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2 Commits
8c5844e23b
...
bfa0232254
Author | SHA1 | Date | |
---|---|---|---|
bfa0232254 | |||
64280d0b6f |
157
Warship/Warship/AbstractMap.cs
Normal file
157
Warship/Warship/AbstractMap.cs
Normal file
@ -0,0 +1,157 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public bool CheckAround(float Left, float Right, float Top, float Bottom)
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{
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int startX = (int)(Left / _size_x);
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int startY = (int)(Right / _size_y);
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int endX = (int)(Top / _size_x);
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if (endX > 100)
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{
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endX = 100;
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}
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int endY = (int)(Bottom / _size_y);
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if (endY > 100)
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{
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endY = 100;
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}
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for (int i = startX; i < endX; i++)
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{
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for (int j = startY; j < endY; j++)
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{
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if (_map[i, j] == _barrier)
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{
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return true;
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}
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}
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}
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return false;
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}
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public Bitmap MoveObject(Direction direction)
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{
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_drawningObject.MoveObject(direction);
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(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
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if (CheckAround(Left, Right, Top, Bottom))
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{
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_drawningObject.MoveObject(MoveObjectBack(direction));
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}
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return DrawMapWithObject();
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}
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private Direction MoveObjectBack(Direction direction)
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{
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switch (direction)
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{
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case Direction.Up:
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return Direction.Down;
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case Direction.Down:
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return Direction.Up;
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case Direction.Left:
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return Direction.Right;
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case Direction.Right:
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return Direction.Left;
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}
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return Direction.None;
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
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if (!CheckAround(Left, Right, Top, Bottom)) return true;
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float startX = Left;
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float startY = Right;
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float lengthX = Top - Left;
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float lengthY = Bottom - Right;
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while (CheckAround(startX, startY, startX + lengthX, startY + lengthY))
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{
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bool result;
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do
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{
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result = CheckAround(startX, startY, startX + lengthX, startY + lengthY);
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if (!result)
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{
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_drawningObject.SetObject((int)startX, (int)startY, _width, _height);
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return true;
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}
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else
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{
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startX += _size_x;
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}
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} while (result);
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startX = x;
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startY += _size_y;
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}
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return false;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -6,8 +6,9 @@ using System.Threading.Tasks;
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namespace Warship
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{
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internal enum Direction
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public enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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40
Warship/Warship/DrawningObjectLinkor.cs
Normal file
40
Warship/Warship/DrawningObjectLinkor.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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public class DrawningObjectLinkor : IDrawningObject
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{
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private DrawningShip _ship;
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public DrawningObjectLinkor(DrawningShip ship)
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{
