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36 changed files with 1856 additions and 70 deletions

2
.gitignore vendored
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@ -302,7 +302,7 @@ node_modules/
*.dsw
*.dsp
# Visual Studio 6 technical files
# Visual Studio 6 technical files
*.ncb
*.aps

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@ -1,39 +0,0 @@
namespace MilitaryShip
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace MilitaryShip
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32929.385
VisualStudioVersion = 17.0.32112.339
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MilitaryShip", "MilitaryShip\MilitaryShip.csproj", "{50329889-F389-4929-A50B-8651FBA010AB}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Warship", "Warship\Warship.csproj", "{D1F933CD-4367-4837-92A0-44054981D563}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -11,15 +11,15 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{50329889-F389-4929-A50B-8651FBA010AB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{50329889-F389-4929-A50B-8651FBA010AB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{50329889-F389-4929-A50B-8651FBA010AB}.Release|Any CPU.ActiveCfg = Release|Any CPU
{50329889-F389-4929-A50B-8651FBA010AB}.Release|Any CPU.Build.0 = Release|Any CPU
{D1F933CD-4367-4837-92A0-44054981D563}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D1F933CD-4367-4837-92A0-44054981D563}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D1F933CD-4367-4837-92A0-44054981D563}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D1F933CD-4367-4837-92A0-44054981D563}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2D9164A8-1401-4C7B-91E5-BFFE61A94807}
SolutionGuid = {7125BE5A-9FB4-4F92-8C71-8A9166523A4D}
EndGlobalSection
EndGlobal

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@ -0,0 +1,157 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public bool CheckAround(float Left, float Right, float Top, float Bottom)
{
int startX = (int)(Left / _size_x);
int startY = (int)(Right / _size_y);
int endX = (int)(Top / _size_x);
if (endX > 100)
{
endX = 100;
}
int endY = (int)(Bottom / _size_y);
if (endY > 100)
{
endY = 100;
}
for (int i = startX; i < endX; i++)
{
for (int j = startY; j < endY; j++)
{
if (_map[i, j] == _barrier)
{
return true;
}
}
}
return false;
}
public Bitmap MoveObject(Direction direction)
{
_drawningObject.MoveObject(direction);
(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
if (CheckAround(Left, Right, Top, Bottom))
{
_drawningObject.MoveObject(MoveObjectBack(direction));
}
return DrawMapWithObject();
}
private Direction MoveObjectBack(Direction direction)
{
switch (direction)
{
case Direction.Up:
return Direction.Down;
case Direction.Down:
return Direction.Up;
case Direction.Left:
return Direction.Right;
case Direction.Right:
return Direction.Left;
}
return Direction.None;
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawningObject.SetObject(x, y, _width, _height);
(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
if (!CheckAround(Left, Right, Top, Bottom)) return true;
float startX = Left;
float startY = Right;
float lengthX = Top - Left;
float lengthY = Bottom - Right;
while (CheckAround(startX, startY, startX + lengthX, startY + lengthY))
{
bool result;
do
{
result = CheckAround(startX, startY, startX + lengthX, startY + lengthY);
if (!result)
{
_drawningObject.SetObject((int)startX, (int)startY, _width, _height);
return true;
}
else
{
startX += _size_x;
}
} while (result);
startX = x;
startY += _size_y;
}
return false;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class DrawningLinkor :DrawningShip
{
public DrawningLinkor(int speed, float weight, Color bodyColor,
Color dopColor) : base(speed, weight, bodyColor, 164, 50)//Вместо этих чисел нужно будет ввести размер корабля
{
Ship = new EntityLinkor(speed, weight, bodyColor, dopColor);
}
public override void DrawTransport(Graphics g)
{
if (Ship is not EntityLinkor linkor)
{
return;
}
if (!DrawCheck())
{
return;
}
base.DrawTransport(g);
Brush dopBr = new SolidBrush(linkor.DopColor);
Pen penDop = new Pen(linkor.DopColor, 1);
g.FillRectangle(dopBr, _startPosX + 104, _startPosY + 22, 60, 6);
g.DrawEllipse(penDop, _startPosX + 20, _startPosY + 15, 15, 10);
g.DrawEllipse(penDop, _startPosX + 20, _startPosY + 25, 15, 10);
g.DrawEllipse(penDop, _startPosX + 35, _startPosY + 15, 15, 10);
g.DrawEllipse(penDop, _startPosX + 35, _startPosY + 25, 15, 10);
//для тестов вместо корабля прямоугольник
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public class DrawningObjectLinkor : IDrawningObject
{
private DrawningShip _ship;
public DrawningObjectLinkor(DrawningShip ship)
{
_ship = ship;
}
public float Step => _ship.Ship.Step;
public void DrawningObject(Graphics g)
{
_ship.DrawTransport(g);
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _ship?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_ship.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_ship.SetPosition(x, y, width, height);
}
}
}

