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26 changed files with 1489 additions and 63 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное значение
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectFighterJet.Entities;
namespace ProjectFighterJet.Drawnings;
/// <summary>
/// Класс-сущность <Боевой-самолёт>
/// </summary>
public class DrawningFighterJet : DrawningJet
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="fuel">Признак наличия топливного бака</param>
/// <param name="engines">Признак наличия двигателей</param>
public DrawningFighterJet(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool fuel, bool engines) : base(140,135)
{
EntityJet = new EntityFighterJet(speed, weight, bodyColor, additionalColor, rockets, fuel, engines);
}
public override void DrawTransport(Graphics g)
{
if (EntityJet == null || EntityJet is not EntityFighterJet entityFighterJet || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Brush bodyBrush = new SolidBrush(EntityJet.BodyColor);
Pen pen = new(Color.Black);
Brush brBlack = new SolidBrush(Color.Black);
Brush additionalBrush = new SolidBrush(entityFighterJet.AdditionalColor);
base.DrawTransport(g);
//Ракеты бомбардировщика
if (entityFighterJet.Rockets)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 10, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 125, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 50, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 85, 15, 5);
}
//Двигатели
if (entityFighterJet.Engines)
{
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 35, 5, 10);
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 95, 5, 10);
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 20, 5, 10);
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 110, 5, 10);
}
if (entityFighterJet.Fuel)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 56, 30, 4);
g.FillRectangle(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 81, 30, 5);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectFighterJet.Entities;
namespace ProjectFighterJet.Drawnings;
public class DrawningJet
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityJet? EntityJet { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки истрибителя
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки истрибителя
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки истрибителя
/// </summary>
private readonly int _drawningJetrWidth = 140;
/// <summary>
/// Высота прорисовки истрибителя
/// </summary>
private readonly int _drawningJetrHeight = 135;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningJetrWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningJetrHeight;
/// <summary>
/// Пустой коструктор
/// </summary>
public DrawningJet()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Коструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningJet(int speed, double weight, Color bodyColor) : this()
{
EntityJet = new EntityJet(speed, weight, bodyColor);
}
/// <summary>
/// Коструктор для наследников
/// </summary>
/// <param name="drawningJetrWidth">Ширина прорисовки истрибителя</param>
/// <param name="drawningJetrHeight">Высота прорисовки истрибителя</param>
protected DrawningJet (int drawningJetrWidth, int drawningJetrHeight) : this()
{
_drawningJetrWidth = drawningJetrWidth;
_drawningJetrHeight = drawningJetrHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (width < _drawningJetrWidth || height < _drawningJetrHeight) return false;
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX + _drawningJetrWidth > _pictureWidth)
{
_startPosX = -_drawningJetrWidth + _pictureWidth;
}
else if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningJetrHeight > _pictureHeight)
{
_startPosY = -_drawningJetrHeight + _pictureHeight;
}
else if (_startPosY < 0)
{
_startPosY = 0;