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_ship = ship;
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}
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public float Step => _ship.Ship.Step;
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public void DrawningObject(Graphics g)
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{
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_ship.DrawTransport(g);
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return _ship?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_ship.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_ship.SetPosition(x, y, width, height);
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}
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}
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}
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@ -58,6 +58,6 @@
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>37, 11</value>
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<value>17, 17</value>
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</metadata>
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</root>
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222
Warship/Warship/FormMapWithSetWarships.Designer.cs
generated
Normal file
222
Warship/Warship/FormMapWithSetWarships.Designer.cs
generated
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@ -0,0 +1,222 @@
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namespace Warship
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{
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partial class FormMapWithSetWarships
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.buttonDown = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonUp = new System.Windows.Forms.Button();
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this.ButtonShowOnMap = new System.Windows.Forms.Button();
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this.ButtonShowStorage = new System.Windows.Forms.Button();
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this.ButtonRemoveWarship = new System.Windows.Forms.Button();
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this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
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this.buttonAddWarship = new System.Windows.Forms.Button();
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this.label1 = new System.Windows.Forms.Label();
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this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
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this.pictureBox1 = new System.Windows.Forms.PictureBox();
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this.groupBox1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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this.SuspendLayout();
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.buttonDown);
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this.groupBox1.Controls.Add(this.buttonRight);
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this.groupBox1.Controls.Add(this.buttonLeft);
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this.groupBox1.Controls.Add(this.buttonUp);
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this.groupBox1.Controls.Add(this.ButtonShowOnMap);
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this.groupBox1.Controls.Add(this.ButtonShowStorage);
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this.groupBox1.Controls.Add(this.ButtonRemoveWarship);
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this.groupBox1.Controls.Add(this.maskedTextBoxPosition);
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this.groupBox1.Controls.Add(this.buttonAddWarship);
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this.groupBox1.Controls.Add(this.label1);
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this.groupBox1.Controls.Add(this.comboBoxSelectorMap);
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this.groupBox1.Dock = System.Windows.Forms.DockStyle.Right;
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this.groupBox1.Location = new System.Drawing.Point(617, 0);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(183, 450);
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this.groupBox1.TabIndex = 0;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "groupBox1";
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//
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// buttonDown
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//
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this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
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this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonDown.Location = new System.Drawing.Point(78, 407);
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this.buttonDown.Name = "buttonDown";
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this.buttonDown.Size = new System.Drawing.Size(30, 30);
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this.buttonDown.TabIndex = 10;
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this.buttonDown.UseVisualStyleBackColor = true;
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this.buttonDown.UseWaitCursor = true;
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//
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// buttonRight
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//
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this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
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this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonRight.Location = new System.Drawing.Point(114, 407);
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this.buttonRight.Name = "buttonRight";
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this.buttonRight.Size = new System.Drawing.Size(30, 30);
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this.buttonRight.TabIndex = 9;
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this.buttonRight.UseVisualStyleBackColor = true;
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this.buttonRight.UseWaitCursor = true;
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//
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// buttonLeft
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//
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this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
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this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonLeft.Location = new System.Drawing.Point(42, 408);
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this.buttonLeft.Name = "buttonLeft";
