Лабораторная 1
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16
ProjectStormtrooper/src/CanvasStormtrooper.java
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16
ProjectStormtrooper/src/CanvasStormtrooper.java
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import javax.swing.*;
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import java.awt.*;
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public class CanvasStormtrooper extends JComponent {
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public DrawingStormtrooper _drawingStormtrooper;
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public CanvasStormtrooper(){}
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public void paintComponent(Graphics g) {
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if (_drawingStormtrooper == null) {
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return;
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}
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super.paintComponents(g);
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Graphics2D g2d = (Graphics2D) g;
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_drawingStormtrooper.DrawTransport(g2d);
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super.repaint();
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}
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}
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12
ProjectStormtrooper/src/DirectionType.java
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12
ProjectStormtrooper/src/DirectionType.java
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import java.awt.*;
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public enum DirectionType {
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//Вверх
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Up,
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//Вниз
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Down,
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//Влево
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Left,
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//Вправо
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Right
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}
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47
ProjectStormtrooper/src/DrawingEngines.java
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47
ProjectStormtrooper/src/DrawingEngines.java
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import java.awt.*;
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public class DrawingEngines {
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private NumberOfEngines numberOfEngines;
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public NumberOfEngines getNumberOfEngines() {
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return numberOfEngines;
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}
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public void setAmountOfEngines(int amount){
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if(NumberOfEngines.contains(amount)) {
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numberOfEngines = NumberOfEngines.getNumber(amount);
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}
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}
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public void DrawEngines(Graphics g, int x, int y, Color bodyColor) {
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g.setColor(bodyColor);
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g.fillRect(x, y, 10, 10);
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g.setColor(Color.black);
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g.drawRect(x, y, 10, 10);
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}
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private void drawTwoEngines(Graphics g, int x, int y, Color bodyColor){
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DrawEngines(g,x + 65, y + 50, bodyColor);
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DrawEngines(g,x + 65, y + 81,bodyColor);
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}
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private void drawFourEngines(Graphics g, int x, int y, Color bodyColor){
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DrawEngines(g,x + 62, y + 10,bodyColor);
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DrawEngines(g,x + 64, y + 101,bodyColor);
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DrawEngines(g,x + 64, y + 30,bodyColor);
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DrawEngines(g,x + 62, y + 121,bodyColor);
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}
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private void drawSixEngines(Graphics g, int x, int y, Color bodyColor){
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drawFourEngines(g,x,y,bodyColor);
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drawTwoEngines(g,x,y,bodyColor);
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}
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public void SwitchDrawEngines(Graphics g, int x, int y, Color bodyColor){
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switch(getNumberOfEngines()){
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case TWO:
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drawTwoEngines(g,x,y,bodyColor);
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break;
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case FOUR:
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drawFourEngines(g,x,y,bodyColor);
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break;
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case SIX:
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drawSixEngines(g,x,y,bodyColor);
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break;
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}
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}
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}
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250
ProjectStormtrooper/src/DrawingStormtrooper.java
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250
ProjectStormtrooper/src/DrawingStormtrooper.java
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import java.awt.*;
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public class DrawingStormtrooper {
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public EntityStormtrooper EntityStormtrooper;
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public DrawingEngines drawingEngines = null;
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/// <summary>
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/// Ширина окна
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/// </summary>
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private Integer _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private Integer _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки бомбардировщика
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/// </summary>
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private Integer _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки бомбардировщика
