Добавление движения по диагонали в логику.
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@ -20,8 +20,8 @@ namespace AirFighter
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private int? _pictureWidth = null;
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private int? _pictureHeight = null;
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protected readonly int _aircraftWidth = 124;
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protected readonly int _aircraftHeight = 70;
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protected readonly int _aircraftWidth = 100;
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protected readonly int _aircraftHeight = 100;
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public void Init(int speed, float weight, Color bodyColor)
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{
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@ -87,6 +87,43 @@ namespace AirFighter
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}
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}
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break;
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case Direction.UpRight:
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{
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if (_startPosY - Plane.Step > 0 && _startPosX + _aircraftWidth + Plane.Step < _pictureWidth)
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{
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_startPosY -= Plane.Step;
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_startPosX += Plane.Step;
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}
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}
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break;
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case Direction.UpLeft:
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{
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if (_startPosY - Plane.Step > 0 && _startPosX - Plane.Step > 0)
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{
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_startPosX -= Plane.Step;
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_startPosY -= Plane.Step;
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}
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}
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break;
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case Direction.DownRight:
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{
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if (_startPosY + _aircraftHeight + Plane.Step < _pictureHeight && _startPosX + _aircraftWidth + Plane.Step < _pictureWidth)
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{
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_startPosY += Plane.Step;
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_startPosX += Plane.Step;
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}
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}
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break;
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case Direction.DownLeft:
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{
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if (_startPosY + _aircraftHeight + Plane.Step < _pictureHeight && _startPosX - Plane.Step > 0)
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{
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_startPosY += Plane.Step;
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_startPosX -= Plane.Step;
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}
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}
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break;
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}
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}
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@ -175,9 +212,6 @@ namespace AirFighter
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}
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public void ChangeBorders(int width, int height)
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