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@ -0,0 +1,187 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public class DrawningShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityShip Ship { protected set; get; }
/// <summary>
/// Левая координата отрисовки лодки
/// </summary>
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки лодки
/// </summary>
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки лодки
/// </summary>
private readonly int _shipWidth = 125;
/// <summary>
/// Высота отрисовки лодки
/// </summary>
private readonly int _shipHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Цвет кузова</param>
public DrawningShip(int speed, float weight, Color bodyColor)
{
Ship = new EntityShip(speed, weight, bodyColor);
}
protected DrawningShip(int speed, float weight, Color bodyColor, int shipWight, int shipHeight) : this(speed, weight, bodyColor)
{
_shipWidth = shipWight;
_shipHeight = shipHeight;
}
/// <summary>
/// Установка позиции корабля
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if (x < 0 || y < 0 || width < x + _shipWidth || height < y + _shipHeight)
{
_pictureHeight = null;
_pictureWidth = null;
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
///
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _shipWidth + Ship.Step <= _pictureWidth)
{
_startPosX +=Ship.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - Ship.Step > 0)
{
_startPosX -= Ship.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - Ship.Step > 0)
{
_startPosY -= Ship.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _shipHeight + Ship.Step <= _pictureHeight)
{
_startPosY += Ship.Step;
}
break;
}
}
public bool DrawCheck()
{
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return false;
}
return true;
}
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new Pen(Ship?.BodyColor ?? Color.Black, 1);
Pen penB = new Pen(Color.Black, 1);
Brush br = new SolidBrush(Ship?.BodyColor ?? Color.Black);
g.DrawLine(pen, _startPosX, _startPosY, _startPosX + 100, _startPosY);
g.DrawLine(pen, _startPosX, _startPosY, _startPosX, _startPosY + 50);
g.DrawLine(pen, _startPosX, _startPosY + 50, _startPosX + 100, _startPosY + 50);
g.DrawLine(pen, _startPosX + 100, _startPosY, _startPosX + 125, _startPosY + 25);
g.DrawLine(pen, _startPosX + 100, _startPosY + 50, _startPosX + 125, _startPosY + 25);
g.DrawRectangle(pen, _startPosX - 3, _startPosY + 10, 3, 10);
g.DrawRectangle(pen, _startPosX - 3, _startPosY + 25, 3, 10);
g.FillRectangle(br, _startPosX - 3, _startPosY + 10, 3, 10);
g.FillRectangle(br, _startPosX - 3, _startPosY + 25, 3, 10);
g.DrawRectangle(penB, _startPosX + 50, _startPosY + 5, 20, 40);
g.DrawRectangle(penB, _startPosX + 20, _startPosY + 15, 30, 20);
g.DrawEllipse(penB, _startPosX + 75, _startPosY + 10, 30, 30);
g.FillRectangle(br, _startPosX + 50, _startPosY + 5, 20, 40);
g.FillRectangle(br, _startPosX + 20, _startPosY + 15, 30, 20);
g.FillEllipse(br, _startPosX + 75, _startPosY + 10, 30, 30);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _shipWidth || _pictureHeight <= _shipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _shipWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _shipWidth;
}
if (_startPosY + _shipHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _shipHeight;
}
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY + _shipHeight);
}
}
}

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public class EntityLinkor : EntityShip
{
/// Дополнительный цвет
public Color DopColor { get; private set; }
/// Инициализация свойств
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес трактора</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
public EntityLinkor(int speed, float weight, Color bodyColor, Color dopColor) : base(speed, weight, bodyColor)
{
DopColor = dopColor;
}
}
}