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this.buttonLeft.Size = new System.Drawing.Size(30, 30);
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this.buttonLeft.TabIndex = 8;
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this.buttonLeft.UseVisualStyleBackColor = true;
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this.buttonLeft.UseWaitCursor = true;
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//
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// buttonUp
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//
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this.buttonUp.BackColor = System.Drawing.SystemColors.Control;
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this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
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this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonUp.Location = new System.Drawing.Point(78, 371);
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this.buttonUp.Name = "buttonUp";
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this.buttonUp.Size = new System.Drawing.Size(30, 30);
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this.buttonUp.TabIndex = 7;
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this.buttonUp.UseVisualStyleBackColor = true;
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this.buttonUp.UseWaitCursor = true;
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//
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// ButtonShowOnMap
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//
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this.ButtonShowOnMap.Location = new System.Drawing.Point(6, 319);
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this.ButtonShowOnMap.Name = "ButtonShowOnMap";
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this.ButtonShowOnMap.Size = new System.Drawing.Size(165, 23);
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this.ButtonShowOnMap.TabIndex = 6;
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this.ButtonShowOnMap.Text = "Посмотреть карту";
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this.ButtonShowOnMap.UseVisualStyleBackColor = true;
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this.ButtonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
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//
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// ButtonShowStorage
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//
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this.ButtonShowStorage.Location = new System.Drawing.Point(6, 259);
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this.ButtonShowStorage.Name = "ButtonShowStorage";
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this.ButtonShowStorage.Size = new System.Drawing.Size(165, 23);
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this.ButtonShowStorage.TabIndex = 5;
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this.ButtonShowStorage.Text = "Посмотреть хранилище";
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this.ButtonShowStorage.UseVisualStyleBackColor = true;
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this.ButtonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
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//
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// ButtonRemoveWarship
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//
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this.ButtonRemoveWarship.Location = new System.Drawing.Point(6, 191);
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this.ButtonRemoveWarship.Name = "ButtonRemoveWarship";
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this.ButtonRemoveWarship.Size = new System.Drawing.Size(165, 23);
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this.ButtonRemoveWarship.TabIndex = 4;
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this.ButtonRemoveWarship.Text = "Удалить корабль";
|
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this.ButtonRemoveWarship.UseVisualStyleBackColor = true;
|
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this.ButtonRemoveWarship.Click += new System.EventHandler(this.ButtonRemoveWarship_Click);
|
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//
|
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// maskedTextBoxPosition
|
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//
|
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this.maskedTextBoxPosition.Location = new System.Drawing.Point(6, 144);
|
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this.maskedTextBoxPosition.Mask = "00";
|
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this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
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this.maskedTextBoxPosition.Size = new System.Drawing.Size(165, 23);
|
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this.maskedTextBoxPosition.TabIndex = 3;
|
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//
|
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// buttonAddWarship
|
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//
|
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this.buttonAddWarship.Location = new System.Drawing.Point(6, 101);
|
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this.buttonAddWarship.Name = "buttonAddWarship";
|
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this.buttonAddWarship.Size = new System.Drawing.Size(165, 23);
|
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this.buttonAddWarship.TabIndex = 2;
|
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this.buttonAddWarship.Text = "Добавить корабль";
|
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this.buttonAddWarship.UseVisualStyleBackColor = true;
|
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this.buttonAddWarship.Click += new System.EventHandler(this.ButtonAddWarship_Click);
|
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//
|
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// label1
|
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//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(6, 19);
|
||||
this.label1.Name = "label1";
|
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this.label1.Size = new System.Drawing.Size(83, 15);
|
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this.label1.TabIndex = 1;
|
||||
this.label1.Text = "Инструменты";
|
||||
//
|
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// comboBoxSelectorMap
|
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//
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
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this.comboBoxSelectorMap.Location = new System.Drawing.Point(6, 51);
|
