58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using ProjectFighterJet.Drawnings;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectFighterJet.MovementStrategy;
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public class MoveableStormtrooper : IMoveableObject
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{
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private DrawningJet? _drawningjet;
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public MoveableStormtrooper(DrawningJet drawningjet)
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{
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_drawningjet = drawningjet;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningjet == null || _drawningjet.EntityJet == null || !_drawningjet.GetPosX.HasValue || !_drawningjet.GetPosY.HasValue)
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{
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return null;
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}
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return new ObjectParameters(_drawningjet.GetPosX.Value, _drawningjet.GetPosY.Value, _drawningjet.GetWidth, _drawningjet.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningjet?.EntityJet?.Step ?? 0);
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public bool TryMoveObject(MovementDirection direction)
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{
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if (_drawningjet == null || _drawningjet.EntityJet == null)
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{
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return false;
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}
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return _drawningjet.MoveTransport(GetDirectionType(direction));
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}
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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_ => DirectionType.Unknow,
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};
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}
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}
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