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18c1bd7753
...
a818fd54ad
@ -1,102 +0,0 @@
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using ProjectStormtrooper.Drawnings;
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namespace ProjectStormtrooper.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию штурмовика
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 155;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция штурмовика
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/// </summary>
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protected ICollectionGenericObjects<DrawningStormtrooperBase>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция штурмовика</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningStormtrooperBase> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="stormtrooper">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningStormtrooperBase stormtrooper)
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{
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return company._collection.Insert(stormtrooper);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningStormtrooperBase operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningStormtrooperBase? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningStormtrooperBase? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics graphics);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -1,28 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Tracing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormtrooper.CollectionGenericObjects;
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/// <summary>
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/// Тип коллекции
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/// </summary>
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public enum CollectionType
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{
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/// <summary>
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/// Неопределено
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/// </summary>
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None = 0,
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/// <summary>
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/// Массив
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/// </summary>
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Massive = 1,
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/// <summary>
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/// Список
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/// </summary>
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List = 2
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}
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@ -1,49 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormtrooper.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавление объекта</param>
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/// <returns> true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавление объекта</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно,false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -1,79 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormtrooper.CollectionGenericObjects;
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/// <summary>
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/// Параметрический набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class ListGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Список объектов, которые храним
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/// </summary>
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private readonly List<T?> _collection;
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/// <summary>
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/// Максимально допустимое значение числа объектов в списке
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/// </summary>
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private int _maxCount;
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public int Count => _collection.Count;
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public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
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/// <summary>
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/// Конструктор
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/// </summary>
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public ListGenericObjects()
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{
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_collection = new();
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}
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public T? Get(int position)
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{
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if (position>=0 && position < _collection.Count)
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{
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return _collection[position];
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}
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return null;
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}
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public int Insert(T obj)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO вставка в конец набора
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if (_collection.Count <= _maxCount)
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{
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_collection.Add(obj);
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return _collection.Count;
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}
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return -1;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка, что не превышено максимальное количество элементов
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// TODO проверка позиции
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// TODO вставка по позиции
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if (position >= 0 && position < _maxCount && _collection.Count <= _maxCount)
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{
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_collection.Insert(position, obj);
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return position;
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}
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return -1;
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}
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public T? Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из списка
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if (position < 0 || position > _maxCount)
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{
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return null;
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}
