diff --git a/ProjectStormtrooper/DirectionType.cs b/ProjectStormtrooper/Drawnings/DirectionType.cs similarity index 79% rename from ProjectStormtrooper/DirectionType.cs rename to ProjectStormtrooper/Drawnings/DirectionType.cs index 75dddcd..5d2dfc9 100644 --- a/ProjectStormtrooper/DirectionType.cs +++ b/ProjectStormtrooper/Drawnings/DirectionType.cs @@ -5,6 +5,10 @@ /// public enum DirectionType { + /// + /// Неизвестное направление + /// + Unknow = -1, /// /// Вверх /// diff --git a/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs b/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs new file mode 100644 index 0000000..9db8277 --- /dev/null +++ b/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs @@ -0,0 +1,66 @@ +using ProjectStormtrooper.Entities; + +namespace ProjectStormtrooper.Drawnings; +/// +/// Класс отвечающий за прорисовку и перемещение объекта-сущности +/// +public class DrawingStormtrooper: DrawningStormtrooperBase +{ + + + + + /// + /// Конструктор + /// + /// + /// + /// + /// + /// + /// + + public DrawingStormtrooper(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs):base(140,140) + { + EntityStormtrooperBase = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs); + + + } + + + /// + /// Прорисовка объекта + /// + /// + public override void DrawTransport(Graphics g) + { + if (EntityStormtrooperBase == null || EntityStormtrooperBase is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue) + { + return; + } + + Pen pen = new(Color.Black); + Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor); + base.DrawTransport(g); + //ракеты штурмовика + if (stormtrooper.Rockets) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); + g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); + g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); + g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); + } + //бомбы штурмовика + if (stormtrooper.Bombs) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); + g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); + g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); + g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); + } + + } + + + +} diff --git a/ProjectStormtrooper/DrawingStormtrooper.cs b/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs similarity index 63% rename from ProjectStormtrooper/DrawingStormtrooper.cs rename to ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs index beeb39f..ee891db 100644 --- a/ProjectStormtrooper/DrawingStormtrooper.cs +++ b/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs @@ -1,13 +1,13 @@ -namespace ProjectStormtrooper; -/// -/// Класс отвечающий за прорисовку и перемещение объекта-сущности -/// -public class DrawingStormtrooper +using ProjectStormtrooper.Entities; + +namespace ProjectStormtrooper.Drawnings; + +public class DrawningStormtrooperBase { /// /// Класс-сущность /// - public EntityStormtrooper? EntityStormtrooper { get; private set; } + public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; } /// /// Ширина окна /// @@ -21,12 +21,12 @@ public class DrawingStormtrooper /// Левая координата начала прорисовки /// - private int? _startPosX; + protected int? _startPosX; /// /// Верхняя координата начала прорисовки /// - private int? _startPosY; + protected int? _startPosY; /// /// Ширина прорисовки /// @@ -37,38 +37,76 @@ public class DrawingStormtrooper /// private readonly int _drawningStormtooperHeight = 140; + /// - /// Инициализация свойств + /// Координата Х объекта /// - /// - /// - /// - /// - /// - /// + /// + public int? GetPosX => _startPosX; + /// + /// Координата У объекта + /// + /// - public void Init(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs) + public int? GetPosY => _startPosY; + /// + /// Ширина объекта + /// + /// + public int GetWidth => _drawningStormtrooperWidth; + /// + /// Высота объекта + /// + /// + public int GetHeight => _drawningStormtooperHeight; + /// + /// Пустой конструктор + /// + private DrawningStormtrooperBase() { - EntityStormtrooper = new EntityStormtrooper(); - EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs); _pictureHeight = null; _pictureWidth = null; _startPosX = null; _startPosY = null; } /// + /// Конструктор + /// + /// скорость + /// вес + /// основной цвет + + + public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this() + { + EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor); + + } + /// + /// Конструктор для наследников + /// + /// Ширина прорисовки + /// Высота прорисовки + + protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this() + { + _drawningStormtrooperWidth = drawningStormtrooperWidth; + _drawningStormtooperHeight = drawningStormtooperHeight; + + } + /// /// Установка границ поля /// /// Ширина поля /// Высота поля /// true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах - public bool SetPictureSize(int width,int height) + public bool SetPictureSize(int width, int height) { if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight) { _pictureWidth = width; _pictureHeight = height; - if(_startPosX!=null && _startPosY != null) + if (_startPosX != null && _startPosY != null) { SetPosition(_startPosX.Value, _startPosY.Value); } @@ -120,7 +158,7 @@ public class DrawingStormtrooper /// true - перемещение выполнено, false - перемещение невозможно public bool MoveTransport(DirectionType direction) { - if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) + if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue) { return false; } @@ -128,31 +166,31 @@ public class DrawingStormtrooper { //влево case DirectionType.Left: - if (_startPosX.Value - EntityStormtrooper.Step > 0) + if (_startPosX.Value - EntityStormtrooperBase.Step > 0) { - _startPosX -= (int)EntityStormtrooper.Step; + _startPosX -= (int)EntityStormtrooperBase.Step; } return true; //Вверх case DirectionType.Up: - if (_startPosY.Value - EntityStormtrooper.Step > 0) + if (_startPosY.Value - EntityStormtrooperBase.Step > 0) { - _startPosY -= (int)EntityStormtrooper.Step; + _startPosY -= (int)EntityStormtrooperBase.Step; } return true; //Вправо case DirectionType.Right: - if (_startPosX.Value + EntityStormtrooper.Step+_drawningStormtrooperWidth < _pictureWidth) + if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth) { - _startPosX += (int)EntityStormtrooper.Step; + _startPosX += (int)EntityStormtrooperBase.Step; } return true; //Вниз case DirectionType.Down: - if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtooperHeight < _pictureHeight) + if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight) { - _startPosY += (int)EntityStormtrooper.Step; + _startPosY += (int)EntityStormtrooperBase.Step; } return true; default: @@ -164,82 +202,60 @@ public class DrawingStormtrooper /// Прорисовка объекта /// /// - public void DrawTransport(Graphics g) + public virtual void DrawTransport(Graphics g) { - if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) + if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue) { return; } - Pen pen = new (Color.Black); - Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor); - Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor); + Pen pen = new(Color.Black); + Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor); + //нос штурмовика - Brush brBlack = new SolidBrush(Color.Black); - + Brush brBlack = new SolidBrush(Color.Black); + Point[] Nose = new Point[3]; - Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80; - Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60; - Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70; + Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85; + Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65; + Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75; g.FillPolygon(brBlack, Nose); g.DrawPolygon(pen, Nose); //Заднии крылья штурмовика Point[] pflybtwings = new Point[6]; - pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60; - pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50; - pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30; - pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110; - pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90; - pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80; + pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65; + pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55; + pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35; + pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115; + pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95; + pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85; g.FillPolygon(bodyColorBrush, pflybtwings); g.DrawPolygon(pen, pflybtwings); //Тело штурмовика - g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20); - g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20); - + g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20); + g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20); //Крылья штурмовика - Point[] frontwings = new Point[4]; - frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60; - frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ; - frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ; - frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60; + frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65; + frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5; + frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5; + frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65; g.FillPolygon(bodyColorBrush, frontwings); g.DrawPolygon(pen, frontwings); Point[] frontwings2 = new Point[4]; - frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80; - frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140; - frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140; - frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80; + frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85; + frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145; + frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145; + frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85; g.FillPolygon(bodyColorBrush, frontwings2); g.DrawPolygon(pen, frontwings2); - //Ракеты штурмовика - if (EntityStormtrooper.Rockets) - { - g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); - g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); - g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); - g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); - - } - //Бомбы бомбардировщика - if (EntityStormtrooper.Bombs) - { - g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); - g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); - g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); - g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); - - } } - - } diff --git a/ProjectStormtrooper/Entities/EntityStormtrooper.cs b/ProjectStormtrooper/Entities/EntityStormtrooper.cs new file mode 100644 index 0000000..003f8cf --- /dev/null +++ b/ProjectStormtrooper/Entities/EntityStormtrooper.cs @@ -0,0 +1,42 @@ +namespace ProjectStormtrooper.Entities; + +/// +/// Класс-сущность "Штурмовик" +/// +public class EntityStormtrooper: EntityStormtrooperBase +{ + + public Color AdditionalColor { get; private set; } + + /// + /// Признак (опция) наличия ракет + /// + public bool Rockets { get; private set; } + + /// + /// Признак (опция) наличия бомб + /// + public bool Bombs { get; private set; } + + + + /// + /// Инициализация полей объекта-класса штурмовик + /// + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия ракет + /// Признак наличия бомб + + public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs):base(speed, weight, bodyColor) + { + + AdditionalColor = additionalColor; + Rockets = rockets; + Bombs = bombs; + + } +} + diff --git a/ProjectStormtrooper/EntityStormtrooper.cs b/ProjectStormtrooper/Entities/EntityStormtrooperBase.cs similarity index 55% rename from ProjectStormtrooper/EntityStormtrooper.cs rename to ProjectStormtrooper/Entities/EntityStormtrooperBase.cs index 3cf8c67..2487091 100644 --- a/ProjectStormtrooper/EntityStormtrooper.cs +++ b/ProjectStormtrooper/Entities/EntityStormtrooperBase.cs @@ -1,9 +1,9 @@ -namespace ProjectStormtrooper; - +namespace ProjectStormtrooper.Entities; /// /// Класс-сущность "Штурмовик" /// -public class EntityStormtrooper + +public class EntityStormtrooperBase { /// /// Скорость @@ -20,28 +20,12 @@ public class EntityStormtrooper /// /// public Color BodyColor { get; private set; } - /// - /// Дополнительный цвет (для опциональных элементов) - /// - public Color AdditionalColor { get; private set; } - - /// - /// Признак (опция) наличия ракет - /// - public bool Rockets { get; private set; } - - /// - /// Признак (опция) наличия бомб - /// - public bool Bombs { get; private set; } - - /// + // /// Шаг перемещения штурмовика /// public double Step => Speed * 100 / Weight; - /// - /// Инициализация полей объекта-класса штурмовик + /// Конструктор сущности /// /// Скорость /// Вес @@ -50,15 +34,12 @@ public class EntityStormtrooper /// Признак наличия ракет /// Признак наличия бомб - public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs) + public EntityStormtrooperBase(int speed, double weight, Color bodyColor) { Speed = speed; Weight = weight; BodyColor = bodyColor; - AdditionalColor = additionalColor; - Rockets = rockets; - Bombs = bombs; + } } - diff --git a/ProjectStormtrooper/FormStormtrooper.Designer.cs b/ProjectStormtrooper/FormStormtrooper.Designer.cs index 7c404ee..b755050 100644 --- a/ProjectStormtrooper/FormStormtrooper.Designer.cs +++ b/ProjectStormtrooper/FormStormtrooper.Designer.cs @@ -34,6 +34,9 @@ buttonUp = new Button(); buttonDown = new Button(); buttonRight = new Button(); + buttonCreateStormtrooperBase = new Button(); + comboBoxStrategy = new ComboBox(); + buttonStrategyStep = new Button(); ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit(); SuspendLayout(); // @@ -45,16 +48,15 @@ pictureBoxStormtrooper.Size = new Size(925, 597); pictureBoxStormtrooper.TabIndex = 0; pictureBoxStormtrooper.TabStop = false; - // // buttonCreateStormtrooper // buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreateStormtrooper.Location = new Point(12, 562); buttonCreateStormtrooper.Name = "buttonCreateStormtrooper"; - buttonCreateStormtrooper.Size = new Size(75, 23); + buttonCreateStormtrooper.Size = new Size(162, 23); buttonCreateStormtrooper.TabIndex = 1; - buttonCreateStormtrooper.Text = "Создать"; + buttonCreateStormtrooper.Text = "Создать штурмовик"; buttonCreateStormtrooper.UseVisualStyleBackColor = true; buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click; // @@ -106,11 +108,45 @@ buttonRight.UseVisualStyleBackColor = true; buttonRight.Click += ButtonMove_Click; // + // buttonCreateStormtrooperBase + // + buttonCreateStormtrooperBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; + buttonCreateStormtrooperBase.Location = new Point(198, 562); + buttonCreateStormtrooperBase.Name = "buttonCreateStormtrooperBase"; + buttonCreateStormtrooperBase.Size = new Size(180, 23); + buttonCreateStormtrooperBase.TabIndex = 6; + buttonCreateStormtrooperBase.Text = "Создать штурмовик базовый"; + buttonCreateStormtrooperBase.UseVisualStyleBackColor = true; + buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click; + // + // comboBoxStrategy + // + comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList; + comboBoxStrategy.FormattingEnabled = true; + comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" }); + comboBoxStrategy.Location = new Point(792, 8); + comboBoxStrategy.Name = "comboBoxStrategy"; + comboBoxStrategy.Size = new Size(121, 23); + comboBoxStrategy.TabIndex = 7; + // + // buttonStrategyStep + // + buttonStrategyStep.Location = new Point(839, 37); + buttonStrategyStep.Name = "buttonStrategyStep"; + buttonStrategyStep.Size = new Size(75, 23); + buttonStrategyStep.TabIndex = 8; + buttonStrategyStep.Text = "Шаг"; + buttonStrategyStep.UseVisualStyleBackColor = true; + buttonStrategyStep.Click += ButtonStrategyStep_Click; + // // FormStormtrooper // AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleMode = AutoScaleMode.Font; ClientSize = new Size(925, 597); + Controls.Add(buttonStrategyStep); + Controls.Add(comboBoxStrategy); + Controls.Add(buttonCreateStormtrooperBase); Controls.Add(buttonRight); Controls.Add(buttonDown); Controls.Add(buttonUp); @@ -119,7 +155,6 @@ Controls.Add(pictureBoxStormtrooper); Name = "FormStormtrooper"; Text = "Штурмовик"; - ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit(); ResumeLayout(false); } @@ -132,5 +167,8 @@ private Button buttonUp; private Button buttonDown; private Button buttonRight; + private Button buttonCreateStormtrooperBase; + private ComboBox comboBoxStrategy; + private Button buttonStrategyStep; } } \ No newline at end of file diff --git a/ProjectStormtrooper/FormStormtrooper.cs b/ProjectStormtrooper/FormStormtrooper.cs index 906dbc5..f329f41 100644 --- a/ProjectStormtrooper/FormStormtrooper.cs +++ b/ProjectStormtrooper/FormStormtrooper.cs @@ -1,4 +1,7 @@ -namespace ProjectStormtrooper; +using ProjectStormtrooper.Drawnings; +using ProjectStormtrooper.MovementStrategy; + +namespace ProjectStormtrooper; /// /// Форма работы с объектом "Штурмовик" /// @@ -6,13 +9,18 @@ public partial class FormStormtrooper : Form {/// /// Поле-объект для прорисовки объекта /// - private