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this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
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this.comboBoxSelectorMap.Size = new System.Drawing.Size(165, 23);
|
||||
this.comboBoxSelectorMap.TabIndex = 0;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.СomboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(617, 450);
|
||||
this.pictureBox1.TabIndex = 1;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
|
||||
//
|
||||
// ForMapWithSetWarships
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Name = "ForMapWithSetWarships";
|
||||
this.Text = "ForMapWithSetWarships";
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBox1;
|
||||
private Button ButtonShowOnMap;
|
||||
private Button ButtonShowStorage;
|
||||
private Button ButtonRemoveWarship;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button buttonAddWarship;
|
||||
private Label label1;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
private PictureBox pictureBox1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
}
|
||||
}
|
140
Warship/Warship/FormMapWithSetWarships.cs
Normal file
140
Warship/Warship/FormMapWithSetWarships.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
public partial class FormMapWithSetWarships : Form
|
||||
{
|
||||
private MapWithSetWarshipsGeneric<DrawningObjectLinkor, AbstractMap> _mapWarshipsCollectionGeneric;
|
||||
public FormMapWithSetWarships()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void СomboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Первая карта":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
case "Вторая карта":
|
||||
map = new Ocean();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapWarshipsCollectionGeneric = new MapWithSetWarshipsGeneric<DrawningObjectLinkor, AbstractMap>(
|
||||
pictureBox1.Width, pictureBox1.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapWarshipsCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void ButtonAddWarship_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormWarship form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DrawningObjectLinkor warship = new(form.SelectedWarship);
|
||||
if (_mapWarshipsCollectionGeneric + warship >= 0)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonRemoveWarship_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_mapWarshipsCollectionGeneric - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowSet();
|
||||
}
|
||||
|
||||
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox1.Image = _mapWarshipsCollectionGeneric.ShowOnMap();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapWarshipsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBox1.Image = _mapWarshipsCollectionGeneric.MoveObject(dir);
|
||||
}
|
||||
}
|
||||
}
|
60
Warship/Warship/FormMapWithSetWarships.resx
Normal file
60
Warship/Warship/FormMapWithSetWarships.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
28
Warship/Warship/IDrawningObject.cs
Normal file
28
Warship/Warship/IDrawningObject.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// Шаг перемещения объекта
|
||||
public float Step { get; }
|
||||
/// Установка позиции объекта
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// Изменение направления пермещения объекта
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
/// Отрисовка объекта
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// Получение текущей позиции объекта
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
127
Warship/Warship/MapWithSetWarshipsGeneric.cs
Normal file
127
Warship/Warship/MapWithSetWarshipsGeneric.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class MapWithSetWarshipsGeneric<T, U>
|
||||
where T : class, IDrawningObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
private readonly int _placeSizeWidth = 120;
|
||||
private readonly int _placeSizeHeight = 50;
|
||||
private readonly SetWarshipsGeneric<T> _setWarship;
|
||||
private readonly U _map;
|
||||
|
||||
public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_setWarship = new SetWarshipsGeneric<T>(width * height);
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
}
|
||||
|
||||
public static int operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
|
||||
{
|
||||
return map._setWarship.Insert(warship);
|
||||
}
|
||||
|
||||
public static T operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
|
||||
{
|
||||
return map._setWarship.Remove(position);
|
||||
}
|
||||
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureWidth);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawWarship(gr);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setWarship.Count; i++)
|
||||
{
|
||||
var warship = _setWarship.Get(i);
|
||||
if (warship != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
|
||||
}
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
|
||||
public void Shaking()
|
||||
{
|
||||
int j = _setWarship.Count - 1;
|
||||
for (int i = 0; i < _setWarship.Count; i++)
|
||||
{
|
||||
if (_setWarship.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var warship = _setWarship.Get(j);
|
||||
if (warship != null)
|
||||
{
|
||||
_setWarship.Insert(warship, i);
|
||||
_setWarship.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBackground(Graphics gr)
|
||||
{
|
||||
Pen pen = new(Color.Black, 5);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2);
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + _placeSizeHeight / 2 + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight / 2 + 2);
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2);
|
||||
gr.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWarship(Graphics gr)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
|
||||
for (int i = 0; i < _setWarship.Count; i++)
|
||||
{
|
||||
if (_setWarship.Get(i) != null)
|
||||
{
|
||||
_setWarship.Get(i).SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
|
||||
_setWarship.Get(i)?.DrawningObject(gr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
50
Warship/Warship/Ocean.cs
Normal file
50
Warship/Warship/Ocean.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class Ocean : AbstractMap
|
||||
{
|
||||
/// Цвет участка закрытого
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.White);
|
||||
/// Цвет участка открытого
|
||||
private readonly Brush roadColor = new SolidBrush(Color.FromArgb(0, 0, 139));
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 15)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Warship
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Warship());
|
||||
Application.Run(new FormMapWithSetWarships());
|
||||
}
|
||||
}
|
||||
}
|
77
Warship/Warship/SetShipsGeneric.cs
Normal file
77
Warship/Warship/SetShipsGeneric.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class SetWarshipsGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
