################################################################## ## ## Interactive Shell Window ## import array import code import os import string import sys import traceback import __main__ import afxres import pywin.framework.app import pywin.scintilla.control import pywin.scintilla.formatter import pywin.scintilla.IDLEenvironment import win32api import win32clipboard import win32con import win32ui ## sequential after ID_GOTO_LINE defined in editor.py ID_EDIT_COPY_CODE = 0xE2002 ID_EDIT_EXEC_CLIPBOARD = 0x2003 trace = pywin.scintilla.formatter.trace import re from . import winout # from IDLE. _is_block_opener = re.compile(r":\s*(#.*)?$").search _is_block_closer = re.compile( r""" \s* ( return | break | continue | raise | pass ) \b """, re.VERBOSE, ).match tracebackHeader = "Traceback (".encode("ascii") sectionProfile = "Interactive Window" valueFormatTitle = "FormatTitle" valueFormatInput = "FormatInput" valueFormatOutput = "FormatOutput" valueFormatOutputError = "FormatOutputError" # These are defaults only. Values are read from the registry. formatTitle = (-536870897, 0, 220, 0, 16711680, 184, 34, "Arial") formatInput = (-402653169, 0, 200, 0, 0, 0, 49, "Courier New") formatOutput = (-402653169, 0, 200, 0, 8421376, 0, 49, "Courier New") formatOutputError = (-402653169, 0, 200, 0, 255, 0, 49, "Courier New") try: sys.ps1 except AttributeError: sys.ps1 = ">>> " sys.ps2 = "... " def LoadPreference(preference, default=""): return win32ui.GetProfileVal(sectionProfile, preference, default) def SavePreference(prefName, prefValue): win32ui.WriteProfileVal(sectionProfile, prefName, prefValue) def GetPromptPrefix(line): ps1 = sys.ps1 if line[: len(ps1)] == ps1: return ps1 ps2 = sys.ps2 if line[: len(ps2)] == ps2: return ps2 ############################################################# # # Colorizer related code. # ############################################################# STYLE_INTERACTIVE_EOL = "Interactive EOL" STYLE_INTERACTIVE_OUTPUT = "Interactive Output" STYLE_INTERACTIVE_PROMPT = "Interactive Prompt" STYLE_INTERACTIVE_BANNER = "Interactive Banner" STYLE_INTERACTIVE_ERROR = "Interactive Error" STYLE_INTERACTIVE_ERROR_FINALLINE = "Interactive Error (final line)" INTERACTIVE_STYLES = [ STYLE_INTERACTIVE_EOL, STYLE_INTERACTIVE_OUTPUT, STYLE_INTERACTIVE_PROMPT, STYLE_INTERACTIVE_BANNER, STYLE_INTERACTIVE_ERROR, STYLE_INTERACTIVE_ERROR_FINALLINE, ] FormatterParent = pywin.scintilla.formatter.PythonSourceFormatter class InteractiveFormatter(FormatterParent): def __init__(self, scintilla): FormatterParent.__init__(self, scintilla) self.bannerDisplayed = False def SetStyles(self): FormatterParent.SetStyles(self) Style = pywin.scintilla.formatter.Style self.RegisterStyle(Style(STYLE_INTERACTIVE_EOL, STYLE_INTERACTIVE_PROMPT)) self.RegisterStyle(Style(STYLE_INTERACTIVE_PROMPT, formatInput)) self.RegisterStyle(Style(STYLE_INTERACTIVE_OUTPUT, formatOutput)) self.RegisterStyle(Style(STYLE_INTERACTIVE_BANNER, formatTitle)) self.RegisterStyle(Style(STYLE_INTERACTIVE_ERROR, formatOutputError)) self.RegisterStyle( Style(STYLE_INTERACTIVE_ERROR_FINALLINE, STYLE_INTERACTIVE_ERROR) ) def LoadPreference(self, name, default): rc = win32ui.GetProfileVal("Format", name, default) if rc == default: rc = win32ui.GetProfileVal(sectionProfile, name, default) return rc def ColorizeInteractiveCode(self, cdoc, styleStart, stylePyStart): lengthDoc = len(cdoc) if lengthDoc == 0: return state = styleStart # As per comments in