PIbd-22.Kurbanova A.A. Lab work 02 #2 #2

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ALINA_KURBANOVA wants to merge 2 commits from Laba2 into Laba1
15 changed files with 844 additions and 261 deletions
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy
{
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private Status _state = Status.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public Status GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int
height)
{
if (moveableObject == null)
{
_state = Status.NotInit;
return;
}
_state = Status.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != Status.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = Status.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(Direction.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(Direction.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(Direction.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
protected bool MoveDown() => MoveTo(Direction.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != Status.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="directionType">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(Direction directionType)
{
if (_state != Status.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyLocomotive.DrawningObjects;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive.MovementStrategy
{
internal class DrawningObjectCar : IMoveableObject
{
private readonly DrawningWarmlyLocomotive? _drawningCar = null;
public DrawningObjectCar(DrawningWarmlyLocomotive drawningCar)
{
_drawningCar = drawningCar;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningCar == null || _drawningCar.EntityWarmlyLocomotive ==
null)
{
return null;
}
return new ObjectParameters(_drawningCar.GetPosX,
_drawningCar.GetPosY, _drawningCar.GetWidth, _drawningCar.GetHeight);
}
}
public int GetStep => (int)(_drawningCar?.EntityWarmlyLocomotive?.Step ?? 0);
public bool CheckCanMove(Direction direction) =>
_drawningCar?.CanMove(direction) ?? false;
public void MoveObject(Direction direction) =>
_drawningCar?.MoveTransport(direction);
}
}

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using WarmlyLocomotive.DrawningObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyLocomotive.Entities;
using WarmlyLocomotive;
Review

Класс прорисовки из первой части должен стать дочерним классом, а не родительским

