556 lines
20 KiB
Python
556 lines
20 KiB
Python
# intpyapp.py - Interactive Python application class
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#
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import os
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import sys
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import traceback
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import __main__
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import commctrl
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import win32api
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import win32con
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import win32ui
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from pywin.mfc import afxres, dialog
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from . import app, dbgcommands
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lastLocateFileName = ".py" # used in the "File/Locate" dialog...
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# todo - _SetupSharedMenu should be moved to a framework class.
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def _SetupSharedMenu_(self):
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sharedMenu = self.GetSharedMenu()
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from pywin.framework import toolmenu
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toolmenu.SetToolsMenu(sharedMenu)
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from pywin.framework import help
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help.SetHelpMenuOtherHelp(sharedMenu)
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from pywin.mfc import docview
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docview.DocTemplate._SetupSharedMenu_ = _SetupSharedMenu_
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class MainFrame(app.MainFrame):
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def OnCreate(self, createStruct):
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self.closing = 0
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if app.MainFrame.OnCreate(self, createStruct) == -1:
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return -1
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style = (
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win32con.WS_CHILD
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| afxres.CBRS_SIZE_DYNAMIC
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| afxres.CBRS_TOP
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| afxres.CBRS_TOOLTIPS
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| afxres.CBRS_FLYBY
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)
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self.EnableDocking(afxres.CBRS_ALIGN_ANY)
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tb = win32ui.CreateToolBar(self, style | win32con.WS_VISIBLE)
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tb.ModifyStyle(0, commctrl.TBSTYLE_FLAT)
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tb.LoadToolBar(win32ui.IDR_MAINFRAME)
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tb.EnableDocking(afxres.CBRS_ALIGN_ANY)
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tb.SetWindowText("Standard")
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self.DockControlBar(tb)
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# Any other packages which use toolbars
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from pywin.debugger.debugger import PrepareControlBars
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PrepareControlBars(self)
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# Note "interact" also uses dockable windows, but they already happen
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# And a "Tools" menu on the main frame.
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menu = self.GetMenu()
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from . import toolmenu
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toolmenu.SetToolsMenu(menu, 2)
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# And fix the "Help" menu on the main frame
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from pywin.framework import help
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help.SetHelpMenuOtherHelp(menu)
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def OnClose(self):
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try:
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import pywin.debugger
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if (
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pywin.debugger.currentDebugger is not None
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and pywin.debugger.currentDebugger.pumping
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):
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try:
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pywin.debugger.currentDebugger.close(1)
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except:
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traceback.print_exc()
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return
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except win32ui.error:
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pass
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self.closing = 1
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self.SaveBarState("ToolbarDefault")
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self.SetActiveView(None) # Otherwise MFC's OnClose may _not_ prompt for save.
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from pywin.framework import help
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help.FinalizeHelp()
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self.DestroyControlBar(afxres.AFX_IDW_TOOLBAR)
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self.DestroyControlBar(win32ui.ID_VIEW_TOOLBAR_DBG)
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return self._obj_.OnClose()
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def DestroyControlBar(self, id):
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try:
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bar = self.GetControlBar(id)
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except win32ui.error:
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return
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bar.DestroyWindow()
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def OnCommand(self, wparam, lparam):
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# By default, the current MDI child frame will process WM_COMMAND
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# messages before any docked control bars - even if the control bar
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# has focus. This is a problem for the interactive window when docked.
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# Therefore, we detect the situation of a view having the main frame
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# as its parent, and assume it must be a docked view (which it will in an MDI app)
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try:
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v = (
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self.GetActiveView()
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) # Raise an exception if none - good - then we want default handling
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# Main frame _does_ have a current view (ie, a docking view) - see if it wants it.
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if v.OnCommand(wparam, lparam):
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return 1
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except (win32ui.error, AttributeError):
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pass
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return self._obj_.OnCommand(wparam, lparam)
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class InteractivePythonApp(app.CApp):
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# This works if necessary - just we dont need to override the Run method.
