diff --git a/ProjectStormtrooper/DirectionType.cs b/ProjectStormtrooper/DirectionType.cs new file mode 100644 index 0000000..75dddcd --- /dev/null +++ b/ProjectStormtrooper/DirectionType.cs @@ -0,0 +1,29 @@ +namespace ProjectStormtrooper; + +/// +/// Направление перемещения +/// +public enum DirectionType +{ + /// + /// Вверх + /// + Up = 1, + /// + /// Вниз + /// + + Down = 2, + /// + /// Влево + /// + + Left = 3, + /// + /// Вправо + /// + + Right = 4 + + +} diff --git a/ProjectStormtrooper/DrawingStormtrooper.cs b/ProjectStormtrooper/DrawingStormtrooper.cs new file mode 100644 index 0000000..beeb39f --- /dev/null +++ b/ProjectStormtrooper/DrawingStormtrooper.cs @@ -0,0 +1,245 @@ +namespace ProjectStormtrooper; +/// +/// Класс отвечающий за прорисовку и перемещение объекта-сущности +/// +public class DrawingStormtrooper +{ + /// + /// Класс-сущность + /// + public EntityStormtrooper? EntityStormtrooper { get; private set; } + /// + /// Ширина окна + /// + private int? _pictureWidth; + /// + /// Высота окна + /// + + private int? _pictureHeight; + /// + /// Левая координата начала прорисовки + /// + + private int? _startPosX; + /// + /// Верхняя координата начала прорисовки + /// + + private int? _startPosY; + /// + /// Ширина прорисовки + /// + + private readonly int _drawningStormtrooperWidth = 140; + /// + /// Высота прорисовки + /// + + private readonly int _drawningStormtooperHeight = 140; + /// + /// Инициализация свойств + /// + /// + /// + /// + /// + /// + /// + + public void Init(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs) + { + EntityStormtrooper = new EntityStormtrooper(); + EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs); + _pictureHeight = null; + _pictureWidth = null; + _startPosX = null; + _startPosY = null; + } + /// + /// Установка границ поля + /// + /// Ширина поля + /// Высота поля + /// true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах + public bool SetPictureSize(int width,int height) + { + if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight) + { + _pictureWidth = width; + _pictureHeight = height; + if(_startPosX!=null && _startPosY != null) + { + SetPosition(_startPosX.Value, _startPosY.Value); + } + return true; + + } + return false; + } + + /// + /// Установка позиции + /// + /// Координата Х + /// Координата У + public void SetPosition(int x, int y) + { + if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) + { + return; + } + // TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы + // то надо изменить координаты, чтобы он оставался в этих границах + + + if (x < 0) + { + x = 0; + } + else if (x > _pictureWidth - _drawningStormtrooperWidth) + { + x = _pictureWidth.Value - _drawningStormtrooperWidth; + } + if (y < 0) + { + y = 0; + } + else if (y > _pictureHeight - _drawningStormtooperHeight) + { + y = _pictureHeight.Value - _drawningStormtooperHeight; + } + + _startPosX = x; + _startPosY = y; + } + /// + /// Изменение направления перемещения + /// + /// направление + /// true - перемещение выполнено, false - перемещение невозможно + public bool MoveTransport(DirectionType direction) + { + if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) + { + return false; + } + switch (direction) + { + //влево + case DirectionType.Left: + if (_startPosX.Value - EntityStormtrooper.Step > 0) + { + _startPosX -= (int)EntityStormtrooper.Step; + } + return true; + //Вверх + case DirectionType.Up: + if (_startPosY.Value - EntityStormtrooper.Step > 0) + { + _startPosY -= (int)EntityStormtrooper.Step; + } + return true; + + //Вправо + case DirectionType.Right: + if (_startPosX.Value + EntityStormtrooper.Step+_drawningStormtrooperWidth < _pictureWidth) + { + _startPosX += (int)EntityStormtrooper.Step; + } + return true; + //Вниз + case DirectionType.Down: + if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtooperHeight < _pictureHeight) + { + _startPosY += (int)EntityStormtrooper.Step; + } + return true; + default: + return false; + } + } + + /// + /// Прорисовка объекта + /// + /// + public void