153 lines
4.6 KiB
C#
153 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeWaterArea = 0;
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protected readonly int _land = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
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if (CheckLand(Left, Right, Top, Bottom) != 0)
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{
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_drawingObject.MoveObject(SetOppositDirection(direction));
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}
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if (true)
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawingObject.SetObject(x, y, _width, _height);
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(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
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while (CheckLand(Left, Right, Top, Bottom) != 2)
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{
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int res;
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do
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{
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res = CheckLand(Left, Right, Top, Bottom);
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if (res == 0)
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{
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_drawingObject.SetObject((int)Left, (int)Right, _width, _height);
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return true;
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}
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else
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{
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Left += _size_x;
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}
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} while (res != 2);
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Left = x;
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Right += _size_y;
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}
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return false;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeWaterArea)
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{
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DrawWaterPart(gr, i, j);
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}
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else if (_map[i, j] == _land)
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{
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DrawLandPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(gr);
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return bmp;
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}
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private int CheckLand(float Left, float Right, float Top, float Bottom)
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{
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int RUi = (int)(Left / _size_x);
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int RUj = (int)(Right / _size_y);
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int LDi = (int)(Top / _size_x);
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int LDj = (int)(Bottom / _size_y);
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if (RUi < 0 || RUj < 0 || LDi >= _map.GetLength(1) || LDj >= _map.GetLength(0))
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{
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return -1;
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}
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for (int x = RUi; x <= LDi; x++)
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{
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for (int y = RUj; y <= LDj; y++)
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{
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if (_map[x, y] == _land)
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{
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return 1;
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}
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}
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}
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return 0;
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}
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private Direction SetOppositDirection(Direction dir)
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{
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switch (dir)
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{
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case Direction.Up:
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return Direction.Down;
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case Direction.Down:
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return Direction.Up;
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case Direction.Left:
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return Direction.Right;
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case Direction.Right:
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return Direction.Left;
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}
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return Direction.None;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawWaterPart(Graphics gr, int i, int j);
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protected abstract void DrawLandPart(Graphics gr, int i, int j);
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}
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}
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