AIM-PIbd-32-Kurbanova-A-A/aimenv/Lib/site-packages/matplotlib/backends/backend_macosx.py
2024-10-02 22:15:59 +04:00

196 lines
7.2 KiB
Python

import os
import matplotlib as mpl
from matplotlib import _api, cbook
from matplotlib._pylab_helpers import Gcf
from . import _macosx
from .backend_agg import FigureCanvasAgg
from matplotlib.backend_bases import (
_Backend, FigureCanvasBase, FigureManagerBase, NavigationToolbar2,
ResizeEvent, TimerBase, _allow_interrupt)
class TimerMac(_macosx.Timer, TimerBase):
"""Subclass of `.TimerBase` using CFRunLoop timer events."""
# completely implemented at the C-level (in _macosx.Timer)
def _allow_interrupt_macos():
"""A context manager that allows terminating a plot by sending a SIGINT."""
return _allow_interrupt(
lambda rsock: _macosx.wake_on_fd_write(rsock.fileno()), _macosx.stop)
class FigureCanvasMac(FigureCanvasAgg, _macosx.FigureCanvas, FigureCanvasBase):
# docstring inherited
# Ideally this class would be `class FCMacAgg(FCAgg, FCMac)`
# (FC=FigureCanvas) where FCMac would be an ObjC-implemented mac-specific
# class also inheriting from FCBase (this is the approach with other GUI
# toolkits). However, writing an extension type inheriting from a Python
# base class is slightly tricky (the extension type must be a heap type),
# and we can just as well lift the FCBase base up one level, keeping it *at
# the end* to have the right method resolution order.
# Events such as button presses, mouse movements, and key presses are
# handled in C and events (MouseEvent, etc.) are triggered from there.
required_interactive_framework = "macosx"
_timer_cls = TimerMac
manager_class = _api.classproperty(lambda cls: FigureManagerMac)
def __init__(self, figure):
super().__init__(figure=figure)
self._draw_pending = False
self._is_drawing = False
# Keep track of the timers that are alive
self._timers = set()
def draw(self):
"""Render the figure and update the macosx canvas."""
# The renderer draw is done here; delaying causes problems with code
# that uses the result of the draw() to update plot elements.
if self._is_drawing:
return
with cbook._setattr_cm(self, _is_drawing=True):
super().draw()
self.update()
def draw_idle(self):
# docstring inherited
if not (getattr(self, '_draw_pending', False) or
getattr(self, '_is_drawing', False)):
self._draw_pending = True
# Add a singleshot timer to the eventloop that will call back
# into the Python method _draw_idle to take care of the draw
self._single_shot_timer(self._draw_idle)
def _single_shot_timer(self, callback):
"""Add a single shot timer with the given callback"""
def callback_func(callback, timer):
callback()
self._timers.remove(timer)
timer = self.new_timer(interval=0)
timer.single_shot = True
timer.add_callback(callback_func, callback, timer)
self._timers.add(timer)
timer.start()
def _draw_idle(self):
"""
Draw method for singleshot timer
This draw method can be added to a singleshot timer, which can
accumulate draws while the eventloop is spinning. This method will
then only draw the first time and short-circuit the others.
"""
with self._idle_draw_cntx():
if not self._draw_pending:
# Short-circuit because our draw request has already been
# taken care of
return
self._draw_pending = False
self.draw()
def blit(self, bbox=None):
# docstring inherited
super().blit(bbox)
self.update()
def resize(self, width, height):
# Size from macOS is logical pixels, dpi is physical.
scale = self.figure.dpi / self.device_pixel_ratio
width /= scale
height /= scale
self.figure.set_size_inches(width, height, forward=False)
ResizeEvent("resize_event", self)._process()
self.draw_idle()
def start_event_loop(self, timeout=0):
# docstring inherited
# Set up a SIGINT handler to allow terminating a plot via CTRL-C.
with _allow_interrupt_macos():
self._start_event_loop(timeout=timeout) # Forward to ObjC implementation.
class NavigationToolbar2Mac(_macosx.NavigationToolbar2, NavigationToolbar2):
def __init__(self, canvas):
data_path = cbook._get_data_path('images')
_, tooltips, image_names, _ = zip(*NavigationToolbar2.toolitems)
_macosx.NavigationToolbar2.__init__(
self, canvas,
tuple(str(data_path / image_name) + ".pdf"
for image_name in image_names if image_name is not None),
tuple(tooltip for tooltip in tooltips if tooltip is not None))
NavigationToolbar2.__init__(self, canvas)
def draw_rubberband(self, event, x0, y0, x1, y1):
self.canvas.set_rubberband(int(x0), int(y0), int(x1), int(y1))
def remove_rubberband(self):
self.canvas.remove_rubberband()
def save_figure(self, *args):
directory = os.path.expanduser(mpl.rcParams['savefig.directory'])
filename = _macosx.choose_save_file('Save the figure',
directory,
self.canvas.get_default_filename())
if filename is None: # Cancel
return
# Save dir for next time, unless empty str (which means use cwd).
if mpl.rcParams['savefig.directory']:
mpl.rcParams['savefig.directory'] = os.path.dirname(filename)
self.canvas.figure.savefig(filename)
class FigureManagerMac(_macosx.FigureManager, FigureManagerBase):
_toolbar2_class = NavigationToolbar2Mac
def __init__(self, canvas, num):
self._shown = False
_macosx.FigureManager.__init__(self, canvas)
icon_path = str(cbook._get_data_path('images/matplotlib.pdf'))
_macosx.FigureManager.set_icon(icon_path)
FigureManagerBase.__init__(self, canvas, num)
self._set_window_mode(mpl.rcParams["macosx.window_mode"])
if self.toolbar is not None:
self.toolbar.update()
if mpl.is_interactive():
self.show()
self.canvas.draw_idle()
def _close_button_pressed(self):
Gcf.destroy(self)
self.canvas.flush_events()
def destroy(self):
# We need to clear any pending timers that never fired, otherwise
# we get a memory leak from the timer callbacks holding a reference
while self.canvas._timers:
timer = self.canvas._timers.pop()
timer.stop()
super().destroy()
@classmethod
def start_main_loop(cls):
# Set up a SIGINT handler to allow terminating a plot via CTRL-C.
with _allow_interrupt_macos():
_macosx.show()
def show(self):
if self.canvas.figure.stale:
self.canvas.draw_idle()
if not self._shown:
self._show()
self._shown = True
if mpl.rcParams["figure.raise_window"]:
self._raise()
@_Backend.export
class _BackendMac(_Backend):
FigureCanvas = FigureCanvasMac
FigureManager = FigureManagerMac
mainloop = FigureManagerMac.start_main_loop