Класс прорисовки из первой части должен стать дочерним классом, а не родительским
namespace WarmlyLocomotive.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningPro : DrawningWarmlyLocomotive
{
public DrawningPro(int speed, double weight, Color bodyColor, Color
additionalColor, bool trumpet, bool luggage, int width, int height) :base(speed, weight, bodyColor, width, height, 200, 75)
{
if (EntityWarmlyLocomotive != null)
{
EntityWarmlyLocomotive = new Pro(speed, weight, bodyColor, additionalColor, trumpet, luggage);
}
}
public override void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive is not Pro warmlylocomotive)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush bodyBrush = new SolidBrush(warmlylocomotive.BodyColor);
Brush addBrush = new SolidBrush(warmlylocomotive.AdditionalColor);
Brush wheelBrush = new SolidBrush(Color.Black);
base.DrawTransport(g);
//труба
if (warmlylocomotive.Trumpet)
{
g.FillRectangle(addBrush, _startPosX + 165, _startPosY - 25, 25, 25);
}
//багаж
if (warmlylocomotive.Luggage)
{
g.FillRectangle(addBrush, _startPosX, _startPosY, 50, 50);
g.FillEllipse(wheelBrush, _startPosX + 10, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 35, _startPosY + 50, 20, 20);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyLocomotive.Entities;
namespace WarmlyLocomotive.DrawningObjects
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки локомотива
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки локомотива
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки локомотива
/// </summary>
protected readonly int _WarmlyLocomotiveWidth = 200;
/// <summary>
/// Высота прорисовки локомотива
/// </summary>
protected readonly int _WarmlyLocomotiveHeight = 75;
private readonly int _trumpetHeight = 25;
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _WarmlyLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _WarmlyLocomotiveHeight;
public DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, int width, int height)
{
if (width < _WarmlyLocomotiveWidth || height < _WarmlyLocomotiveHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityWarmlyLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor);
}
protected DrawningWarmlyLocomotive(int speed, double weight, Color bodyColor, int
width, int height, int carWidth, int carHeight)
{
if (width <= _WarmlyLocomotiveWidth || height <= _WarmlyLocomotiveHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_WarmlyLocomotiveWidth = carWidth;
_WarmlyLocomotiveHeight = carHeight;
EntityWarmlyLocomotive = new EntityWarmlyLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x >= _pictureWidth || y < 0 || y >= _pictureHeight)
{
_startPosX = 0;
_startPosY = 0;
}
_startPosX = x;
_startPosY = y;
}
public bool CanMove(Direction direction)
{
if (EntityWarmlyLocomotive == null)
{
return false;
}
return direction switch
{
//влево
Direction.Left => _startPosX - EntityWarmlyLocomotive.Step > 0,
//вверх
Direction.Up => _startPosY - EntityWarmlyLocomotive.Step > 0,
// вправо
Direction.Right => _startPosX + EntityWarmlyLocomotive.Step + _WarmlyLocomotiveWidth < _pictureWidth,
//вниз
Direction.Down => _startPosY + EntityWarmlyLocomotive.Step + _WarmlyLocomotiveHeight < _pictureHeight,
_ => false,
};
}
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!CanMove(direction) || EntityWarmlyLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityWarmlyLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - _trumpetHeight - EntityWarmlyLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + _WarmlyLocomotiveWidth + EntityWarmlyLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _WarmlyLocomotiveHeight + EntityWarmlyLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush bodyBrush = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
Brush wheelBrush = new SolidBrush(Color.Black);
//корпус
g.FillRectangle(bodyBrush, _startPosX + 50, _startPosY, 150, 50);
Point[] Points = { new Point(_startPosX + 50, _startPosY + 25), new Point(_startPosX + 125, _startPosY + 25) };
g.DrawPolygon(pen, Points);
Point[] Points2 = { new Point(_startPosX + 150, _startPosY + 25), new Point(_startPosX + 200, _startPosY + 25) };
g.DrawPolygon(pen, Points2);
//окна
g.DrawRectangle(pen, _startPosX + 125, _startPosY + 10, 25, 30);
g.DrawRectangle(pen, _startPosX + 60, _startPosY + 7, 10, 13);
g.DrawRectangle(pen, _startPosX + 160, _startPosY + 7, 10, 13);
g.DrawRectangle(pen, _startPosX + 175, _startPosY + 7, 10, 13);
//колеса
g.FillEllipse(wheelBrush, _startPosX + 60, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 85, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 145, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 170, _startPosY + 50, 20, 20);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.Entities
{
/// <summary>
/// Класс-сущность "Автомобиль"
/// </summary>
public class EntityWarmlyLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityWarmlyLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты X объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Проверка, можно ли переместиться по нужному направлению
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
bool CheckCanMove(Direction direction);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth &&
objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = FieldWidth - objParams.ObjectMiddleHorizontal;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
var diffY = FieldHeight - objParams.ObjectMiddleVertical;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive.MovementStrategy
{
internal class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return (objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2);
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина</param>
/// <param name="height">Высота</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

34
WarmlyLocomotive/Pro.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
Review

Класс-сущность из первой части должен стать дочерним классом, а не родительским

Класс-сущность из первой части должен стать дочерним классом, а не родительским
using System.Text;
Review

