2023-12-29 21:05:52 +04:00

199 lines
7.6 KiB
C#

using WarmlyLocomotive.Entities;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; protected set; }
public IMoveableObject GetMoveableObject => new DrawningObjectWarmlyLocomotive(this);
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки тепловоза
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки тепловоза
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки тепловоза
/// </summary>
protected readonly int _WarmlyLocomotiveWidth = 200;
/// <summary>
/// Высота прорисовки тепловоза
/// </summary>
protected readonly int _WarmlyLocomotiveHeight = 75;
private readonly int _trumpetHeight = 25;
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _WarmlyLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _WarmlyLocomotiveHeight;
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _WarmlyLocomotiveWidth || height < _WarmlyLocomotiveHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityWarmlyLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor);
}
protected DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, int
width, int height, int carWidth, int carHeight)
{
if (width <= _WarmlyLocomotiveWidth || height <= _WarmlyLocomotiveHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_WarmlyLocomotiveWidth = carWidth;
_WarmlyLocomotiveHeight = carHeight;
EntityWarmlyLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
{
_startPosX = 0;
_startPosY = 0;
}
_startPosX = x;
_startPosY = y;
}
public bool CanMove(Direction direction)
{
if (EntityWarmlyLocomotive == null)
{
return false;
}
return direction switch
{
//влево
Direction.Left => _startPosX - EntityWarmlyLocomotive.Step > 0,
//вверх
Direction.Up => _startPosY - EntityWarmlyLocomotive.Step > 0,
// вправо
Direction.Right => _startPosX + EntityWarmlyLocomotive.Step + _WarmlyLocomotiveWidth < _pictureWidth,
//вниз
Direction.Down => _startPosY + EntityWarmlyLocomotive.Step + _WarmlyLocomotiveHeight < _pictureHeight,
_ => false,
};
}
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!CanMove(direction) || EntityWarmlyLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityWarmlyLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - _trumpetHeight - EntityWarmlyLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + _WarmlyLocomotiveWidth + EntityWarmlyLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _WarmlyLocomotiveHeight + EntityWarmlyLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush bodyBrush = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
Brush wheelBrush = new SolidBrush(Color.Black);
//корпус
g.FillRectangle(bodyBrush, _startPosX + 50, _startPosY, 150, 50);
Point[] Points = { new Point(_startPosX + 50, _startPosY + 25), new Point(_startPosX + 125, _startPosY + 25) };
g.DrawPolygon(pen, Points);
Point[] Points2 = { new Point(_startPosX + 150, _startPosY + 25), new Point(_startPosX + 200, _startPosY + 25) };
g.DrawPolygon(pen, Points2);
//окна
g.DrawRectangle(pen, _startPosX + 125, _startPosY + 10, 25, 30);
g.DrawRectangle(pen, _startPosX + 60, _startPosY + 7, 10, 13);
g.DrawRectangle(pen, _startPosX + 160, _startPosY + 7, 10, 13);
g.DrawRectangle(pen, _startPosX + 175, _startPosY + 7, 10, 13);
//колеса
g.FillEllipse(wheelBrush, _startPosX + 60, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 85, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 145, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 170, _startPosY + 50, 20, 20);
}
public void ChangePictureBoxSize(int pictureBoxWidth, int pictureBoxHeight)
{
_pictureWidth = pictureBoxWidth;
_pictureHeight = pictureBoxHeight;
}
}
}