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2 Commits
c54bcb4c19
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d65a7c7cd6
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d65a7c7cd6 | |||
b0e1921876 |
@ -5,6 +5,10 @@
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/// </summary>
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/// </summary>
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public enum DirectionType
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public enum DirectionType
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{
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// <summary>
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/// Вверх
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/// Вверх
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/// </summary>
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/// </summary>
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66
ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
Normal file
66
ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
Normal file
@ -0,0 +1,66 @@
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using ProjectStormtrooper.Entities;
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namespace ProjectStormtrooper.Drawnings;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper: DrawningStormtrooperBase
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="rockets"></param>
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/// <param name="bombs"></param>
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public DrawingStormtrooper(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs):base(140,140)
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{
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EntityStormtrooperBase = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="q"></param>
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public override void DrawTransport(Graphics g)
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{
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if (EntityStormtrooperBase == null || EntityStormtrooperBase is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
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base.DrawTransport(g);
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//ракеты штурмовика
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if (stormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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}
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//бомбы штурмовика
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if (stormtrooper.Bombs)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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}
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}
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}
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@ -1,13 +1,13 @@
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namespace ProjectStormtrooper;
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using ProjectStormtrooper.Entities;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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namespace ProjectStormtrooper.Drawnings;
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/// </summary>
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public class DrawingStormtrooper
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public class DrawningStormtrooperBase
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{
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{
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/// <summary>
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/// <summary>
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/// Класс-сущность
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/// Класс-сущность
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/// </summary>
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/// </summary>
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public EntityStormtrooper? EntityStormtrooper { get; private set; }
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public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; }
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/// <summary>
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/// <summary>
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/// Ширина окна
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/// Ширина окна
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/// </summary>
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/// </summary>
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@ -21,12 +21,12 @@ public class DrawingStormtrooper
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/// Левая координата начала прорисовки
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/// Левая координата начала прорисовки
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/// </summary>
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// <summary>
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/// Верхняя координата начала прорисовки
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/// Верхняя координата начала прорисовки
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/// </summary>
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// <summary>
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/// Ширина прорисовки
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/// Ширина прорисовки
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/// </summary>
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/// </summary>
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@ -37,38 +37,76 @@ public class DrawingStormtrooper
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/// </summary>
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/// </summary>
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private readonly int _drawningStormtooperHeight = 140;
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private readonly int _drawningStormtooperHeight = 140;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="rockets"></param>
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/// <param name="bombs"></param>
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public void Init(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs)
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/// <summary>
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/// Координата Х объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата У объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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/// <returns></returns>