Нет префикса Entity

Нет префикса Entity
using System.Threading.Tasks;
using static System.Net.Mime.MediaTypeNames;
namespace WarmlyLocomotive.Entities
{
public class Pro : EntityWarmlyLocomotive
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия трубы
/// </summary>
public bool Trumpet { get; private set; }
/// <summary>
/// Признак (опция) наличия прицепа
/// </summary>
public bool Luggage { get; private set; }
public Pro(int speed, double weight, Color bodyColor, Color
additionalColor, bool trumpet,bool luggage) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Trumpet = trumpet;
Luggage = luggage;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum Status
{
NotInit,
InProgress,
Finish
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive
{
public class EntityWarmlyLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия трубы
/// </summary>
public bool Trumpet { get; private set; }
/// <summary>
/// Признак (опция) наличия прицепа
/// </summary>
public bool Luggage { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса тепловоза
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес тепловоза</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="trumpet">Признак наличия трубы</param>
/// <param name="luggage">Признак наличия отсека под топливо</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool trumpet, bool luggage, bool v, int width, int height)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Trumpet = trumpet;
Luggage = luggage;
}
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningWarmlyLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarmlyLocomotive? EntityWarmlyLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// /// Левая координата прорисовки тепловоза
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки тепловоза
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки тепловоза
/// </summary>
private readonly int _carWidth = 200;
/// <summary>
/// Высота прорисовки тепловоза
/// </summary>
private readonly int _carHeight = 75;
//высота трубы
private readonly int _trumpetHeight = 25;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="trumpet">Признак наличия трубы</param>
/// <param name="luggage">Признак наличия отсека под топливо</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool trumpet, bool luggage, bool v, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_carWidth < _pictureWidth || _carHeight < _pictureHeight)
{
EntityWarmlyLocomotive = new EntityWarmlyLocomotive();
EntityWarmlyLocomotive.Init(speed, weight, bodyColor, additionalColor, trumpet, luggage, v, width, height);
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (EntityWarmlyLocomotive == null) return;
while (x + _carWidth > _pictureWidth)
{
x -= (int)EntityWarmlyLocomotive.Step;
}
while (x < 0)
{
x += (int)EntityWarmlyLocomotive.Step;
}
while (y + _carHeight > _pictureHeight)
{
y -= (int)EntityWarmlyLocomotive.Step;
}
while (y < 0)
{
y += (int)EntityWarmlyLocomotive.Step;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (EntityWarmlyLocomotive == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityWarmlyLocomotive.Step > 0)
{
_startPosX -= (int)EntityWarmlyLocomotive.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - _trumpetHeight - EntityWarmlyLocomotive.Step > 0)
{
_startPosY -= (int)EntityWarmlyLocomotive.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + _carWidth + EntityWarmlyLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityWarmlyLocomotive.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _carHeight + EntityWarmlyLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityWarmlyLocomotive.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityWarmlyLocomotive == null)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush bodyBrush = new SolidBrush(EntityWarmlyLocomotive.BodyColor);
Brush addBrush = new SolidBrush(EntityWarmlyLocomotive.AdditionalColor);
Brush wheelBrush = new SolidBrush(Color.Black);
//корпус
g.FillRectangle(bodyBrush, _startPosX + 50, _startPosY, 150, 50);
Point[] Points = { new Point(_startPosX + 50, _startPosY + 25), new Point(_startPosX + 125, _startPosY + 25) };
g.DrawPolygon(pen, Points);
Point[] Points2 = { new Point(_startPosX + 150, _startPosY + 25), new Point(_startPosX + 200, _startPosY + 25) };
g.DrawPolygon(pen, Points2);
//окна
g.DrawRectangle(pen, _startPosX + 125, _startPosY + 10, 25, 30);
g.DrawRectangle(pen, _startPosX + 60, _startPosY + 7, 10, 13);
g.DrawRectangle(pen, _startPosX + 160, _startPosY + 7, 10, 13);
g.DrawRectangle(pen, _startPosX + 175, _startPosY + 7, 10, 13);
//колеса
g.FillEllipse(wheelBrush, _startPosX + 60, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 85, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 145, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 170, _startPosY + 50, 20, 20);
//труба
if (EntityWarmlyLocomotive.Trumpet)
{
g.FillRectangle(addBrush, _startPosX + 165, _startPosY - 25, 25, 25);
}
//багаж
if (EntityWarmlyLocomotive.Luggage)
{
g.FillRectangle(addBrush, _startPosX, _startPosY, 50, 50);
g.FillEllipse(wheelBrush, _startPosX + 10, _startPosY + 50, 20, 20);
g.FillEllipse(wheelBrush, _startPosX + 35, _startPosY + 50, 20, 20);
}
}
}
}
}

