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15 changed files with 728 additions and 124 deletions

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@ -5,6 +5,10 @@
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

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@ -0,0 +1,66 @@
using ProjectStormtrooper.Entities;
namespace ProjectStormtrooper.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingStormtrooper: DrawningStormtrooperBase
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="rockets"></param>
/// <param name="bombs"></param>
public DrawingStormtrooper(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs):base(140,140)
{
EntityStormtrooperBase = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="q"></param>
public override void DrawTransport(Graphics g)
{
if (EntityStormtrooperBase == null || EntityStormtrooperBase is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
base.DrawTransport(g);
//ракеты штурмовика
if (stormtrooper.Rockets)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
}
//бомбы штурмовика
if (stormtrooper.Bombs)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
}
}
}

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@ -1,13 +1,13 @@
namespace ProjectStormtrooper;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingStormtrooper
using ProjectStormtrooper.Entities;
namespace ProjectStormtrooper.Drawnings;
public class DrawningStormtrooperBase
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityStormtrooper? EntityStormtrooper { get; private set; }
public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -21,12 +21,12 @@ public class DrawingStormtrooper
/// Левая координата начала прорисовки
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя координата начала прорисовки
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
@ -37,38 +37,76 @@ public class DrawingStormtrooper
/// </summary>
private readonly int _drawningStormtooperHeight = 140;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="rockets"></param>
/// <param name="bombs"></param>
public void Init(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs)
/// <summary>
/// Координата Х объекта
/// </summary>
/// <returns></returns>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата У объекта
/// </summary>
/// <returns></returns>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
/// <returns></returns>
public int GetWidth => _drawningStormtrooperWidth;
/// <summary>
/// Высота объекта
/// </summary>
/// <returns></returns>
public int GetHeight => _drawningStormtooperHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningStormtrooperBase()
{
EntityStormtrooper = new EntityStormtrooper();
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this()
{
EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
{
_drawningStormtrooperWidth = drawningStormtrooperWidth;
_drawningStormtooperHeight = drawningStormtooperHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width,int height)
public bool SetPictureSize(int width, int height)
{
if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if(_startPosX!=null && _startPosY != null)
if (_startPosX != null && _startPosY != null)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
@ -120,7 +158,7 @@ public class DrawingStormtrooper
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -128,31 +166,31 @@ public class DrawingStormtrooper
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityStormtrooper.Step > 0)
if (_startPosX.Value - EntityStormtrooperBase.Step > 0)
{
_startPosX -= (int)EntityStormtrooper.Step;
_startPosX -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityStormtrooper.Step > 0)
if (_startPosY.Value - EntityStormtrooperBase.Step > 0)
{
_startPosY -= (int)EntityStormtrooper.Step;
_startPosY -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вправо
case DirectionType.Right:
if (_startPosX.Value + EntityStormtrooper.Step+_drawningStormtrooperWidth < _pictureWidth)
if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth)
{
_startPosX += (int)EntityStormtrooper.Step;
_startPosX += (int)EntityStormtrooperBase.Step;
}
return true;
//Вниз
case DirectionType.Down:
if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtooperHeight < _pictureHeight)
if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight)
{
_startPosY += (int)EntityStormtrooper.Step;
_startPosY += (int)EntityStormtrooperBase.Step;
}
return true;
default:
@ -164,82 +202,60 @@ public class DrawingStormtrooper
/// Прорисовка объекта
/// </summary>
/// <param name="q"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new (Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor);
//нос штурмовика
Brush brBlack = new SolidBrush(Color.Black);
Point[] Nose = new Point[3];
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85;
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65;
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75;
g.FillPolygon(brBlack, Nose);
g.DrawPolygon(pen, Nose);
//Заднии крылья штурмовика
Point[] pflybtwings = new Point[6];
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65;
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55;
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35;
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115;
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95;
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, pflybtwings);
g.DrawPolygon(pen, pflybtwings);
//Тело штурмовика
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
//Крылья штурмовика
Point[] frontwings = new Point[4];
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ;
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ;
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65;
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5;
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5;
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65;
g.FillPolygon(bodyColorBrush, frontwings);
g.DrawPolygon(pen, frontwings);
Point[] frontwings2 = new Point[4];
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140;
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140;
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85;
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145;
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145;
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, frontwings2);
g.DrawPolygon(pen, frontwings2);
//Ракеты штурмовика
if (EntityStormtrooper.Rockets)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
}
//Бомбы бомбардировщика
if (EntityStormtrooper.Bombs)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
}
}
}

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@ -0,0 +1,42 @@
namespace ProjectStormtrooper.Entities;
/// <summary>
/// Класс-сущность "Штурмовик"
/// </summary>
public class EntityStormtrooper: EntityStormtrooperBase
{
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса штурмовик
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="bombs">Признак наличия бомб</param>
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs):base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Rockets = rockets;
Bombs = bombs;
}
}

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@ -1,9 +1,9 @@
namespace ProjectStormtrooper;
namespace ProjectStormtrooper.Entities;
/// <summary>
/// Класс-сущность "Штурмовик"
/// </summary>
public class EntityStormtrooper
public class EntityStormtrooperBase
{
/// <summary>
/// Скорость
@ -20,28 +20,12 @@ public class EntityStormtrooper
/// </summary>
///
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
// <summary>
/// Шаг перемещения штурмовика
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса штурмовик
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес </param>
@ -50,15 +34,12 @@ public class EntityStormtrooper
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="bombs">Признак наличия бомб</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
public EntityStormtrooperBase(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rockets = rockets;
Bombs = bombs;
}
}

