перемеинование проекта

This commit is contained in:
m1aksim1 2022-10-14 13:33:18 +04:00
parent 9a87009db1
commit 2db962f860
18 changed files with 26 additions and 26 deletions

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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32526.322
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WarPlanes", "WarPlanes\WarPlanes.csproj", "{73B34668-A34C-4E60-8961-BFBAF2BCEE88}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AirFighter", "WarPlanes\AirFighter.csproj", "{73B34668-A34C-4E60-8961-BFBAF2BCEE88}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarPlanes
namespace AirFighter
{
internal abstract class AbstractMap
{

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
/// <summary>
/// Направление перемещения

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
internal class DrawningFighter : DrawningWarPlane
{

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
internal class DrawningObjectWarPlane : IDrawningObject
{

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
/// <summary>
/// Класс-сущность "Истрибитель"

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
/// <summary>
/// Класс-сущность "Военный самолёт"

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
partial class FormMap
{
@ -97,7 +97,7 @@
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::WarPlanes.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImage = global::AirFighter.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(722, 350);
this.buttonUp.Name = "buttonUp";
@ -109,7 +109,7 @@
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::WarPlanes.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImage = global::AirFighter.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(686, 386);
this.buttonLeft.Name = "buttonLeft";
@ -121,7 +121,7 @@
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::WarPlanes.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImage = global::AirFighter.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(758, 386);
this.buttonRight.Name = "buttonRight";
@ -133,7 +133,7 @@
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::WarPlanes.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImage = global::AirFighter.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(722, 386);
this.buttonDown.Name = "buttonDown";

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
public partial class FormMap : Form
{

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
partial class FormWarPlane
{
@ -46,7 +46,7 @@
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::WarPlanes.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImage = global::AirFighter.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(722, 386);
this.buttonDown.Name = "buttonDown";
@ -58,7 +58,7 @@
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::WarPlanes.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImage = global::AirFighter.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(758, 386);
this.buttonRight.Name = "buttonRight";
@ -70,7 +70,7 @@
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::WarPlanes.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImage = global::AirFighter.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(686, 386);
this.buttonLeft.Name = "buttonLeft";
@ -82,7 +82,7 @@
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::WarPlanes.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImage = global::AirFighter.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(722, 350);
this.buttonUp.Name = "buttonUp";

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
public partial class FormWarPlane : Form
{

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
internal interface IDrawningObject
{

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
internal static class Program
{

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@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace WarPlanes.Properties {
namespace AirFighter.Properties {
using System;
@ -39,7 +39,7 @@ namespace WarPlanes.Properties {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WarPlanes.Properties.Resources", typeof(Resources).Assembly);
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AirFighter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
/// <summary>
/// Простая реализация абсрактного класса AbstractMap

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@ -1,4 +1,4 @@
namespace WarPlanes
namespace AirFighter
{
/// <summary>
/// Простая реализация абсрактного класса AbstractMap