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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.Entities;
/// <summary>
/// Класс-сущность <самолёт>
/// </summary>
public class EntityJet
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
public void SetBodyColor(Color bodyColor)
{
BodyColor = bodyColor;
}
/// <summary>
/// Шаг перемещения истрибителя
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес истрибителя</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityJet(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
public virtual string[] GetStringRepresentation()
{
return new[] { nameof(EntityJet), Speed.ToString(), Weight.ToString(), BodyColor.Name };
}
/// <summary>
/// Создание объекта из массива строк
/// </summary>
/// <param name="strs"></param>
/// <returns></returns>
public static EntityJet? CreateEntityJet(string[] strs)
{
if (strs.Length != 4 || strs[0] != nameof(EntityJet))
{
return null;
}
return new EntityJet(Convert.ToInt32(strs[1]), Convert.ToDouble(strs[2]), Color.FromName(strs[3]));
}
}