}
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawningJetrWidth > _pictureWidth)
{
_startPosX = x - (x + _drawningJetrWidth - _pictureWidth);
}
else if (x < 0)
{
_startPosX = 0;
}
else
{
_startPosX = x;
}
if (y + _drawningJetrHeight > _pictureHeight)
{
_startPosY = y - (y + _drawningJetrHeight - _pictureHeight);
}
else if (y < 0)
{
_startPosY = 0;
}
else
{
_startPosY = y;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityJet == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityJet.Step > 0)
{
_startPosX -= (int)EntityJet.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityJet.Step > 0)
{
_startPosY -= (int)EntityJet.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX + _drawningJetrWidth + EntityJet.Step < _pictureWidth)
{
_startPosX += (int)EntityJet.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + _drawningJetrHeight + EntityJet.Step < _pictureHeight)
{
_startPosY += (int)EntityJet.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityJet == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Brush bodyBrush = new SolidBrush(EntityJet.BodyColor);
Pen pen = new(Color.Black);
Brush brBlack = new SolidBrush(Color.Black);
//Нос бомбардировщика
Point[] pointsNose = {
new Point(_startPosX.Value + 20, _startPosY.Value + 60),
new Point(_startPosX.Value + 5, _startPosY.Value + 70),
new Point(_startPosX.Value + 20, _startPosY.Value + 80)
};
g.FillPolygon(brBlack, pointsNose);
//Тело бомбардировщика
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
Point[] pointsBodyJet = {
new Point(_startPosX.Value + 20, _startPosY.Value + 80 ),
new Point(_startPosX.Value + 120, _startPosY.Value + 80),
new Point(_startPosX.Value + 120, _startPosY.Value + 60),
new Point(_startPosX.Value + 20, _startPosY.Value + 60)
};
g.DrawPolygon(pen, pointsBodyJet);
g.FillPolygon(bodyBrush, pointsBodyJet);
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 60, _startPosX.Value + 120, _startPosY.Value + 60);
//Задние крылья бомбардировщика
Point[] pointsBackWings = {
new Point(_startPosX.Value + 140, _startPosY.Value + 30 ),
new Point(_startPosX.Value + 140, _startPosY.Value + 110),
new Point(_startPosX.Value + 120, _startPosY.Value + 90),
new Point(_startPosX.Value + 120, _startPosY.Value + 50),
};
g.DrawPolygon(pen, pointsBackWings);
g.FillPolygon(bodyBrush, pointsBackWings);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 30, _startPosX.Value + 140, _startPosY.Value + 110);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value + 110, _startPosX.Value + 120, _startPosY.Value + 90);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 90, _startPosX.Value + 120, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 60, _startPosX.Value + 120, _startPosY.Value + 50);
g.DrawLine(pen, _startPosX.Value + 120, _startPosY.Value + 50, _startPosX.Value + 140, _startPosY.Value + 30);
//Крылья бомбардировщика
Point[] pointsWings = {
new Point(_startPosX.Value + 50, _startPosY.Value ),
new Point(_startPosX.Value + 50, _startPosY.Value + 135),
new Point(_startPosX.Value + 60, _startPosY.Value + 135),
new Point(_startPosX.Value + 65, _startPosY.Value + 80),
new Point(_startPosX.Value + 65, _startPosY.Value + 60),
new Point(_startPosX.Value + 60, _startPosY.Value )
};
g.FillPolygon(bodyBrush, pointsWings);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 50, _startPosY.Value + 60);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 80, _startPosX.Value + 50, _startPosY.Value + 135);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 135, _startPosX.Value + 60, _startPosY.Value + 135);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 135, _startPosX.Value + 65, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 60, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value, _startPosX.Value + 65, _startPosY.Value + 60);
}
}