DrawingStormtrooper? _drawningStormtrooper; + private DrawningStormtrooperBase? _drawningStormtrooperBase; + /// + /// Стратегия перемещения + /// + private AbstractStrategy? _strategy; /// /// Конструктор формы /// public FormStormtrooper() { InitializeComponent(); + _strategy = null; } /// @@ -21,34 +29,60 @@ public partial class FormStormtrooper : Form private void Draw() { - if (_drawningStormtrooper == null) + if (_drawningStormtrooperBase == null) { return; } Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); Graphics gr = Graphics.FromImage(bmp); - _drawningStormtrooper.DrawTransport(gr); + _drawningStormtrooperBase.DrawTransport(gr); pictureBoxStormtrooper.Image = bmp; } /// - /// Обработка нажатия кнопки "Создать" + /// Создание объекта класса-перемещения /// - /// - /// - private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) + /// + private void CreateObject(string type) { Random random = new(); - _drawningStormtrooper = new DrawingStormtrooper(); - _drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000), + switch (type) + { + case nameof(DrawingStormtrooper): + _drawningStormtrooperBase = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); - _drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); - _drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100)); + break; + case nameof(DrawningStormtrooperBase): + _drawningStormtrooperBase = new DrawningStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256))); + break; + default: + return; + } + _drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); + _drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100)); + _strategy = null; + comboBoxStrategy.Enabled = true; Draw(); + } + /// + /// Обработка нажатия кнопки "Создать штурмовик" + /// + /// + /// + private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper)); + /// + /// Обработка нажатия кнопки "Создать базовый штурмовик" + /// + /// + /// + private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooperBase)); + + /// /// Перемещение объкта по форме(нажатие кнопок навигации) /// @@ -56,7 +90,7 @@ public partial class FormStormtrooper : Form /// private void ButtonMove_Click(object sender, EventArgs e) { - if (_drawningStormtrooper == null) + if (_drawningStormtrooperBase == null) { return; } @@ -66,16 +100,16 @@ public partial class FormStormtrooper : Form switch (name) { case "buttonUp": - result = _drawningStormtrooper.MoveTransport(DirectionType.Up); + result = _drawningStormtrooperBase.MoveTransport(DirectionType.Up); break; case "buttonDown": - result = _drawningStormtrooper.MoveTransport(DirectionType.Down); + result = _drawningStormtrooperBase.MoveTransport(DirectionType.Down); break; case "buttonLeft": - result = _drawningStormtrooper.MoveTransport(DirectionType.Left); + result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left); break; case "buttonRight": - result = _drawningStormtrooper.MoveTransport(DirectionType.Right); + result = _drawningStormtrooperBase.MoveTransport(DirectionType.Right); break; } @@ -85,4 +119,42 @@ public partial class FormStormtrooper : Form } } + + private void ButtonStrategyStep_Click(object sender, EventArgs e) + { + if (_drawningStormtrooperBase == null) + { + return; + } + + if (comboBoxStrategy.Enabled) + { + _strategy = comboBoxStrategy.SelectedIndex switch + { + 0 => new MoveToCenter(), + 1 => new MoveToBorder(), + _ => null, + }; + if (_strategy == null) + { + return; + } + _strategy.SetData(new MoveableStormtrooperBase(_drawningStormtrooperBase), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); + } + + if (_strategy == null) + { + return; + } + comboBoxStrategy.Enabled = false; + _strategy.MakeStep(); + Draw(); + + if (_strategy.GetStatus() == StrategyStatus.Finish) + { + comboBoxStrategy.Enabled = true; + _strategy = null; + } + } } + diff --git a/ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs b/ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs new file mode 100644 index 0000000..c29ecca --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs @@ -0,0 +1,120 @@ +namespace ProjectStormtrooper.MovementStrategy; +/// +/// Класс-стратегия перемещения объекта +/// +public abstract class AbstractStrategy +{ + /// + /// Перемещаемый объект + /// + private IMoveableObject? _moveableObject; + /// + /// Статус перемещения + /// + private StrategyStatus _state = StrategyStatus.NotInit; + /// + /// Ширина поля + /// + protected int FieldWidth { get; private set; } + /// + /// Высота поля + /// + protected int FieldHeight { get; private set; } + /// + /// Статус перемещения + /// + /// + public StrategyStatus GetStatus() { return _state; } + /// + /// Установка данных + /// + /// Перемещаемый объект + /// Ширина поля + /// Высота поля + public void SetData(IMoveableObject moveableObjects,int width, int height) + { + if (moveableObjects == null) + { + _state = StrategyStatus.NotInit; + return; + } + _state = StrategyStatus.InProgress; + _moveableObject = moveableObjects; + FieldWidth = width; + FieldHeight = height; + + } + public void MakeStep() + { + if (_state != StrategyStatus.InProgress) + { + return; + } + if (IsTargetDestinaion()) + { + _state = StrategyStatus.Finish; + return; + } + MoveToTarget(); + } + /// + /// Перемещение влево + /// + /// Результат перемещения ( true - удалось переместиться, false - неудача) + protected bool MoveLeft() => MoveTo(MovementDirection.Left); + /// + /// Перемещение вправо + /// + /// Результат перемещения ( true - удалось переместиться, false - неудача) + protected bool MoveRight() => MoveTo(MovementDirection.Right); + /// + /// Перемещение вверх + /// + /// Результат перемещения ( true - удалось переместиться, false - неудача) + protected bool MoveUp() => MoveTo(MovementDirection.Up); + /// + /// Перемещение вниз + /// + /// Результат перемещения ( true - удалось переместиться, false - неудача) + protected bool MoveDown() => MoveTo(MovementDirection.Down); + /// + /// Параметры объекта + /// + protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition; + /// + /// Шаг объекта + /// + /// + protected int? GetStep() + { + if (_state != StrategyStatus.InProgress) + { + return null; + } + return _moveableObject?.GetStep; + } + /// + /// Перемещение к цели + /// + protected abstract void MoveToTarget(); + /// + /// Достигнута ли цель + /// + /// + protected abstract bool IsTargetDestinaion(); + /// + /// Попытка перемещения в требуемомо направлении + /// + /// направление + /// Результат перемещения ( true - удалось переместиться, false - неудача) + private bool MoveTo(MovementDirection movementDirection) + { + if (_state!= StrategyStatus.InProgress) + { + return false; + } + return _moveableObject?.TryMoveObject(movementDirection) ?? false; + } + + +} diff --git a/ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs b/ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs new file mode 100644 index 0000000..8906846 --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs @@ -0,0 +1,21 @@ +namespace ProjectStormtrooper.MovementStrategy; +/// +/// Интерфейс для работы с перемещаемым объектом +/// +public interface IMoveableObject +{ + /// + /// Получение координат объекта + /// + ObjectParameters? GetObjectPosition { get; } + /// + /// Шаг объекта + /// + int GetStep { get; } + /// + /// Попытка переместить объект в указанном направлении + /// + /// + /// + bool TryMoveObject(MovementDirection direction); +} diff --git a/ProjectStormtrooper/MovementStrategy/MoveToBorder.cs b/ProjectStormtrooper/MovementStrategy/MoveToBorder.cs new file mode 100644 index 0000000..2c35822 --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/MoveToBorder.cs @@ -0,0 +1,28 @@ +namespace ProjectStormtrooper.MovementStrategy; + +public class MoveToBorder : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth || + objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight; + } + + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + int x = objParams.RightBorder; + if (x + GetStep() < FieldWidth) MoveRight(); + int y = objParams.DownBorder; + if (y + GetStep() < FieldHeight) MoveDown(); + } +} diff --git a/ProjectStormtrooper/MovementStrategy/MoveToCenter.cs b/ProjectStormtrooper/MovementStrategy/MoveToCenter.cs new file mode 100644 index 0000000..ce16452 --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/MoveToCenter.cs @@ -0,0 +1,52 @@ +namespace ProjectStormtrooper.MovementStrategy; + +public class MoveToCenter : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && + objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2; + + } + + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + + int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} + + \ No newline