1 = MultiplyMatrices(matrixA, matrixB, matrixSize);
//stopwatch.Stop();
//Console.WriteLine($"Результат (обычное умножение матриц): \n {GetMatrixString(result1)}");
//Console.WriteLine($"Время выполнения: {stopwatch.Elapsed.TotalSeconds} секунд \n");
//Console.WriteLine("Выполняется параллельное умножение матриц...");
//stopwatch.Restart();
//int[,] result2 = ParallelMultiplyMatrices(matrixA, matrixB, matrixSize, threads);
//stopwatch.Stop();
//Console.WriteLine($"Результат (параллельное умножение матриц): \n {GetMatrixString(result2)}");
//Console.WriteLine($"Время выполнения: {stopwatch.Elapsed.TotalSeconds} секунд \n");
//Console.WriteLine("\nНажмите Enter, чтобы вернуться в главное меню...");
//Console.ReadLine();
}
else if (choice == "2")
{
int threads = GetNumberOfThreads(); // Запрашиваем количество потоков у пользователя
Console.WriteLine("\nВыполнение алгоритма по нахождению детерминанта квадратной матрицы размером 10x10:");
RunDeterminantBenchmark(10, threads);
Console.ReadLine();
}
else
{
Console.WriteLine("Некорректный выбор.");
Console.WriteLine("\nНажмите Enter, чтобы вернуться в главное меню...");
Console.ReadLine();
}
Console.ReadLine();
}
static void RunDeterminantBenchmark(int size, int threads)
{
int[,] matrix = GenerateRandomMatrix(size);
Console.WriteLine("Исходная матрица:");
GetMatrixString(matrix);
Stopwatch stopwatch = Stopwatch.StartNew();
stopwatch.Restart();
double sequentialDeterminant = CalculateDeterminantSequential(matrix);
stopwatch.Stop();
Console.WriteLine($"Последовательное выполнение: детерминант = {sequentialDeterminant}, время выполнения = {stopwatch.Elapsed.TotalSeconds} секунд");
stopwatch.Restart();
double parallelDeterminant = CalculateDeterminantParallel(matrix, threads);
stopwatch.Stop();
Console.WriteLine($"Параллельное выполнение: детерминант = {parallelDeterminant}, время выполнения = {stopwatch.Elapsed.TotalSeconds} секунд");
}
static int[,] GenerateRandomMatrix(int size)
{
Random random = new Random();
int[,] matrix = new int[size, size];
for (int i = 0; i < size; i++)
{
for (int j = 0; j < size; j++)
{
matrix[i, j] = random.Next(10);
}
}
return matrix;
}
static double CalculateDeterminantSequential(int[,] matrix)
{
int size = matrix.GetLength(0);
double determinant = 0;
if (size == 1)
{
determinant = matrix[0, 0];
}
else if (size == 2)
{
determinant = matrix[0, 0] * matrix[1, 1] - matrix[0, 1] * matrix[1, 0];
}
else
{
for (int j = 0; j < size; j++)
{
determinant += matrix[0, j] * CalculateMinor(matrix, 0, j) * Math.Pow(-1, j);
}
}
return determinant;
}
static double CalculateDeterminantParallel(int[,] matrix, int threads)
{
int size = matrix.GetLength(0);
double determinant = 0;
if (size == 1)
{
determinant = matrix[0, 0];
}
else if (size == 2)
{
determinant = matrix[0, 0] * matrix[1, 1] - matrix[0, 1] * matrix[1, 0];
}
else
{
Parallel.For(0, size, new ParallelOptions { MaxDegreeOfParallelism = threads }, j =>
{
determinant += matrix[0, j] * CalculateMinor(matrix, 0, j) * Math.Pow(-1, j);
});
}
return determinant;
}
static double CalculateMinor(int[,] matrix, int row, int col)
{
int size = matrix.GetLength(0);
int[,] minor = new int[size - 1, size - 1];
int minorRow = 0;
for (int i = 0; i < size; i++)
{
if (i == row)
{
continue;
}
int minorCol = 0;
for (int j = 0; j < size; j++)
{
if (j == col)
{
continue;
}
minor[minorRow, minorCol] = matrix[i, j];
minorCol++;
}
minorRow++;
}
return CalculateDeterminantSequential(minor);
}
static double MeasureExecutionTime(Action action)
{
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
action();
stopwatch.Stop();
return stopwatch.Elapsed.TotalSeconds;
}
static int GetNumberOfThreads()
{
int threads = 1;
Console.WriteLine("Введите количество потоков:");
int.TryParse(Console.ReadLine(), out threads);
return threads;
}
static void PrintMatrix(int[,] matrix)
{
int size = matrix.GetLength(0);
for (int i = 0; i < size; i++)
{
for (int j = 0; j < size; j++)
{
Console.Write(matrix[i, j] + " ");
}
Console.WriteLine();
}
}
static string GetMatrixString(int[,] matrix)
{
int rows = matrix.GetLength(0);
int columns = matrix.GetLength(1);
string matrixString = "";
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < columns; j++)
{
matrixString += matrix[i, j] + " ";
}
matrixString += "\n";
}
return matrixString;
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 126 KiB