51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirFighter
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{
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internal class SimpleMap : AbstractMap
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{
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Brush barrierColor = new SolidBrush(Color.Black);
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Brush roadColor = new SolidBrush(Color.Gray);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_random.Next(0, 50) == 5)
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{
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_map[i, j] = _barrier;
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}
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else
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{
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_map[i, j] = _freeRoad;
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}
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}
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}
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}
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}
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}
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