DrawTransport(Graphics g) + { + if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue) + { + return; + } + + Pen pen = new (Color.Black); + Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor); + Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor); + + //нос штурмовика + Brush brBlack = new SolidBrush(Color.Black); + + Point[] Nose = new Point[3]; + Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80; + Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60; + Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70; + g.FillPolygon(brBlack, Nose); + g.DrawPolygon(pen, Nose); + //Заднии крылья штурмовика + + Point[] pflybtwings = new Point[6]; + pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60; + pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50; + pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30; + pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110; + pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90; + pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80; + g.FillPolygon(bodyColorBrush, pflybtwings); + g.DrawPolygon(pen, pflybtwings); + //Тело штурмовика + g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20); + g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20); + + + //Крылья штурмовика + + + Point[] frontwings = new Point[4]; + frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60; + frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ; + frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ; + frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60; + g.FillPolygon(bodyColorBrush, frontwings); + g.DrawPolygon(pen, frontwings); + + Point[] frontwings2 = new Point[4]; + frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80; + frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140; + frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140; + frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80; + g.FillPolygon(bodyColorBrush, frontwings2); + g.DrawPolygon(pen, frontwings2); + + + //Ракеты штурмовика + if (EntityStormtrooper.Rockets) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); + g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); + g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5); + g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5); + + + } + //Бомбы бомбардировщика + if (EntityStormtrooper.Bombs) + { + g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); + g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); + g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10); + g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10); + + } + } + + +} diff --git a/ProjectStormtrooper/EntityStormtrooper.cs b/ProjectStormtrooper/EntityStormtrooper.cs new file mode 100644 index 0000000..3cf8c67 --- /dev/null +++ b/ProjectStormtrooper/EntityStormtrooper.cs @@ -0,0 +1,64 @@ +namespace ProjectStormtrooper; + +/// +/// Класс-сущность "Штурмовик" +/// +public class EntityStormtrooper +{ + /// + /// Скорость + /// + public int Speed { get; private set; } + + /// + /// Вес + /// + public double Weight { get; private set; } + + /// + /// Основной цвет + /// + /// + public Color BodyColor { get; private set; } + /// + /// Дополнительный цвет (для опциональных элементов) + /// + public Color AdditionalColor { get; private set; } + + /// + /// Признак (опция) наличия ракет + /// + public bool Rockets { get; private set; } + + /// + /// Признак (опция) наличия бомб + /// + public bool Bombs { get; private set; } + + /// + /// Шаг перемещения штурмовика + /// + public double Step => Speed * 100 / Weight; + + /// + /// Инициализация полей объекта-класса штурмовик + /// + /// Скорость + /// Вес + /// Основной цвет + /// Дополнительный цвет + /// Признак наличия ракет + /// Признак наличия бомб + + public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs) + { + Speed = speed; + Weight = weight; + BodyColor = bodyColor; + AdditionalColor = additionalColor; + Rockets = rockets; + Bombs = bombs; + + } +} + diff --git a/ProjectStormtrooper/Form1.Designer.cs