Лабораторная работа №1
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@ -171,42 +171,63 @@ public class DrawingStormtrooper
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return;
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}
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Pen pen = new(Color.Black);
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Pen pen = new (Color.Black);
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Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
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//нос штурмовика
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Brush brBlack = new SolidBrush(Color.Black);
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Point[] Nose = new Point[3];
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Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
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Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
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Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
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g.FillPolygon(bodyColorBrush, Nose);
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g.FillPolygon(brBlack, Nose);
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g.DrawPolygon(pen, Nose);
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//Заднии крылья штурмовика
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Point[] pflybtwings = new Point[6];
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pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
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pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
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pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
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pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
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pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
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pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
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g.FillPolygon(bodyColorBrush, pflybtwings);
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g.DrawPolygon(pen, pflybtwings);
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//Тело штурмовика
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g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
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//Крылья штурмовика
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 60, _startPosX.Value + 60, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 70, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value, _startPosX.Value + 80, _startPosY.Value + 60);
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 80, _startPosX.Value + 60, _startPosY.Value+140);
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value+140, _startPosX.Value + 70, _startPosY.Value+140);
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g.DrawLine(pen, _startPosX.Value + 70, _startPosY.Value+140, _startPosX.Value + 80, _startPosY.Value + 80);
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Point[] frontwings = new Point[4];
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frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
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frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ;
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frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ;
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frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
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g.FillPolygon(bodyColorBrush, frontwings);
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g.DrawPolygon(pen, frontwings);
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Point[] frontwings2 = new Point[4];
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frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
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frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140;
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frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140;
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frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
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g.FillPolygon(bodyColorBrush, frontwings2);
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g.DrawPolygon(pen, frontwings2);
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//Заднии крылья штурмовика
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g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 60, _startPosX.Value + 120, _startPosY.Value + 50);
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g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 50, _startPosX.Value + 140, _startPosY.Value + 30);
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g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 30, _startPosX.Value + 140, _startPosY.Value + 110);
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g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 110, _startPosX.Value + 120, _startPosY.Value + 90);
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g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 90, _startPosX.Value + 120, _startPosY.Value + 80);
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//Ракеты штурмовика
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if (EntityStormtrooper.Rockets)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
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}
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//Бомбы бомбардировщика
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@ -214,6 +235,9 @@ public class DrawingStormtrooper
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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}
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}
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