View File

@ -1,6 +1,7 @@
using System.Windows.Forms;
using WarmlyLocomotive;
using static WarmlyLocomotive.EntityWarmlyLocomotive;
using WarmlyLocomotive.DrawningObjects;
using WarmlyLocomotive.MovementStrategy;
namespace WarmlyLocomotive
{
@ -13,10 +14,12 @@ namespace WarmlyLocomotive
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
/// </summary>
private DrawningWarmlyLocomotive? _drawningWarmlyLocomotive;
private AbstractStrategy? _abstractStrategy;
public WarmlyLocomotiveForm()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
@ -32,23 +35,24 @@ namespace WarmlyLocomotive
_drawningWarmlyLocomotive.DrawTransport(gr);
pictureBox1.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü òåïëîâîç"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive();
_drawningWarmlyLocomotive.Init(random.Next(100, 300),
_drawningWarmlyLocomotive = new DrawningWarmlyLocomotive(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBox1.Width, pictureBox1.Height);
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100),
random.Next(10, 100));
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
@ -74,6 +78,77 @@ namespace WarmlyLocomotive
}
Draw();
}
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawningWarmlyLocomotive == null)
{
return;
}
if (comboBox1.Enabled)
{
_abstractStrategy = comboBox1.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new
DrawningObjectCar(_drawningWarmlyLocomotive), pictureBox1.Width,
pictureBox1.Height);
comboBox1.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == Status.Finish)
{
comboBox1.Enabled = true;
_abstractStrategy = null;
}
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü ïðîäâèíóòûé òåïëîâîç"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Pro_Click(object sender, EventArgs e)
{
Random random = new();
_drawningWarmlyLocomotive = new DrawningPro(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBox1.Width, pictureBox1.Height);
_drawningWarmlyLocomotive.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
}
}

View File

@ -123,7 +123,7 @@
iVBORw0KGgoAAAANSUhEUgAAAT4AAACeCAMAAACcjZZYAAAABGdBTUEAALGPC/xhBQAAAJZQTFRF////
Zs3/adH/AGKVAGWYOpnLH22dNpLEKYa4K3ilaM//AFiRAF2RAF+VatP/AGGUAFyU8/j6AF6VAFWQXcP1
Vbnr2eXtq8TWQqLUEnCjcZ285O3y6/L2Wr/xT7LkMIy+R4Srbdf/Wo+zvtHfz97olLTLo77SI3+yUoqw
uM3cZJa3x9jjgKfCHHirOpfJeKG+nLrPN3ynjFhM0AAAAAlwSFlzAAAOwQAADsEBuJFr7QAABM1JREFU
uM3cZJa3x9jjgKfCHHirOpfJeKG+nLrPN3ynjFhM0AAAAAlwSFlzAAAOvAAADrwBlbxySQAABM1JREFU
eF7tndtS2zAURZ3Y3ELACRSSlLRAAwkp1/7/z/XoYqfEuh2Jh4611wt5YJhhzY7ssc+WCgAAAOB/Z6l/
ghjWC/0B8FnenZ7oj4DNbFJX0BcJRa+qoC+S2aQke9AXxfJJRA/64pidnVVVvdlAXwRTEb1yPL8/LqGP
zfZCRO/123AIfWymv8SqV8+HowH0sdnWFL0xRW8wgD42v0X0xiJ60MdmJS64OnrQx2Qqo1cfqOhBH49V
@ -152,7 +152,7 @@
iVBORw0KGgoAAAANSUhEUgAAAJ4AAAE+CAMAAABLMFkTAAAABGdBTUEAALGPC/xhBQAAAJZQTFRF////
Zs3/adH/AGKVAGWYOpnLH22dNpLEKYa4K3ilaM//AFiRAF2RAF+VatP/AGGUAFyU8/j6AF6VAFWQXcP1
Vbnr2eXtq8TWQqLUEnCjcZ285O3y6/L2Wr/xT7LkMIy+R4Srbdf/Wo+zvtHfz97olLTLo77SI3+yUoqw
uM3cZJa3x9jjgKfCHHirOpfJeKG+nLrPN3ynjFhM0AAAAAlwSFlzAAAOwQAADsEBuJFr7QAABYVJREFU
uM3cZJa3x9jjgKfCHHirOpfJeKG+nLrPN3ynjFhM0AAAAAlwSFlzAAAOvAAADrwBlbxySQAABYVJREFU
eF7tnQtz0lwURUty+yC8sbbUvlDb4qNY/f9/7jvncvmkbQhJ9rlJxtlrdKZaiGtYXoqyZ3pECGmA58fw
QSe5GAyuw4ddpJ+m/fBhB3mcOjftbN6LD04YXIRfdo1+6lL50dG8z3OX3t+nbv4cfqNTXAykbK/X1bwn
zg3vkuRu6NxJ+K0O4dOOe71xJ/P6U9vLevJDPvjQtbybtD2hi3mfR26iaZXx/aRjeR/01EpZj887eAif
@ -184,7 +184,7 @@
iVBORw0KGgoAAAANSUhEUgAAAJ4AAAE+CAMAAABLMFkTAAAABGdBTUEAALGPC/xhBQAAAJZQTFRF////
Zs3/adH/AGKVAGWYOpnLH22dNpLEKYa4K3ilaM//AFiRAF2RAF+VatP/AGGUAFyU8/j6AF6VAFWQXcP1
Vbnr2eXtq8TWQqLUEnCjcZ285O3y6/L2Wr/xT7LkMIy+R4Srbdf/Wo+zvtHfz97olLTLo77SI3+yUoqw
uM3cZJa3x9jjgKfCHHirOpfJeKG+nLrPN3ynjFhM0AAAAAlwSFlzAAAOwQAADsEBuJFr7QAABXNJREFU
uM3cZJa3x9jjgKfCHHirOpfJeKG+nLrPN3ynjFhM0AAAAAlwSFlzAAAOvAAADrwBlbxySQAABXNJREFU
eF7tndty2kgURY0kXxAgAXZsHOOYJLbJxcTJ//9czmkaJ3YkdNmnJSq1V81THlqrWNVMZrSrOCKE/Mec
GOOPtSKJE0PixB9rhTvUCD3LH2uFnLg5NWITQi8+ziITsmP5/PyxVqheNDAhoh4A9RCoh0A9BOohUA+B
egjUQ6AeAvUQqIdAPQTqIVAPgXoI1EOgHgL1EKiHQD0E6iFQD4F6CNRDoB4C9RCoh0A9BOohUA+BegjU

