LabWork04 #5
65
ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
Normal file
65
ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
Normal file
@ -0,0 +1,65 @@
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper: DrawingStormtrooperBase
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="rockets"></param>
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/// <param name="bombs"></param>
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public DrawingStormtrooper(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs):base(140,140)
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{
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EntityStormtrooperBase = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="q"></param>
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public override void DrawTransport(Graphics g)
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{
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if (EntityStormtrooperBase == null || EntityStormtrooperBase is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
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//ракеты штурмовика
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if (stormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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}
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//бомбы штурмовика
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if (stormtrooper.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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}
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base.DrawTransport(g);
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}
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}
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@ -1,13 +1,13 @@
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namespace ProjectStormtrooper;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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public class DrawingStormtrooperBase
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -21,12 +21,12 @@ public class DrawingStormtrooper
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/// Левая координата начала прорисовки
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата начала прорисовки
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки
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/// </summary>
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@ -38,37 +38,53 @@ public class DrawingStormtrooper
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private readonly int _drawningStormtooperHeight = 140;
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/// <summary>
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/// Инициализация свойств
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/// Пустой конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="rockets"></param>
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/// <param name="bombs"></param>
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public void Init(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs)
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private DrawingStormtrooperBase()
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
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_pictureHeight = null;
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_pictureWidth = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">скорость</param>
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/// <param name="weight">вес</param>
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/// <param name="bodyColor">основной цвет</param>
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public DrawingStormtrooperBase(int speed, double weight, Color bodyColor):this()
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{
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EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
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/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
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protected DrawingStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
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{
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_drawningStormtrooperWidth = drawningStormtrooperWidth;
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_drawningStormtooperHeight = drawningStormtooperHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width,int height)
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public bool SetPictureSize(int width, int height)
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{
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if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if(_startPosX!=null && _startPosY != null)
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if (_startPosX != null && _startPosY != null)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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@ -120,7 +136,7 @@ public class DrawingStormtrooper
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -128,31 +144,31 @@ public class DrawingStormtrooper
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
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if (_startPosX.Value - EntityStormtrooperBase.Step > 0)
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{
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_startPosX -= (int)EntityStormtrooper.Step;
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_startPosX -= (int)EntityStormtrooperBase.Step;
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}
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return true;
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//Вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
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if (_startPosY.Value - EntityStormtrooperBase.Step > 0)
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{
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_startPosY -= (int)EntityStormtrooper.Step;
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_startPosY -= (int)EntityStormtrooperBase.Step;
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}
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return true;
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//Вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityStormtrooper.Step+_drawningStormtrooperWidth < _pictureWidth)
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if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth)
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{
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_startPosX += (int)EntityStormtrooper.Step;
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_startPosX += (int)EntityStormtrooperBase.Step;
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}
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return true;
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//Вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtooperHeight < _pictureHeight)
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if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight)
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{
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_startPosY += (int)EntityStormtrooper.Step;
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_startPosY += (int)EntityStormtrooperBase.Step;
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}
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return true;
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default:
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@ -164,82 +180,60 @@ public class DrawingStormtrooper
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/// Прорисовка объекта
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/// </summary>
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/// <param name="q"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new (Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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Pen pen = new(Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor);
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//нос штурмовика
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brBlack = new SolidBrush(Color.Black);
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
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Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
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Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
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Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85;
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Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65;
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Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75;
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g.FillPolygon(brBlack, Nose);
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g.DrawPolygon(pen, Nose);
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//Заднии крылья штурмовика
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Point[] pflybtwings = new Point[6];
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pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
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pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
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pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
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pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
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pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
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pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
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pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65;
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pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55;
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pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35;
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pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115;
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pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95;
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pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85;
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g.FillPolygon(bodyColorBrush, pflybtwings);
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g.DrawPolygon(pen, pflybtwings);
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//Тело штурмовика
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
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//Крылья штурмовика
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Point[] frontwings = new Point[4];