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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public class EntityShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет кузова
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения лодки
/// </summary>
public float Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса лодки
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public EntityShip(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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@ -0,0 +1,63 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -0,0 +1,222 @@
namespace Warship
{
partial class FormMapWithSetWarships
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.ButtonShowOnMap = new System.Windows.Forms.Button();
this.ButtonShowStorage = new System.Windows.Forms.Button();
this.ButtonRemoveWarship = new System.Windows.Forms.Button();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.buttonAddWarship = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.groupBox1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.buttonDown);
this.groupBox1.Controls.Add(this.buttonRight);
this.groupBox1.Controls.Add(this.buttonLeft);
this.groupBox1.Controls.Add(this.buttonUp);
this.groupBox1.Controls.Add(this.ButtonShowOnMap);
this.groupBox1.Controls.Add(this.ButtonShowStorage);
this.groupBox1.Controls.Add(this.ButtonRemoveWarship);
this.groupBox1.Controls.Add(this.maskedTextBoxPosition);
this.groupBox1.Controls.Add(this.buttonAddWarship);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Controls.Add(this.comboBoxSelectorMap);
this.groupBox1.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBox1.Location = new System.Drawing.Point(617, 0);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(183, 450);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "groupBox1";
//
// buttonDown
//
this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(78, 407);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 10;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.UseWaitCursor = true;
//
// buttonRight
//
this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(114, 407);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 9;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.UseWaitCursor = true;
//
// buttonLeft
//
this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(42, 408);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 8;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.UseWaitCursor = true;
//
// buttonUp
//
this.buttonUp.BackColor = System.Drawing.SystemColors.Control;
this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(78, 371);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 7;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.UseWaitCursor = true;
//
// ButtonShowOnMap
//
this.ButtonShowOnMap.Location = new System.Drawing.Point(6, 319);
this.ButtonShowOnMap.Name = "ButtonShowOnMap";
this.ButtonShowOnMap.Size = new System.Drawing.Size(165, 23);
this.ButtonShowOnMap.TabIndex = 6;
this.ButtonShowOnMap.Text = "Посмотреть карту";
this.ButtonShowOnMap.UseVisualStyleBackColor = true;
this.ButtonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
//
// ButtonShowStorage
//
this.ButtonShowStorage.Location = new System.Drawing.Point(6, 259);
this.ButtonShowStorage.Name = "ButtonShowStorage";
this.ButtonShowStorage.Size = new System.Drawing.Size(165, 23);
this.ButtonShowStorage.TabIndex = 5;
this.ButtonShowStorage.Text = "Посмотреть хранилище";
this.ButtonShowStorage.UseVisualStyleBackColor = true;
this.ButtonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
//
// ButtonRemoveWarship
//
this.ButtonRemoveWarship.Location = new System.Drawing.Point(6, 191);
this.ButtonRemoveWarship.Name = "ButtonRemoveWarship";
this.ButtonRemoveWarship.Size = new System.Drawing.Size(165, 23);
this.ButtonRemoveWarship.TabIndex = 4;
this.ButtonRemoveWarship.Text = "Удалить корабль";
this.ButtonRemoveWarship.UseVisualStyleBackColor = true;
this.ButtonRemoveWarship.Click += new System.EventHandler(this.ButtonRemoveWarship_Click);
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Location = new System.Drawing.Point(6, 144);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(165, 23);
this.maskedTextBoxPosition.TabIndex = 3;
//
// buttonAddWarship
//
this.buttonAddWarship.Location = new System.Drawing.Point(6, 101);
this.buttonAddWarship.Name = "buttonAddWarship";
this.buttonAddWarship.Size = new System.Drawing.Size(165, 23);
this.buttonAddWarship.TabIndex = 2;
this.buttonAddWarship.Text = "Добавить корабль";
this.buttonAddWarship.UseVisualStyleBackColor = true;
this.buttonAddWarship.Click += new System.EventHandler(this.ButtonAddWarship_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(6, 19);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(83, 15);
this.label1.TabIndex = 1;
this.label1.Text = "Инструменты";
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Location = new System.Drawing.Point(6, 51);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(165, 23);
this.comboBoxSelectorMap.TabIndex = 0;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.СomboBoxSelectorMap_SelectedIndexChanged);
//
// pictureBox1
//
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(617, 450);
this.pictureBox1.TabIndex = 1;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
//
// ForMapWithSetWarships
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.groupBox1);
this.Name = "ForMapWithSetWarships";
this.Text = "ForMapWithSetWarships";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBox1;
private Button ButtonShowOnMap;
private Button ButtonShowStorage;
private Button ButtonRemoveWarship;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonAddWarship;
private Label label1;
private ComboBox comboBoxSelectorMap;
private PictureBox pictureBox1;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Warship
{
public partial class FormMapWithSetWarships : Form
{
private MapWithSetWarshipsGeneric<DrawningObjectLinkor, AbstractMap> _mapWarshipsCollectionGeneric;
public FormMapWithSetWarships()
{
InitializeComponent();
}
private void СomboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
AbstractMap map = null;
switch (comboBoxSelectorMap.Text)
{
case "Первая карта":
map = new SimpleMap();
break;
case "Вторая карта":
map = new Ocean();
break;
}
if (map != null)
{
_mapWarshipsCollectionGeneric = new MapWithSetWarshipsGeneric<DrawningObjectLinkor, AbstractMap>(
pictureBox1.Width, pictureBox1.Height, map);
}
else
{
_mapWarshipsCollectionGeneric = null;
}
}
private void pictureBox1_Click(object sender, EventArgs e)
{
}
private void ButtonAddWarship_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
FormWarship form = new();
if (form.ShowDialog() == DialogResult.OK)
{
DrawningObjectLinkor warship = new(form.SelectedWarship);
if (_mapWarshipsCollectionGeneric + warship >= 0)
{
MessageBox.Show("Объект добавлен");
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void ButtonRemoveWarship_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_mapWarshipsCollectionGeneric - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonShowStorage_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowSet();
}
private void ButtonShowOnMap_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowOnMap();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBox1.Image = _mapWarshipsCollectionGeneric.MoveObject(dir);
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