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# def Run(self):
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# return self._obj_.Run()
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def HookCommands(self):
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app.CApp.HookCommands(self)
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dbgcommands.DebuggerCommandHandler().HookCommands()
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self.HookCommand(self.OnViewBrowse, win32ui.ID_VIEW_BROWSE)
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self.HookCommand(self.OnFileImport, win32ui.ID_FILE_IMPORT)
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self.HookCommand(self.OnFileCheck, win32ui.ID_FILE_CHECK)
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self.HookCommandUpdate(self.OnUpdateFileCheck, win32ui.ID_FILE_CHECK)
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self.HookCommand(self.OnFileRun, win32ui.ID_FILE_RUN)
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self.HookCommand(self.OnFileLocate, win32ui.ID_FILE_LOCATE)
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self.HookCommand(self.OnInteractiveWindow, win32ui.ID_VIEW_INTERACTIVE)
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self.HookCommandUpdate(
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self.OnUpdateInteractiveWindow, win32ui.ID_VIEW_INTERACTIVE
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)
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self.HookCommand(self.OnViewOptions, win32ui.ID_VIEW_OPTIONS)
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self.HookCommand(self.OnHelpIndex, afxres.ID_HELP_INDEX)
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self.HookCommand(self.OnFileSaveAll, win32ui.ID_FILE_SAVE_ALL)
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self.HookCommand(self.OnViewToolbarDbg, win32ui.ID_VIEW_TOOLBAR_DBG)
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self.HookCommandUpdate(self.OnUpdateViewToolbarDbg, win32ui.ID_VIEW_TOOLBAR_DBG)
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def CreateMainFrame(self):
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return MainFrame()
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def MakeExistingDDEConnection(self):
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# Use DDE to connect to an existing instance
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# Return None if no existing instance
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try:
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from . import intpydde
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except ImportError:
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# No dde support!
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return None
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conv = intpydde.CreateConversation(self.ddeServer)
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try:
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conv.ConnectTo("Pythonwin", "System")
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return conv
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except intpydde.error:
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return None
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def InitDDE(self):
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# Do all the magic DDE handling.
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# Returns TRUE if we have pumped the arguments to our
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# remote DDE app, and we should terminate.
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try:
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from . import intpydde
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except ImportError:
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self.ddeServer = None
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intpydde = None
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if intpydde is not None:
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self.ddeServer = intpydde.DDEServer(self)
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self.ddeServer.Create("Pythonwin", intpydde.CBF_FAIL_SELFCONNECTIONS)
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try:
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# If there is an existing instance, pump the arguments to it.
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connection = self.MakeExistingDDEConnection()
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if connection is not None:
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connection.Exec("self.Activate()")
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if self.ProcessArgs(sys.argv, connection) is None:
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return 1
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except:
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# It is too early to 'print' an exception - we
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# don't have stdout setup yet!
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win32ui.DisplayTraceback(
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sys.exc_info(), " - error in DDE conversation with Pythonwin"
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)
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return 1
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def InitInstance(self):
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# Allow "/nodde" and "/new" to optimize this!
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if (
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"/nodde" not in sys.argv
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and "/new" not in sys.argv
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and "-nodde" not in sys.argv
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and "-new" not in sys.argv
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):
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if self.InitDDE():
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return 1 # A remote DDE client is doing it for us!
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else:
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self.ddeServer = None
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win32ui.SetRegistryKey(
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"Python %s" % (sys.winver,)
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) # MFC automatically puts the main frame caption on!
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app.CApp.InitInstance(self)
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# Create the taskbar icon
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win32ui.CreateDebuggerThread()
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# Allow Pythonwin to host OCX controls.
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win32ui.EnableControlContainer()
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# Display the interactive window if the user wants it.
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from . import interact
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interact.CreateInteractiveWindowUserPreference()
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# Load the modules we use internally.
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self.LoadSystemModules()
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# Load additional module the user may want.
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self.LoadUserModules()
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# Load the ToolBar state near the end of the init process, as
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# there may be Toolbar IDs created by the user or other modules.
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# By now all these modules should be loaded, so all the toolbar IDs loaded.
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try:
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self.frame.LoadBarState("ToolbarDefault")
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except win32ui.error:
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# MFC sucks. It does essentially "GetDlgItem(x)->Something", so if the
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# toolbar with ID x does not exist, MFC crashes! Pythonwin has a trap for this
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# but I need to investigate more how to prevent it (AFAIK, ensuring all the
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# toolbars are created by now _should_ stop it!)
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pass
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# Finally process the command line arguments.
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try:
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self.ProcessArgs(sys.argv)
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except:
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# too early for printing anything.
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win32ui.DisplayTraceback(
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sys.exc_info(), " - error processing command line args"
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)
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def ExitInstance(self):
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win32ui.DestroyDebuggerThread()
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try:
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from . import interact
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interact.DestroyInteractiveWindow()
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except:
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pass
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if self.ddeServer is not None:
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self.ddeServer.Shutdown()
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self.ddeServer = None
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return app.CApp.ExitInstance(self)
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def Activate(self):
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# Bring to the foreground. Mainly used when another app starts up, it asks
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# this one to activate itself, then it terminates.
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frame = win32ui.GetMainFrame()
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frame.SetForegroundWindow()
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if frame.GetWindowPlacement()[1] == win32con.SW_SHOWMINIMIZED:
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frame.ShowWindow(win32con.SW_RESTORE)
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def ProcessArgs(self, args, dde=None):
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# If we are going to talk to a remote app via DDE, then
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# activate it!
