Лабораторная работа №1

This commit is contained in:
Олег Кудринский 2024-02-24 22:43:01 +04:00
parent 47c7660607
commit e9c9a9caff
21 changed files with 834 additions and 75 deletions

BIN
.DS_Store vendored Normal file

Binary file not shown.

View File

@ -0,0 +1,24 @@
namespace ProjectContainerShip;
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,243 @@
namespace ProjectContainerShip;
public class DrawningContainerShip
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityContainerShip? EntityContainerShip { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки контейнеровоза
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки контейнеровоза
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки контейнеровоза
/// </summary>
private readonly int _drawningContainerShipWidth = 120;
/// <summary>
/// Высота прорисовки контейнеровоза
/// </summary>
private readonly int _drawningContainerShipHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodycolor">Основной цвет</param>
/// <param name="additionalcolor">Дополнительный цвет</param>
/// <param name="crane">Признак наличия крана</param>
/// <param name="container">Признак наличия контейнеров</param>
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool crane, bool container)
{
EntityContainerShip = new EntityContainerShip();
EntityContainerShip.Init(speed,weight,bodycolor,additionalcolor,crane,container);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningContainerShipWidth > width || _drawningContainerShipHeight> height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawningContainerShipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningContainerShipWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawningContainerShipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningContainerShipHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
if (x + _drawningContainerShipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningContainerShipWidth;
}
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y + _drawningContainerShipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningContainerShipHeight;
}
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityContainerShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityContainerShip.Step > 0)
{
_startPosX -= (int)EntityContainerShip.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityContainerShip.Step > 0)
{
_startPosY -= (int)EntityContainerShip.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningContainerShipWidth + EntityContainerShip.Step < _pictureWidth)
{
_startPosX += (int)EntityContainerShip.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningContainerShipHeight + EntityContainerShip.Step < _pictureHeight)
{
_startPosY += (int)EntityContainerShip.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityContainerShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityContainerShip.AdditionalColor);
//Корпус контейнеровоза
g.DrawPolygon(pen, new Point[]
{
new Point((int)_startPosX+10,(int)_startPosY+20),new Point((int)_startPosX+100,(int)_startPosY+20),
new Point((int) _startPosX + 80,(int) _startPosY + 40),new Point((int)_startPosX+30,(int)_startPosY+40),
new Point((int)_startPosX+30,(int)_startPosY+40),new Point((int)_startPosX+10,(int)_startPosY+20)
}
);
Brush br = new SolidBrush(EntityContainerShip.BodyColor);
g.FillPolygon(br, new Point[]
{
new Point((int)_startPosX+10,(int)_startPosY+20),new Point((int)_startPosX+100,(int)_startPosY+20),
new Point((int) _startPosX + 80,(int) _startPosY + 40),new Point((int)_startPosX+30,(int)_startPosY+40),
new Point((int)_startPosX+30,(int)_startPosY+40),new Point((int)_startPosX+10,(int)_startPosY+20)
}
);
//Метка на корпусе контейнеровоза
g.DrawLine(pen, (int)_startPosX + 28, (int)_startPosY + 23, (int)_startPosX + 28, (int)_startPosY + 31);
g.DrawLine(pen, (int)_startPosX + 25, (int)_startPosY + 27, (int)_startPosX + 31, (int)_startPosY + 27);
g.DrawLine(pen, (int)_startPosX + 26, (int)_startPosY + 31, (int)_startPosX + 30, (int)_startPosY + 31);
//Длинный контейнер справа
g.DrawRectangle(pen,(int)_startPosX+40,(int)_startPosY+10,57,10);
g.FillRectangle(br, (int)_startPosX + 40, (int)_startPosY + 10, 57, 10);
//Кран
if (EntityContainerShip.Crane)
{
g.DrawLine(pen, (int)_startPosX + 70, (int)_startPosY + 10, (int)_startPosX + 70, (int)_startPosY);
g.DrawLine(pen, (int)_startPosX + 70, (int)_startPosY, (int)_startPosX + 110, (int)_startPosY);
g.DrawLine(pen, (int)_startPosX + 70, (int)_startPosY, (int)_startPosX + 110, (int)_startPosY + 5);
g.DrawLine(pen, (int)_startPosX + 110, (int)_startPosY, (int)_startPosX + 110, (int)_startPosY + 30);
//Хваталка контейнера
g.DrawLine(pen,(int)(_startPosX + 100),(int)(_startPosY + 30), (int)_startPosX + 120, (int)(_startPosY + 30));
g.DrawLine(pen, (int)(_startPosX + 100), (int)(_startPosY + 30), (int)_startPosX + 100, (int)(_startPosY + 35));
g.DrawLine(pen, (int)(_startPosX + 120), (int)(_startPosY + 30), (int)_startPosX + 120, (int)(_startPosY + 35));
}
//Контейнер
if (EntityContainerShip.Container)
{
// Верхний маленький контейнер
Point[] container =
{
new Point((int)_startPosX + 30, (int)_startPosY + 10),
new Point((int)_startPosX + 30, (int)_startPosY ),
new Point((int)_startPosX + 55, (int)_startPosY),
new Point((int)_startPosX + 55, (int)_startPosY + 10)
};
g.FillPolygon(additionalBrush, container);
g.DrawPolygon(pen, container);
//Контейнер под маленьким контейнером
g.FillRectangle(additionalBrush, (int)_startPosX + 20, (int)_startPosY + 10, 27, 10);
g.DrawRectangle(pen, (int)_startPosX + 20, (int)_startPosY + 10, 27, 10);
}
}
}