b/ProjectStormtrooper/Form1.Designer.cs deleted file mode 100644 index dda9405..0000000 --- a/ProjectStormtrooper/Form1.Designer.cs +++ /dev/null @@ -1,46 +0,0 @@ -namespace ProjectStormtrooper -{ - partial class Form1 - { - /// - /// Required designer variable. - /// - private System.ComponentModel.IContainer components = null; - - /// - /// Clean up any resources being used. - /// - /// true if managed resources should be disposed; otherwise, false. - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Windows Form Designer generated code - - /// - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// - private void InitializeComponent() - { - SuspendLayout(); - // - // Form1 - // - AutoScaleDimensions = new SizeF(8F, 20F); - AutoScaleMode = AutoScaleMode.Font; - ClientSize = new Size(800, 450); - Name = "Form1"; - Text = "Form1"; - Load += Form1_Load; - ResumeLayout(false); - } - - #endregion - } -} \ No newline at end of file diff --git a/ProjectStormtrooper/Form1.cs b/ProjectStormtrooper/Form1.cs deleted file mode 100644 index 80e723a..0000000 --- a/ProjectStormtrooper/Form1.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace ProjectStormtrooper -{ - public partial class Form1 : Form - { - public Form1() - { - InitializeComponent(); - } - - private void Form1_Load(object sender, EventArgs e) - { - - } - } -} \ No newline at end of file diff --git a/ProjectStormtrooper/FormStormtrooper.Designer.cs b/ProjectStormtrooper/FormStormtrooper.Designer.cs new file mode 100644 index 0000000..7c404ee --- /dev/null +++ b/ProjectStormtrooper/FormStormtrooper.Designer.cs @@ -0,0 +1,136 @@ +namespace ProjectStormtrooper +{ + partial class FormStormtrooper + { + /// + /// Required designer variable. + /// + private System.ComponentModel.IContainer components = null; + + /// + /// Clean up any resources being used. + /// + /// true if managed resources should be disposed; otherwise, false. + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// + private void InitializeComponent() + { + pictureBoxStormtrooper = new PictureBox(); + buttonCreateStormtrooper = new Button(); + buttonLeft = new Button(); + buttonUp = new Button(); + buttonDown = new Button(); + buttonRight = new Button(); + ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit(); + SuspendLayout(); + // + // pictureBoxStormtrooper + // + pictureBoxStormtrooper.Dock = DockStyle.Fill; + pictureBoxStormtrooper.Location = new Point(0, 0); + pictureBoxStormtrooper.Name = "pictureBoxStormtrooper"; + pictureBoxStormtrooper.Size = new Size(925, 597); + pictureBoxStormtrooper.TabIndex = 0; + pictureBoxStormtrooper.TabStop = false; + + // + // buttonCreateStormtrooper + // + buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; + buttonCreateStormtrooper.Location = new Point(12, 562); + buttonCreateStormtrooper.Name = "buttonCreateStormtrooper"; + buttonCreateStormtrooper.Size = new Size(75, 23); + buttonCreateStormtrooper.TabIndex = 1; + buttonCreateStormtrooper.Text = "Создать"; + buttonCreateStormtrooper.UseVisualStyleBackColor = true; + buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click; + // + // buttonLeft + // + buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonLeft.BackgroundImage = Properties.Resources.arrow_to_Left; + buttonLeft.BackgroundImageLayout = ImageLayout.Stretch; + buttonLeft.Location = new Point(797, 551); + buttonLeft.Name = "buttonLeft"; + buttonLeft.Size = new Size(35, 35); + buttonLeft.TabIndex = 2; + buttonLeft.UseVisualStyleBackColor = true; + buttonLeft.Click += ButtonMove_Click; + // + // buttonUp + // + buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonUp.BackgroundImage = Properties.Resources.arrow_to_Up; + buttonUp.BackgroundImageLayout = ImageLayout.Stretch; + buttonUp.Location = new Point(838, 509); + buttonUp.Name = "buttonUp"; + buttonUp.Size = new Size(35, 35); + buttonUp.TabIndex = 3; + buttonUp.UseVisualStyleBackColor = true; + buttonUp.Click += ButtonMove_Click; + // + // buttonDown + // + buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonDown.BackgroundImage = Properties.Resources.arrow_to_Down; + buttonDown.BackgroundImageLayout = ImageLayout.Stretch; + buttonDown.Location = new Point(838, 550); + buttonDown.Name = "buttonDown"; + buttonDown.Size = new Size(35, 35); + buttonDown.TabIndex = 4; + buttonDown.UseVisualStyleBackColor = true; + buttonDown.Click += ButtonMove_Click; + // + // buttonRight + // + buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right; + buttonRight.BackgroundImage = Properties.Resources.arrow_to_right; + buttonRight.BackgroundImageLayout = ImageLayout.Stretch; + buttonRight.Location = new Point(879, 551); + buttonRight.Name = "buttonRight"; + buttonRight.Size = new Size(35, 35); + buttonRight.TabIndex = 5; + buttonRight.UseVisualStyleBackColor = true; + buttonRight.Click += ButtonMove_Click; + // + // FormStormtrooper + // + AutoScaleDimensions = new SizeF(7F, 15F); + AutoScaleMode = AutoScaleMode.Font; + ClientSize = new Size(925, 597); + Controls.Add(buttonRight); + Controls.Add(buttonDown); + Controls.Add(buttonUp); + Controls.Add(buttonLeft); + Controls.Add(buttonCreateStormtrooper); + Controls.Add(pictureBoxStormtrooper); + Name = "FormStormtrooper"; + Text = "Штурмовик"; + + ((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit(); + ResumeLayout(false); + } + + #endregion + + private PictureBox pictureBoxStormtrooper; + private Button buttonCreateStormtrooper; + private Button buttonLeft; + private Button buttonUp; + private Button buttonDown; + private Button buttonRight; + } +} \ No newline at end of file diff --git a/ProjectStormtrooper/FormStormtrooper.cs b/ProjectStormtrooper/FormStormtrooper.cs new file mode 100644 index 0000000..906dbc5 --- /dev/null +++ b/ProjectStormtrooper/FormStormtrooper.cs @@ -0,0 +1,88 @@ +namespace ProjectStormtrooper; +/// +/// Форма работы с объектом "Штурмовик" +/// +public partial class FormStormtrooper : Form +{/// +/// Поле-объект для прорисовки объекта +/// + private DrawingStormtrooper? _drawningStormtrooper; + /// + /// Конструктор формы + /// + public FormStormtrooper() + { + InitializeComponent(); + } + + /// + /// Метод прорисовки штурмовика + /// + + private void Draw() + { + if (_drawningStormtrooper == null) + { + return; + } + + Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); + Graphics gr = Graphics.FromImage(bmp); + _drawningStormtrooper.DrawTransport(gr); + pictureBoxStormtrooper.Image = bmp; + } + /// + /// Обработка нажатия кнопки "Создать" + /// + /// + /// + private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) + { + Random random = new(); + _drawningStormtrooper = new DrawingStormtrooper(); + _drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), + Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); + _drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height); + _drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100)); + + Draw(); + } + /// + /// Перемещение объкта по форме(нажатие кнопок навигации) + /// + /// + /// + private void ButtonMove_Click(object sender, EventArgs e) + { + if (_drawningStormtrooper == null) + { + return; + } + + string name = ((Button)sender)?.Name ?? string.Empty; + bool result = false; + switch (name) + { + case "buttonUp": + result = _drawningStormtrooper.MoveTransport(DirectionType.Up); + break; + case "buttonDown": + result = _drawningStormtrooper.MoveTransport(DirectionType.Down); + break; + case "buttonLeft": + result = _drawningStormtrooper.MoveTransport(DirectionType.Left); + break; + case "buttonRight": + result = _drawningStormtrooper.MoveTransport(DirectionType.Right); + break; + } + + if (result) + { + Draw(); + } + + } +} diff --git a/ProjectStormtrooper/Form1.resx b/ProjectStormtrooper/FormStormtrooper.resx similarity index 100% rename from ProjectStormtrooper/Form1.resx rename to ProjectStormtrooper/FormStormtrooper.resx diff --git a/ProjectStormtrooper/Program.cs b/ProjectStormtrooper/Program.cs index 763f0aa..3db6e41 100644 --- a/ProjectStormtrooper/Program.cs +++ b/ProjectStormtrooper/Program.cs @@ -11,7 +11,7 @@ namespace ProjectStormtrooper // To customize