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/// </summary>
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private Integer _startPosY;
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/// <summary>
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/// Ширина прорисовки бомбардировщика
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/// </summary>
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private final Integer _drawningStormtrooperWidth = 140;
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/// <summary>
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/// Высота прорисовки бомбардировщика
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/// </summary>
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private final Integer _drawningStormtrooperHeight = 140;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="engines">Признак наличия двигателей</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines) {
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs, engines);
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if (engines == true) {
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drawingEngines = new DrawingEngines();
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drawingEngines.setAmountOfEngines((int) ((Math.random() * 3) + 1) * 2);
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;
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}
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_startPosX = null;
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_startPosY = null;
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_pictureWidth = null;
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_pictureHeight = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns> true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public boolean SetPictureSize(int width, int height) {
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width < _drawningStormtrooperWidth || height < _drawningStormtrooperHeight) return false;
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null || _startPosY != null) {
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if (_startPosX + _drawningStormtrooperWidth > _pictureWidth) {
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_startPosX = -_drawningStormtrooperWidth + _pictureWidth;
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} else if (_startPosX < 0) {
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_startPosX = 0;
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}
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if (_startPosY + _drawningStormtrooperHeight > _pictureHeight) {
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_startPosY = -_drawningStormtrooperHeight + _pictureHeight;
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} else if (_startPosY < 0) {
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_startPosY = 0;
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}
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y) {
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if (!(_pictureHeight != null && _pictureWidth != null)) return;
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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if (x + _drawningStormtrooperWidth > _pictureWidth) {
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_startPosX = x - (x + _drawningStormtrooperWidth - _pictureWidth);
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} else if (x < 0) {
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_startPosX = 0;
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} else {
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_startPosX = x;
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}
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if (y + _drawningStormtrooperHeight > _pictureHeight) {
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_startPosY = y - (y + _drawningStormtrooperHeight - _pictureHeight);
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} else if (y < 0) {
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_startPosY = 0;
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} else {
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public boolean MoveTransport(DirectionType direction) {
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if (EntityStormtrooper == null || _startPosX == null || _startPosY == null) {
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return false;
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}
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switch (direction) {
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityStormtrooper.Step > 0) {
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_startPosX -= (int) EntityStormtrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityStormtrooper.Step > 0) {
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_startPosY -= (int) EntityStormtrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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//TODO прописать логику сдвига в право
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if (_startPosX + _drawningStormtrooperWidth + EntityStormtrooper.Step < _pictureWidth) {
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_startPosX += (int) EntityStormtrooper.Step;
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}
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;
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY + _drawningStormtrooperHeight + EntityStormtrooper.Step < _pictureHeight) {
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_startPosY += (int) EntityStormtrooper.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g) {
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if (EntityStormtrooper == null || _startPosX == null || _startPosY == null) {
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return;
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}
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g.setColor(Color.black);
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//нос штурмовика
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g.setColor(EntityStormtrooper.getBodyColor());
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Point[] Nose = new Point[3];
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int[] arrX = {_startPosX + 20, _startPosX, _startPosX + 20};
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int[] arrY = {_startPosY + 80, _startPosY + 70, _startPosY + 60};
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Polygon poly = new Polygon(arrX, arrY, 3);
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g.fillPolygon(poly);
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g.setColor(Color.black);
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g.drawPolygon(poly);
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//Заднии крылья штурмовика
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g.setColor(EntityStormtrooper.getBodyColor());
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Point[] pflybtwings = new Point[6];
