generic classes
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Warship/Warship/MapWithSetWarshipsGeneric.cs
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122
Warship/Warship/MapWithSetWarshipsGeneric.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class MapWithSetWarshipsGeneric<T, U>
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where T : class, IDrawingObject
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where U : AbstractMap
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{
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _placeSizeWidth = 120;
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private readonly int _placeSizeHeight = 50;
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private readonly SetWarshipsGeneric<T> _setWarship;
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private readonly U _map;
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public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setWarship = new SetWarshipsGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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public static int operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
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{
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return map._setWarship.Insert(warship);
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}
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public static T operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
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{
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return map._setWarship.Remove(position);
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}
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureWidth);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawWarship(gr);
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return bmp;
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}
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public Bitmap ShowOnMap()
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{
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Shaking();
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foreach (var warship in _setWarship.GetWarships())
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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public void Shaking()
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{
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int j = _setWarship.Count - 1;
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for (int i = 0; i < _setWarship.Count; i++)
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{
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if (_setWarship[i] == null)
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{
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for (; j > i; j--)
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{
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var warship = _setWarship[j];
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if (warship != null)
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{
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_setWarship.Insert(warship, i);
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_setWarship.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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private void DrawBackground(Graphics gr)
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{
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Pen pen = new(Color.Black, 5);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{
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gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2);
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gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + _placeSizeHeight / 2 + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight / 2 + 2);
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gr.DrawLine(pen, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2);
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gr.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight);
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}
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}
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}
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private void DrawWarship(Graphics gr)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int i = 0;
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foreach (var warship in _setWarship.GetWarships())
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{
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warship.SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
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warship.DrawingObject(gr);
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i++;
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}
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}
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}
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}
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81
Warship/Warship/SetWarshipsGeneric.cs
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81
Warship/Warship/SetWarshipsGeneric.cs
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@ -0,0 +1,81 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class SetWarshipsGeneric<T>
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where T : class
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{
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private readonly List<T> _places;
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public int Count => _places.Count;
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private readonly int _maxCount;
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public SetWarshipsGeneric(int count)
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{
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_maxCount = count;
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_places = new List<T>();
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}
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public int Insert(T warship)
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{
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if (_places.Count + 1 >= _maxCount)
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return -1;
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_places.Insert(0, warship);
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return 0;
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}
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public int Insert(T warship, int position)
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{
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if (position >= _maxCount || position < 0)
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return -1;
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if (_places.Count + 1 >= _maxCount)
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return -1;
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_places.Insert(position, warship);
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return position;
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}
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public T Remove(int position)
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{
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if (position >= _maxCount || position < 0)
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return null;
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T deleted = _places[position];
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_places.RemoveAt(position);
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return deleted;
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}
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public T this[int position]
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{
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get
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{
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if (position < 0 || position >= _maxCount)
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return null;
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return _places[position];
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}
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set
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{
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if (position < 0 || position >= _maxCount)
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Insert(value, position);
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}
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}
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public IEnumerable<T> GetWarships()
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{
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foreach (var warship in _places)
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{
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if (warship != null)
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{
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yield return warship;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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