перемеинование проекта
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32526.322
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WarPlanes", "WarPlanes\WarPlanes.csproj", "{73B34668-A34C-4E60-8961-BFBAF2BCEE88}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AirFighter", "WarPlanes\AirFighter.csproj", "{73B34668-A34C-4E60-8961-BFBAF2BCEE88}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -1,4 +1,4 @@
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namespace WarPlanes
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namespace AirFighter
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{
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/// <summary>
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/// Направление перемещения
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@ -1,4 +1,4 @@
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namespace WarPlanes
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namespace AirFighter
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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namespace WarPlanes
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namespace AirFighter
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{
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/// <summary>
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/// Класс-сущность "Военный самолёт"
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10
WarPlanes/WarPlanes/FormWarPlane.Designer.cs
generated
10
WarPlanes/WarPlanes/FormWarPlane.Designer.cs
generated
@ -1,4 +1,4 @@
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namespace WarPlanes
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namespace AirFighter
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{
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partial class FormWarPlane
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{
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@ -45,7 +45,7 @@
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// buttonDown
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//
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this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonDown.BackgroundImage = global::WarPlanes.Properties.Resources.arrowDown;
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this.buttonDown.BackgroundImage = global::AirFighter.Properties.Resources.arrowDown;
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this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonDown.Location = new System.Drawing.Point(722, 386);
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this.buttonDown.Name = "buttonDown";
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@ -57,7 +57,7 @@
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// buttonRight
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//
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this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonRight.BackgroundImage = global::WarPlanes.Properties.Resources.arrowRight;
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this.buttonRight.BackgroundImage = global::AirFighter.Properties.Resources.arrowRight;
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this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonRight.Location = new System.Drawing.Point(758, 386);
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this.buttonRight.Name = "buttonRight";
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@ -69,7 +69,7 @@
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// buttonLeft
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//
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this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonLeft.BackgroundImage = global::WarPlanes.Properties.Resources.arrowLeft;
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this.buttonLeft.BackgroundImage = global::AirFighter.Properties.Resources.arrowLeft;
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this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonLeft.Location = new System.Drawing.Point(686, 386);
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this.buttonLeft.Name = "buttonLeft";
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@ -81,7 +81,7 @@
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// buttonUp
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//
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this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.buttonUp.BackgroundImage = global::WarPlanes.Properties.Resources.arrowUp;
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this.buttonUp.BackgroundImage = global::AirFighter.Properties.Resources.arrowUp;
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this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
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this.buttonUp.Location = new System.Drawing.Point(722, 350);
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this.buttonUp.Name = "buttonUp";
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@ -1,4 +1,4 @@
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namespace WarPlanes
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namespace AirFighter
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{
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public partial class FormWarPlane : Form
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{
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@ -1,4 +1,4 @@
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namespace WarPlanes
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namespace AirFighter
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{
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internal static class Program
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{
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@ -8,7 +8,7 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace WarPlanes.Properties {
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namespace AirFighter.Properties {
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using System;
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@ -39,7 +39,7 @@ namespace WarPlanes.Properties {
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarPlanes.Properties.Resources", typeof(Resources).Assembly);
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AirFighter.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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