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T temp = _collection[position];
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_collection.RemoveAt(position);
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return temp;
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}
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}
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@ -1,113 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormtrooper.CollectionGenericObjects;
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/// <summary>
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/// Параметрический набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объекта, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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if (_collection.Length > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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{
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_collection = new T?[value];
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}
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}
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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public T? Get(int position)
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{
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// проверка позиции
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if (position >= _collection.Length || position < 0) return null;
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return _collection[position];
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}
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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int index = 0;
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while ( index < _collection.Length)
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{
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if (_collection[index] == null)
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{
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_collection[index] = obj;
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return index;
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}
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index++;
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}
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return -1;
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||||||
}
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||||||
|
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||||||
public int Insert(T obj, int position)
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||||||
{
|
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||||||
// TODO проверка позиции
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||||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
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// ищется свободное место после этой позиции и идет вставка туда
|
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||||||
// если нет после, ищем до
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||||||
// TODO вставка
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if (position >= _collection.Length || position < 0) return -1;
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||||||
if (_collection[position] == null)
|
|
||||||
{
|
|
||||||
_collection[position] = obj;
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|
||||||
return position;
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|
||||||
}
|
|
||||||
int index = position + 1;
|
|
||||||
while(index < _collection.Length)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
|
|
||||||
_collection[index] = obj;
|
|
||||||
return index;
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|
||||||
}
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|
||||||
index++;
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|
||||||
}
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|
||||||
index = position - 1;
|
|
||||||
while ( index >= 0)
|
|
||||||
{
|
|
||||||
if (_collection[index] == null)
|
|
||||||
{
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|
||||||
_collection[index] = obj;
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|
||||||
return index;
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|
||||||
}
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|
||||||
index--;
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|
||||||
}
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|
||||||
return -1;
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|
||||||
}
|
|
||||||
|
|
||||||
public T? Remove(int position)
|
|
||||||
{
|
|
||||||
// TODO проверка позиции
|
|
||||||
// TODO удаление объекта из массива, присвоив элементу массива значение null
|
|
||||||
if(position >= _collection.Length || position < 0) return null;
|
|
||||||
T temp = _collection[position];
|
|
||||||
_collection[position] = null;
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,80 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper.CollectionGenericObjects;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-хранилище коллекций
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T"></typeparam>
|
|
||||||
public class StorageCollection<T>
|
|
||||||
where T : class
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Словарь(хранилище) с коллекциями
|
|
||||||
/// </summary>
|
|
||||||
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращение списка названий коллекций
|
|
||||||
/// </summary>
|
|
||||||
public List<string> Keys => _storages.Keys.ToList();
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public StorageCollection()
|
|
||||||
{
|
|
||||||
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление коллекции в хранилище
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name">Название коллекции</param>
|
|
||||||
/// <param name="collectionType">Тип коллекции</param>
|
|
||||||
public void AddCollection(string name, CollectionType collectionType)
|
|
||||||
{
|
|
||||||
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
|
|
||||||
// TODO Прописать логику для добавления
|
|
||||||
if (!(collectionType == CollectionType.None) && !_storages.ContainsKey(name))
|
|
||||||
{
|
|
||||||
if (collectionType == CollectionType.List)
|
|
||||||
{
|
|
||||||
_storages.Add(name, new ListGenericObjects<T>());
|
|
||||||
}
|
|
||||||
else if (collectionType == CollectionType.Massive)
|
|
||||||
{
|
|
||||||
_storages.Add(name, new MassiveGenericObjects<T>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name">Название коллекции</param>
|
|
||||||
public void DelCollection(string name)
|
|
||||||
{
|
|
||||||
// TODO Прописать логику для удаления коллекции
|
|
||||||
if (_storages.ContainsKey(name))
|
|
||||||
{
|
|
||||||
_storages.Remove(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Доступ к коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="name"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public ICollectionGenericObjects<T>? this[string name]