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frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
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frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ;
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frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ;
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frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
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frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65;
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frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5;
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frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5;
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frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65;
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g.FillPolygon(bodyColorBrush, frontwings);
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g.DrawPolygon(pen, frontwings);
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Point[] frontwings2 = new Point[4];
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frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
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frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140;
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frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140;
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frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
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frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85;
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frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145;
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frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145;
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frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85;
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g.FillPolygon(bodyColorBrush, frontwings2);
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g.DrawPolygon(pen, frontwings2);
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//Ракеты штурмовика
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if (EntityStormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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if (EntityStormtrooper.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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}
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}
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}
|
42
ProjectStormtrooper/Entities/EntityStormtrooper.cs
Normal file
42
ProjectStormtrooper/Entities/EntityStormtrooper.cs
Normal file
@ -0,0 +1,42 @@
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namespace ProjectStormtrooper.Entities;
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/// <summary>
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/// Класс-сущность "Штурмовик"
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/// </summary>
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public class EntityStormtrooper: EntityStormtrooperBase
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{
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия ракет
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/// </summary>
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public bool Rockets { get; private set; }
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/// <summary>
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/// Признак (опция) наличия бомб
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/// </summary>
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public bool Bombs { get; private set; }
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/// <summary>
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/// Инициализация полей объекта-класса штурмовик
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/// </summary>
|
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/// <param name="speed">Скорость</param>
|
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/// <param name="weight">Вес </param>
|
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/// <param name="bodyColor">Основной цвет</param>
|
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/// <param name="additionalColor">Дополнительный цвет</param>
|
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/// <param name="rockets">Признак наличия ракет</param>
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/// <param name="bombs">Признак наличия бомб</param>
|
||||
|
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public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs):base(speed, weight, bodyColor)
|
||||
{
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||||
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AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
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Bombs = bombs;
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
namespace ProjectStormtrooper;
|
||||
|
||||
namespace ProjectStormtrooper.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Штурмовик"
|
||||
/// </summary>
|
||||
public class EntityStormtrooper
|
||||
|
||||
public class EntityStormtrooperBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
@ -20,28 +20,12 @@ public class EntityStormtrooper
|
||||
/// </summary>
|
||||
///
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ракет
|
||||
/// </summary>
|
||||
public bool Rockets { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия бомб
|
||||
/// </summary>
|
||||
public bool Bombs { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
// <summary>
|
||||
/// Шаг перемещения штурмовика
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса штурмовик
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес </param>
|
||||
@ -50,15 +34,12 @@ public class EntityStormtrooper
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
/// <param name="bombs">Признак наличия бомб</param>
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
|
||||
public EntityStormtrooperBase(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Rockets = rockets;
|
||||
Bombs = bombs;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
20
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
20
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
@ -34,6 +34,7 @@
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateStormtrooperBase = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -45,16 +46,15 @@
|
||||
pictureBoxStormtrooper.Size = new Size(925, 597);
|
||||
pictureBoxStormtrooper.TabIndex = 0;
|
||||
pictureBoxStormtrooper.TabStop = false;
|
||||
|
||||
//
|
||||
// buttonCreateStormtrooper
|
||||
//
|
||||
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateStormtrooper.Location = new Point(12, 562);
|
||||
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
|
||||
buttonCreateStormtrooper.Size = new Size(75, 23);
|
||||
buttonCreateStormtrooper.Size = new Size(162, 23);
|
||||
buttonCreateStormtrooper.TabIndex = 1;
|
||||
buttonCreateStormtrooper.Text = "Создать";
|
||||
buttonCreateStormtrooper.Text = "Создать штурмовик";
|
||||
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
|
||||
buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click;
|
||||
//
|
||||
@ -106,11 +106,23 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateStormtrooperBase
|
||||
//
|
||||
buttonCreateStormtrooperBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateStormtrooperBase.Location = new Point(198, 562);
|
||||
buttonCreateStormtrooperBase.Name = "buttonCreateStormtrooperBase";
|
||||
buttonCreateStormtrooperBase.Size = new Size(180, 23);
|
||||
buttonCreateStormtrooperBase.TabIndex = 6;
|
||||
buttonCreateStormtrooperBase.Text = "Создать штурмовик базовый";
|
||||
buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
|
||||
buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
|
||||
//
|
||||
// FormStormtrooper
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(925, 597);
|
||||
Controls.Add(buttonCreateStormtrooperBase);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -119,7 +131,6 @@
|
||||
Controls.Add(pictureBoxStormtrooper);
|
||||
Name = "FormStormtrooper";
|
||||
Text = "Штурмовик";
|
||||
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
@ -132,5 +143,6 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateStormtrooperBase;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
namespace ProjectStormtrooper;
|
||||
using ProjectStormtrooper.Drawnings;
|
||||
|
||||
namespace ProjectStormtrooper;
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Штурмовик"
|
||||
/// </summary>
|
||||
@ -6,7 +8,7 @@ public partial class FormStormtrooper : Form
|
||||
{/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingStormtrooper? _drawningStormtrooper;
|
||||
private DrawingStormtrooperBase? _drawningStormtrooperBase;
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
@ -21,34 +23,58 @@ public partial class FormStormtrooper : Form
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningStormtrooperBase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningStormtrooper.DrawTransport(gr);
|
||||
_drawningStormtrooperBase.DrawTransport(gr);
|
||||
pictureBoxStormtrooper.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e)
|
||||
/// <param name="type"></param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningStormtrooper = new DrawingStormtrooper();
|
||||
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingStormtrooper):
|
||||
_drawningStormtrooperBase = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
break;
|
||||
case nameof(DrawingStormtrooperBase):
|
||||
_drawningStormtrooperBase = new DrawingStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||
_drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать штурмовик"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper));
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать базовый штурмовик"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooperBase));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объкта по форме(нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -56,7 +82,7 @@ public partial class FormStormtrooper : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningStormtrooper == null)
|
||||
if (_drawningStormtrooperBase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -66,16 +92,16 @@ public partial class FormStormtrooper : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
|
||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
|
||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
|
||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
|
||||
result = _drawningStormtrooperBase .MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -85,4 +111,6 @@ public partial class FormStormtrooper : Form
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user