Colorize(), we work with the raw utf8 # bytes. To avoid too muych py3k pain, we treat each utf8 byte # as a latin-1 unicode character - we only use it to compare # against ascii chars anyway... chNext = cdoc[0:1].decode("latin-1") startSeg = 0 i = 0 lastState = state # debug only while i < lengthDoc: ch = chNext chNext = cdoc[i + 1 : i + 2].decode("latin-1") # trace("ch=%r, i=%d, next=%r, state=%s" % (ch, i, chNext, state)) if state == STYLE_INTERACTIVE_EOL: if ch not in "\r\n": self.ColorSeg(startSeg, i - 1, state) startSeg = i if ch in (sys.ps1[0], sys.ps2[0]): state = STYLE_INTERACTIVE_PROMPT elif cdoc[i : i + len(tracebackHeader)] == tracebackHeader: state = STYLE_INTERACTIVE_ERROR else: state = STYLE_INTERACTIVE_OUTPUT elif state == STYLE_INTERACTIVE_PROMPT: if ch not in sys.ps1 + sys.ps2 + " ": self.ColorSeg(startSeg, i - 1, state) startSeg = i if ch in "\r\n": state = STYLE_INTERACTIVE_EOL else: state = stylePyStart # Start coloring Python code. elif state in (STYLE_INTERACTIVE_OUTPUT,): if ch in "\r\n": self.ColorSeg(startSeg, i - 1, state) startSeg = i state = STYLE_INTERACTIVE_EOL elif state == STYLE_INTERACTIVE_ERROR: if ch in "\r\n" and chNext and chNext not in string.whitespace: # Everything including me self.ColorSeg(startSeg, i, state) startSeg = i + 1 state = STYLE_INTERACTIVE_ERROR_FINALLINE elif i == 0 and ch not in string.whitespace: # If we are coloring from the start of a line, # we need this better check for the last line # Color up to not including me self.ColorSeg(startSeg, i - 1, state) startSeg = i state = STYLE_INTERACTIVE_ERROR_FINALLINE elif state == STYLE_INTERACTIVE_ERROR_FINALLINE: if ch in "\r\n": self.ColorSeg(startSeg, i - 1, state) startSeg = i state = STYLE_INTERACTIVE_EOL elif state == STYLE_INTERACTIVE_BANNER: if ch in "\r\n" and (chNext == "" or chNext in ">["): # Everything including me self.ColorSeg(startSeg, i - 1, state) startSeg = i state = STYLE_INTERACTIVE_EOL else: # It is a PythonColorizer state - seek past the end of the line # and ask the Python colorizer to color that. end = startSeg while end < lengthDoc and cdoc[end] not in "\r\n".encode("ascii"): end = end + 1 self.ColorizePythonCode(cdoc[:end], startSeg, state) stylePyStart = self.GetStringStyle(end - 1) if stylePyStart is None: stylePyStart = pywin.scintilla.formatter.STYLE_DEFAULT else: stylePyStart = stylePyStart.name startSeg = end i = end - 1 # ready for increment. chNext = cdoc[end : end + 1].decode("latin-1") state = STYLE_INTERACTIVE_EOL if lastState != state: lastState = state i = i + 1 # and the rest if startSeg < i: self.ColorSeg(startSeg, i - 1, state) def Colorize(self, start=0, end=-1): # scintilla's formatting is all done in terms of utf, so # we work with utf8 bytes instead of unicode. This magically # works as any extended chars found in the utf8 don't change # the semantics. stringVal = self.scintilla.GetTextRange(start, end, decode=False) styleStart = None stylePyStart = None if start > 1: # Likely we are being asked to color from the start of the line. # We find the last formatted character on the previous line. # If TQString, we continue it. Otherwise, we reset. look = start - 1 while look and self.scintilla.SCIGetCharAt(look) in "\n\r": look = look - 1 if look and look < start - 1: # Did we find a char before the \n\r sets? strstyle = self.GetStringStyle(look) quote_char = None if strstyle is not None: if strstyle.name == pywin.scintilla.formatter.STYLE_TQSSTRING: quote_char = "'" elif strstyle.name == pywin.scintilla.formatter.STYLE_TQDSTRING: quote_char = '"' if quote_char is not None: # It is a TQS. If the TQS is not terminated, we # carry the style through. if look > 2: look_str = ( self.scintilla.SCIGetCharAt(look - 2) + self.scintilla.SCIGetCharAt(look - 1) + self.scintilla.SCIGetCharAt(look) ) if look_str != quote_char * 3: stylePyStart = strstyle.name if stylePyStart is None: stylePyStart = pywin.scintilla.formatter.STYLE_DEFAULT if start > 0: stylenum = self.scintilla.SCIGetStyleAt(start - 1) styleStart = self.GetStyleByNum(stylenum).name elif self.bannerDisplayed: styleStart = STYLE_INTERACTIVE_EOL else: styleStart = STYLE_INTERACTIVE_BANNER self.bannerDisplayed = True self.scintilla.SCIStartStyling(start, 31) self.style_buffer = array.array("b", (0,) * len(stringVal)) self.ColorizeInteractiveCode(stringVal, styleStart, stylePyStart) self.scintilla.SCISetStylingEx(self.style_buffer) self.style_buffer = None ############################################################### # # This class handles the Python interactive interpreter. # # It uses a basic EditWindow, and does all the magic. # This is triggered by the enter key hander attached by the # start-up code. It determines if a command is to be executed # or continued (ie, emit "... ") by snooping around the current # line, looking for the prompts # class PythonwinInteractiveInterpreter(code.InteractiveInterpreter): def __init__(self, locals=None, globals=None): if locals is None: locals = __main__.__dict__ if globals is None: globals = locals self.globals = globals code.InteractiveInterpreter.__init__(self, locals) def showsyntaxerror(self, filename=None): sys.stderr.write( tracebackHeader.decode("ascii") ) # So the color syntaxer recognises it. code.InteractiveInterpreter.showsyntaxerror(self, filename) def runcode(self, code): try: exec(code, self.globals, self.locals) except SystemExit: raise except: self.showtraceback() class InteractiveCore: def __init__(self, banner=None): self.banner = banner # LoadFontPreferences() def Init(self): self.oldStdOut = self.oldStdErr = None # self.SetWordWrap(win32ui.CRichEditView_WrapNone) self.interp = PythonwinInteractiveInterpreter() self.OutputGrab() # Release at cleanup. if self.GetTextLength() == 0: if self.banner is None: suffix = "" if win32ui.debug: suffix = ", debug build" sys.stderr.write( "PythonWin %s on %s%s.\n" % (sys.version, sys.platform, suffix) ) sys.stderr.write( "Portions %s - see 'Help/About PythonWin' for further copyright information.\n" % (win32ui.copyright,) ) else: sys.stderr.write(banner) rcfile = os.environ.get("PYTHONSTARTUP") if rcfile: import __main__ try: exec( compile( open(rcfile, "rb").read(), rcfile, "exec", dont_inherit=True ), __main__.__dict__, __main__.__dict__, ) except: sys.stderr.write( ">>> \nError executing PYTHONSTARTUP script %r\n" % (rcfile) ) traceback.print_exc(file=sys.stderr) self.AppendToPrompt([]) def SetContext(self, globals, locals, name="Dbg"): oldPrompt = sys.ps1 if globals is None: # Reset sys.ps1 = ">>> " sys.ps2 = "... " locals = globals = __main__.