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
// TODO Продумать логику получения объекта
|
|
||||||
if (_storages.ContainsKey(name))
|
|
||||||
return _storages[name];
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,66 +0,0 @@
|
|||||||
using ProjectStormtrooper.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper.CollectionGenericObjects;
|
|
||||||
/// <summary>
|
|
||||||
/// Реализация абстрактной компании
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
public class StormtrooperSharingService : AbstractCompany
|
|
||||||
{
|
|
||||||
public StormtrooperSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningStormtrooperBase> collection) : base(picWidth, picHeight, collection)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Вывод заднего фона
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
protected override void DrawBackgound(Graphics g)
|
|
||||||
{
|
|
||||||
int width = _pictureWidth / _placeSizeWidth;
|
|
||||||
int height = _pictureHeight / _placeSizeHeight;
|
|
||||||
Pen pen = new(Color.Black, 2);
|
|
||||||
for (int i = 0; i < width; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < height + 1; ++j)
|
|
||||||
{
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth + 15, j * _placeSizeHeight, i * _placeSizeWidth + 15 + _placeSizeWidth - 55, j * _placeSizeHeight);
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth + 15, j * _placeSizeHeight, i * _placeSizeWidth + 15, j * _placeSizeHeight - _placeSizeHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Расстановка объектов
|
|
||||||
/// </summary>
|
|
||||||
protected override void SetObjectsPosition()
|
|
||||||
{
|
|
||||||
int width = _pictureWidth / _placeSizeWidth;
|
|
||||||
int height = _pictureHeight / _placeSizeHeight;
|
|
||||||
int curWidth = width - 1;
|
|
||||||
int curHeight = 0;
|
|
||||||
for (int i = 0; i < (_collection?.Count ?? 0); i++)
|
|
||||||
{
|
|
||||||
if (_collection.Get(i) != null)
|
|
||||||
{
|
|
||||||
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
|
|
||||||
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 15, curHeight * _placeSizeHeight + 3);
|
|
||||||
}
|
|
||||||
if (curWidth > 0)
|
|
||||||
curWidth--;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
curWidth = width - 1;
|
|
||||||
curHeight++;
|
|
||||||
}
|
|
||||||
if (curHeight > height)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,33 +0,0 @@
|
|||||||
namespace ProjectStormtrooper;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum DirectionType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Неизвестное направление
|
|
||||||
/// </summary>
|
|
||||||
Unknow = -1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
Right = 4
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,66 +0,0 @@
|
|||||||
using ProjectStormtrooper.Entities;
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper.Drawnings;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
|
|
||||||
/// </summary>
|
|
||||||
public class DrawingStormtrooper: DrawningStormtrooperBase
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed"></param>
|
|
||||||
/// <param name="weight"></param>
|
|
||||||
/// <param name="bodyColor"></param>
|
|
||||||
/// <param name="additionalColor"></param>
|
|
||||||
/// <param name="rockets"></param>
|
|
||||||
/// <param name="bombs"></param>
|
|
||||||
|
|
||||||
public DrawingStormtrooper(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs):base(140,140)
|
|
||||||
{
|
|
||||||
EntityStormtrooperBase = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="q"></param>
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityStormtrooperBase == null || EntityStormtrooperBase is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
|
|
||||||
base.DrawTransport(g);
|
|
||||||
//ракеты штурмовика
|
|
||||||
if (stormtrooper.Rockets)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
|
|
||||||
}
|
|
||||||
//бомбы штурмовика
|
|
||||||
if (stormtrooper.Bombs)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,261 +0,0 @@
|
|||||||
using ProjectStormtrooper.Entities;
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper.Drawnings;
|
|
||||||
|
|
||||||
public class DrawningStormtrooperBase
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int? _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
private int? _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата начала прорисовки
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
protected int? _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя координата начала прорисовки
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
protected int? _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
private readonly int _drawningStormtrooperWidth = 140;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
private readonly int _drawningStormtooperHeight = 140;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Х объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int? GetPosX => _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата У объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
|
|
||||||
public int? GetPosY => _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int GetWidth => _drawningStormtrooperWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int GetHeight => _drawningStormtooperHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Пустой конструктор
|
|
||||||
/// </summary>
|
|
||||||
private DrawningStormtrooperBase()
|
|
||||||
{
|
|
||||||
_pictureHeight = null;
|
|
||||||
_pictureWidth = null;
|
|
||||||
_startPosX = null;
|
|
||||||
_startPosY = null;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">скорость</param>
|
|
||||||
/// <param name="weight">вес</param>
|
|
||||||
/// <param name="bodyColor">основной цвет</param>
|
|
||||||
|
|
||||||
|
|
||||||
public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this()
|
|
||||||
{
|
|
||||||
EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор для наследников
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
|
|
||||||
/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
|
|
||||||
|
|
||||||
protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
|
|
||||||
{
|
|
||||||
_drawningStormtrooperWidth = drawningStormtrooperWidth;
|
|
||||||
_drawningStormtooperHeight = drawningStormtooperHeight;
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Установка границ поля
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
/// <returns>true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
|
||||||
public bool SetPictureSize(int width, int height)
|
|
||||||
{
|
|
||||||
if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
|
|
||||||
{
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
if (_startPosX != null && _startPosY != null)
|
|
||||||
{
|
|
||||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата Х</param>
|
|
||||||
/// <param name="y">Координата У</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
|
||||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
|
||||||
|
|
||||||
|
|
||||||
if (x < 0)
|
|
||||||
{
|
|
||||||
x = 0;
|
|
||||||
}
|
|
||||||