217
Warship/Warship/FormWarship.Designer.cs generated Normal file
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namespace Warship
{
partial class FormWarship
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxShip = new System.Windows.Forms.PictureBox();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.buttonCreateModif = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).BeginInit();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxShip
//
this.pictureBoxShip.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxShip.Location = new System.Drawing.Point(0, 0);
this.pictureBoxShip.Name = "pictureBoxShip";
this.pictureBoxShip.Size = new System.Drawing.Size(884, 439);
this.pictureBoxShip.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxShip.TabIndex = 1;
this.pictureBoxShip.TabStop = false;
this.pictureBoxShip.UseWaitCursor = true;
this.pictureBoxShip.Resize += new System.EventHandler(this.PictureBoxCar_Resize);
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(12, 406);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(75, 30);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.UseWaitCursor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(809, 370);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.UseWaitCursor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(773, 406);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 4;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.UseWaitCursor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(845, 406);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 5;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.UseWaitCursor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(809, 406);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 6;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.UseWaitCursor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
this.toolStripStatusLabelSpeed.Text = "Скорость:";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(29, 17);
this.toolStripStatusLabelWeight.Text = "Вес:";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip1.Location = new System.Drawing.Point(0, 439);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(884, 22);
this.statusStrip1.TabIndex = 0;
this.statusStrip1.Text = "statusStrip1";
this.statusStrip1.UseWaitCursor = true;
//
// buttonCreateModif
//
this.buttonCreateModif.Location = new System.Drawing.Point(93, 406);
this.buttonCreateModif.Name = "buttonCreateModif";
this.buttonCreateModif.Size = new System.Drawing.Size(75, 30);
this.buttonCreateModif.TabIndex = 7;
this.buttonCreateModif.Text = "Модификация";
this.buttonCreateModif.UseVisualStyleBackColor = true;
this.buttonCreateModif.UseWaitCursor = true;
this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
//
// button1
//
this.button1.Location = new System.Drawing.Point(655, 410);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 8;
this.button1.Text = "Выбрать";
this.button1.UseVisualStyleBackColor = true;
this.button1.UseWaitCursor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// FormWarship
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(884, 461);
this.Controls.Add(this.button1);
this.Controls.Add(this.buttonCreateModif);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxShip);
this.Controls.Add(this.statusStrip1);
this.Name = "FormWarship";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Form1";
this.UseWaitCursor = true;
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit();
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxShip;
private Button buttonCreate;
private Button buttonUp;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
private StatusStrip statusStrip1;
private Button buttonCreateModif;
private Button button1;
private EventHandler button1_Click;
}
}