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public int GetWidth => _drawningStormtrooperWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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/// <returns></returns>
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public int GetHeight => _drawningStormtooperHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningStormtrooperBase()
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{
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{
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EntityStormtrooper = new EntityStormtrooper();
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EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
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_pictureHeight = null;
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_pictureHeight = null;
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_pictureWidth = null;
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_pictureWidth = null;
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_startPosX = null;
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_startPosX = null;
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_startPosY = null;
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_startPosY = null;
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}
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}
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/// <summary>
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">скорость</param>
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/// <param name="weight">вес</param>
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/// <param name="bodyColor">основной цвет</param>
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public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this()
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{
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EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
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/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
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protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
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{
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_drawningStormtrooperWidth = drawningStormtrooperWidth;
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_drawningStormtooperHeight = drawningStormtooperHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// Установка границ поля
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/// </summary>
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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/// <returns>true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width,int height)
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public bool SetPictureSize(int width, int height)
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{
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{
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if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
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if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
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{
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{
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_pictureWidth = width;
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_pictureWidth = width;
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_pictureHeight = height;
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_pictureHeight = height;
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if(_startPosX!=null && _startPosY != null)
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if (_startPosX != null && _startPosY != null)
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{
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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}
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@ -120,7 +158,7 @@ public class DrawingStormtrooper
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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public bool MoveTransport(DirectionType direction)
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{
|
{
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if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
|
{
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return false;
|
return false;
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}
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}
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@ -128,31 +166,31 @@ public class DrawingStormtrooper
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{
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{
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//влево
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//влево
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case DirectionType.Left:
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormtrooper.Step > 0)
|
if (_startPosX.Value - EntityStormtrooperBase.Step > 0)
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{
|
{
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_startPosX -= (int)EntityStormtrooper.Step;
|
_startPosX -= (int)EntityStormtrooperBase.Step;
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}
|
}
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return true;
|
return true;
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//Вверх
|
//Вверх
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case DirectionType.Up:
|
case DirectionType.Up:
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if (_startPosY.Value - EntityStormtrooper.Step > 0)
|
if (_startPosY.Value - EntityStormtrooperBase.Step > 0)
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{
|
{
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_startPosY -= (int)EntityStormtrooper.Step;
|
_startPosY -= (int)EntityStormtrooperBase.Step;
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}
|
}
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return true;
|
return true;
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|
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//Вправо
|
//Вправо
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case DirectionType.Right:
|
case DirectionType.Right:
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if (_startPosX.Value + EntityStormtrooper.Step+_drawningStormtrooperWidth < _pictureWidth)
|
if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth)
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{
|
{