View File

@ -34,6 +34,9 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateStormtrooperBase = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
@ -45,16 +48,15 @@
pictureBoxStormtrooper.Size = new Size(925, 597);
pictureBoxStormtrooper.TabIndex = 0;
pictureBoxStormtrooper.TabStop = false;
//
// buttonCreateStormtrooper
//
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateStormtrooper.Location = new Point(12, 562);
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
buttonCreateStormtrooper.Size = new Size(75, 23);
buttonCreateStormtrooper.Size = new Size(162, 23);
buttonCreateStormtrooper.TabIndex = 1;
buttonCreateStormtrooper.Text = "Создать";
buttonCreateStormtrooper.Text = "Создать штурмовик";
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click;
//
@ -106,11 +108,45 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateStormtrooperBase
//
buttonCreateStormtrooperBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateStormtrooperBase.Location = new Point(198, 562);
buttonCreateStormtrooperBase.Name = "buttonCreateStormtrooperBase";
buttonCreateStormtrooperBase.Size = new Size(180, 23);
buttonCreateStormtrooperBase.TabIndex = 6;
buttonCreateStormtrooperBase.Text = "Создать штурмовик базовый";
buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(792, 8);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(839, 37);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormStormtrooper
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(925, 597);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateStormtrooperBase);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@ -119,7 +155,6 @@
Controls.Add(pictureBoxStormtrooper);
Name = "FormStormtrooper";
Text = "Штурмовик";
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
ResumeLayout(false);
}
@ -132,5 +167,8 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateStormtrooperBase;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,4 +1,7 @@
namespace ProjectStormtrooper;
using ProjectStormtrooper.Drawnings;
using ProjectStormtrooper.MovementStrategy;
namespace ProjectStormtrooper;
/// <summary>
/// Форма работы с объектом "Штурмовик"
/// </summary>
@ -6,13 +9,18 @@ public partial class FormStormtrooper : Form
{/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingStormtrooper? _drawningStormtrooper;
private DrawningStormtrooperBase? _drawningStormtrooperBase;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormStormtrooper()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
@ -21,34 +29,60 @@ public partial class FormStormtrooper : Form
private void Draw()
{
if (_drawningStormtrooper == null)
if (_drawningStormtrooperBase == null)
{
return;
}
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningStormtrooper.DrawTransport(gr);
_drawningStormtrooperBase.DrawTransport(gr);
pictureBoxStormtrooper.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e)
/// <param name="type"></param>
private void CreateObject(string type)
{
Random random = new();
_drawningStormtrooper = new DrawingStormtrooper();
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
switch (type)
{
case nameof(DrawingStormtrooper):
_drawningStormtrooperBase = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
break;
case nameof(DrawningStormtrooperBase):
_drawningStormtrooperBase = new DrawningStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
default:
return;
}
_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
_drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать штурмовик"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper));
/// <summary>
/// Обработка нажатия кнопки "Создать базовый штурмовик"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooperBase));
/// <summary>
/// Перемещение объкта по форме(нажатие кнопок навигации)
/// </summary>
@ -56,7 +90,7 @@ public partial class FormStormtrooper : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningStormtrooper == null)
if (_drawningStormtrooperBase == null)
{
return;
}
@ -66,16 +100,16 @@ public partial class FormStormtrooper : Form
switch (name)
{
case "buttonUp":
result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Right);
break;
}
@ -85,4 +119,42 @@ public partial class FormStormtrooper : Form
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningStormtrooperBase == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableStormtrooperBase(_drawningStormtrooperBase), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

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@ -0,0 +1,120 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObjects">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObjects,int width, int height)
{
if (moveableObjects == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObjects;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемомо направлении
/// </summary>
/// <param name="movementDirection">направление</param>
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state!= StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,21 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координат объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,28 @@
namespace ProjectStormtrooper.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

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@ -0,0 +1,52 @@
namespace ProjectStormtrooper.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,60 @@
using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Класс-реализации IMoveableObject с использованием DrawingStormtrooperBase
/// </summary>
public class MoveableStormtrooperBase : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningStormtrooperBase или его наследников
/// </summary>
private readonly DrawningStormtrooperBase? _stormtrooper = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="Stormtrooper">Объект класса DrawningStormtrooperBase</param>
public MoveableStormtrooperBase(DrawningStormtrooperBase Stormtrooper)
{
_stormtrooper = Stormtrooper;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_stormtrooper.GetPosX.Value,_stormtrooper.GetPosY.Value,_stormtrooper.GetWidth,_stormtrooper.GetHeight);
}
}
public int GetStep => (int)(_stormtrooper?.EntityStormtrooperBase?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null)
{
return false;
}
return _stormtrooper.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_=> DirectionType.Unknow,
};
}
}

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@ -0,0 +1,24 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,61 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координатва х
/// </summary>
private readonly int _x;
/// <summary>
/// Координатва у
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата х</param>
/// <param name="y">Координа у</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,19 @@
namespace ProjectStormtrooper.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}