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if (
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len(args) < 1 or not args[0]
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): # argv[0]=='' when started without args, just like Python.exe!
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return
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i = 0
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while i < len(args):
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argType = args[i]
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i += 1
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if argType.startswith("-"):
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# Support dash options. Slash options are misinterpreted by python init
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# as path and not finding usually 'C:\\' ends up in sys.path[0]
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argType = "/" + argType[1:]
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if not argType.startswith("/"):
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argType = win32ui.GetProfileVal(
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"Python", "Default Arg Type", "/edit"
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).lower()
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i -= 1 # arg is /edit's parameter
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par = i < len(args) and args[i] or "MISSING"
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if argType in ("/nodde", "/new", "-nodde", "-new"):
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# Already handled
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pass
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elif argType.startswith("/goto:"):
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gotoline = int(argType[len("/goto:") :])
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if dde:
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dde.Exec(
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"from pywin.framework import scriptutils\n"
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"ed = scriptutils.GetActiveEditControl()\n"
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"if ed: ed.SetSel(ed.LineIndex(%s - 1))" % gotoline
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)
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else:
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from . import scriptutils
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ed = scriptutils.GetActiveEditControl()
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if ed:
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ed.SetSel(ed.LineIndex(gotoline - 1))
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elif argType == "/edit":
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# Load up the default application.
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i += 1
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fname = win32api.GetFullPathName(par)
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if not os.path.isfile(fname):
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# if we don't catch this, OpenDocumentFile() (actually
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# PyCDocument.SetPathName() in
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# pywin.scintilla.document.CScintillaDocument.OnOpenDocument)
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# segfaults Pythonwin on recent PY3 builds (b228)
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win32ui.MessageBox(
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"No such file: %s\n\nCommand Line: %s"
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% (fname, win32api.GetCommandLine()),
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"Open file for edit",
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win32con.MB_ICONERROR,
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)
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continue
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if dde:
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dde.Exec("win32ui.GetApp().OpenDocumentFile(%s)" % (repr(fname)))
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else:
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win32ui.GetApp().OpenDocumentFile(par)
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elif argType == "/rundlg":
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if dde:
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dde.Exec(
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"from pywin.framework import scriptutils;scriptutils.RunScript(%r, %r, 1)"
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% (par, " ".join(args[i + 1 :]))
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)
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else:
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from . import scriptutils
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scriptutils.RunScript(par, " ".join(args[i + 1 :]))
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return
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elif argType == "/run":
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if dde:
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dde.Exec(
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"from pywin.framework import scriptutils;scriptutils.RunScript(%r, %r, 0)"
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% (par, " ".join(args[i + 1 :]))
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)
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else:
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from . import scriptutils
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scriptutils.RunScript(par, " ".join(args[i + 1 :]), 0)
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return
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elif argType == "/app":
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raise RuntimeError(
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"/app only supported for new instances of Pythonwin.exe"
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)
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elif argType == "/dde": # Send arbitary command
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if dde is not None:
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dde.Exec(par)
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else:
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win32ui.MessageBox(
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"The /dde command can only be used\r\nwhen Pythonwin is already running"
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)
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i += 1
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else:
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raise ValueError("Command line argument not recognised: %s" % argType)
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def LoadSystemModules(self):
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self.DoLoadModules("pywin.framework.editor,pywin.framework.stdin")
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def LoadUserModules(self, moduleNames=None):
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# Load the users modules.
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if moduleNames is None:
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default = "pywin.framework.sgrepmdi,pywin.framework.mdi_pychecker"
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moduleNames = win32ui.GetProfileVal("Python", "Startup Modules", default)
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self.DoLoadModules(moduleNames)
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def DoLoadModules(self, moduleNames): # ", sep string of module names.
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if not moduleNames:
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return
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modules = moduleNames.split(",")
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for module in modules:
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try:
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__import__(module)
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except: # Catch em all, else the app itself dies! 'ImportError:
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traceback.print_exc()
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msg = 'Startup import of user module "%s" failed' % module
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print(msg)
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win32ui.MessageBox(msg)
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#
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# DDE Callback
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#
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def OnDDECommand(self, command):
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try:
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exec(command + "\n")
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except:
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print("ERROR executing DDE command: ", command)
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traceback.print_exc()
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raise
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#
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# General handlers
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#
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def OnViewBrowse(self, id, code):
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"Called when ViewBrowse message is received"
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from pywin.tools import browser
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obName = dialog.GetSimpleInput("Object", "__builtins__", "Browse Python Object")
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if obName is None:
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return
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try:
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browser.Browse(eval(obName, __main__.__dict__, __main__.__dict__))
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except NameError:
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win32ui.MessageBox("This is no object with this name")
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except AttributeError:
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win32ui.MessageBox("The object has no attribute of that name")
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except:
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traceback.print_exc()
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win32ui.MessageBox("This object can not be browsed")
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def OnFileImport(self, id, code):
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"Called when a FileImport message is received. Import the current or specified file"
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from . import scriptutils
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scriptutils.ImportFile()
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def OnFileCheck(self, id, code):
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"Called when a FileCheck message is received. Check the current file."