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@ -0,0 +1,93 @@
namespace Warship
{
public partial class FormWarship : Form
{
private DrawningShip _ship;
public DrawningShip SelectedWarship { get; private set; }
public FormWarship()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxShip.Width, pictureBoxShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_ship?.DrawTransport(gr);
pictureBoxShip.Image = bmp;
}
private void SetData()
{
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ship.Ship.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_ship.Ship.Weight}";
toolStripStatusLabelBodyColor.Text = $"Öâåò:" + $"{_ship.Ship.BodyColor.Name}";
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_ship = new DrawningShip(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_ship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxShip.Width, pictureBoxShip.Height);
SetData();
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_ship?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_ship?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_ship?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_ship?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PictureBoxCar_Resize(object sender, EventArgs e)
{
_ship?.ChangeBorders(pictureBoxShip.Width, pictureBoxShip.Height);
Draw();
}
private void buttonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
_ship = new DrawningLinkor(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_ship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxShip.Width, pictureBoxShip.Height);
SetData();
Draw();
}
private void buttonSelectWarship_Click(object sender, EventArgs e)
{
SelectedWarship = _ship;
DialogResult = DialogResult.OK;
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>37, 11</value>
</metadata>
</root>

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal interface IDrawningObject
{
/// Шаг перемещения объекта
public float Step { get; }
/// Установка позиции объекта
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// Изменение направления пермещения объекта
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
/// Отрисовка объекта
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// Получение текущей позиции объекта
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

View File

@ -0,0 +1,127 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class MapWithSetWarshipsGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 120;
private readonly int _placeSizeHeight = 50;
private readonly SetWarshipsGeneric<T> _setWarship;
private readonly U _map;
public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setWarship = new SetWarshipsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public static int operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
{
return map._setWarship.Insert(warship);
}
public static T operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
{
return map._setWarship.Remove(position);
}
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureWidth);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawWarship(gr);
return bmp;
}
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setWarship.Count; i++)
{
var warship = _setWarship.Get(i);
if (warship != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
}
}
return new(_pictureWidth, _pictureHeight);
}
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
public void Shaking()
{
int j = _setWarship.Count - 1;
for (int i = 0; i < _setWarship.Count; i++)
{
if (_setWarship.Get(i) == null)
{
for (; j > i; j--)
{
var warship = _setWarship.Get(j);
if (warship != null)
{
_setWarship.Insert(warship, i);
_setWarship.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics gr)
{
Pen pen = new(Color.Black, 5);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2);
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + _placeSizeHeight / 2 + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight / 2 + 2);
gr.DrawLine(pen, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2);
gr.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight);
}
}
}
private void DrawWarship(Graphics gr)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
for (int i = 0; i < _setWarship.Count; i++)
{
if (_setWarship.Get(i) != null)
{
_setWarship.Get(i).SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
_setWarship.Get(i)?.DrawningObject(gr);
}
}
}
}
}

50
Warship/Warship/Ocean.cs Normal file
View File

@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Warship
{
internal class Ocean : AbstractMap
{
/// Цвет участка закрытого
private readonly Brush barrierColor = new SolidBrush(Color.White);
/// Цвет участка открытого
private readonly Brush roadColor = new SolidBrush(Color.FromArgb(0, 0, 139));
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 15)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

View File

@ -1,4 +1,4 @@
namespace MilitaryShip
namespace Warship
{
internal static class Program
{
@ -11,7 +11,7 @@ namespace MilitaryShip
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormMapWithSetWarships());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Warship.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Warship.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -117,4 +117,17 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class SetWarshipsGeneric<T>
where T : class
{
private readonly T[] _places;
public int Count => _places.Length;
public SetWarshipsGeneric(int count)
{
_places = new T[count];
}
public int Insert(T warship)
{
return Insert(warship, 0);
}
public int Insert(T warship, int position)
{
int EmptyEl = -1;
if (position >= Count || position < 0)
return -1;
if (_places[position] == null)
{
_places[position] = warship;
return 1;
}
else if (_places[position] != null)
{
for (int i = position + 1; i < Count; i++)
if (_places[i] == null)
{
EmptyEl = i;
break;
}
if (EmptyEl == -1)
return -1;
for (int i = EmptyEl; i > position; i--)
_places[i] = _places[i - 1];
}
_places[position] = warship;
return 1;
}
public T Remove(int position)
{
if (position >= Count || position < 0 || _places[position] == null)
return null;
T deleted = _places[position];
_places[position] = null;
return deleted;
}
public T Get(int position)
{
if (position >= Count || position < 0)
return null;
return _places[position];
}
}
}

View File

@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class SimpleMap : AbstractMap
{
/// Цвет участка закрытого
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// Цвет участка открытого
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 33)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

View File

@ -0,0 +1,30 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Remove="FormMap.resx" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>