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int[] arrX1 = {_startPosX + 120, _startPosX + 120, _startPosX + 140, _startPosX + 140, _startPosX + 120, _startPosX + 120};
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int[] arrY1 = {_startPosY + 60, _startPosY + 50, _startPosY + 30, _startPosY + 110, _startPosY + 90, _startPosY + 80};
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Polygon poly1 = new Polygon(arrX1, arrY1, 6);
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g.fillPolygon(poly1);
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g.setColor(Color.black);
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g.drawPolygon(poly1);
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//Тело штурмовика
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g.setColor(EntityStormtrooper.getBodyColor());
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g.fillRect(_startPosX + 20, _startPosY + 60, 120, 20);
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g.setColor(Color.black);
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g.drawRect(_startPosX + 20, _startPosY + 60, 120, 20);
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//Крылья штурмовика
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g.setColor(EntityStormtrooper.getBodyColor());
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Point[] frontwings = new Point[4];
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int[] arrX2 = {_startPosX + 50, _startPosX + 50, _startPosX + 60, _startPosX + 70};
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int[] arrY2 = {_startPosY + 60, _startPosY, _startPosY, _startPosY + 60};
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Polygon poly2 = new Polygon(arrX2, arrY2, 4);
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g.fillPolygon(poly2);
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g.setColor(Color.black);
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g.drawPolygon(poly2);
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g.setColor(EntityStormtrooper.getBodyColor());
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Point[] frontwings2 = new Point[4];
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int[] arrX3 = {_startPosX + 50, _startPosX + 50, _startPosX + 60, _startPosX + 70};
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int[] arrY3 = {_startPosY + 80, _startPosY + 140, _startPosY + 140, _startPosY + 80};
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Polygon poly3 = new Polygon(arrX3, arrY3, 4);
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g.fillPolygon(poly3);
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g.setColor(Color.black);
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g.drawPolygon(poly3);
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//Ракеты штурмовика
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if (EntityStormtrooper.getRockets()) {
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g.setColor(EntityStormtrooper.getAdditionalColor());
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g.fillRect(_startPosX + 45, _startPosY + 20, 15, 5);
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g.fillRect(_startPosX + 45, _startPosY + 110, 15, 5);
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g.setColor(Color.black);
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g.drawRect(_startPosX + 45, _startPosY + 20, 15, 5);
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g.drawRect(_startPosX + 45, _startPosY + 110, 15, 5);
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}
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//Бомбы штурмовика
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if (EntityStormtrooper.getBombs()) {
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g.setColor(EntityStormtrooper.getAdditionalColor());
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g.fillRect(_startPosX + 50, _startPosY + 40, 10, 10);
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g.fillRect(_startPosX + 50, _startPosY + 90, 10, 10);
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g.setColor(Color.black);
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g.drawRect(_startPosX + 50, _startPosY + 40, 10, 10);
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g.drawRect(_startPosX + 50, _startPosY + 90, 10, 10);
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}
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if (EntityStormtrooper.getEngines() && drawingEngines != null) {
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drawingEngines.SwitchDrawEngines(g, _startPosX, _startPosY, EntityStormtrooper.getBodyColor());
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}
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}
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}
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42
ProjectStormtrooper/src/EntityStormtrooper.java
Normal file
42
ProjectStormtrooper/src/EntityStormtrooper.java
Normal file
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import java.awt.*;
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public class EntityStormtrooper {
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private int Speed;
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public int getSpeed() {
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return Speed;
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}
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private float Weight;
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public float getWeight() {
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return Weight;
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}
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private Color BodyColor;
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public Color getBodyColor() {
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return BodyColor;
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}
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private Color AdditionalColor;
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public Color getAdditionalColor() {
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return AdditionalColor;
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}
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private boolean Rockets;
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public boolean getRockets() {
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return Rockets;
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}
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private boolean Bombs;
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public boolean getBombs() {
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return Bombs;
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||||||
|
}
|
||||||
|
private boolean Engines;
|
||||||
|
public boolean getEngines() {return Engines;}
|
||||||
|
public float Step;
|
||||||
|
public void Init(int speed, float weight, Color bodyColor, Color additionalColor, boolean rockets, boolean bombs, boolean engines)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Rockets = rockets;
|
||||||
|
Bombs = bombs;
|
||||||
|
Engines = engines;
|
||||||
|
Step = Speed * 100 / Weight;
|
||||||
|
}
|