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namespace ProjectFighterJet.Entities
{
public class EntityFighterJet : EntityJet
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Признак (опция) наличия топливного бака
/// </summary>
public bool Fuel { get; private set; }
/// <summary>
/// Признак (опция) наличия двигателя
/// </summary>
public bool Engines { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес истрибителя</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="fuel">Признак наличия топливного бака</param>
/// <param name="engines">Признак наличия двигателей</param>
public EntityFighterJet (int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool fuel, bool engines) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Rockets = rockets;
Fuel = fuel;
Engines = engines;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.Entities;
/// <summary>
/// Класс-сущность <самолёт>
/// </summary>
public class EntityJet
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения истрибителя
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес истрибителя</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="fuel">Признак наличия топливного бака</param>
/// <param name="engines">Признак наличия двигателей</param>
public EntityJet(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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namespace ProjectFighterJet
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "Form1";
Text = "Form1";
Load += Form1_Load;
ResumeLayout(false);
}
#endregion
}
}

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namespace ProjectFighterJet
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}

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namespace ProjectFighterJet
{
partial class FormFighterJet
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxFighterJet = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateJet = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxFighterJet).BeginInit();
SuspendLayout();
//
// pictureBoxFighterJet
//
pictureBoxFighterJet.Dock = DockStyle.Fill;
pictureBoxFighterJet.Location = new Point(0, 0);
pictureBoxFighterJet.Name = "pictureBoxFighterJet";
pictureBoxFighterJet.Size = new Size(800, 435);
pictureBoxFighterJet.TabIndex = 0;
pictureBoxFighterJet.TabStop = false;
pictureBoxFighterJet.Click += ButtonMove_Click;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 394);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(178, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать истрибитель";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left_arrow_silhouette;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(649, 388);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up_arrow_silhouette;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(702, 347);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down_arrow_silhouette;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(702, 388);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right_arrow_silhouette;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(753, 388);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateJet
//
buttonCreateJet.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateJet.Location = new Point(207, 394);
buttonCreateJet.Name = "buttonCreateJet";
buttonCreateJet.Size = new Size(223, 29);
buttonCreateJet.TabIndex = 6;
buttonCreateJet.Text = "Создать обычный самолёт";
buttonCreateJet.UseVisualStyleBackColor = true;
buttonCreateJet.Click += buttonCreateJet_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру ", "К краю" });
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormFighterJet
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 435);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateJet);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxFighterJet);
Name = "FormFighterJet";
Text = "FormFighterJet";
((System.ComponentModel.ISupportInitialize)pictureBoxFighterJet).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxFighterJet;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateJet;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectFighterJet.Drawnings;
using ProjectFighterJet.MovementStrategy;
namespace ProjectFighterJet
{
public partial class FormFighterJet : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningJet? _drawningJet;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormFighterJet()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningJet == null)
{
return;
}
Bitmap bmp = new(pictureBoxFighterJet.Width,
pictureBoxFighterJet.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningJet.DrawTransport(gr);
pictureBoxFighterJet.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningJet):
_drawningJet = new DrawningJet(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningFighterJet):
_drawningJet = new DrawningFighterJet(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningJet.SetPictureSize(pictureBoxFighterJet.Width, pictureBoxFighterJet.Height);
_drawningJet.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningFighterJet));
}
private void buttonCreateJet_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningJet));
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningJet == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningJet.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningJet.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningJet.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningJet.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningJet == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableJet(_drawningJet), pictureBoxFighterJet.Width, pictureBoxFighterJet.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -0,0 +1,138 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,21 @@
namespace ProjectFighterJet.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 ||
objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,57 @@
using ProjectFighterJet.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.MovementStrategy;
public class MoveableJet : IMoveableObject
{
private DrawningJet? _drawningjet;
public MoveableJet(DrawningJet drawningjet)
{
_drawningjet = drawningjet;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_drawningjet == null || _drawningjet.EntityJet == null || !_drawningjet.GetPosX.HasValue || !_drawningjet.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_drawningjet.GetPosX.Value, _drawningjet.GetPosY.Value, _drawningjet.GetWidth, _drawningjet.GetHeight);
}
}
public int GetStep => (int)(_drawningjet?.EntityJet?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_drawningjet == null || _drawningjet.EntityJet == null)
{
return false;
}
return _drawningjet.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -0,0 +1,22 @@

namespace ProjectFighterJet.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,69 @@
namespace ProjectFighterJet.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectFighterJet.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectFighterJet
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormFighterJet());
}
}
}

View File

@ -2,10 +2,30 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<TargetFramework>net7.0-windows7.0</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="EntityFramework" Version="5.0.0" />
<PackageReference Include="EntityFramework.ru" Version="5.0.0" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectFighterJet.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectFighterJet.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down_arrow_silhouette {
get {
object obj = ResourceManager.GetObject("down-arrow-silhouette", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left_arrow_silhouette {
get {
object obj = ResourceManager.GetObject("left-arrow-silhouette", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right_arrow_silhouette {
get {
object obj = ResourceManager.GetObject("right-arrow-silhouette", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up_arrow_silhouette {
get {
object obj = ResourceManager.GetObject("up-arrow-silhouette", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:element name="data">
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<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
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