else if (x > _pictureWidth - _drawningStormtrooperWidth)
|
|
||||||
{
|
|
||||||
x = _pictureWidth.Value - _drawningStormtrooperWidth;
|
|
||||||
}
|
|
||||||
if (y < 0)
|
|
||||||
{
|
|
||||||
y = 0;
|
|
||||||
}
|
|
||||||
else if (y > _pictureHeight - _drawningStormtooperHeight)
|
|
||||||
{
|
|
||||||
y = _pictureHeight.Value - _drawningStormtooperHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">направление</param>
|
|
||||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
|
||||||
public bool MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX.Value - EntityStormtrooperBase.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityStormtrooperBase.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//Вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY.Value - EntityStormtrooperBase.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityStormtrooperBase.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
//Вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityStormtrooperBase.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
//Вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityStormtrooperBase.Step;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="q"></param>
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor);
|
|
||||||
|
|
||||||
|
|
||||||
//нос штурмовика
|
|
||||||
Brush brBlack = new SolidBrush(Color.Black);
|
|
||||||
|
|
||||||
Point[] Nose = new Point[3];
|
|
||||||
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85;
|
|
||||||
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65;
|
|
||||||
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75;
|
|
||||||
g.FillPolygon(brBlack, Nose);
|
|
||||||
g.DrawPolygon(pen, Nose);
|
|
||||||
//Заднии крылья штурмовика
|
|
||||||
|
|
||||||
Point[] pflybtwings = new Point[6];
|
|
||||||
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65;
|
|
||||||
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55;
|
|
||||||
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35;
|
|
||||||
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115;
|
|
||||||
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95;
|
|
||||||
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85;
|
|
||||||
g.FillPolygon(bodyColorBrush, pflybtwings);
|
|
||||||
g.DrawPolygon(pen, pflybtwings);
|
|
||||||
//Тело штурмовика
|
|
||||||
|
|
||||||
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
|
|
||||||
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
|
|
||||||
//Крылья штурмовика
|
|
||||||
|
|
||||||
Point[] frontwings = new Point[4];
|
|
||||||
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65;
|
|
||||||
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5;
|
|
||||||
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5;
|
|
||||||
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65;
|
|
||||||
g.FillPolygon(bodyColorBrush, frontwings);
|
|
||||||
g.DrawPolygon(pen, frontwings);
|
|
||||||
|
|
||||||
Point[] frontwings2 = new Point[4];
|
|
||||||
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85;
|
|
||||||
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145;
|
|
||||||
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145;
|
|
||||||
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85;
|
|
||||||
g.FillPolygon(bodyColorBrush, frontwings2);
|
|
||||||
g.DrawPolygon(pen, frontwings2);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,42 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.Entities;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Штурмовик"
|
|
||||||
/// </summary>
|
|
||||||
public class EntityStormtrooper: EntityStormtrooperBase
|
|
||||||
{
|
|
||||||
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия ракет
|
|
||||||
/// </summary>
|
|
||||||
public bool Rockets { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия бомб
|
|
||||||
/// </summary>
|
|
||||||
public bool Bombs { get; private set; }
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса штурмовик
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес </param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="rockets">Признак наличия ракет</param>
|
|
||||||
/// <param name="bombs">Признак наличия бомб</param>
|
|
||||||
|
|
||||||
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs):base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
Rockets = rockets;
|
|
||||||
Bombs = bombs;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,45 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.Entities;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность "Штурмовик"
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
public class EntityStormtrooperBase
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
///
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
// <summary>
|
|
||||||
/// Шаг перемещения штурмовика
|
|
||||||
/// </summary>
|
|
||||||
public double Step => Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор сущности
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес </param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="rockets">Признак наличия ракет</param>
|
|
||||||
/// <param name="bombs">Признак наличия бомб</param>
|
|
||||||
|
|
||||||
public EntityStormtrooperBase(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
46
ProjectStormtrooper/Form1.Designer.cs
generated
Normal file
46
ProjectStormtrooper/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
namespace ProjectStormtrooper
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// Form1
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(800, 450);
|
||||||
|
Name = "Form1";
|
||||||
|
Text = "Form1";
|
||||||
|
Load += Form1_Load;
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
15
ProjectStormtrooper/Form1.cs
Normal file
15
ProjectStormtrooper/Form1.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
namespace ProjectStormtrooper
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Form1_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
146
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
146
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
@ -1,146 +0,0 @@
|
|||||||
namespace ProjectStormtrooper
|
|
||||||
{
|
|
||||||
partial class FormStormtrooper
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxStormtrooper = new PictureBox();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStrategyStep = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxStormtrooper
|
|
||||||
//
|
|
||||||
pictureBoxStormtrooper.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxStormtrooper.Location = new Point(0, 0);
|
|
||||||
pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
|
|
||||||
pictureBoxStormtrooper.Size = new Size(925, 597);
|
|
||||||
pictureBoxStormtrooper.TabIndex = 0;
|
|
||||||
pictureBoxStormtrooper.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.arrow_to_Left;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonLeft.Location = new Point(797, 551);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(35, 35);
|
|
||||||