__dict__ else: sys.ps1 = "[%s]>>> " % name sys.ps2 = "[%s]... " % name self.interp.locals = locals self.interp.globals = globals self.AppendToPrompt([], oldPrompt) def GetContext(self): return self.interp.globals, self.interp.locals def DoGetLine(self, line=-1): if line == -1: line = self.LineFromChar() line = self.GetLine(line) while line and line[-1] in ("\r", "\n"): line = line[:-1] return line def AppendToPrompt(self, bufLines, oldPrompt=None): "Take a command and stick it at the end of the buffer (with python prompts inserted if required)." self.flush() lastLineNo = self.GetLineCount() - 1 line = self.DoGetLine(lastLineNo) if oldPrompt and line == oldPrompt: self.SetSel(self.GetTextLength() - len(oldPrompt), self.GetTextLength()) self.ReplaceSel(sys.ps1) elif line != str(sys.ps1): if len(line) != 0: self.write("\n") self.write(sys.ps1) self.flush() self.idle.text.mark_set("iomark", "end-1c") if not bufLines: return terms = (["\n" + sys.ps2] * (len(bufLines) - 1)) + [""] for bufLine, term in zip(bufLines, terms): if bufLine.strip(): self.write(bufLine + term) self.flush() def EnsureNoPrompt(self): # Get ready to write some text NOT at a Python prompt. self.flush() lastLineNo = self.GetLineCount() - 1 line = self.DoGetLine(lastLineNo) if not line or line in (sys.ps1, sys.ps2): self.SetSel(self.GetTextLength() - len(line), self.GetTextLength()) self.ReplaceSel("") else: # Just add a new line. self.write("\n") def _GetSubConfigNames(self): return ["interactive"] # Allow [Keys:Interactive] sections to be specific def HookHandlers(self): # Hook menu command (executed when a menu item with that ID is selected from a menu/toolbar self.HookCommand(self.OnSelectBlock, win32ui.ID_EDIT_SELECT_BLOCK) self.HookCommand(self.OnEditCopyCode, ID_EDIT_COPY_CODE) self.HookCommand(self.OnEditExecClipboard, ID_EDIT_EXEC_CLIPBOARD) mod = pywin.scintilla.IDLEenvironment.GetIDLEModule("IdleHistory") if mod is not None: self.history = mod.History(self.idle.text, "\n" + sys.ps2) else: self.history = None # hack for now for event handling. # GetBlockBoundary takes a line number, and will return the # start and and line numbers of the block, and a flag indicating if the # block is a Python code block. # If the line specified has a Python prompt, then the lines are parsed # backwards and forwards, and the flag is true. # If the line does not start with a prompt, the block is searched forward # and backward until a prompt _is_ found, and all lines in between without # prompts are returned, and the flag is false. def GetBlockBoundary(self, lineNo): line = self.DoGetLine(lineNo) maxLineNo = self.GetLineCount() - 1 prefix = GetPromptPrefix(line) if prefix is None: # Non code block flag = 0 startLineNo = lineNo while startLineNo > 0: if GetPromptPrefix(self.DoGetLine(startLineNo - 1)) is not None: break # there _is_ a prompt startLineNo = startLineNo - 1 endLineNo = lineNo while endLineNo < maxLineNo: if GetPromptPrefix(self.DoGetLine(endLineNo + 1)) is not None: break # there _is_ a prompt endLineNo = endLineNo + 1 else: # Code block flag = 1 startLineNo = lineNo while startLineNo > 0 and prefix != str(sys.ps1): prefix = GetPromptPrefix(self.DoGetLine(startLineNo - 1)) if prefix is None: break # there is no prompt. startLineNo = startLineNo - 1 endLineNo = lineNo while endLineNo < maxLineNo: prefix = GetPromptPrefix(self.DoGetLine(endLineNo + 1)) if prefix is None: break # there is no prompt if prefix == str(sys.ps1): break # this is another command endLineNo = endLineNo + 1 # continue until end of buffer, or no prompt return (startLineNo, endLineNo, flag) def ExtractCommand(self, lines): start, end = lines retList = [] while end >= start: thisLine = self.DoGetLine(end) promptLen = len(GetPromptPrefix(thisLine)) retList = [thisLine[promptLen:]] + retList end = end - 1 return retList def