private readonly T[] _places;
|
||||
|
||||
public int Count => _places.Length;
|
||||
|
||||
public SetWarshipsGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
|
||||
public int Insert(T warship)
|
||||
{
|
||||
return Insert(warship, 0);
|
||||
}
|
||||
|
||||
public int Insert(T warship, int position)
|
||||
{
|
||||
int EmptyEl = -1;
|
||||
|
||||
if (position >= Count || position < 0)
|
||||
return -1;
|
||||
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = warship;
|
||||
return 1;
|
||||
}
|
||||
|
||||
else if (_places[position] != null)
|
||||
{
|
||||
for (int i = position + 1; i < Count; i++)
|
||||
if (_places[i] == null)
|
||||
{
|
||||
EmptyEl = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (EmptyEl == -1)
|
||||
return -1;
|
||||
|
||||
for (int i = EmptyEl; i > position; i--)
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
|
||||
_places[position] = warship;
|
||||
return 1;
|
||||
}
|
||||
|
||||
public T Remove(int position)
|
||||
{
|
||||
if (position >= Count || position < 0 || _places[position] == null)
|
||||
return null;
|
||||
|
||||
T deleted = _places[position];
|
||||
_places[position] = null;
|
||||
return deleted;
|
||||
}
|
||||
|
||||
public T Get(int position)
|
||||
{
|
||||
if (position >= Count || position < 0)
|
||||
return null;
|
||||
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
49
Warship/Warship/SimpleMap.cs
Normal file
49
Warship/Warship/SimpleMap.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Warship
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// Цвет участка закрытого
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// Цвет участка открытого
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 33)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
193
Warship/Warship/Warship.Designer.cs
generated
193
Warship/Warship/Warship.Designer.cs
generated
@ -1,193 +0,0 @@
|
||||
namespace Warship
|
||||
{
|
||||
partial class Warship
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxShip = new System.Windows.Forms.PictureBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).BeginInit();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxShip
|
||||
//
|
||||
this.pictureBoxShip.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxShip.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxShip.Name = "pictureBoxShip";
|
||||
this.pictureBoxShip.Size = new System.Drawing.Size(884, 439);
|
||||
this.pictureBoxShip.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxShip.TabIndex = 1;
|
||||
this.pictureBoxShip.TabStop = false;
|
||||
this.pictureBoxShip.UseWaitCursor = true;
|
||||
|
||||
this.pictureBoxShip.Resize += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.button1.Location = new System.Drawing.Point(0, 413);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 30);
|
||||
this.button1.TabIndex = 2;
|
||||
this.button1.Text = "Создать";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.UseWaitCursor = true;
|
||||
this.button1.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(806, 370);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 3;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.UseWaitCursor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(770, 406);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 4;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.UseWaitCursor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(842, 406);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 5;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.UseWaitCursor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(806, 406);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 6;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.UseWaitCursor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// toolStripStatusLabelSpeed
|
||||
//
|
||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
|
||||
this.toolStripStatusLabelSpeed.Text = "Скорость:";
|
||||
|
||||
//
|
||||
// toolStripStatusLabelWeight
|
||||
//
|
||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(29, 17);
|
||||
this.toolStripStatusLabelWeight.Text = "Вес:";
|
||||
//
|
||||
// toolStripStatusLabelBodyColor
|
||||
//
|
||||
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
||||
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
|
||||
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
|
||||
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripStatusLabelSpeed,
|
||||
this.toolStripStatusLabelWeight,
|
||||
this.toolStripStatusLabelBodyColor});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 439);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(884, 22);
|
||||
this.statusStrip1.TabIndex = 0;
|
||||
this.statusStrip1.Text = "statusStrip1";
|
||||
this.statusStrip1.UseWaitCursor = true;
|
||||
|
||||
//
|
||||
// Warship
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.pictureBoxShip);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "Warship";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Form1";
|
||||
this.UseWaitCursor = true;
|
||||
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private PictureBox pictureBoxShip;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
||||
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
||||
private StatusStrip statusStrip1;
|
||||
}
|
||||
}
|
@ -1,76 +0,0 @@
|
||||
namespace Warship
|
||||
{
|
||||
public partial class Warship : Form
|
||||
|
||||
{
|
||||
private DrawningShip _ship;
|
||||
public Warship()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new(pictureBoxShip.Width, pictureBoxShip.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_ship?.DrawTransport(gr);
|
||||
pictureBoxShip.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_ship = new DrawningShip();
|
||||
_ship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_ship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
||||
pictureBoxShip.Width, pictureBoxShip.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ship.Ship.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_ship.Ship.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò:" +
|
||||
$"{_ship.Ship.BodyColor.Name}";
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_ship?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_ship?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_ship?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_ship?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void PictureBoxCar_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_ship?.ChangeBorders(pictureBoxShip.Width, pictureBoxShip.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -8,6 +8,10 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Remove="FormMap.resx" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
|
Loading…
Reference in New Issue
Block a user