View File

@ -35,6 +35,9 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
comboBox1 = new ComboBox();
buttonStep = new Button();
buttonCreate_Pro = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
@ -47,15 +50,16 @@
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
pictureBox1.Click += pictureBox1_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(30, 379);
buttonCreate.Location = new Point(210, 404);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.Size = new Size(119, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать тепловоз";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
@ -64,7 +68,7 @@
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(664, 395);
buttonLeft.Location = new Point(751, 400);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 2;
@ -76,7 +80,7 @@
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(690, 372);
buttonUp.Location = new Point(777, 372);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 3;
@ -88,7 +92,7 @@
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(690, 395);
buttonDown.Location = new Point(777, 400);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 4;
@ -100,16 +104,50 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(717, 395);
buttonRight.Location = new Point(808, 400);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// comboBox1
//
comboBox1.DropDownStyle = ComboBoxStyle.DropDownList;
comboBox1.FormattingEnabled = true;
comboBox1.Items.AddRange(new object[] { "Центр", "Угол" });
comboBox1.Location = new Point(717, 21);
comboBox1.Name = "comboBox1";
comboBox1.Size = new Size(121, 23);
comboBox1.TabIndex = 7;
comboBox1.SelectedIndexChanged += comboBox1_SelectedIndexChanged;
//
// buttonStep
//
buttonStep.Location = new Point(732, 60);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(75, 23);
buttonStep.TabIndex = 9;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// buttonCreate_Pro
//
buttonCreate_Pro.Location = new Point(54, 395);
buttonCreate_Pro.Name = "buttonCreate_Pro";
buttonCreate_Pro.Size = new Size(136, 41);
buttonCreate_Pro.TabIndex = 10;
buttonCreate_Pro.Text = "Создать продвинутый тепловоз";
buttonCreate_Pro.UseVisualStyleBackColor = true;
buttonCreate_Pro.Click += buttonCreate_Pro_Click;
//
// WarmlyLocomotiveForm
//
ClientSize = new Size(884, 461);
Controls.Add(buttonCreate_Pro);
Controls.Add(buttonStep);
Controls.Add(comboBox1);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@ -133,5 +171,8 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private ComboBox comboBox1;
private Button buttonStep;
private Button buttonCreate_Pro;
}
}