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_startPosX += (int)EntityStormtrooper.Step;
|
_startPosX += (int)EntityStormtrooperBase.Step;
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}
|
}
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return true;
|
return true;
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//Вниз
|
//Вниз
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case DirectionType.Down:
|
case DirectionType.Down:
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if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtooperHeight < _pictureHeight)
|
if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight)
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{
|
{
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_startPosY += (int)EntityStormtrooper.Step;
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_startPosY += (int)EntityStormtrooperBase.Step;
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}
|
}
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return true;
|
return true;
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default:
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default:
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@ -164,82 +202,60 @@ public class DrawingStormtrooper
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|||||||
/// Прорисовка объекта
|
/// Прорисовка объекта
|
||||||
/// </summary>
|
/// </summary>
|
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/// <param name="q"></param>
|
/// <param name="q"></param>
|
||||||
public void DrawTransport(Graphics g)
|
public virtual void DrawTransport(Graphics g)
|
||||||
{
|
{
|
||||||
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Pen pen = new (Color.Black);
|
Pen pen = new(Color.Black);
|
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
|
Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor);
|
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
|
|
||||||
|
|
||||||
//нос штурмовика
|
//нос штурмовика
|
||||||
Brush brBlack = new SolidBrush(Color.Black);
|
Brush brBlack = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
Point[] Nose = new Point[3];
|
Point[] Nose = new Point[3];
|
||||||
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
|
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85;
|
||||||
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
|
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65;
|
||||||
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
|
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75;
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g.FillPolygon(brBlack, Nose);
|
g.FillPolygon(brBlack, Nose);
|
||||||
g.DrawPolygon(pen, Nose);
|
g.DrawPolygon(pen, Nose);
|
||||||
//Заднии крылья штурмовика
|
//Заднии крылья штурмовика
|
||||||
|
|
||||||
Point[] pflybtwings = new Point[6];
|
Point[] pflybtwings = new Point[6];
|
||||||
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
|
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65;
|
||||||
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
|
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55;
|
||||||
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
|
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35;
|
||||||
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
|
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115;
|
||||||
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
|
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95;
|
||||||
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
|
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85;
|
||||||
g.FillPolygon(bodyColorBrush, pflybtwings);
|
g.FillPolygon(bodyColorBrush, pflybtwings);
|
||||||
g.DrawPolygon(pen, pflybtwings);
|
g.DrawPolygon(pen, pflybtwings);
|
||||||
//Тело штурмовика
|
//Тело штурмовика
|
||||||
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
|
|
||||||
|
|
||||||
|
|
||||||
|
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
|
||||||
//Крылья штурмовика
|
//Крылья штурмовика
|
||||||
|
|
||||||
|
|
||||||
Point[] frontwings = new Point[4];
|
Point[] frontwings = new Point[4];
|
||||||
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
|
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65;
|
||||||
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ;
|
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5;
|
||||||
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ;
|
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5;
|
||||||
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
|
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65;
|
||||||
g.FillPolygon(bodyColorBrush, frontwings);
|
g.FillPolygon(bodyColorBrush, frontwings);
|
||||||
g.DrawPolygon(pen, frontwings);
|
g.DrawPolygon(pen, frontwings);
|
||||||
|
|
||||||
Point[] frontwings2 = new Point[4];
|
Point[] frontwings2 = new Point[4];
|
||||||
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
|
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85;
|
||||||
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140;
|
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145;
|
||||||
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140;
|
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145;
|
||||||
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
|
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85;
|
||||||
g.FillPolygon(bodyColorBrush, frontwings2);
|
g.FillPolygon(bodyColorBrush, frontwings2);
|
||||||
g.DrawPolygon(pen, frontwings2);
|
g.DrawPolygon(pen, frontwings2);
|
||||||
|
|
||||||
|
|
||||||
//Ракеты штурмовика
|
|
||||||
if (EntityStormtrooper.Rockets)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
//Бомбы бомбардировщика
|
|
||||||
if (EntityStormtrooper.Bombs)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
42
ProjectStormtrooper/Entities/EntityStormtrooper.cs
Normal file
42
ProjectStormtrooper/Entities/EntityStormtrooper.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
namespace ProjectStormtrooper.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Штурмовик"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityStormtrooper: EntityStormtrooperBase
|
||||||
|
{
|
||||||
|
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия ракет
|
||||||
|
/// </summary>
|
||||||
|
public bool Rockets { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Признак (опция) наличия бомб
|
||||||
|
/// </summary>
|
||||||
|
public bool Bombs { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Инициализация полей объекта-класса штурмовик
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес </param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
/// <param name="rockets">Признак наличия ракет</param>
|
||||||
|
/// <param name="bombs">Признак наличия бомб</param>
