generic classes

This commit is contained in:
A.Novopoltsev 2022-12-16 22:16:07 +03:00
parent 3c80bd3686
commit 64d37b837f
2 changed files with 203 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class MapWithSetWarshipsGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 120;
private readonly int _placeSizeHeight = 50;
private readonly SetWarshipsGeneric<T> _setWarship;
private readonly U _map;
public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setWarship = new SetWarshipsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public static int operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
{
return map._setWarship.Insert(warship);
}
public static T operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
{
return map._setWarship.Remove(position);
}
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureWidth);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawWarship(gr);
return bmp;
}
public Bitmap ShowOnMap()
{
Shaking();
foreach (var warship in _setWarship.GetWarships())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
}
return new(_pictureWidth, _pictureHeight);
}
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
public void Shaking()
{
int j = _setWarship.Count - 1;
for (int i = 0; i < _setWarship.Count; i++)
{
if (_setWarship[i] == null)
{
for (; j > i; j--)
{
var warship = _setWarship[j];
if (warship != null)
{
_setWarship.Insert(warship, i);
_setWarship.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics gr)
{
Pen pen = new(Color.Black, 5);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2);
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + _placeSizeHeight / 2 + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight / 2 + 2);
gr.DrawLine(pen, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2);
gr.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight);
}
}
}
private void DrawWarship(Graphics gr)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int i = 0;
foreach (var warship in _setWarship.GetWarships())
{
warship.SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
warship.DrawingObject(gr);
i++;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class SetWarshipsGeneric<T>
where T : class
{
private readonly List<T> _places;
public int Count => _places.Count;
private readonly int _maxCount;
public SetWarshipsGeneric(int count)
{
_maxCount = count;
_places = new List<T>();
}
public int Insert(T warship)
{
if (_places.Count + 1 >= _maxCount)
return -1;
_places.Insert(0, warship);
return 0;
}
public int Insert(T warship, int position)
{
if (position >= _maxCount || position < 0)
return -1;
if (_places.Count + 1 >= _maxCount)
return -1;
_places.Insert(position, warship);
return position;
}
public T Remove(int position)
{
if (position >= _maxCount || position < 0)
return null;
T deleted = _places[position];
_places.RemoveAt(position);
return deleted;
}
public T this[int position]
{
get
{
if (position < 0 || position >= _maxCount)
return null;
return _places[position];
}
set
{
if (position < 0 || position >= _maxCount)
Insert(value, position);
}
}
public IEnumerable<T> GetWarships()
{
foreach (var warship in _places)
{
if (warship != null)
{
yield return warship;
}
else
{
yield break;
}
}
}
}
}