LabWork04 #5
@ -5,6 +5,10 @@
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
|
@ -4,7 +4,7 @@ namespace ProjectStormtrooper.Drawnings;
|
||||
/// <summary>
|
||||
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawingStormtrooper: DrawingStormtrooperBase
|
||||
public class DrawingStormtrooper: DrawningStormtrooperBase
|
||||
{
|
||||
|
||||
|
||||
@ -41,6 +41,7 @@ public class DrawingStormtrooper: DrawingStormtrooperBase
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
|
||||
base.DrawTransport(g);
|
||||
//ракеты штурмовика
|
||||
if (stormtrooper.Rockets)
|
||||
{
|
||||
@ -57,7 +58,7 @@ public class DrawingStormtrooper: DrawingStormtrooperBase
|
||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
namespace ProjectStormtrooper.Drawnings;
|
||||
|
||||
public class DrawingStormtrooperBase
|
||||
public class DrawningStormtrooperBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
@ -37,10 +37,32 @@ public class DrawingStormtrooperBase
|
||||
/// </summary>
|
||||
|
||||
private readonly int _drawningStormtooperHeight = 140;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Х объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата У объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int GetWidth => _drawningStormtrooperWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int GetHeight => _drawningStormtooperHeight;
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawingStormtrooperBase()
|
||||
private DrawningStormtrooperBase()
|
||||
{
|
||||
_pictureHeight = null;
|
||||
_pictureWidth = null;
|
||||
@ -55,7 +77,7 @@ public class DrawingStormtrooperBase
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
|
||||
|
||||
public DrawingStormtrooperBase(int speed, double weight, Color bodyColor):this()
|
||||
public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this()
|
||||
{
|
||||
EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
|
||||
|
||||
@ -66,7 +88,7 @@ public class DrawingStormtrooperBase
|
||||
/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
|
||||
/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
|
||||
|
||||
protected DrawingStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
|
||||
protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
|
||||
{
|
||||
_drawningStormtrooperWidth = drawningStormtrooperWidth;
|
||||
_drawningStormtooperHeight = drawningStormtooperHeight;
|
||||
|
26
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
26
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
@ -35,6 +35,8 @@
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateStormtrooperBase = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -117,11 +119,33 @@
|
||||
buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
|
||||
buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(792, 8);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(839, 37);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(75, 23);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormStormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(925, 597);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateStormtrooperBase);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
@ -144,5 +168,7 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateStormtrooperBase;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using ProjectStormtrooper.Drawnings;
|
||||
using ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
namespace ProjectStormtrooper;
|
||||
/// <summary>
|
||||
@ -8,13 +9,18 @@ public partial class FormStormtrooper : Form
|
||||
{/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingStormtrooperBase? _drawningStormtrooperBase;
|
||||
private DrawningStormtrooperBase? _drawningStormtrooperBase;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormStormtrooper()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -48,8 +54,8 @@ public partial class FormStormtrooper : Form
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
case nameof(DrawingStormtrooperBase):
|
||||
_drawningStormtrooperBase = new DrawingStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
|
||||
case nameof(DrawningStormtrooperBase):
|
||||
_drawningStormtrooperBase = new DrawningStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
default:
|
||||
@ -58,6 +64,8 @@ public partial class FormStormtrooper : Form
|
||||
}
|
||||
_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
|
||||
}
|
||||
@ -72,7 +80,7 @@ public partial class FormStormtrooper : Form
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooperBase));
|
||||
private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooperBase));
|
||||
|
||||
|
||||
/// <summary>
|
||||
@ -101,7 +109,7 @@ public partial class FormStormtrooper : Form
|
||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningStormtrooperBase .MoveTransport(DirectionType.Right);
|
||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -112,5 +120,41 @@ public partial class FormStormtrooper : Form
|
||||
|
||||
}
|
||||
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningStormtrooperBase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableStormtrooperBase(_drawningStormtrooperBase), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
120
ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
120
ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,120 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObjects">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObjects,int width, int height)
|
||||
{
|
||||
if (moveableObjects == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObjects;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
|
||||
}
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемомо направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">направление</param>
|
||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state!= StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
|
||||
|
||||
}
|
21
ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
Normal file
21
ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
Normal file
@ -0,0 +1,21 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координат объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
28
ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
28
ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,28 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
52
ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
52
ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,60 @@
|
||||
using ProjectStormtrooper.Drawnings;
|
||||
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализации IMoveableObject с использованием DrawingStormtrooperBase
|
||||
/// </summary>
|
||||
public class MoveableStormtrooperBase : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningStormtrooperBase или его наследников
|
||||
/// </summary>
|
||||
private readonly DrawningStormtrooperBase? _stormtrooper = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="Stormtrooper">Объект класса DrawningStormtrooperBase</param>
|
||||
public MoveableStormtrooperBase(DrawningStormtrooperBase Stormtrooper)
|
||||
{
|
||||
_stormtrooper = Stormtrooper;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_stormtrooper.GetPosX.Value,_stormtrooper.GetPosY.Value,_stormtrooper.GetWidth,_stormtrooper.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_stormtrooper?.EntityStormtrooperBase?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _stormtrooper.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_=> DirectionType.Unknow,
|
||||
|
||||
};
|
||||
}
|
||||
}
|
24
ProjectStormtrooper/MovementStrategy/MovementDirection.cs
Normal file
24
ProjectStormtrooper/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
|
||||
}
|
61
ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
Normal file
61
ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,61 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координатва х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координатва у
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата х</param>
|
||||
/// <param name="y">Координа у</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
19
ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
19
ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user