buttonLeft.TabIndex = 2;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.arrow_to_Up;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonUp.Location = new Point(838, 509);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(35, 35);
|
|
||||||
buttonUp.TabIndex = 3;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = Properties.Resources.arrow_to_Down;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonDown.Location = new Point(838, 550);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(35, 35);
|
|
||||||
buttonDown.TabIndex = 4;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = Properties.Resources.arrow_to_right;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
buttonRight.Location = new Point(879, 551);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(35, 35);
|
|
||||||
buttonRight.TabIndex = 5;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
|
||||||
comboBoxStrategy.Location = new Point(792, 8);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(121, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStrategyStep
|
|
||||||
//
|
|
||||||
buttonStrategyStep.Location = new Point(839, 37);
|
|
||||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
|
||||||
buttonStrategyStep.Size = new Size(75, 23);
|
|
||||||
buttonStrategyStep.TabIndex = 8;
|
|
||||||
buttonStrategyStep.Text = "Шаг";
|
|
||||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
|
||||||
//
|
|
||||||
// FormStormtrooper
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(925, 597);
|
|
||||||
Controls.Add(buttonStrategyStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(pictureBoxStormtrooper);
|
|
||||||
Name = "FormStormtrooper";
|
|
||||||
Text = "Штурмовик";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxStormtrooper;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonRight;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStrategyStep;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,128 +0,0 @@
|
|||||||
using ProjectStormtrooper.Drawnings;
|
|
||||||
using ProjectStormtrooper.MovementStrategy;
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper;
|
|
||||||
/// <summary>
|
|
||||||
/// Форма работы с объектом "Штурмовик"
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormStormtrooper : Form
|
|
||||||
{/// <summary>
|
|
||||||
/// Поле-объект для прорисовки объекта
|
|
||||||
/// </summary>
|
|
||||||
private DrawningStormtrooperBase? _drawningStormtrooperBase;
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _strategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор формы
|
|
||||||
/// </summary>
|
|
||||||
public DrawningStormtrooperBase SetStormtrooper
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_drawningStormtrooperBase = value;
|
|
||||||
_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public FormStormtrooper()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки штурмовика
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningStormtrooperBase == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningStormtrooperBase.DrawTransport(gr);
|
|
||||||
pictureBoxStormtrooper.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объкта по форме(нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningStormtrooperBase == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningStormtrooperBase == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_strategy.SetData(new MoveableStormtrooperBase(_drawningStormtrooperBase), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_strategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
_strategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
|
|
||||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_strategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,302 +0,0 @@
|
|||||||
namespace ProjectStormtrooper
|
|
||||||
{
|
|
||||||
partial class FormStormtrooperCollection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxTools = new GroupBox();
|
|
||||||
buttonCreateCompany = new Button();
|
|
||||||
panelStorage = new Panel();
|
|
||||||
buttonCollectionDel = new Button();
|
|
||||||
listBoxCollection = new ListBox();
|
|
||||||
buttonCollectionAdd = new Button();
|
|
||||||
radioButtonList = new RadioButton();
|
|
||||||
radioButtonMassive = new RadioButton();
|
|
||||||
textBoxCollectionName = new TextBox();
|
|
||||||
labelCollectionName = new Label();
|
|
||||||
buttonRefresh = new Button();
|
|
||||||
buttonGoToCheck = new Button();
|
|
||||||
buttonRemoveStormtrooper = new Button();
|
|
||||||
maskedTextBox = new MaskedTextBox();
|
|
||||||
buttonAddStormtrooper = new Button();
|
|
||||||
buttonAddStormtrooperBase = new Button();
|
|
||||||
comboBoxSelectorCompany = new ComboBox();
|
|
||||||
pictureBox = new PictureBox();
|
|
||||||
panelCompanyTools = new Panel();
|
|
||||||
groupBoxTools.SuspendLayout();
|
|
||||||
panelStorage.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
|
||||||
panelCompanyTools.SuspendLayout();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxTools
|
|
||||||
//
|
|
||||||
groupBoxTools.Controls.Add(panelCompanyTools);
|
|
||||||
groupBoxTools.Controls.Add(buttonCreateCompany);
|
|
||||||
groupBoxTools.Controls.Add(panelStorage);
|
|
||||||
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
|
||||||
groupBoxTools.Dock = DockStyle.Right;
|
|
||||||
groupBoxTools.Location = new Point(911, 0);
|
|
||||||
groupBoxTools.Name = "groupBoxTools";
|
|
||||||
groupBoxTools.Size = new Size(173, 628);
|
|
||||||
groupBoxTools.TabIndex = 0;
|
|
||||||
groupBoxTools.TabStop = false;
|
|
||||||
groupBoxTools.Text = "Инструменты";
|
|
||||||
//
|
|
||||||
// buttonCreateCompany
|
|
||||||
//
|
|
||||||
buttonCreateCompany.Location = new Point(14, 332);
|
|
||||||
buttonCreateCompany.Name = "buttonCreateCompany";
|
|
||||||
buttonCreateCompany.Size = new Size(150, 23);
|
|
||||||
buttonCreateCompany.TabIndex = 8;
|
|
||||||
buttonCreateCompany.Text = "Создать компанию";
|
|
||||||
buttonCreateCompany.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateCompany.Click += ButtonCreateCompany_Click;
|
|
||||||
//
|
|
||||||
// panelStorage
|
|
||||||
//
|
|
||||||
panelStorage.Controls.Add(buttonCollectionDel);
|
|
||||||
panelStorage.Controls.Add(listBoxCollection);
|
|
||||||
panelStorage.Controls.Add(buttonCollectionAdd);
|
|
||||||
panelStorage.Controls.Add(radioButtonList);
|
|
||||||
panelStorage.Controls.Add(radioButtonMassive);
|
|
||||||
panelStorage.Controls.Add(textBoxCollectionName);
|
|
||||||
panelStorage.Controls.Add(labelCollectionName);
|
|
||||||
panelStorage.Dock = DockStyle.Top;
|
|
||||||
panelStorage.Location = new Point(3, 19);
|
|
||||||
panelStorage.Name = "panelStorage";
|
|
||||||
panelStorage.Size = new Size(167, 278);
|
|
||||||
panelStorage.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonCollectionDel
|
|
||||||
//
|
|
||||||
buttonCollectionDel.Location = new Point(0, 247);
|
|
||||||
buttonCollectionDel.Name = "buttonCollectionDel";
|
|
||||||
buttonCollectionDel.Size = new Size(150, 23);
|
|
||||||
buttonCollectionDel.TabIndex = 6;
|
|
||||||
buttonCollectionDel.Text = "Удалить коллекцию";
|
|
||||||
buttonCollectionDel.UseVisualStyleBackColor = true;
|
|
||||||
