194 lines
6.4 KiB
C#
194 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirFighter
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{
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internal abstract class AbstractMap
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{
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private IDrawingObject _drawingObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
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{
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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int CollisionFlag = 0;
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Size objSize1 = new Size(100,100);
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//COLLISION CHECK
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if (direction == Direction.Up)
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{
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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Point LeftTop = new Point((int)_drawingObject.GetCurrentPosition().Left, (int)(_drawingObject.GetCurrentPosition().Top - _drawingObject.Step));
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Rectangle objectRect = new Rectangle(LeftTop, objSize1);
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Rectangle rectBarrier = new Rectangle((int)(i * _size_x), (int)(j * _size_y), (int)_size_x, (int)(_size_y));
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if (objectRect.Contains(rectBarrier))
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{
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CollisionFlag = 1;
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}
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}
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}
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}
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}
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else if (direction == Direction.Down)
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{
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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Point LeftTop = new Point((int)_drawingObject.GetCurrentPosition().Left, (int)(_drawingObject.GetCurrentPosition().Top + _drawingObject.Step));
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Rectangle objectRect = new Rectangle(LeftTop, objSize1);
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Rectangle rectBarrier = new Rectangle((int)(i * _size_x), (int)(j * _size_y), (int)(_size_x + 1), (int)(_size_y + 1));
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if (objectRect.Contains(rectBarrier))
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{
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CollisionFlag = 1;
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}
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}
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}
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}
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}
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else if (direction == Direction.Left)
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{
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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Point LeftTop = new Point((int)(_drawingObject.GetCurrentPosition().Left - _drawingObject.Step), (int)_drawingObject.GetCurrentPosition().Top);
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Rectangle objectRect = new Rectangle(LeftTop, objSize1);
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Rectangle rectBarrier = new Rectangle((int)(i * _size_x), (int)(j * _size_y), (int)(_size_x + 1), (int)(_size_y + 1));
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if (objectRect.Contains(rectBarrier))
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{
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CollisionFlag = 1;
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}
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}
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}
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}
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}
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else if (direction == Direction.Right)
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{
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] == _barrier)
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{
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Point LeftTop = new Point((int)(_drawingObject.GetCurrentPosition().Left + _drawingObject.Step), (int)_drawingObject.GetCurrentPosition().Top);
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Rectangle objectRect = new Rectangle(LeftTop, objSize1);
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Rectangle rectBarrier = new Rectangle((int)(i * _size_x), (int)(j * _size_y), (int)(_size_x + 1), (int)(_size_y + 1));
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if (objectRect.Contains(rectBarrier))
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{
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CollisionFlag = 1;
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}
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}
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}
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}
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}
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if (CollisionFlag != 1)
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{
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_drawingObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0,10);
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_drawingObject.SetObject(x, y, _width, _height);
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//CHECK IF BARRIER IS ALREADY SPAWANED ON OBJECT SPAWN
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawingObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for(int j = 0; j < _map.GetLength(1);j++)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawingObject.DrawingObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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