OutputGrab(self): # import win32traceutil; return self.oldStdOut = sys.stdout self.oldStdErr = sys.stderr sys.stdout = self sys.stderr = self self.flush() def OutputRelease(self): # a command may have overwritten these - only restore if not. if self.oldStdOut is not None: if sys.stdout == self: sys.stdout = self.oldStdOut if self.oldStdErr is not None: if sys.stderr == self: sys.stderr = self.oldStdErr self.oldStdOut = None self.oldStdErr = None self.flush() ################################### # # Message/Command/Key Hooks. # # Enter key handler # def ProcessEnterEvent(self, event): # If autocompletion has been triggered, complete and do not process event if self.SCIAutoCActive(): self.SCIAutoCComplete() self.SCICancel() return self.SCICancel() # First, check for an error message haveGrabbedOutput = 0 if self.HandleSpecialLine(): return 0 lineNo = self.LineFromChar() start, end, isCode = self.GetBlockBoundary(lineNo) # If we are not in a code block just go to the prompt (or create a new one) if not isCode: self.AppendToPrompt([]) win32ui.SetStatusText(win32ui.LoadString(afxres.AFX_IDS_IDLEMESSAGE)) return lines = self.ExtractCommand((start, end)) # If we are in a code-block, but it isnt at the end of the buffer # then copy it to the end ready for editing and subsequent execution if end != self.GetLineCount() - 1: win32ui.SetStatusText("Press ENTER to execute command") self.AppendToPrompt(lines) self.SetSel(-2) return # If SHIFT held down, we want new code here and now! bNeedIndent = ( win32api.GetKeyState(win32con.VK_SHIFT) < 0 or win32api.GetKeyState(win32con.VK_CONTROL) < 0 ) if bNeedIndent: self.ReplaceSel("\n") else: self.SetSel(-2) self.ReplaceSel("\n") source = "\n".join(lines) while source and source[-1] in "\t ": source = source[:-1] self.OutputGrab() # grab the output for the command exec. try: if self.interp.runsource( source, "" ): # Need more input! bNeedIndent = 1 else: # If the last line isnt empty, append a newline if self.history is not None: self.history.history_store(source) self.AppendToPrompt([]) win32ui.SetStatusText( win32ui.LoadString(afxres.AFX_IDS_IDLEMESSAGE) ) # win32ui.SetStatusText('Successfully executed statement') finally: self.OutputRelease() if bNeedIndent: win32ui.SetStatusText("Ready to continue the command") # Now attempt correct indentation (should use IDLE?) curLine = self.DoGetLine(lineNo)[len(sys.ps2) :] pos = 0 indent = "" while len(curLine) > pos and curLine[pos] in string.whitespace: indent = indent + curLine[pos] pos = pos + 1 if _is_block_opener(curLine): indent = indent + "\t" elif _is_block_closer(curLine): indent = indent[:-1] # use ReplaceSel to ensure it goes at the cursor rather than end of buffer. self.ReplaceSel(sys.ps2 + indent) return 0 # ESC key handler def ProcessEscEvent(self, event): # Implement a cancel. if self.SCIAutoCActive() or self.SCICallTipActive(): self.SCICancel() else: win32ui.SetStatusText("Cancelled.") self.AppendToPrompt(("",)) return 0 def OnSelectBlock(self, command, code): lineNo = self.LineFromChar() start, end, isCode = self.GetBlockBoundary(lineNo) startIndex = self.LineIndex(start) endIndex = self.LineIndex(end + 1) - 2 # skip \r + \n if endIndex < 0: # must be beyond end of buffer endIndex = -2 # self.Length() self.SetSel(startIndex, endIndex) def OnEditCopyCode(self, command, code): """Sanitizes code from interactive window, removing prompts and output, and inserts it in the clipboard.""" code = self.GetSelText() lines = code.splitlines() out_lines = [] for line in lines: if line.startswith(sys.ps1): line = line[len(sys.ps1) :] out_lines.append(line) elif line.startswith(sys.ps2): line = line[len(sys.ps2) :] out_lines.append(line) out_code = os.linesep.join(out_lines) win32clipboard.OpenClipboard() try: win32clipboard.SetClipboardData( win32clipboard.CF_UNICODETEXT, str(out_code) ) finally: win32clipboard.CloseClipboard() def OnEditExecClipboard(self, command, code): """Executes python code directly from the clipboard.""" win32clipboard.OpenClipboard() try: code = win32clipboard.GetClipboardData(win32clipboard.CF_UNICODETEXT) finally: win32clipboard.CloseClipboard() code = code.replace("\r\n", "\n") + "\n" try: o = compile(code, "", "exec") exec(o, __main__.__dict__) except: traceback.print_exc() def GetRightMenuItems(self): # Just override parents ret = [] flags = 0 ret.append((flags, win32ui.ID_EDIT_UNDO, "&Undo")) ret.append(win32con.MF_SEPARATOR) ret.append((flags, win32ui.ID_EDIT_CUT, "Cu&t")) ret.append((flags, win32ui.ID_EDIT_COPY, "&Copy")) start, end = self.GetSel() if start != end: ret.append((flags, ID_EDIT_COPY_CODE, "Copy code without prompts")) if win32clipboard.IsClipboardFormatAvailable(win32clipboard.CF_UNICODETEXT): ret.append( (flags, ID_EDIT_EXEC_CLIPBOARD, "Execute python code from clipboard") ) ret.append((flags, win32ui.ID_EDIT_PASTE, "&Paste")) ret.append(win32con.MF_SEPARATOR) ret.append((flags, win32ui.ID_EDIT_SELECT_ALL, "&Select all")) ret.append((flags, win32ui.ID_EDIT_SELECT_BLOCK, "Select &block")) ret.append((flags, win32ui.ID_VIEW_WHITESPACE, "View &Whitespace")) return ret def MDINextEvent(self, event): win32ui.GetMainFrame().MDINext(0) def MDIPrevEvent(self, event): win32ui.GetMainFrame().MDINext(0) def WindowBackEvent(self, event): parent = self.GetParentFrame() if parent == win32ui.GetMainFrame(): # It is docked. try: wnd, isactive = parent.MDIGetActive() wnd.SetFocus() except win32ui.error: # No MDI window active! pass else: # Normal Window try: lastActive = self.GetParentFrame().lastActive # If the window is invalid, reset it. if lastActive is not None and ( lastActive._obj_ is None or lastActive.GetSafeHwnd() == 0 ): lastActive = self.GetParentFrame().lastActive = None win32ui.SetStatusText("The last active Window has been closed.") except AttributeError: print("Can't find the last active window!") lastActive = None if lastActive is not None: lastActive.MDIActivate() class InteractiveView(InteractiveCore, winout.WindowOutputView): def __init__(self, doc): InteractiveCore.__init__(self) winout.WindowOutputView.__init__(self, doc) self.encoding = pywin.default_scintilla_encoding def _MakeColorizer(self): return InteractiveFormatter(self) def OnInitialUpdate(self): winout.WindowOutputView.OnInitialUpdate(self) self.SetWordWrap() self.Init() def HookHandlers(self): winout.WindowOutputView.HookHandlers(self) InteractiveCore.HookHandlers(self) class CInteractivePython(winout.WindowOutput): def __init__(self, makeDoc=None, makeFrame=None): self.IsFinalDestroy = 0 winout.WindowOutput.__init__( self, sectionProfile, sectionProfile, winout.flags.WQ_LINE, 1, None, makeDoc, makeFrame, InteractiveView, ) self.Create() def OnViewDestroy(self, view): if self.IsFinalDestroy: view.OutputRelease() winout.WindowOutput.OnViewDestroy(self, view) def Close(self): self.IsFinalDestroy = 1 winout.WindowOutput.Close(self) class InteractiveFrame(winout.WindowOutputFrame): def __init__(self): self.lastActive = None winout.WindowOutputFrame.