buttonCollectionDel.Click += ButtonCollectionDel_Click;
|
|
||||||
//
|
|
||||||
// listBoxCollection
|
|
||||||
//
|
|
||||||
listBoxCollection.FormattingEnabled = true;
|
|
||||||
listBoxCollection.ItemHeight = 15;
|
|
||||||
listBoxCollection.Location = new Point(6, 117);
|
|
||||||
listBoxCollection.Name = "listBoxCollection";
|
|
||||||
listBoxCollection.Size = new Size(144, 124);
|
|
||||||
listBoxCollection.TabIndex = 5;
|
|
||||||
//
|
|
||||||
// buttonCollectionAdd
|
|
||||||
//
|
|
||||||
buttonCollectionAdd.Location = new Point(6, 88);
|
|
||||||
buttonCollectionAdd.Name = "buttonCollectionAdd";
|
|
||||||
buttonCollectionAdd.Size = new Size(150, 23);
|
|
||||||
buttonCollectionAdd.TabIndex = 4;
|
|
||||||
buttonCollectionAdd.Text = "Добавить коллекцию";
|
|
||||||
buttonCollectionAdd.UseVisualStyleBackColor = true;
|
|
||||||
buttonCollectionAdd.Click += ButtonCollectionAdd_Click;
|
|
||||||
//
|
|
||||||
// radioButtonList
|
|
||||||
//
|
|
||||||
radioButtonList.AutoSize = true;
|
|
||||||
radioButtonList.Location = new Point(90, 63);
|
|
||||||
radioButtonList.Name = "radioButtonList";
|
|
||||||
radioButtonList.Size = new Size(66, 19);
|
|
||||||
radioButtonList.TabIndex = 3;
|
|
||||||
radioButtonList.TabStop = true;
|
|
||||||
radioButtonList.Text = "Список";
|
|
||||||
radioButtonList.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// radioButtonMassive
|
|
||||||
//
|
|
||||||
radioButtonMassive.AutoSize = true;
|
|
||||||
radioButtonMassive.Location = new Point(3, 63);
|
|
||||||
radioButtonMassive.Name = "radioButtonMassive";
|
|
||||||
radioButtonMassive.Size = new Size(67, 19);
|
|
||||||
radioButtonMassive.TabIndex = 2;
|
|
||||||
radioButtonMassive.TabStop = true;
|
|
||||||
radioButtonMassive.Text = "Массив";
|
|
||||||
radioButtonMassive.UseVisualStyleBackColor = true;
|
|
||||||
//
|
|
||||||
// textBoxCollectionName
|
|
||||||
//
|
|
||||||
textBoxCollectionName.Location = new Point(3, 34);
|
|
||||||
textBoxCollectionName.Name = "textBoxCollectionName";
|
|
||||||
textBoxCollectionName.Size = new Size(153, 23);
|
|
||||||
textBoxCollectionName.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// labelCollectionName
|
|
||||||
//
|
|
||||||
labelCollectionName.AutoSize = true;
|
|
||||||
labelCollectionName.Location = new Point(18, 16);
|
|
||||||
labelCollectionName.Name = "labelCollectionName";
|
|
||||||
labelCollectionName.Size = new Size(122, 15);
|
|
||||||
labelCollectionName.TabIndex = 0;
|
|
||||||
labelCollectionName.Text = "Название коллекции";
|
|
||||||
//
|
|
||||||
// buttonRefresh
|
|
||||||
//
|
|
||||||
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonRefresh.Location = new Point(7, 209);
|
|
||||||
buttonRefresh.Name = "buttonRefresh";
|
|
||||||
buttonRefresh.Size = new Size(155, 32);
|
|
||||||
buttonRefresh.TabIndex = 6;
|
|
||||||
buttonRefresh.Text = "Обновить";
|
|
||||||
buttonRefresh.UseVisualStyleBackColor = true;
|
|
||||||
buttonRefresh.Click += ButtonRefresh_Click;
|
|
||||||
//
|
|
||||||
// buttonGoToCheck
|
|
||||||
//
|
|
||||||
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonGoToCheck.Location = new Point(7, 167);
|
|
||||||
buttonGoToCheck.Name = "buttonGoToCheck";
|
|
||||||
buttonGoToCheck.Size = new Size(166, 36);
|
|
||||||
buttonGoToCheck.TabIndex = 5;
|
|
||||||
buttonGoToCheck.Text = "Передать на тесты";
|
|
||||||
buttonGoToCheck.UseVisualStyleBackColor = true;
|
|
||||||
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
|
||||||
//
|
|
||||||
// buttonRemoveStormtrooper
|
|
||||||
//
|
|
||||||
buttonRemoveStormtrooper.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonRemoveStormtrooper.Location = new Point(6, 128);
|
|
||||||
buttonRemoveStormtrooper.Name = "buttonRemoveStormtrooper";
|
|
||||||
buttonRemoveStormtrooper.Size = new Size(166, 33);
|
|
||||||
buttonRemoveStormtrooper.TabIndex = 4;
|
|
||||||
buttonRemoveStormtrooper.Text = "Удалить Штурмовик";
|
|
||||||
buttonRemoveStormtrooper.UseVisualStyleBackColor = true;
|
|
||||||
buttonRemoveStormtrooper.Click += ButtonRemoveStormtrooper_Click;
|
|
||||||
//
|
|
||||||
// maskedTextBox
|
|
||||||
//
|
|
||||||
maskedTextBox.Location = new Point(8, 99);
|
|
||||||
maskedTextBox.Mask = "00";
|
|
||||||
maskedTextBox.Name = "maskedTextBox";
|
|
||||||
maskedTextBox.Size = new Size(153, 23);
|
|
||||||
maskedTextBox.TabIndex = 3;
|
|
||||||
maskedTextBox.ValidatingType = typeof(int);
|
|
||||||
|
|
||||||
//
|
|
||||||
// buttonAddStormtrooper
|
|
||||||
//
|
|
||||||
buttonAddStormtrooper.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonAddStormtrooper.Location = new Point(7, 48);
|
|
||||||
buttonAddStormtrooper.Name = "buttonAddStormtrooper";
|
|
||||||
buttonAddStormtrooper.Size = new Size(155, 45);
|
|
||||||
buttonAddStormtrooper.TabIndex = 2;
|
|
||||||
buttonAddStormtrooper.Text = "Добавление Штурмовика";
|
|
||||||
buttonAddStormtrooper.UseVisualStyleBackColor = true;
|
|
||||||
buttonAddStormtrooper.Click += ButtonAddStormtrooper_Click;
|
|
||||||
//
|
|
||||||
// buttonAddStormtrooperBase
|
|
||||||
//
|
|
||||||
buttonAddStormtrooperBase.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
buttonAddStormtrooperBase.Location = new Point(6, 3);
|
|
||||||
buttonAddStormtrooperBase.Name = "buttonAddStormtrooperBase";
|
|
||||||
buttonAddStormtrooperBase.Size = new Size(154, 39);
|
|
||||||
buttonAddStormtrooperBase.TabIndex = 1;
|
|
||||||
buttonAddStormtrooperBase.Text = "Добавление базового Штурмовика";
|
|
||||||
buttonAddStormtrooperBase.UseVisualStyleBackColor = true;
|
|
||||||
buttonAddStormtrooperBase.Click += ButtonAddStormtrooperBase_Click;
|
|
||||||
//
|
|
||||||
// comboBoxSelectorCompany
|
|
||||||
//
|
|
||||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
|
||||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
|
||||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
|
||||||
comboBoxSelectorCompany.Location = new Point(6, 303);
|
|
||||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
|
||||||
comboBoxSelectorCompany.Size = new Size(161, 23);
|
|
||||||
comboBoxSelectorCompany.TabIndex = 0;
|
|
||||||
comboBoxSelectorCompany.SelectedIndexChanged += СomboBoxSelectorCompany_SelectedIndexChanged;
|
|
||||||
//
|
|
||||||
// pictureBox
|
|
||||||
//
|
|
||||||
pictureBox.Dock = DockStyle.Fill;
|
|
||||||
pictureBox.Location = new Point(0, 0);
|
|
||||||
pictureBox.Name = "pictureBox";
|
|
||||||
pictureBox.Size = new Size(911, 628);
|
|
||||||
pictureBox.TabIndex = 3;
|
|
||||||
pictureBox.TabStop = false;
|
|
||||||
//
|
|
||||||
// panelCompanyTools
|
|
||||||
//
|
|
||||||
panelCompanyTools.Controls.Add(buttonAddStormtrooperBase);
|
|
||||||
panelCompanyTools.Controls.Add(buttonAddStormtrooper);
|
|
||||||
panelCompanyTools.Controls.Add(maskedTextBox);
|
|
||||||
panelCompanyTools.Controls.Add(buttonRefresh);
|
|
||||||
panelCompanyTools.Controls.Add(buttonRemoveStormtrooper);
|
|
||||||
panelCompanyTools.Controls.Add(buttonGoToCheck);
|
|
||||||
panelCompanyTools.Enabled = false;
|
|
||||||
panelCompanyTools.Location = new Point(6, 361);
|
|
||||||
panelCompanyTools.Name = "panelCompanyTools";