View File

@ -0,0 +1,62 @@
namespace ProjectContainerShip;
/// <summary>
/// Класс-сущность Контейнеровоз
/// </summary>
public class EntityContainerShip
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool Crane { get; private set; }
/// <summary>
/// Признак (опция) наличия контейнеров
/// </summary>
public bool Container { get; private set; }
/// <summary>
/// Шаг перемещения грузового судна
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
///
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес контейнеровоза</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="crane">Признак наличия крана</param>
/// <param name="container">Признак наличия контейнеров</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool crane, bool container)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Crane = crane;
Container = container;
}
}

View File

@ -1,39 +0,0 @@
namespace ProjectContainerShip
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ProjectContainerShip
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,136 @@
namespace ProjectContainerShip
{
partial class FormContainerShip
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxContainerShip = new PictureBox();
buttonCreateContainerShip = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxContainerShip).BeginInit();
SuspendLayout();
//
// pictureBoxContainerShip
//
pictureBoxContainerShip.Dock = DockStyle.Fill;
pictureBoxContainerShip.Location = new Point(0, 0);
pictureBoxContainerShip.Name = "pictureBoxContainerShip";
pictureBoxContainerShip.Size = new Size(1256, 529);
pictureBoxContainerShip.TabIndex = 0;
pictureBoxContainerShip.TabStop = false;
//
// buttonCreateContainerShip
//
buttonCreateContainerShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateContainerShip.Location = new Point(12, 457);
buttonCreateContainerShip.Name = "buttonCreateContainerShip";
buttonCreateContainerShip.Size = new Size(150, 46);
buttonCreateContainerShip.TabIndex = 1;
buttonCreateContainerShip.Text = "Создать";
buttonCreateContainerShip.UseVisualStyleBackColor = true;
buttonCreateContainerShip.Click += ButtonCreateContainerShip_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(1007, 442);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(60, 60);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(1139, 442);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(60, 60);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(1073, 442);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(60, 60);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(1073, 376);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(60, 60);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormContainerShip
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1256, 529);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateContainerShip);
Controls.Add(pictureBoxContainerShip);
Name = "FormContainerShip";
Text = "Контейнеровоз";
((System.ComponentModel.ISupportInitialize)pictureBoxContainerShip).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxContainerShip;
private Button buttonCreateContainerShip;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
}
}

View File

@ -0,0 +1,92 @@
using System;
namespace ProjectContainerShip;
/// <summary>
/// Форма работы с объектом "Контейнеровоз"
/// </summary>
public partial class FormContainerShip : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningContainerShip? _drawningContainerShip;
/// <summary>
/// Конструктор формы
/// </summary>
public FormContainerShip()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки машины
/// </summary>
private void Draw()
{
if (_drawningContainerShip == null)
{
return;
}
Bitmap bmp = new(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningContainerShip.DrawTransport(gr);
pictureBoxContainerShip.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateContainerShip_Click(object sender, EventArgs e)
{
Random random = new();
_drawningContainerShip = new DrawningContainerShip();
_drawningContainerShip.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningContainerShip.SetPictureSize(pictureBoxContainerShip.Width, pictureBoxContainerShip.Height);
_drawningContainerShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningContainerShip == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningContainerShip.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningContainerShip.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningContainerShip.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningContainerShip.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -11,7 +11,7 @@ namespace ProjectContainerShip
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormContainerShip());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectContainerShip.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectContainerShip.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

BIN
Resources/arrowDown.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB

BIN
Resources/arrowLeft.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

BIN
Resources/arrowRight.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 60 KiB

BIN
Resources/arrowUp.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 61 KiB