Лабораторная 1

This commit is contained in:
Adelina888 2024-05-14 16:50:39 +04:00
parent f4928a5bbc
commit debf70c744
8 changed files with 517 additions and 1 deletions

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import javax.swing.*;
import java.awt.*;
public class CanvasStormtrooper extends JComponent {
public DrawingStormtrooper _drawingStormtrooper;
public CanvasStormtrooper(){}
public void paintComponent(Graphics g) {
if (_drawingStormtrooper == null) {
return;
}
super.paintComponents(g);
Graphics2D g2d = (Graphics2D) g;
_drawingStormtrooper.DrawTransport(g2d);
super.repaint();
}
}

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import java.awt.*;
public enum DirectionType {
//Вверх
Up,
//Вниз
Down,
//Влево
Left,
//Вправо
Right
}

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import java.awt.*;
public class DrawingEngines {
private NumberOfEngines numberOfEngines;
public NumberOfEngines getNumberOfEngines() {
return numberOfEngines;
}
public void setAmountOfEngines(int amount){
if(NumberOfEngines.contains(amount)) {
numberOfEngines = NumberOfEngines.getNumber(amount);
}
}
public void DrawEngines(Graphics g, int x, int y, Color bodyColor) {
g.setColor(bodyColor);
g.fillRect(x, y, 10, 10);
g.setColor(Color.black);
g.drawRect(x, y, 10, 10);
}
private void drawTwoEngines(Graphics g, int x, int y, Color bodyColor){
DrawEngines(g,x + 65, y + 50, bodyColor);
DrawEngines(g,x + 65, y + 81,bodyColor);
}
private void drawFourEngines(Graphics g, int x, int y, Color bodyColor){
DrawEngines(g,x + 62, y + 10,bodyColor);
DrawEngines(g,x + 64, y + 101,bodyColor);
DrawEngines(g,x + 64, y + 30,bodyColor);
DrawEngines(g,x + 62, y + 121,bodyColor);
}
private void drawSixEngines(Graphics g, int x, int y, Color bodyColor){
drawFourEngines(g,x,y,bodyColor);
drawTwoEngines(g,x,y,bodyColor);
}
public void SwitchDrawEngines(Graphics g, int x, int y, Color bodyColor){
switch(getNumberOfEngines()){
case TWO:
drawTwoEngines(g,x,y,bodyColor);
break;
case FOUR:
drawFourEngines(g,x,y,bodyColor);
break;
case SIX:
drawSixEngines(g,x,y,bodyColor);
break;
}
}
}