application configuration such as set high DPI settings or default font, // see https://aka.ms/applicationconfiguration. ApplicationConfiguration.Initialize(); - Application.Run(new Form1()); + Application.Run(new FormStormtrooper()); } } } \ No newline at end of file diff --git a/ProjectStormtrooper/ProjectStormtrooper.csproj b/ProjectStormtrooper/ProjectStormtrooper.csproj index e1a0735..244387d 100644 --- a/ProjectStormtrooper/ProjectStormtrooper.csproj +++ b/ProjectStormtrooper/ProjectStormtrooper.csproj @@ -8,4 +8,19 @@ enable + + + True + True + Resources.resx + + + + + + ResXFileCodeGenerator + Resources.Designer.cs + + + \ No newline at end of file diff --git a/ProjectStormtrooper/Properties/Resources.Designer.cs b/ProjectStormtrooper/Properties/Resources.Designer.cs new file mode 100644 index 0000000..f1e7f67 --- /dev/null +++ b/ProjectStormtrooper/Properties/Resources.Designer.cs @@ -0,0 +1,103 @@ +//------------------------------------------------------------------------------ +// +// Этот код создан программой. +// Исполняемая версия:4.0.30319.42000 +// +// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае +// повторной генерации кода. +// +//------------------------------------------------------------------------------ + +namespace ProjectStormtrooper.Properties { + using System; + + + /// + /// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д. + /// + // Этот класс создан автоматически классом StronglyTypedResourceBuilder + // с помощью такого средства, как ResGen или Visual Studio. + // Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen + // с параметром /str или перестройте свой проект VS. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Перезаписывает свойство CurrentUICulture текущего потока для всех + /// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrow_to_Down { + get { + object obj = ResourceManager.GetObject("arrow-to-Down", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrow_to_Left { + get { + object obj = ResourceManager.GetObject("arrow-to-Left", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrow_to_right { + get { + object obj = ResourceManager.GetObject("arrow-to-right", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + + /// + /// Поиск локализованного ресурса типа System.Drawing.Bitmap. + /// + internal static System.Drawing.Bitmap arrow_to_Up { + get { + object obj = ResourceManager.GetObject("arrow-to-Up", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + } +} diff --git a/ProjectStormtrooper/Properties/Resources.resx b/ProjectStormtrooper/Properties/Resources.resx new file mode 100644 index 0000000..ea850ce --- /dev/null +++ b/ProjectStormtrooper/Properties/Resources.resx @@ -0,0 +1,133 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + + ..\Resources\arrow-to-Down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrow-to-Left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrow-to-right.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + + ..\Resources\arrow-to-Up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a + + \ No newline at end of file diff --git a/ProjectStormtrooper/Resources/arrow-to-Down.jpg b/ProjectStormtrooper/Resources/arrow-to-Down.jpg new file mode 100644 index 0000000..1af961a Binary files /dev/null and b/ProjectStormtrooper/Resources/arrow-to-Down.jpg differ diff --git a/ProjectStormtrooper/Resources/arrow-to-Left.jpg b/ProjectStormtrooper/Resources/arrow-to-Left.jpg new file mode 100644 index 0000000..4ce79af Binary files /dev/null and b/ProjectStormtrooper/Resources/arrow-to-Left.jpg differ diff --git a/ProjectStormtrooper/Resources/arrow-to-Up.jpg b/ProjectStormtrooper/Resources/arrow-to-Up.jpg new file mode 100644 index 0000000..4c69df2 Binary files /dev/null and b/ProjectStormtrooper/Resources/arrow-to-Up.jpg differ diff --git a/ProjectStormtrooper/Resources/arrow-to-right.jpg b/ProjectStormtrooper/Resources/arrow-to-right.jpg new file mode 100644 index 0000000..7b355cd Binary files /dev/null and b/ProjectStormtrooper/Resources/arrow-to-right.jpg differ