|
|
||||||
panelCompanyTools.Size = new Size(161, 261);
|
|
||||||
panelCompanyTools.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// FormStormtrooperCollection
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(1084, 628);
|
|
||||||
Controls.Add(pictureBox);
|
|
||||||
Controls.Add(groupBoxTools);
|
|
||||||
Name = "FormStormtrooperCollection";
|
|
||||||
Text = "Коллекция штурмовиков";
|
|
||||||
groupBoxTools.ResumeLayout(false);
|
|
||||||
panelStorage.ResumeLayout(false);
|
|
||||||
panelStorage.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
|
||||||
panelCompanyTools.ResumeLayout(false);
|
|
||||||
panelCompanyTools.PerformLayout();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxTools;
|
|
||||||
private Button buttonAddStormtrooperBase;
|
|
||||||
private ComboBox comboBoxSelectorCompany;
|
|
||||||
private Button buttonAddStormtrooper;
|
|
||||||
private PictureBox pictureBox;
|
|
||||||
private Button buttonRemoveStormtrooper;
|
|
||||||
private MaskedTextBox maskedTextBox;
|
|
||||||
private Button buttonGoToCheck;
|
|
||||||
private Button buttonRefresh;
|
|
||||||
private Panel panelStorage;
|
|
||||||
private TextBox textBoxCollectionName;
|
|
||||||
private Label labelCollectionName;
|
|
||||||
private ListBox listBoxCollection;
|
|
||||||
private Button buttonCollectionAdd;
|
|
||||||
private RadioButton radioButtonList;
|
|
||||||
private RadioButton radioButtonMassive;
|
|
||||||
private Button buttonCreateCompany;
|
|
||||||
private Button buttonCollectionDel;
|
|
||||||
private Panel panelCompanyTools;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,282 +0,0 @@
|
|||||||
using ProjectStormtrooper.CollectionGenericObjects;
|
|
||||||
using ProjectStormtrooper.Drawnings;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper;
|
|
||||||
/// <summary>
|
|
||||||
/// Форма работы с компанией и ее коллекцией
|
|
||||||
/// </summary>
|
|
||||||
|
|
||||||
public partial class FormStormtrooperCollection : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Хранилище коллекций
|
|
||||||
/// </summary>
|
|
||||||
private readonly StorageCollection<DrawningStormtrooperBase> _storageCollection;
|
|
||||||
/// <summary>
|
|
||||||
/// Компания
|
|
||||||
/// </summary>
|
|
||||||
private AbstractCompany? _company = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public FormStormtrooperCollection()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_storageCollection = new();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Выбор компании
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void СomboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
panelCompanyTools.Enabled = true;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Создание объекта класса-перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="type"></param>
|
|
||||||
private void CreateObject(string type)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Random random = new();
|
|
||||||
DrawningStormtrooperBase drawningStormtrooperBase;
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case nameof(DrawingStormtrooper):
|
|
||||||
drawningStormtrooperBase = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
GetColor(random),
|
|
||||||
GetColor(random),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
break;
|
|
||||||
case nameof(DrawningStormtrooperBase):
|
|
||||||
drawningStormtrooperBase = new DrawningStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
return;
|
|
||||||
|
|
||||||
}
|
|
||||||
if (_company + drawningStormtrooperBase != -1)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Получение цвета
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="random">Генератор случайных чисел</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private static Color GetColor(Random random)
|
|
||||||
{
|
|
||||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
color = dialog.Color;
|
|
||||||
}
|
|
||||||
return color;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление базового штурмовика
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonAddStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooperBase));
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление штурмовика
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonAddStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper));
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonRemoveStormtrooper_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = Convert.ToInt32(maskedTextBox.Text);
|
|
||||||
if (_company - pos != null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Передача объекта в другую форму
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
DrawningStormtrooperBase? stormtrooper = null;
|
|
||||||
int counter = 100;
|
|
||||||
while (stormtrooper == null)
|
|
||||||
{
|
|
||||||
stormtrooper = _company.GetRandomObject();
|
|
||||||
counter--;
|
|
||||||
if (counter < -0)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (stormtrooper == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
FormStormtrooper form = new()
|
|
||||||
{
|
|
||||||
SetStormtrooper = stormtrooper
|
|
||||||
};
|
|
||||||
form.ShowDialog();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перерисовка коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_company == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
pictureBox.Image = _company.Show();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></par
|
|
||||||
private void ButtonCollectionAdd_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
CollectionType collectionType = CollectionType.None;
|
|
||||||
if (radioButtonMassive.Checked)
|
|
||||||
{
|
|
||||||
collectionType = CollectionType.Massive;
|
|
||||||
}
|
|
||||||
else if (radioButtonList.Checked)
|
|
||||||
{
|
|
||||||
collectionType = CollectionType.List;
|
|
||||||
}
|
|
||||||
|
|
||||||
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление коллекции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCollectionDel_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
// TODO прописать логику удаления элемента из коллекции
|
|
||||||
// нужно убедиться, что есть выбранная коллекция
|
|
||||||
// спросить у пользователя через MessageBox, что он подтверждает, что хочет удалить запись
|
|
||||||
// удалить и обновить ListBox
|
|
||||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не выбрана");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление списка в listBoxCollection
|
|
||||||
/// </summary>
|
|
||||||
private void RerfreshListBoxItems()
|
|
||||||
{
|
|
||||||
listBoxCollection.Items.Clear();
|
|
||||||
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
|
|
||||||
{
|
|
||||||
string? colName = _storageCollection.Keys?[i];
|
|
||||||
if (!string.IsNullOrEmpty(colName))
|
|
||||||
{
|
|
||||||
listBoxCollection.Items.Add(colName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Создание компании
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreateCompany_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не выбрана");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ICollectionGenericObjects<DrawningStormtrooperBase>? collection = _storageCollection[listBoxCollection.SelectedItem?.ToString() ?? string.Empty];