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import java.awt.*;
public class DrawingStormtrooper {
public EntityStormtrooper EntityStormtrooper;
public DrawingEngines drawingEngines = null;
/// <summary>
/// Ширина окна
/// </summary>
private Integer _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private Integer _pictureHeight;
/// <summary>
/// Левая координата прорисовки бомбардировщика
/// </summary>
private Integer _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки бомбардировщика
/// </summary>
private Integer _startPosY;
/// <summary>
/// Ширина прорисовки бомбардировщика
/// </summary>
private final Integer _drawningStormtrooperWidth = 140;
/// <summary>
/// Высота прорисовки бомбардировщика
/// </summary>
private final Integer _drawningStormtrooperHeight = 140;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="engines">Признак наличия двигателей</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="rockets">Признак наличия ракет</param>
public void Init(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines) {
EntityStormtrooper = new EntityStormtrooper();
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs, engines);
if (engines == true) {
drawingEngines = new DrawingEngines();
drawingEngines.setAmountOfEngines((int) ((Math.random() * 3) + 1) * 2);
;
}
_startPosX = null;
_startPosY = null;
_pictureWidth = null;
_pictureHeight = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public boolean SetPictureSize(int width, int height) {
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false;
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null || _startPosY != null) {
if (_startPosX + _drawningStormtrooperWidth > _pictureWidth) {
_startPosX = -_drawningStormtrooperWidth + _pictureWidth;
} else if (_startPosX < 0) {
_startPosX = 0;
}
if (_startPosY + _drawningStormtrooperHeight > _pictureHeight) {
_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
} else if (_startPosY < 0) {
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y) {
if (!(_pictureHeight != null && _pictureWidth != null)) return;
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningStormtrooperWidth > _pictureWidth) {
_startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth);
} else if (x < 0) {
_startPosX = 0;
} else {
_startPosX = x;
}
if (y + _drawningStormtrooperHeight > _pictureHeight) {
_startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight);
} else if (y < 0) {
_startPosY = 0;
} else {
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public boolean MoveTransport(DirectionType direction) {
if (EntityStormtrooper == null || _startPosX == null || _startPosY == null) {
return false;
}
switch (direction) {
//влево
case DirectionType.Left:
if (_startPosX - EntityStormtrooper.Step > 0) {
_startPosX -= (int) EntityStormtrooper.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY - EntityStormtrooper.Step > 0) {
_startPosY -= (int) EntityStormtrooper.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth) {
_startPosX += (int) EntityStormtrooper.Step;
}
;
return true;
//вниз
case DirectionType.Down:
//TODO прописать логику сдвига в вниз
if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight) {
_startPosY += (int) EntityStormtrooper.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g) {
if (EntityStormtrooper == null || _startPosX == null || _startPosY == null) {
return;
}
g.setColor(Color.black);
//нос штурмовика
g.setColor(EntityStormtrooper.getBodyColor());
Point[] Nose = new Point[3];
int[] arrX = {_startPosX + 20, _startPosX, _startPosX + 20};
int[] arrY = {_startPosY + 80, _startPosY + 70, _startPosY + 60};
Polygon poly = new Polygon(arrX, arrY, 3);
g.fillPolygon(poly);
g.setColor(Color.black);
g.drawPolygon(poly);
//Заднии крылья штурмовика
g.setColor(EntityStormtrooper.getBodyColor());
Point[] pflybtwings = new Point[6];
int[] arrX1 = {_startPosX + 120, _startPosX + 120, _startPosX + 140, _startPosX + 140, _startPosX + 120, _startPosX + 120};
int[] arrY1 = {_startPosY + 60, _startPosY + 50, _startPosY + 30, _startPosY + 110, _startPosY + 90, _startPosY + 80};
Polygon poly1 = new Polygon(arrX1, arrY1, 6);
g.fillPolygon(poly1);
g.setColor(Color.black);
g.drawPolygon(poly1);
//Тело штурмовика
g.setColor(EntityStormtrooper.getBodyColor());
g.fillRect(_startPosX + 20, _startPosY + 60, 120, 20);
g.setColor(Color.black);
g.drawRect(_startPosX + 20, _startPosY + 60, 120, 20);
//Крылья штурмовика
g.setColor(EntityStormtrooper.getBodyColor());
Point[] frontwings = new Point[4];
int[] arrX2 = {_startPosX + 50, _startPosX + 50, _startPosX + 60, _startPosX + 70};
int[] arrY2 = {_startPosY + 60, _startPosY, _startPosY, _startPosY + 60};
Polygon poly2 = new Polygon(arrX2, arrY2, 4);
g.fillPolygon(poly2);
g.setColor(Color.black);
g.drawPolygon(poly2);
g.setColor(EntityStormtrooper.getBodyColor());
Point[] frontwings2 = new Point[4];
int[] arrX3 = {_startPosX + 50, _startPosX + 50, _startPosX + 60, _startPosX + 70};
int[] arrY3 = {_startPosY + 80, _startPosY + 140, _startPosY + 140, _startPosY + 80};
Polygon poly3 = new Polygon(arrX3, arrY3, 4);
g.fillPolygon(poly3);
g.setColor(Color.black);
g.drawPolygon(poly3);
//Ракеты штурмовика
if (EntityStormtrooper.getRockets()) {
g.setColor(EntityStormtrooper.getAdditionalColor());
g.fillRect(_startPosX + 45, _startPosY + 20, 15, 5);
g.fillRect(_startPosX + 45, _startPosY + 110, 15, 5);
g.setColor(Color.black);
g.drawRect(_startPosX + 45, _startPosY + 20, 15, 5);
g.drawRect(_startPosX + 45, _startPosY + 110, 15, 5);
}
//Бомбы штурмовика
if (EntityStormtrooper.getBombs()) {
g.setColor(EntityStormtrooper.getAdditionalColor());
g.fillRect(_startPosX + 50, _startPosY + 40, 10, 10);
g.fillRect(_startPosX + 50, _startPosY + 90, 10, 10);
g.setColor(Color.black);
g.drawRect(_startPosX + 50, _startPosY + 40, 10, 10);
g.drawRect(_startPosX + 50, _startPosY + 90, 10, 10);
}
if (EntityStormtrooper.getEngines() && drawingEngines != null) {
drawingEngines.SwitchDrawEngines(g, _startPosX, _startPosY, EntityStormtrooper.getBodyColor());
}
}
}