|
||||||
|
|
||||||
|
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs):base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Rockets = rockets;
|
||||||
|
Bombs = bombs;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,9 +1,9 @@
|
|||||||
namespace ProjectStormtrooper;
|
namespace ProjectStormtrooper.Entities;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс-сущность "Штурмовик"
|
/// Класс-сущность "Штурмовик"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class EntityStormtrooper
|
|
||||||
|
public class EntityStormtrooperBase
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Скорость
|
/// Скорость
|
||||||
@ -20,28 +20,12 @@ public class EntityStormtrooper
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
///
|
///
|
||||||
public Color BodyColor { get; private set; }
|
public Color BodyColor { get; private set; }
|
||||||
/// <summary>
|
// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
|
||||||
/// </summary>
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия ракет
|
|
||||||
/// </summary>
|
|
||||||
public bool Rockets { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия бомб
|
|
||||||
/// </summary>
|
|
||||||
public bool Bombs { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения штурмовика
|
/// Шаг перемещения штурмовика
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double Step => Speed * 100 / Weight;
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация полей объекта-класса штурмовик
|
/// Конструктор сущности
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес </param>
|
/// <param name="weight">Вес </param>
|
||||||
@ -50,15 +34,12 @@ public class EntityStormtrooper
|
|||||||
/// <param name="rockets">Признак наличия ракет</param>
|
/// <param name="rockets">Признак наличия ракет</param>
|
||||||
/// <param name="bombs">Признак наличия бомб</param>
|
/// <param name="bombs">Признак наличия бомб</param>
|
||||||
|
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
|
public EntityStormtrooperBase(int speed, double weight, Color bodyColor)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
Speed = speed;
|
||||||
Weight = weight;
|
Weight = weight;
|
||||||
BodyColor = bodyColor;
|
BodyColor = bodyColor;
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Rockets = rockets;
|
|
||||||
Bombs = bombs;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
46
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
46
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
@ -34,6 +34,9 @@
|
|||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
|
buttonCreateStormtrooperBase = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -45,16 +48,15 @@
|
|||||||
pictureBoxStormtrooper.Size = new Size(925, 597);
|
pictureBoxStormtrooper.Size = new Size(925, 597);
|
||||||
pictureBoxStormtrooper.TabIndex = 0;
|
pictureBoxStormtrooper.TabIndex = 0;
|
||||||
pictureBoxStormtrooper.TabStop = false;
|
pictureBoxStormtrooper.TabStop = false;
|
||||||
|
|
||||||
//
|
//
|
||||||
// buttonCreateStormtrooper
|
// buttonCreateStormtrooper
|
||||||
//
|
//
|
||||||
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreateStormtrooper.Location = new Point(12, 562);
|
buttonCreateStormtrooper.Location = new Point(12, 562);
|
||||||
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
|
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
|
||||||
buttonCreateStormtrooper.Size = new Size(75, 23);
|
buttonCreateStormtrooper.Size = new Size(162, 23);
|
||||||
buttonCreateStormtrooper.TabIndex = 1;
|
buttonCreateStormtrooper.TabIndex = 1;
|
||||||
buttonCreateStormtrooper.Text = "Создать";
|
buttonCreateStormtrooper.Text = "Создать штурмовик";
|
||||||
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
|
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
|
||||||
buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click;
|
buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click;
|
||||||
//
|
//
|
||||||
@ -106,11 +108,45 @@
|
|||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += ButtonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
|
// buttonCreateStormtrooperBase
|
||||||
|
//
|
||||||
|
buttonCreateStormtrooperBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreateStormtrooperBase.Location = new Point(198, 562);
|
||||||
|
buttonCreateStormtrooperBase.Name = "buttonCreateStormtrooperBase";
|
||||||
|
buttonCreateStormtrooperBase.Size = new Size(180, 23);
|
||||||
|
buttonCreateStormtrooperBase.TabIndex = 6;
|
||||||
|
buttonCreateStormtrooperBase.Text = "Создать штурмовик базовый";
|
||||||
|
buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(792, 8);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(121, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Location = new Point(839, 37);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(75, 23);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
// FormStormtrooper
|
// FormStormtrooper
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(925, 597);
|
ClientSize = new Size(925, 597);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateStormtrooperBase);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
@ -119,7 +155,6 @@
|
|||||||
Controls.Add(pictureBoxStormtrooper);
|
Controls.Add(pictureBoxStormtrooper);
|
||||||
Name = "FormStormtrooper";
|
Name = "FormStormtrooper";
|
||||||
Text = "Штурмовик";
|
Text = "Штурмовик";
|
||||||
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
|
||||||
ResumeLayout(false);
|
ResumeLayout(false);
|
||||||
}
|
}
|
||||||
@ -132,5 +167,8 @@
|
|||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
|
private Button buttonCreateStormtrooperBase;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,7 @@
|
|||||||
namespace ProjectStormtrooper;
|
using ProjectStormtrooper.Drawnings;
|
||||||
|
using ProjectStormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectStormtrooper;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Форма работы с объектом "Штурмовик"
|
/// Форма работы с объектом "Штурмовик"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -6,13 +9,18 @@ public partial class FormStormtrooper : Form
|
|||||||
{/// <summary>
|
{/// <summary>
|
||||||
/// Поле-объект для прорисовки объекта
|
/// Поле-объект для прорисовки объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawingStormtrooper? _drawningStormtrooper;
|
private DrawningStormtrooperBase? _drawningStormtrooperBase;
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Конструктор формы
|
/// Конструктор формы
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public FormStormtrooper()
|
public FormStormtrooper()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -21,34 +29,60 @@ public partial class FormStormtrooper : Form
|
|||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