__init__(self) def OnMDIActivate(self, bActive, wndActive, wndDeactive): if bActive: self.lastActive = wndDeactive ###################################################################### ## ## Dockable Window Support ## ###################################################################### ID_DOCKED_INTERACTIVE_CONTROLBAR = 0xE802 DockedInteractiveViewParent = InteractiveView class DockedInteractiveView(DockedInteractiveViewParent): def HookHandlers(self): DockedInteractiveViewParent.HookHandlers(self) self.HookMessage(self.OnSetFocus, win32con.WM_SETFOCUS) self.HookMessage(self.OnKillFocus, win32con.WM_KILLFOCUS) def OnSetFocus(self, msg): self.GetParentFrame().SetActiveView(self) return 1 def OnKillFocus(self, msg): # If we are losing focus to another in this app, reset the main frame's active view. hwnd = wparam = msg[2] try: wnd = win32ui.CreateWindowFromHandle(hwnd) reset = wnd.GetTopLevelFrame() == self.GetTopLevelFrame() except win32ui.error: reset = 0 # Not my window if reset: self.GetParentFrame().SetActiveView(None) return 1 def OnDestroy(self, msg): newSize = self.GetWindowPlacement()[4] pywin.framework.app.SaveWindowSize("Interactive Window", newSize, "docked") try: if self.GetParentFrame().GetActiveView == self: self.GetParentFrame().SetActiveView(None) except win32ui.error: pass try: if win32ui.GetMainFrame().GetActiveView() == self: win32ui.GetMainFrame().SetActiveView(None) except win32ui.error: pass return DockedInteractiveViewParent.OnDestroy(self, msg) class CDockedInteractivePython(CInteractivePython): def __init__(self, dockbar): self.bFirstCreated = 0 self.dockbar = dockbar CInteractivePython.__init__(self) def NeedRecreateWindow(self): if self.bCreating: return 0 try: frame = win32ui.GetMainFrame() if frame.closing: return 0 # Dieing! except (win32ui.error, AttributeError): return 0 # The app is dieing! try: cb = frame.GetControlBar(ID_DOCKED_INTERACTIVE_CONTROLBAR) return not cb.IsWindowVisible() except win32ui.error: return 1 # Control bar does not exist! def RecreateWindow(self): try: dockbar = win32ui.GetMainFrame().GetControlBar( ID_DOCKED_INTERACTIVE_CONTROLBAR ) win32ui.GetMainFrame().ShowControlBar(dockbar, 1, 1) except win32ui.error: CreateDockedInteractiveWindow() def Create(self): self.bCreating = 1 doc = InteractiveDocument(None, self.DoCreateDoc()) view = DockedInteractiveView(doc) defRect = pywin.framework.app.LoadWindowSize("Interactive Window", "docked") if defRect[2] - defRect[0] == 0: defRect = 0, 0, 500, 200 style = win32con.WS_CHILD | win32con.WS_VISIBLE | win32con.WS_BORDER id = 1050 # win32ui.AFX_IDW_PANE_FIRST view.CreateWindow(self.dockbar, id, style, defRect) view.OnInitialUpdate() self.bFirstCreated = 1 self.currentView = doc.GetFirstView() self.bCreating = 0 if self.title: doc.SetTitle(self.title) # The factory we pass to the dockable window support. def InteractiveViewCreator(parent): global edit edit = CDockedInteractivePython(parent) return edit.currentView def CreateDockedInteractiveWindow(): # Later, the DockingBar should be capable of hosting multiple # children. from pywin.docking.DockingBar import DockingBar bar = DockingBar() creator = InteractiveViewCreator bar.CreateWindow( win32ui.GetMainFrame(), creator, "Interactive Window", ID_DOCKED_INTERACTIVE_CONTROLBAR, ) bar.SetBarStyle( bar.GetBarStyle() | afxres.CBRS_TOOLTIPS | afxres.CBRS_FLYBY | afxres.CBRS_SIZE_DYNAMIC ) bar.EnableDocking(afxres.CBRS_ALIGN_ANY) win32ui.GetMainFrame().DockControlBar(bar, afxres.AFX_IDW_DOCKBAR_BOTTOM) ###################################################################### # # The public interface to this module. # ###################################################################### # No extra functionality now, but maybe later, so # publicize these names. InteractiveDocument = winout.WindowOutputDocument # We remember our one and only interactive window in the "edit" variable. edit = None def CreateInteractiveWindowUserPreference(makeDoc=None, makeFrame=None): """Create some sort of interactive window if the user's preference say we should.""" bCreate = LoadPreference("Show at startup", 1) if bCreate: CreateInteractiveWindow(makeDoc, makeFrame) def CreateInteractiveWindow(makeDoc=None, makeFrame=None): """Create a standard or docked interactive window unconditionally""" assert edit is None, "Creating second interactive window!" bDocking = LoadPreference("Docking", 0) if bDocking: CreateDockedInteractiveWindow() else: CreateMDIInteractiveWindow(makeDoc, makeFrame) assert edit is not None, "Created interactive window, but did not set the global!" edit.currentView.SetFocus() def CreateMDIInteractiveWindow(makeDoc=None, makeFrame=None): """Create a standard (non-docked) interactive window unconditionally""" global edit if makeDoc is None: makeDoc = InteractiveDocument if makeFrame is None: makeFrame = InteractiveFrame edit = CInteractivePython(makeDoc=makeDoc, makeFrame=makeFrame) def DestroyInteractiveWindow(): """Destroy the interactive window. This is different to Closing the window, which may automatically re-appear. Once destroyed, it can never be recreated, and a complete new instance must be created (which the various other helper functions will then do after making this call """ global edit if edit is not None and edit.currentView is not None: if edit.currentView.GetParentFrame() == win32ui.GetMainFrame(): # It is docked - do nothing now (this is only called at shutdown!) pass else: # It is a standard window - call Close on the container. edit.Close() edit = None def CloseInteractiveWindow(): """Close the interactive window, allowing it to be re-created on demand.""" global edit if edit is not None and edit.currentView is not None: if edit.currentView.GetParentFrame() == win32ui.GetMainFrame(): # It is docked, just hide the dock bar. frame = win32ui.GetMainFrame() cb = frame.GetControlBar(ID_DOCKED_INTERACTIVE_CONTROLBAR) frame.ShowControlBar(cb, 0, 1) else: # It is a standard window - destroy the frame/view, allowing the object itself to remain. edit.currentView.GetParentFrame().DestroyWindow() def ToggleInteractiveWindow(): """If the interactive window is visible, hide it, otherwise show it.""" if edit is None: CreateInteractiveWindow() else: if edit.NeedRecreateWindow(): edit.RecreateWindow() else: # Close it, allowing a reopen. CloseInteractiveWindow() def ShowInteractiveWindow(): """Shows (or creates if necessary) an interactive window""" if edit is None: CreateInteractiveWindow() else: if edit.NeedRecreateWindow(): edit.RecreateWindow() else: parent = edit.currentView.GetParentFrame() if parent == win32ui.GetMainFrame(): # It is docked. edit.currentView.SetFocus() else: # It is a "normal" window edit.currentView.GetParentFrame().AutoRestore() win32ui.GetMainFrame().MDIActivate(edit.currentView.GetParentFrame()) def IsInteractiveWindowVisible(): return edit is not None and not edit.NeedRecreateWindow()