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import java.awt.*;
public class EntityStormtrooper {
private int Speed;
public int getSpeed() {
return Speed;
}
private float Weight;
public float getWeight() {
return Weight;
}
private Color BodyColor;
public Color getBodyColor() {
return BodyColor;
}
private Color AdditionalColor;
public Color getAdditionalColor() {
return AdditionalColor;
}
private boolean Rockets;
public boolean getRockets() {
return Rockets;
}
private boolean Bombs;
public boolean getBombs() {
return Bombs;
}
private boolean Engines;
public boolean getEngines() {return Engines;}
public float Step;
public void Init(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rockets = rockets;
Bombs = bombs;
Engines = engines;
Step = Speed * 100 / Weight;
}
}

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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.util.Random;
public class FormStormtrooper extends JFrame {
private final String title;
private final Dimension dimension;
private int Width;
private int Height;
private final CanvasStormtrooper canvasStormtrooper = new CanvasStormtrooper();
private final JButton CreateButton = new JButton("Создать");
private final JButton UpButton = new JButton();
private final JButton DownButton = new JButton();
private final JButton LeftButton = new JButton();
private final JButton RightButton = new JButton();
public FormStormtrooper(String title, Dimension dimension) {
this.title = title;
this.dimension = dimension;
}
public void Init() {
setTitle(title);
setMinimumSize(dimension);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Width = getWidth() - 13;
Height = getHeight() - 30;
CreateButton.setName("createButton");
Icon iconUp = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowUp.jpg");
UpButton.setIcon(iconUp);
UpButton.setName("UP");
DownButton.setName("DOWN");
Icon iconDown = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowDown.jpg");
DownButton.setIcon(iconDown);
LeftButton.setName("LEFT");
Icon iconLeft = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowLeft.jpg");
LeftButton.setIcon(iconLeft);
RightButton.setName("RIGHT");
Icon iconRight = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowRight.jpg");
RightButton.setIcon(iconRight);
CreateButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
int StartPositionX = (int)(Math.random() * 90 + 10);
int StartPositionY = (int)(Math.random() * 90 + 10);
int speed = (int)(Math.random() * 300 + 100);
float weight = (float) (Math.random() * 3000 + 1000);
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
boolean rockets = new Random().nextBoolean();
boolean bombs = new Random().nextBoolean();
boolean engines = new Random().nextBoolean();
canvasStormtrooper._drawingStormtrooper = new DrawingStormtrooper();
canvasStormtrooper._drawingStormtrooper.Init(speed, weight, bodyColor, additionalColor,rockets, bombs, engines);
canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
canvasStormtrooper._drawingStormtrooper.SetPosition( StartPositionX, StartPositionY);
canvasStormtrooper.repaint();
}
});
ActionListener actionListener = new ActionListener() {
@Override
public void actionPerformed(ActionEvent event) {
if (canvasStormtrooper._drawingStormtrooper == null) return;
boolean result = switch ((((JButton) (event.getSource())).getName())) {
case "UP" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Up);
case "DOWN" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Down);
case "LEFT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Left);
case "RIGHT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Right);
default -> false;
};
if (result) {
canvasStormtrooper.repaint();
}
}
};
UpButton.addActionListener(actionListener);
DownButton.addActionListener(actionListener);
LeftButton.addActionListener(actionListener);
RightButton.addActionListener(actionListener);
setSize(dimension.width,dimension.height);
setLayout(null);
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
add(CreateButton);
add(UpButton);
add(DownButton);
add(RightButton);
add(LeftButton);
add(canvasStormtrooper);
setVisible(true);
addComponentListener(new ComponentAdapter() {
public void componentResized(ComponentEvent e) {
Width = getWidth() - 13;
Height = getHeight() - 30;
if (canvasStormtrooper._drawingStormtrooper != null)canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
}
});
}
}

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import java.awt.*;
public class Main { public class Main {
public static void main(String[] args) { public static void main(String[] args) {
System.out.println("Hello world!");
FormStormtrooper form = new FormStormtrooper("Штурмовик", new Dimension(800,800));
form.Init();
} }
} }

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public enum NumberOfEngines {
TWO(2),
FOUR(4),
SIX(6);
private final int value;
NumberOfEngines(int value) {
this.value = value;
}
public static NumberOfEngines getNumber(int amount) {
NumberOfEngines[] num = NumberOfEngines.values();
for (int i = 0; i < num.length; i++) {
if (amount == num[i].value) {
return num[i];
}
}
return null;
}
public static boolean contains(int amount) {
NumberOfEngines[] num = NumberOfEngines.values();
for (int i = 0; i < num.length; i++) {
if (amount == num[i].value) {
return true;
}
}
return false;
}
}