58 lines
1.7 KiB
C#

using ProjectFighterJet.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.MovementStrategy;
public class MoveableStormtrooper : IMoveableObject
{
private DrawningJet? _drawningjet;
public MoveableStormtrooper(DrawningJet drawningjet)
{
_drawningjet = drawningjet;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningjet == null || _drawningjet.EntityJet == null || !_drawningjet.GetPosX.HasValue || !_drawningjet.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_drawningjet.GetPosX.Value, _drawningjet.GetPosY.Value, _drawningjet.GetWidth, _drawningjet.GetHeight);
}
}
public int GetStep => (int)(_drawningjet?.EntityJet?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawningjet == null || _drawningjet.EntityJet == null)
{
return false;
}
return _drawningjet.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}