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from . import scriptutils
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scriptutils.CheckFile()
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def OnUpdateFileCheck(self, cmdui):
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from . import scriptutils
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cmdui.Enable(scriptutils.GetActiveFileName(0) is not None)
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def OnFileRun(self, id, code):
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"Called when a FileRun message is received."
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from . import scriptutils
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showDlg = win32api.GetKeyState(win32con.VK_SHIFT) >= 0
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scriptutils.RunScript(None, None, showDlg)
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def OnFileLocate(self, id, code):
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from . import scriptutils
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global lastLocateFileName # save the new version away for next time...
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name = dialog.GetSimpleInput(
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"File name", lastLocateFileName, "Locate Python File"
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)
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if name is None: # Cancelled.
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return
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lastLocateFileName = name
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# if ".py" supplied, rip it off!
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# should also check for .pys and .pyw
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if lastLocateFileName[-3:].lower() == ".py":
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lastLocateFileName = lastLocateFileName[:-3]
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lastLocateFileName = lastLocateFileName.replace(".", "\\")
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newName = scriptutils.LocatePythonFile(lastLocateFileName)
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if newName is None:
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win32ui.MessageBox("The file '%s' can not be located" % lastLocateFileName)
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else:
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win32ui.GetApp().OpenDocumentFile(newName)
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# Display all the "options" proprety pages we can find
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def OnViewOptions(self, id, code):
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win32ui.InitRichEdit()
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sheet = dialog.PropertySheet("Pythonwin Options")
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# Add property pages we know about that need manual work.
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from pywin.dialogs import ideoptions
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sheet.AddPage(ideoptions.OptionsPropPage())
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from . import toolmenu
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sheet.AddPage(toolmenu.ToolMenuPropPage())
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# Get other dynamic pages from templates.
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pages = []
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for template in self.GetDocTemplateList():
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try:
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# Dont actually call the function with the exception handler.
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getter = template.GetPythonPropertyPages
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except AttributeError:
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# Template does not provide property pages!
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continue
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pages = pages + getter()
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# Debugger template goes at the end
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try:
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from pywin.debugger import configui
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except ImportError:
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configui = None
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if configui is not None:
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pages.append(configui.DebuggerOptionsPropPage())
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# Now simply add the pages, and display the dialog.
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for page in pages:
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sheet.AddPage(page)
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if sheet.DoModal() == win32con.IDOK:
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win32ui.SetStatusText("Applying configuration changes...", 1)
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win32ui.DoWaitCursor(1)
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# Tell every Window in our app that win.ini has changed!
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win32ui.GetMainFrame().SendMessageToDescendants(
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win32con.WM_WININICHANGE, 0, 0
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)
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win32ui.DoWaitCursor(0)
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def OnInteractiveWindow(self, id, code):
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# toggle the existing state.
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from . import interact
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interact.ToggleInteractiveWindow()
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def OnUpdateInteractiveWindow(self, cmdui):
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try:
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interact = sys.modules["pywin.framework.interact"]
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|
state = interact.IsInteractiveWindowVisible()
|
|
except KeyError: # Interactive module hasnt ever been imported.
|
|
state = 0
|
|
cmdui.Enable()
|
|
cmdui.SetCheck(state)
|
|
|
|
def OnFileSaveAll(self, id, code):
|
|
# Only attempt to save editor documents.
|
|
from pywin.framework.editor import editorTemplate
|
|
|
|
num = 0
|
|
for doc in editorTemplate.GetDocumentList():
|
|
if doc.IsModified() and doc.GetPathName():
|
|
num = num = 1
|
|
doc.OnSaveDocument(doc.GetPathName())
|
|
win32ui.SetStatusText("%d documents saved" % num, 1)
|
|
|
|
def OnViewToolbarDbg(self, id, code):
|
|
if code == 0:
|
|
return not win32ui.GetMainFrame().OnBarCheck(id)
|
|
|
|
def OnUpdateViewToolbarDbg(self, cmdui):
|
|
win32ui.GetMainFrame().OnUpdateControlBarMenu(cmdui)
|
|
cmdui.Enable(1)
|
|
|
|
def OnHelpIndex(self, id, code):
|
|
from . import help
|
|
|
|
help.SelectAndRunHelpFile()
|
|
|
|
|
|
# As per the comments in app.py, this use is depreciated.
|
|
# app.AppBuilder = InteractivePythonApp
|
|
|
|
# Now all we do is create the application
|
|
thisApp = InteractivePythonApp()
|