at end of file diff --git a/ProjectStormtrooper/MovementStrategy/MoveableStormtrooperBase.cs b/ProjectStormtrooper/MovementStrategy/MoveableStormtrooperBase.cs new file mode 100644 index 0000000..8dfb492 --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/MoveableStormtrooperBase.cs @@ -0,0 +1,60 @@ +using ProjectStormtrooper.Drawnings; + +namespace ProjectStormtrooper.MovementStrategy; +/// +/// Класс-реализации IMoveableObject с использованием DrawingStormtrooperBase +/// +public class MoveableStormtrooperBase : IMoveableObject +{ + /// + /// Поле-объект класса DrawningStormtrooperBase или его наследников + /// + private readonly DrawningStormtrooperBase? _stormtrooper = null; + /// + /// Конструктор + /// + /// Объект класса DrawningStormtrooperBase + public MoveableStormtrooperBase(DrawningStormtrooperBase Stormtrooper) + { + _stormtrooper = Stormtrooper; + } + public ObjectParameters? GetObjectPosition + { + get + { + if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue) + { + return null; + } + return new ObjectParameters(_stormtrooper.GetPosX.Value,_stormtrooper.GetPosY.Value,_stormtrooper.GetWidth,_stormtrooper.GetHeight); + } + } + + public int GetStep => (int)(_stormtrooper?.EntityStormtrooperBase?.Step ?? 0); + + public bool TryMoveObject(MovementDirection direction) + { + if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null) + { + return false; + } + return _stormtrooper.MoveTransport(GetDirectionType(direction)); + } + /// + /// Конвертация из MovementDirection в DirectionType + /// + /// MovementDirection + /// DirectionType + private static DirectionType GetDirectionType(MovementDirection direction) + { + return direction switch + { + MovementDirection.Left => DirectionType.Left, + MovementDirection.Right => DirectionType.Right, + MovementDirection.Up => DirectionType.Up, + MovementDirection.Down => DirectionType.Down, + _=> DirectionType.Unknow, + + }; + } +} diff --git a/ProjectStormtrooper/MovementStrategy/MovementDirection.cs b/ProjectStormtrooper/MovementStrategy/MovementDirection.cs new file mode 100644 index 0000000..f043020 --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/MovementDirection.cs @@ -0,0 +1,24 @@ +namespace ProjectStormtrooper.MovementStrategy; +/// +/// Направление перемещения +/// +public enum MovementDirection +{ + /// + /// Вверх + /// + Up = 1, + /// + /// Вниз + /// + Down = 2, + /// + /// Влево + /// + Left = 3, + /// + /// Вправо + /// + Right = 4, + +} diff --git a/ProjectStormtrooper/MovementStrategy/ObjectParameters.cs b/ProjectStormtrooper/MovementStrategy/ObjectParameters.cs new file mode 100644 index 0000000..ede43be --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/ObjectParameters.cs @@ -0,0 +1,61 @@ +namespace ProjectStormtrooper.MovementStrategy; +/// +/// Параметры-координаты объекта +/// +public class ObjectParameters +{ + /// + /// Координатва х + /// + private readonly int _x; + /// + /// Координатва у + /// + private readonly int _y; + /// + /// Ширина объекта + /// + private readonly int _width; + /// + /// Высота объекта + /// + private readonly int _height; + /// + /// Левая граница + /// + public int LeftBorder => _x; + /// + /// Верхняя граница + /// + public int TopBorder => _y; + /// + /// Правая граница + /// + public int RightBorder => _x + _width; + /// + /// Нижняя граница + /// + public int DownBorder => _y + _height; + /// + /// Середина объекта + /// + public int ObjectMiddleHorizontal => _x + _width / 2; + /// + /// Середина объекта + /// + public int ObjectMiddleVertical => _y + _height / 2; + /// + /// Конструктор + /// + /// Координата х + /// Координа у + /// Ширина объекта + /// Высота объекта + public ObjectParameters(int x, int y, int width, int height) + { + _x = x; + _y = y; + _width = width; + _height = height; + } +} diff --git a/ProjectStormtrooper/MovementStrategy/StrategyStatus.cs b/ProjectStormtrooper/MovementStrategy/StrategyStatus.cs new file mode 100644 index 0000000..796cb9a --- /dev/null +++ b/ProjectStormtrooper/MovementStrategy/StrategyStatus.cs @@ -0,0 +1,19 @@ +namespace ProjectStormtrooper.MovementStrategy; +/// +/// Статус выполнения операции перемещения +/// +public enum StrategyStatus +{ + /// + /// Все готово к началу + /// + NotInit, + /// + /// Выполняется + /// + InProgress, + /// + /// Завершено + /// + Finish +}