{
|
{
|
||||||
if (_drawningStormtrooper == null)
|
if (_drawningStormtrooperBase == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
_drawningStormtrooper.DrawTransport(gr);
|
_drawningStormtrooperBase.DrawTransport(gr);
|
||||||
pictureBoxStormtrooper.Image = bmp;
|
pictureBoxStormtrooper.Image = bmp;
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Обработка нажатия кнопки "Создать"
|
/// Создание объекта класса-перемещения
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="type"></param>
|
||||||
/// <param name="e"></param>
|
private void CreateObject(string type)
|
||||||
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e)
|
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawningStormtrooper = new DrawingStormtrooper();
|
switch (type)
|
||||||
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
|
{
|
||||||
|
case nameof(DrawingStormtrooper):
|
||||||
|
_drawningStormtrooperBase = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
break;
|
||||||
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
case nameof(DrawningStormtrooperBase):
|
||||||
|
_drawningStormtrooperBase = new DrawningStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
|
||||||
|
}
|
||||||
|
_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||||
|
_drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
Draw();
|
Draw();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать штурмовик"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper));
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать базовый штурмовик"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooperBase));
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Перемещение объкта по форме(нажатие кнопок навигации)
|
/// Перемещение объкта по форме(нажатие кнопок навигации)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -56,7 +90,7 @@ public partial class FormStormtrooper : Form
|
|||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawningStormtrooper == null)
|
if (_drawningStormtrooperBase == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -66,16 +100,16 @@ public partial class FormStormtrooper : Form
|
|||||||
switch (name)
|
switch (name)
|
||||||
{
|
{
|
||||||
case "buttonUp":
|
case "buttonUp":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
|
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Up);
|
||||||
break;
|
break;
|
||||||
case "buttonDown":
|
case "buttonDown":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
|
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Down);
|
||||||
break;
|
break;
|
||||||
case "buttonLeft":
|
case "buttonLeft":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
|
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
|
||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
|
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -85,4 +119,42 @@ public partial class FormStormtrooper : Form
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningStormtrooperBase == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(new MoveableStormtrooperBase(_drawningStormtrooperBase), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
120
ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
120
ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObjects">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObjects,int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObjects == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObjects;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
|
||||||
|
}
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемомо направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">направление</param>
|
||||||
|
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state!= StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
21
ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
Normal file
21
ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координат объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
28
ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
28
ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||||
|
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int x = objParams.RightBorder;
|
||||||
|
if (x + GetStep() < FieldWidth) MoveRight();
|
||||||
|
int y = objParams.DownBorder;
|
||||||
|
if (y + GetStep() < FieldHeight) MoveDown();
|
||||||
|
}
|
||||||
|
}
|
52
ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
52
ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,60 @@
|
|||||||
|
using ProjectStormtrooper.Drawnings;
|
||||||
|
|
||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализации IMoveableObject с использованием DrawingStormtrooperBase
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableStormtrooperBase : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningStormtrooperBase или его наследников
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningStormtrooperBase? _stormtrooper = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="Stormtrooper">Объект класса DrawningStormtrooperBase</param>
|
||||||
|
public MoveableStormtrooperBase(DrawningStormtrooperBase Stormtrooper)
|
||||||
|
{
|
||||||
|
_stormtrooper = Stormtrooper;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_stormtrooper.GetPosX.Value,_stormtrooper.GetPosY.Value,_stormtrooper.GetWidth,_stormtrooper.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_stormtrooper?.EntityStormtrooperBase?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _stormtrooper.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конвертация из MovementDirection в DirectionType
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">MovementDirection</param>
|
||||||
|
/// <returns>DirectionType</returns>
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_=> DirectionType.Unknow,
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
24
ProjectStormtrooper/MovementStrategy/MovementDirection.cs
Normal file
24
ProjectStormtrooper/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Направление перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
/// <summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4,
|
||||||
|
|
||||||
|
}
|
61
ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
Normal file
61
ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координатва х
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Координатва у
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата х</param>
|
||||||
|
/// <param name="y">Координа у</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
19
ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
19
ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
namespace ProjectStormtrooper.MovementStrategy;
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Все готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user