||||||
|
}
|
113
ProjectStormtrooper/src/FormStormtrooper.java
Normal file
113
ProjectStormtrooper/src/FormStormtrooper.java
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
import javax.swing.*;
|
||||||
|
import java.awt.*;
|
||||||
|
import java.awt.event.ActionEvent;
|
||||||
|
import java.awt.event.ActionListener;
|
||||||
|
import java.awt.event.ComponentAdapter;
|
||||||
|
import java.awt.event.ComponentEvent;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
public class FormStormtrooper extends JFrame {
|
||||||
|
private final String title;
|
||||||
|
private final Dimension dimension;
|
||||||
|
private int Width;
|
||||||
|
private int Height;
|
||||||
|
private final CanvasStormtrooper canvasStormtrooper = new CanvasStormtrooper();
|
||||||
|
private final JButton CreateButton = new JButton("Создать");
|
||||||
|
private final JButton UpButton = new JButton();
|
||||||
|
private final JButton DownButton = new JButton();
|
||||||
|
private final JButton LeftButton = new JButton();
|
||||||
|
private final JButton RightButton = new JButton();
|
||||||
|
public FormStormtrooper(String title, Dimension dimension) {
|
||||||
|
this.title = title;
|
||||||
|
this.dimension = dimension;
|
||||||
|
}
|
||||||
|
public void Init() {
|
||||||
|
setTitle(title);
|
||||||
|
setMinimumSize(dimension);
|
||||||
|
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||||
|
Width = getWidth() - 13;
|
||||||
|
Height = getHeight() - 30;
|
||||||
|
CreateButton.setName("createButton");
|
||||||
|
Icon iconUp = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowUp.jpg");
|
||||||
|
UpButton.setIcon(iconUp);
|
||||||
|
UpButton.setName("UP");
|
||||||
|
DownButton.setName("DOWN");
|
||||||
|
Icon iconDown = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowDown.jpg");
|
||||||
|
DownButton.setIcon(iconDown);
|
||||||
|
LeftButton.setName("LEFT");
|
||||||
|
Icon iconLeft = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowLeft.jpg");
|
||||||
|
LeftButton.setIcon(iconLeft);
|
||||||
|
RightButton.setName("RIGHT");
|
||||||
|
Icon iconRight = new ImageIcon("C:\\Users\\User\\IdeaProjects\\PIBD-14_Khalikova.A.R_Stormtrooper___Hard\\ProjectStormtrooper\\Resources\\arrowRight.jpg");
|
||||||
|
RightButton.setIcon(iconRight);
|
||||||
|
CreateButton.addActionListener(new ActionListener() {
|
||||||
|
@Override
|
||||||
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
int StartPositionX = (int)(Math.random() * 90 + 10);
|
||||||
|
int StartPositionY = (int)(Math.random() * 90 + 10);
|
||||||
|
int speed = (int)(Math.random() * 300 + 100);
|
||||||
|
float weight = (float) (Math.random() * 3000 + 1000);
|
||||||
|
Color bodyColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||||
|
Color additionalColor = new Color((int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0),(int)(Math.random() * 255 + 0));
|
||||||
|
boolean rockets = new Random().nextBoolean();
|
||||||
|
boolean bombs = new Random().nextBoolean();
|
||||||
|
boolean engines = new Random().nextBoolean();
|
||||||
|
canvasStormtrooper._drawingStormtrooper = new DrawingStormtrooper();
|
||||||
|
canvasStormtrooper._drawingStormtrooper.Init(speed, weight, bodyColor, additionalColor,rockets, bombs, engines);
|
||||||
|
canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
|
||||||
|
canvasStormtrooper._drawingStormtrooper.SetPosition( StartPositionX, StartPositionY);
|
||||||
|
canvasStormtrooper.repaint();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
ActionListener actionListener = new ActionListener() {
|
||||||
|
@Override
|
||||||
|
public void actionPerformed(ActionEvent event) {
|
||||||
|
if (canvasStormtrooper._drawingStormtrooper == null) return;
|
||||||
|
boolean result = switch ((((JButton) (event.getSource())).getName())) {
|
||||||
|
case "UP" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Up);
|
||||||
|
case "DOWN" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Down);
|
||||||
|
case "LEFT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Left);
|
||||||
|
case "RIGHT" -> canvasStormtrooper._drawingStormtrooper.MoveTransport(DirectionType.Right);
|
||||||
|
default -> false;
|
||||||
|
};
|
||||||
|
if (result) {
|
||||||
|
canvasStormtrooper.repaint();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
UpButton.addActionListener(actionListener);
|
||||||
|
DownButton.addActionListener(actionListener);
|
||||||
|
LeftButton.addActionListener(actionListener);
|
||||||
|
RightButton.addActionListener(actionListener);
|
||||||
|
setSize(dimension.width,dimension.height);
|
||||||
|
setLayout(null);
|
||||||
|
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
|
||||||
|
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
|
||||||
|
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
|
||||||
|
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
|
||||||
|
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
|
||||||
|
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
|
||||||
|
add(CreateButton);
|
||||||
|
add(UpButton);
|
||||||
|
add(DownButton);
|
||||||
|
add(RightButton);
|
||||||
|
add(LeftButton);
|
||||||
|
add(canvasStormtrooper);
|
||||||
|
setVisible(true);
|
||||||
|
addComponentListener(new ComponentAdapter() {
|
||||||
|
public void componentResized(ComponentEvent e) {
|
||||||
|
Width = getWidth() - 13;
|
||||||
|
Height = getHeight() - 30;
|
||||||
|
if (canvasStormtrooper._drawingStormtrooper != null)canvasStormtrooper._drawingStormtrooper.SetPictureSize(Width, Height);
|
||||||
|
canvasStormtrooper.setBounds(0,0, getWidth(), getHeight());
|
||||||
|
CreateButton.setBounds(10, getHeight() - 90, 130, 40);
|
||||||
|
UpButton.setBounds(getWidth() - 180, getHeight() - 210, 70, 70);
|
||||||
|
DownButton.setBounds(getWidth() - 180, getHeight() - 140, 70, 70);
|
||||||
|
RightButton.setBounds(getWidth() - 110, getHeight() - 140, 70, 70);
|
||||||
|
LeftButton.setBounds(getWidth() - 250, getHeight() - 140, 70, 70);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,5 +1,9 @@
|
|||||||
|
import java.awt.*;
|
||||||
|
|
||||||
public class Main {
|
public class Main {
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
System.out.println("Hello world!");
|
|
||||||
|
FormStormtrooper form = new FormStormtrooper("Штурмовик", new Dimension(800,800));
|
||||||
|
form.Init();
|
||||||
}
|
}
|
||||||
}
|
}
|
32
ProjectStormtrooper/src/NumberOfEngines.java
Normal file
32
ProjectStormtrooper/src/NumberOfEngines.java
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
public enum NumberOfEngines {
|
||||||
|
TWO(2),
|
||||||
|
FOUR(4),
|
||||||
|
SIX(6);
|
||||||
|
|
||||||
|
private final int value;
|
||||||
|
|
||||||
|
NumberOfEngines(int value) {
|
||||||
|
this.value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static NumberOfEngines getNumber(int amount) {
|
||||||
|
NumberOfEngines[] num = NumberOfEngines.values();
|
||||||
|
for (int i = 0; i < num.length; i++) {
|
||||||
|
if (amount == num[i].value) {
|
||||||
|
return num[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean contains(int amount) {
|
||||||
|
NumberOfEngines[] num = NumberOfEngines.values();
|
||||||
|
for (int i = 0; i < num.length; i++) {
|
||||||
|
if (amount == num[i].value) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user