PIBD-14_Khalikova.A.R_Storm.../ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs

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using ProjectStormtrooper.Entities;
namespace ProjectStormtrooper.Drawnings;
public class DrawningStormtrooperBase
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата начала прорисовки
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата начала прорисовки
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _drawningStormtrooperWidth = 140;
/// <summary>
/// Высота прорисовки
/// </summary>
private readonly int _drawningStormtooperHeight = 140;
/// <summary>
/// Координата Х объекта
/// </summary>
/// <returns></returns>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата У объекта
/// </summary>
/// <returns></returns>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
/// <returns></returns>
public int GetWidth => _drawningStormtrooperWidth;
/// <summary>
/// Высота объекта
/// </summary>
/// <returns></returns>
public int GetHeight => _drawningStormtooperHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningStormtrooperBase()
{
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this()
{
EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
{
_drawningStormtrooperWidth = drawningStormtrooperWidth;
_drawningStormtooperHeight = drawningStormtooperHeight;
}
public DrawningStormtrooperBase(EntityStormtrooperBase entityStormtrooperBase) : this()
{
EntityStormtrooperBase = new EntityStormtrooperBase(entityStormtrooperBase.Speed, entityStormtrooperBase.Weight, entityStormtrooperBase.BodyColor);
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата У</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _drawningStormtrooperWidth)
{
x = _pictureWidth.Value - _drawningStormtrooperWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _drawningStormtooperHeight)
{
y = _pictureHeight.Value - _drawningStormtooperHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityStormtrooperBase.Step > 0)
{
_startPosX -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityStormtrooperBase.Step > 0)
{
_startPosY -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вправо
case DirectionType.Right:
if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth)
{
_startPosX += (int)EntityStormtrooperBase.Step;
}
return true;
//Вниз
case DirectionType.Down:
if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight)
{
_startPosY += (int)EntityStormtrooperBase.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="q"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor);
//нос штурмовика
Brush brBlack = new SolidBrush(Color.Black);
Point[] Nose = new Point[3];
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85;
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65;
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75;
g.FillPolygon(brBlack, Nose);
g.DrawPolygon(pen, Nose);
//Заднии крылья штурмовика
Point[] pflybtwings = new Point[6];
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65;
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55;
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35;
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115;
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95;
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, pflybtwings);
g.DrawPolygon(pen, pflybtwings);
//Тело штурмовика
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
//Крылья штурмовика
Point[] frontwings = new Point[4];
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65;
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5;
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5;
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65;
g.FillPolygon(bodyColorBrush, frontwings);
g.DrawPolygon(pen, frontwings);
Point[] frontwings2 = new Point[4];
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85;
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145;
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145;
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, frontwings2);
g.DrawPolygon(pen, frontwings2);
}
}