2023-11-10 20:16:55 +04:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.Generics
{
internal class SetGeneric<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T?[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
///
public int startPointer = 0;
public SetGeneric(int count)
{
_places = new T?[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <returns></returns>
public int Insert(T car)
{
if (_places[Count - 1] != null)
return -1;
return Insert(car, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T car, int position)
{
int nullIndex = -1, i;
if (position < 0 || position >= Count)
return -1;
for (i = position; i < Count; i++)
{
if (_places[i] == null)
{
nullIndex = i;
break;
}
}
if (nullIndex < 0)
return -1;
for (i = nullIndex; i > position; i--)
{
_places[i] = _places[i - 1];
}
_places[position] = car;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
if (position < Count && position >= 0)
{
_places[position] = null;
return true;
}
return false;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T? Get(int position)
{
if (position < Count && position >= 0) { return _places[position]; }
return null;
}
}
}