|
|
||||||
if (collection == null)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Коллекция не проинициализирована");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (comboBoxSelectorCompany.Text)
|
|
||||||
{
|
|
||||||
case "Хранилище":
|
|
||||||
_company = new StormtrooperSharingService(pictureBox.Width, pictureBox.Height, collection);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
panelCompanyTools.Enabled = true;
|
|
||||||
RerfreshListBoxItems();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,120 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public StrategyStatus GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObjects">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObjects,int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObjects == null)
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = StrategyStatus.InProgress;
|
|
||||||
_moveableObject = moveableObjects;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
|
|
||||||
}
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = StrategyStatus.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемомо направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="movementDirection">направление</param>
|
|
||||||
/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(MovementDirection movementDirection)
|
|
||||||
{
|
|
||||||
if (_state!= StrategyStatus.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
@ -1,21 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координат объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка переместить объект в указанном направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool TryMoveObject(MovementDirection direction);
|
|
||||||
}
|
|
@ -1,28 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
|
|
||||||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int x = objParams.RightBorder;
|
|
||||||
if (x + GetStep() < FieldWidth) MoveRight();
|
|
||||||
int y = objParams.DownBorder;
|
|
||||||
if (y + GetStep() < FieldHeight) MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,52 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
ObjectParameters? objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -1,60 +0,0 @@
|
|||||||
using ProjectStormtrooper.Drawnings;
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-реализации IMoveableObject с использованием DrawingStormtrooperBase
|
|
||||||
/// </summary>
|
|
||||||
public class MoveableStormtrooperBase : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Поле-объект класса DrawningStormtrooperBase или его наследников
|
|
||||||
/// </summary>
|
|
||||||
private readonly DrawningStormtrooperBase? _stormtrooper = null;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="Stormtrooper">Объект класса DrawningStormtrooperBase</param>
|
|
||||||
public MoveableStormtrooperBase(DrawningStormtrooperBase Stormtrooper)
|
|
||||||
{
|
|
||||||
_stormtrooper = Stormtrooper;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_stormtrooper.GetPosX.Value,_stormtrooper.GetPosY.Value,_stormtrooper.GetWidth,_stormtrooper.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int GetStep => (int)(_stormtrooper?.EntityStormtrooperBase?.Step ?? 0);
|
|
||||||
|
|
||||||
public bool TryMoveObject(MovementDirection direction)
|
|
||||||
{
|
|
||||||
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return _stormtrooper.MoveTransport(GetDirectionType(direction));
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конвертация из MovementDirection в DirectionType
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">MovementDirection</param>
|
|
||||||
/// <returns>DirectionType</returns>
|
|
||||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
|
||||||
{
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
MovementDirection.Left => DirectionType.Left,
|
|
||||||
MovementDirection.Right => DirectionType.Right,
|
|
||||||
MovementDirection.Up => DirectionType.Up,
|
|
||||||
MovementDirection.Down => DirectionType.Down,
|
|
||||||
_=> DirectionType.Unknow,
|
|
||||||
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Направление перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum MovementDirection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4,
|
|
||||||
|
|
||||||
}
|
|
@ -1,61 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры-координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Координатва х
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Координатва у
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата х</param>
|
|
||||||
/// <param name="y">Координа у</param>
|
|
||||||
/// <param name="width">Ширина объекта</param>
|
|
||||||
/// <param name="height">Высота объекта</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
namespace ProjectStormtrooper.MovementStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum StrategyStatus
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Все готово к началу
|
|
||||||
/// </summary>
|
|
||||||
NotInit,
|
|
||||||
/// <summary>
|
|
||||||
/// Выполняется
|
|
||||||
/// </summary>
|
|
||||||
InProgress,
|
|
||||||
/// <summary>
|
|
||||||
/// Завершено
|
|
||||||
/// </summary>
|
|
||||||
Finish
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace ProjectStormtrooper
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormStormtrooperCollection());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,19 +8,4 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
103
ProjectStormtrooper/Properties/Resources.Designer.cs
generated
103
ProjectStormtrooper/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace ProjectStormtrooper.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormtrooper.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_to_Down {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow-to-Down", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_to_Left {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow-to-Left", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_to_right {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow-to-right", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrow_to_Up {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrow-to-Up", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="arrow-to-Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow-to-Down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrow-to-Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow-to-Left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrow-to-right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow-to-right.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrow-to-Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\arrow-to-Up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 607 KiB |
Binary file not shown.
Before Width: | Height: | Size: 606 KiB |
Binary file not shown.
Before Width: | Height: | Size: 605 KiB |
Binary file not shown.
Before Width: | Height: | Size: 268 KiB |
Loading…
Reference in New Issue
Block a user